[Guide] Bonuses

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Google Docs Link
XLS Download

Spreadsheet allows you to input numbers into the whitespace to see the results

Item Rank: Enter the rank required for the item. If it’s a rank 98 weapon, put 98. If it’s a rank 213 armor, use 213
Unobtainium Level: Enter the Unobtainium level on the weapon’s description
Legendary Weapon Tier Bonus: use the current Weapon Bonus: +x Tier from the skill, DO NOT ENTER YOUR SKILL POINTS IN THE SKILL IN THIS BOX!

The bonus’s are color coded as they will show on your weapon/armor.
Green-Type A
Orange-Type B
Purple-Type C

Feedback and commentary welcome!

 
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How bonuses are calculated

First you must calculate an Weapon, Armor, or Accessory’s Tier. Which has three components:

Item Rank: The rank required for use. To get the tier from this, it is CEILING taken to the next highest whole digit. So a Rank 98 weapon would be CEILINGCEILING→Tier 10
Unobtainium Level: The unobtainium enhancement level the weapon has. If none, it’s 0, any unobtainium enhancement adds that number to the Tier, so Unobtainium Enhancement: 5 would add 5 to the Tier
Legendary Weapon Tier Bonus: Every level you put into this ??? skill gives you .2 to Tier Bonus. It’s a FLOOR calculation, so only every 5th s kill point counts. So 2 points in this skill does nothing here, but 5 will give you +1 to Tier, 10 will give you +2, 15 +3, etc.


So the calculation for an Item’s Tier looks something like this:
CEILING (Item Rank/10) + Unobtainium Enhancement + FLOOR (Legendary Weapon skillpoints/5) = Item Tier


The bonus’s are also a Ceiling Function to either the nearest whole % in the majority of cases, or in 2 special cases, to the nearest whole number. Bonus Amount is the value you’ll find below in the list.

For Type A and B bonuses the calculation is this:
CEILING (Item Tier * Bonus Amount)

For Type C Bonus’s, the calculation is slightly different
CEILING (Item Tier^2 * Bonus Amount)


Type A Bonuses

Applied to Armor, Accessories, and Weapons

Bonus			Per Tier	Effect
Reward			.25/.5%		.25% Exp, .5% Coin, .5% Pixel gain
EXP			  0.50%		Increases EXP gain
Coin			  1.00%		Increases Coin gain
Pixel			  1.00%		Increases Pixel gain
Drop Rate		  1.00%		Increases Drop Rate
Spawn Rate		  0.20%		Increases Spawn Rate
Rare Monster Rate	  1.00%		Increases Rare Monster Rate
Epic Monster Rate	  2.50%		Increases Epic Monster Rate
X Element		  1.00%		Bonus to specified element


Type B Bonuses

Applied to Armor, Accessories, and Weapons

Bonus			Per Tier	Effect
Attack			  1.00%		Increase Attack
Attack Speed		  1.50%		Increase Attack Speed
Ignore Defense		  1.00%		Increase monster Defense ignored
Mastery			  1.00%		Increase Min Damage % of Max
Critical Chance		  0.50%		Increase Critical %
Critical Damage		  1.50%		Increase Critical Damage %
Defense			  1.00%		Increase Defense
Damage Taken		 -0.50%		Decrease Damage Taken
Reflect			 15.00%		Increase Reflected Damage %
Accuracy		  1.50%		Increase Accuracy
Hit Chance		  0.50%		Increase Hit Chance
Evasion			  1.50%		Increase Evasion
Dodge Chance		  0.50%		Increase Dodge Chance
Poison Chance		  1.00%		Increase Poison Chance
Weaken Chance		  1.00%		Increase Weaken Chance
Blind Chance		  1.00%		Increase Blind Chance
Stun Chance		  0.50%		Increase Stun Chance
HP			  1.00%		Increase Max HP
MP			  3.00%		Increase Max MP
HP Regen		 25.00%		Increase HP Regen rate
MP Regen		 25.00%		Increase MP Regen Rate
Rage Depletion		 -1.00%		Decrease Rage Depletion rate
Drain	 		      1 	Increase Drain Level
Mana Eater		    150 	Increase MP gain on kill
Autosteal		      1 	Increase Autosteal level


