How bonuses are calculated
First you must calculate an Weapon, Armor, or Accessory’s Tier. Which has three components:
Item Rank: The rank required for use. To get the tier from this, it is CEILING taken to the next highest whole digit. So a Rank 98 weapon would be CEILING→CEILING→Tier 10
Unobtainium Level: The unobtainium enhancement level the weapon has. If none, it’s 0, any unobtainium enhancement adds that number to the Tier, so Unobtainium Enhancement: 5 would add 5 to the Tier
Legendary Weapon Tier Bonus: Every level you put into this ??? skill gives you .2 to Tier Bonus. It’s a FLOOR calculation, so only every 5th s kill point counts. So 2 points in this skill does nothing here, but 5 will give you +1 to Tier, 10 will give you +2, 15 +3, etc.
So the calculation for an Item’s Tier looks something like this:
CEILING (Item Rank/10) + Unobtainium Enhancement + FLOOR (Legendary Weapon skillpoints/5) = Item Tier
The bonus’s are also a Ceiling Function to either the nearest whole % in the majority of cases, or in 2 special cases, to the nearest whole number. Bonus Amount is the value you’ll find below in the list.
For Type A and B bonuses the calculation is this:
CEILING (Item Tier * Bonus Amount)
For Type C Bonus’s, the calculation is slightly different
CEILING (Item Tier^2 * Bonus Amount)
Type A Bonuses
Applied to Armor, Accessories, and Weapons
Bonus Per Tier Effect
Reward .25/.5% .25% Exp, .5% Coin, .5% Pixel gain
EXP 0.50% Increases EXP gain
Coin 1.00% Increases Coin gain
Pixel 1.00% Increases Pixel gain
Drop Rate 1.00% Increases Drop Rate
Spawn Rate 0.20% Increases Spawn Rate
Rare Monster Rate 1.00% Increases Rare Monster Rate
Epic Monster Rate 2.50% Increases Epic Monster Rate
X Element 1.00% Bonus to specified element
Type B Bonuses
Applied to Armor, Accessories, and Weapons
Bonus Per Tier Effect
Attack 1.00% Increase Attack
Attack Speed 1.50% Increase Attack Speed
Ignore Defense 1.00% Increase monster Defense ignored
Mastery 1.00% Increase Min Damage % of Max
Critical Chance 0.50% Increase Critical %
Critical Damage 1.50% Increase Critical Damage %
Defense 1.00% Increase Defense
Damage Taken -0.50% Decrease Damage Taken
Reflect 15.00% Increase Reflected Damage %
Accuracy 1.50% Increase Accuracy
Hit Chance 0.50% Increase Hit Chance
Evasion 1.50% Increase Evasion
Dodge Chance 0.50% Increase Dodge Chance
Poison Chance 1.00% Increase Poison Chance
Weaken Chance 1.00% Increase Weaken Chance
Blind Chance 1.00% Increase Blind Chance
Stun Chance 0.50% Increase Stun Chance
HP 1.00% Increase Max HP
MP 3.00% Increase Max MP
HP Regen 25.00% Increase HP Regen rate
MP Regen 25.00% Increase MP Regen Rate
Rage Depletion -1.00% Decrease Rage Depletion rate
Drain 1 Increase Drain Level
Mana Eater 150 Increase MP gain on kill
Autosteal 1 Increase Autosteal level
Applied to Weapons ONLY
Bonus Per Tier Effect
Double Hit Chance 1.00% Increase double hit chance
Rage Attack 1.50% Increase Damage based on Rage %
Rage Speed 2.00% Increase weapon speed based on Rage %
Poison Damage 25.00% Increase Effect of Poison
Poison Duration 1 Increase duration of poison in seconds
Weaken Effect 1.00% Increase Effect of Weaken
Weaken Duration 1 Increase duration of weaken in seconds
Blind Effect 1.00% Increase Effect of Blind
Blind Duration 1 Increase duration of blind in seconds
Potion Efficiency 5.00% Increase Potion Efficiency
Boss Damage 2.00% Increases Damage to Bosses
Magic Resist 1.00% Increases Magic Resist
Instant Kill 0.50% Increases chance for instant kill
Negate Effect 1.00% Increases Chance to negate debuffs
Non-Boss Damage 2.00% Increases Damage to non-Bosses
Damage 1.00% Increases Boss and Non-Boss Damage
Extra Combo 1.00% Increases chance to gain 1 extra combo
Magic Reflect 3.00% Increase % of Damage reflect
Nullify Death Penalty 2.00% Increase chance to nullify death penalty
Buff Effect 0.50% Increases Buff Effect
All Elements 0.50% Bonus to All Elements
Max Spirit 5 Increases Max Spirit
Type C Bonuses
Applied to Armor, Accessories, and Weapons
Bonus Per Tier^2 Effect
Equipment Attack 0.05 Increase Equipment Attack
Equipment Defense 0.1 Increase Equipment Defense
Attack Power 3 Increase Attack Power
Defense Power 5 Increase Defense Power
MaxHP 100 Increase Max HP
MaxMP 100 Increase Max MP
Accuracy 2 Increase Accuracy
Evasion 3 Increase Evasion
EXP/Boss Kill 2 Increase base EXP per Boss Kill
EXP/Rare Kill 1 Increase base EXP per Rare Kill
EXP/Epic Kill 10 Increase base EXP per Epic Kill