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> *Originally posted by **[Flashlight237](/forums/60/topics/478628?page=26#13339329)**:*
> Maybe some more Supply Crate extras to increase the randomness factor. Here's what I'm thinking.:
>
> 2 Gold Treasure Boxes+Keys (Fishing; both at the same time)
> 10 Progress Boxes (EXP and a chance of various other things; I don't wanna render Explosion Crates useless, so I'm just doing 10)
> Mega Boost Potion (rarer than everything else in the Supply Crate)
Nice suggestion! i hope tukkun implements it! ;)
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Make ED faster by increasing damage output, exp and equipment bonus. Currently it's very easy to tank each mob for a very long time and runs can take 3 hours a piece.
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> *Originally posted by **[minamarksameh1](/forums/60/topics/478628?page=26#13320894)**:*
> The highlighted option on 10 million! adventure should be removed.
> 
> THIS USELESS OPTION DOESN'T GIVE ME 10M GC, KEEPS SAYING I GOT NOTHING IN RETURN!!!
> Unless if you want to make it useful, DON'T JUST LEAVE THE FIRST OPTION GIVE ME ONLY 10M YC. >:(
Lying user! It has a 1% chance to give you 10m GC, and 99% chance to get nothing!!!!!!!!1!!!!1!!!!! >:)
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**Daily Deal**
Bring it back plz! Since i can have 100k BC, i don't know where to spend them, so i want it plz. (someone said he wanted it back in the unofficial thread.)
**Cakeland GC Reward Chance Improve**
Maybe make it so you have 5% chance to get 10m GC, and 95% chance to get nothing. (or higher chance if you want, i don't know.)
**Cakeland Startup**
Make Cakeland available at any time! This doesn't make the game easier, as it's full of mystery and good stuff... (in a similar way how you made advanced drawing board available without requiring BP).
**Lolmarket Demand Control Time Module**
We should have a Lolmarket demand control module (as stated in title), which reduces wait time by x seconds and has a x% chance to trigger.
**Special Shop Restock Button**
We should have a Restock Button. (and it's color is purple. of course you can decide if it's free or no).
**Stadium Death Match Improvement**
In Stadium, make holding z attacking faster, since i see most opponents attack quickly by holding z. i am tired of having to press press press z.
**Confirmation before resting instantly**
I accidently stupidly spent my "precious" 25k BC on it.
**New Career**
Quester, which nerfs down Special Shop item costs by 20%, and 2xes both main quest and random quest reward. (the 1st bonus is at lv. 200, and the 2nd bonus is at lv. 100). Also when activated, Quests (including Random Quests) Requirement -1.5% (max -45%). and add it to business, which rewards you both quest tokens and event tokens depending on your business score.
**Shiny Event Scheduler**
Some Shiny Events require you to play for many days, so we should use shiny tokens for scheduling shiny (but won't override current event) events. (in a similar way of how we use expills to schedule a hyper day.)
**Hyper Day**
Don't make it override current events. ;[
**New potions**
1- ULTRA MEGA BOOST POTION
2- ULTRA MEGA FERTILIZER
3- ULTRA MEGA CAREER POTION
1st one's effect: (shiny yellow with a triangle on it): Reduces maximum ants by 10% and freezes boost for 10min!
2nd one's effect: (shiny yellow): Increases Harvest Value by 50% and Garden EXP by 20!
3rd one's effect: (shiny yellow): Blesses ALL Careers for 7hr. and greatly increases Career EXP gain for ALL Careers by 45%!
Also small improvement to special shop, each buy of mega boost potion should give 5 instead of 1, and the potions i mentioned above give 2 for each buy.
**Confirmation Before buying Day Skip**
A user can accidently spend 750m GC (previously 600m) on it without confirming.
**Add Achievements tab to the other buttons (main quests, random quest, event, etc)**
There's plenty of room there, so why not put it?
**Track Main Quests**
Tracking Main Quests and Random would be nice, the same way of achievements.
**TukkunFCG**
Amount of Cards a player can hold needs to be increased. (opponents hold 200 or even more).
**BA**
Sell All button should be added.
Spend All SP button should be added
In IA Page, There should be a number (exp you have) and required to master.
e.g. 0/10,000 EXP [0.0%]
Why you halfed the EXP required for robacon to rank up? (many people reported this as a bug: robacon has 1 higher rank than the player) Why not me? (e.g. Rank 1 [on me says 0/200 while robacon 0/100])
[to hidezaku, i have clarified]
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> *Originally posted by **[Yasim](/forums/60/topics/478628?page=2#9086966)**:*
> An option to ignore to loot Items in BA. Like the accessory bonus: ignore pendant, finalizer, outfits, bonus rocks and epic weapons. I am only having 2 slots where i can use some sort of ignore enhancer and still my whole inventory gets filled instantly with trash. Of course no compensation(pixel etc.) for the ignore option/feature or even an item that lets you ignore everything.