Applied to Weapons ONLY

Bonus			Per Tier	Effect
Double Hit Chance	  1.00%		Increase double hit chance
Rage Attack		  1.50%		Increase Damage based on Rage %
Rage Speed		  2.00%		Increase weapon speed based on Rage %
Poison Damage		 25.00%		Increase Effect of Poison
Poison Duration		      1 	Increase duration of poison in seconds
Weaken Effect		  1.00%		Increase Effect of Weaken
Weaken Duration	 	      1 	Increase duration of weaken in seconds
Blind Effect		  1.00%		Increase Effect of Blind
Blind Duration	 	      1 	Increase duration of blind in seconds
Potion Efficiency	  5.00%		Increase Potion Efficiency
Boss Damage		  2.00%		Increases Damage to Bosses
Magic Resist		  1.00%		Increases Magic Resist
Instant Kill		  0.50%		Increases chance for instant kill
Negate Effect		  1.00%		Increases Chance to negate debuffs
Non-Boss Damage		  2.00%		Increases Damage to non-Bosses
Damage			  1.00%		Increases Boss and Non-Boss Damage
Extra Combo		  1.00%		Increases chance to gain 1 extra combo
Magic Reflect		  3.00%		Increase % of Damage reflect
Nullify Death Penalty	  2.00%		Increase chance to nullify death penalty
Buff Effect		  0.50%		Increases Buff Effect
All Elements		  0.50%		Bonus to All Elements
Max Spirit		      5 	Increases Max Spirit


Type C Bonuses

Applied to Armor, Accessories, and Weapons

Bonus			Per Tier^2	Effect
Equipment Attack	   0.05		Increase Equipment Attack
Equipment Defense	    0.1		Increase Equipment Defense
Attack Power		      3		Increase Attack Power
Defense Power		      5		Increase Defense Power
MaxHP			    100		Increase Max HP
MaxMP			    100		Increase Max MP
Accuracy		      2		Increase Accuracy
Evasion			      3		Increase Evasion
EXP/Boss Kill		      2		Increase base EXP per Boss Kill
EXP/Rare Kill		      1		Increase base EXP per Rare Kill
EXP/Epic Kill		     10		Increase base EXP per Epic Kill

 
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Very cool. Can we have a direct download link?

 
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Hey, um, how do you protect certain spots on a document?

 
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I’d post the list here on forum as well, if anyone (like, me xD) wants to just check if a particular bonus is available on a certain type of equipment. I do have a list already that Draconi posted (thank you!) but it’d be nice for it to be in the guide.

I realize though that it’s already in the link and that it’s a case of being extremely lazy, but hey, feedback is feedback I guess xD

 
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Direct Download added to OP!

Detailed first post added, thanks for the inspiration, Aurian :)

 
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I would like to inform you that some of the information is incorrect if you got it from the note to self thread.

 
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I figured there was some stuff still off. Any pointers would be awesome, testing everything is going to take forever. :3

 
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Very nice.

 
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Green is all confirmed now, Had to adjust the Rare and Epic Monster Rate bonuses. New offline version uploaded

Orange Bonus’s that apply to any item all confirmed, no changes necessary

 
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Orange Bonus’s that apply to Weapons Only confirmed, had to adjust Buff Effect. New version uploaded.

Purple is all confirmed. All should be accurate now!

 
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Wait, Purple bonuses are exponential? That would explain why my weapons have such ludicrous purple bonuses. (I have over nine thousand skill points in Legendary Weapon, due to shenanigans.)

 
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Mike can I copy the tables into the Anti-Idle Wiki crafting page and credit you? I will link this page as well