>
>
> *Originally posted by **[Axiss32](/forums/60/topics/478628?page=2#9087754)**:*
> **Stadium Item Fight hotfix**
>
> Currently, winning in Item Fight on Stadium is a slot machine. It’s like “Who gets Stun first, he wins!”. Surely, the game should be skill-based everywhere, not a casino where you need luck for win(like Bet, but that’s obvious). Maybe make the race longer with higher rewards, or maybe nerf Stun for make this feature not necessarily worth, PLAY-ABLE.
>
>
> *Originally posted by **[DBtout](/forums/60/topics/478628?page=2#9088595)**:*
> A few other details I wouldn’t mind seeing implemented:
>
> **Having the Money Printer upgrade** be either improved upon or removed past its Level 8020 option. Having it available without being able to implement it is just teasing us.
>
> **Upgraded Monster Chips** having increased detail, depending on how much you’ve mastered that particular monster, similar to enhanced strong equipment.
>
> Have **Monster Chip Mastery stats** available on the Bestiary page.
>
> An expensive **Random Red Monster Chip dispenser** for Mastered Ultra Ally Bestiary Level 6 monsters.
>
> **An Evolving Monster Zone** for getting those annoying missing Invisible Ally / Monster Chips on the Main Path.
>
> A way to rapidly **sell excess FCG cards.**
>
> When purchasing **Unlimited Arcade Tokens** from the arcade shop, an indicator that they’ve been bought in the Special Shop.
>
> **Exchanging multiple Regular Boost Potions** for a Mega Boost Potion.
>
> **Combine the White coins / seeds** you get from Garden Trees into one flat sum instead of separating them apart.
>
> **Craftable Alien items** that’ll help defeat the Alien Generator faster.
>
> **Increased encounters with Alien Secret Box** on higher difficulty settings / perfection runs through Defend Mission.
>
> Having the **permanent Exp. bonus** for Stadium, Arcade, FGC and Fishing affect Career Exp. as well.
>
> Have **more than one Random Quest be active at the same time.** It can be very infuriating to spend time on a quest, only to be given a task for something that happened thirty seconds before you claimed your reward.
>
> **Exchanging excess Temp. Perk Points** into White Coins or Permanent Temp. Perks for a high enough price.
>
> **A use for the “Elixir of Greatness”** in a certain area, or a potential ingredient for an all-new potion.
>
> **Have the “useless” Impossible Perk** to instantly fill the remaining Permanent Perks after you reset them. (May depend on the number of points you have)
>
> **An ULTRA 3 CHAOS on the 200th floor of Endless Dungeon on HC Apocalypse mode** unless he’s there already, and PhantomWolf hasn’t gotten that far yet.
>
>
> *Originally posted by **[Axiss32](/forums/60/topics/478628?page=2#9088642)**:*
> **1.5x EXP feature events** should give a bonus Career EXP, too. This would improve these events by a lot, since they’re monthly.
>
> **Cakeland have to be buffed**. Currently, this area on Adventures only gives 1.25x EXP than Titled Zone, and you have to abandonate all the WC shops, master of crafting, and all the useful adventures.
>
> **A higher MaxHP cap** would be good. This stat is still useless on most situations, and maybe a cap like **40m-1 HP** would already be good.
>
> **Reset button on Perm. perks only needs to reset current level of perks** , not all. This is just a waste of time filling first levels, because it changes nothing.
>
>
> *Originally posted by **[gfda](/forums/60/topics/478628?page=2#9075500)**:*
> **New Feature : EXP Printer**
> As the name suggests, having an EXP printer is a good way to farm EXP while idling, so you don’t have to anti-idle to get more EXP. Like the money printer, the max level is 400, scales every 20 levels. Unlocks at level 1000.
>
>
> *Originally posted by **[MarineFocus](/forums/60/topics/478628?page=2#9076997)**:*
> Not sure if it’s been suggested already but…
> How about a button to manually go into idle mode? So you can instantly idle lag-free instead of having to wait the 10 minutes?
>
>
> *Originally posted by **[Vonbo](/forums/60/topics/478628?page=2#9078364)**:*
> I’d like to be able to unequip Worst Moon Gem if I’m in the BA menu, no matter the zone I’m in. Moving to a safe area every time you equip/unequip it is a bit of a hassle.
>
>
> *Originally posted by **[Axiss32](/forums/60/topics/478628?page=1#9048856)**:*
> **Challenges prize/release time revision**
>
> Challenges, as we know, are excepted to challenge the player to do harder things than normally. That’s a so nice feature of Anti-Idle, and maybe a new challenge when current one reaches Deadline. Also when you complete multiple challenges(Not necessarily before Deadline), you should get a stronger medal than the previous one, like with +1% Stats.
>
> **Level 3 permanent perks division**
>
> If you don’t have plans for stronger perks after 1000 ascends, I would like a reduced cost of Level 3 perks, at like 6x, and add Level 4 perks with increased cost than level 3, like 10x, but they still need 1000 total ascends to totally fill perk tree, for make last tier of perks much more confortable, by doing less ascends(and spend less time) for a single perk.
>
> **Green/Blue Coin gain graphs on Stats**
>
> This is for the curious people, for know where we get all types of Coins.
>
> **Another Garden breed recipe**
>
> Like Dragon speeches(which are very outdated), we should have something for remember the combos of seeds for get a specific seed, instead of searching them again, and again.
>
> **Module of “something”**
>
> Yes, that’s mysterious. A module that has a chance to give something would be really fun and so…mystery.
>
> **Business tracking**
>
> A tracking bar like Achievements one will be very nice for all players, I think. It would be nice for view the progress you are making in like 5 minutes, instead of clicking “Business” a lot of times in a single day. Also, it should even show you the rewards you are stocking on Business in the moment. But all it should be locked before level 1000(3000 on Imps).
>
> **Special Training Zone multiple entries in one**
>
> An option to use all of us YC and not a flat 100b on STZ would be a nice solution on losing time on doing 10 runs for spend an entire YC cap, or maybe worse, for having a Reward Multiplier that is based on YC spent. 100b = +1 multiplier. I also suggest to increase EXP gain in STZ by the way, since it gives nothing even at very high scores.
>
>
for Vonbo, this has been reported as a bug (when you equip it) in there:
[Game Bugs page 118](http://www.kongregate.com/forums/60-anti-idle-the-game/topics/221927-game-bugs?page=118)
[Game Bugs page 119](http://www.kongregate.com/forums/60-anti-idle-the-game/topics/221927-game-bugs?page=119)
if you don't see the screenshot, then here it is:

for Axiss, 40m91 HP isn't high enough. A cap of 1T MaxHP and MP will be better.
but Axiss, other suggestion like 1.5x cexp are awesome, and the tracking business. **+1**
and the module of 'something', is awesome!!!!!!1!!!!!!1!!!!!!
improvement to the module of something, to know what it does, spend 1 ST on it. this is the improvement
DBtout, money printer upgrade should be improved better than removed, since it prints Ms of coins.
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> *Originally posted by **[James1011R](/forums/60/topics/478628?page=10#9675574)**:*
> **Battle Arena Jewels**
>
> Jewels are a new type of item that can be looted in BA, they are consumable items that can be cracked open for stuff. Jewels have levels from 0 to 10. For example, there can be a blue coin jewel, a boost jewel, a pixel jewel, a reputation jewel, a lolmarket gem jewel, or a module jewel.
>
>
Runes have replaced this.
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> *Originally posted by **[Mnchngrngs](/forums/60/topics/478628?page=25#12946020)**:*
> have a way to upgrade cards in fcg
was thinking the way all time of how would this look like, but came up with nothing. still nice suggestion.
> *Originally posted by **[Mnchngrngs](/forums/60/topics/478628?page=25#12963979)**:*
> 0.5x speed option in FCG
why slow down fcg?
> *Originally posted by **[jesterrace](/forums/60/topics/478628?page=25#13025476)**:*
> Start dropping red chips at 100k instead of 1m for monsters without ULTRA form
since ULTRA form is really hard, yes.
> *Originally posted by **[Namz011](/forums/60/topics/478628?page=25#13076671)**:*
> The ability to track quests in a similar way to achievements
has been suggested many times. i don't know if tukken will implement it or not! (and if the digital number font is smaller like achieves. or not)
> *Originally posted by **[Mnchngrngs](/forums/60/topics/478628?page=25#13298230)**:*
> Printer
> PRINTER MODULES? (change what crit prints can give)
>
> Garden
> Home garden rebalance (I can make some numbers up later so more trees have uses)
>
> Adventures
> adventures are faster
> refill cap increased
>
> Progress bar modules
> Buff bad mods
>
> Boost module: Now gives Boost when Boost is currently above Yellow limit.
> Freeze module: no longer capped at 1 hour
> 1.5x mods now convert over time to cards (8 hours overtime for 1 card)
> HVMs: ???????????
> pet mana module: works as well as pet foods (will math later)
> GP module: buff GP to RF conversion? need to math because this is dangerous
> RF mod: increased exp for eating RF
> pixel/CM modules: need to do maths and testing
> EF modules: changing caps
> bacon module: correct vegetarian mode mistakes
> Co(U)R modules: changing caps
> button modules: more grandpas
> Career exp modules: greatly increased gains
> pet food modules (non-lol10):
> lol modules: all mods are rebalanced for expected GC gain/slot (based on average sell prices)
> Adventure time modules: overflow time is converted to refills
> nerf GC mods
>
>
>
Nice suggestions!
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> 1- fix visual spirit rune and r40 on triangle/potion bug
You cannot report that bug here. Report it [here.](http://www.kongregate.com/forums/60/topics/841240)
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The Congratulations! popup says each fcg level gives +2% AI:TG EXP, I wanna know my total of EXP gain increased.
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I would appreciate a clear deck button in the deck menu of TukkunFCG. This way, it is easier to create and test new decks without needing to click 30+ times.
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