Ideas page 137

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Differences:
Protection Potion: Protection for hazards and zombies/curses (if modified) for 30 seconds
Cure Potion: Temporary shield against zombies/curses, removed if zombies/curses did cross over you while in the effects of cure potion but their zombie/curse effects will be removed. (NOTE: It’s not the same as the protection potion where you can cross through hazards.)

 
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Originally posted by alexislag:

Differences:
Protection Potion: Protection for hazards and zombies/curses (if modified) for 30 seconds
Cure Potion: Temporary shield against zombies/curses, removed if zombies/curses did cross over you while in the effects of cure potion but their zombie/curse effects will be removed (NOTE: It’s not the same as the protection potion where you can cross through hazards.)

I hope everyone does understand now why I want the cure potion in this game.

 
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Originally posted by alexislag:

Differences:
Protection Potion: Protection for hazards and zombies/curses (if modified) for 30 seconds
Cure Potion: Temporary shield against zombies/curses, removed if zombies/curses did cross over you while in the effects of cure potion but their zombie/curse effects will be removed. (NOTE: It’s not the same as the protection potion where you can cross through hazards.)

nice

 
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Originally posted by alexislag:

Differences:
Protection Potion: Protection for hazards and zombies/curses (if modified) for 30 seconds
Cure Potion: Temporary shield against zombies/curses, removed if zombies/curses did cross over you while in the effects of cure potion but their zombie/curse effects will be removed. (NOTE: It’s not the same as the protection potion where you can cross through hazards.)

So, from what I can understand, you want both the cure potion and the portect potion to protect you against zombies/curses, but the cure potion will not protect you from hazzards and will only be temporary.
So wouldn’t the protect potion be more useful then…? I mean, even if you made the cure potion worth 25 energy, the protect potion would still be the better buy with 100 energy points.

 
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As for the cure, maybe it could work, or it can be applied to the protect just like what the others said.
I would like to have a house pack. That way, people can make houses more to life.

 
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Originally posted by dasupahplayer:

As for the cure, maybe it could work, or it can be applied to the protect just like what the others said.
I would like to have a house pack. That way, people can make houses more to life.

Well, we have the cowboy and uhh, what was it again, the medieval pack? They are basically houses. But I guess fireplaces and that would be cool.

 
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No-Jump world : No-Jump worlds are worlds that you can’t jump.
Trampoline : When you jump at a trampoline, you will jump as high a 6 blocks.
No-Code world : No codes for anyone in this world except for the owner.
Bomb (only for owners) : When stepped on it, the bomb counts down from 10 to 0, killing all the players nearby it.
Notes (only for owners): When a player goes to a note, a pop-up message appears. That message is only edited by the owner.
Edit area (only for owners) : When a player is in the edit area, he can edit without the code. When he is outside, he cannot edit.

hopeyalykit!
not really

 
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I DON’T KNOW GUYS, BUT THIS IS PRETTY CRAZY ABOUT THE USERS WHO ARE TROLLING OUR EE WORLD

I am got so angry to the users who troll. They do, just to destroy our art we have been do. If there are rules and regulations to follow, those trollers will be banned.

I was saying the truth. I meet SOMETIMETROLLS on my open world. When I’m just creating my art, he destroy my art. Please let us lower the trollers who makes trolls, of course. I feel that some users may get annoyed to them and they will exit to their world. Please make respond to this and report if someone had been trolled you.

 
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Originally posted by leverage914:

No-Jump world : No-Jump worlds are worlds that you can’t jump.
Trampoline : When you jump at a trampoline, you will jump as high a 6 blocks.
No-Code world : No codes for anyone in this world except for the owner.
Bomb (only for owners) : When stepped on it, the bomb counts down from 10 to 0, killing all the players nearby it.
Notes (only for owners): When a player goes to a note, a pop-up message appears. That message is only edited by the owner.
Edit area (only for owners) : When a player is in the edit area, he can edit without the code. When he is outside, he cannot edit.

hopeyalykit!
not really

No-Jump World: Would be interesting for some challenges. However, I would make a command for owners to enable/disable jumping in their worlds instead of a separate world for it.
Trampoline: Good idea, but boost does do just that.
No-Code World: Owners can just not give out the code and that’s it. This is not needed.
Bomb: Good idea.
Notes: AWESOME idea.
Edit area: It would be nice, and it’s been done in the edit tutorial, but perhaps it’s too hard to code into all the player’s worlds.

Originally posted by japz30:

I DON’T KNOW GUYS, BUT THIS IS PRETTY CRAZY ABOUT THE USERS WHO ARE TROLLING OUR EE WORLD

I am got so angry to the users who troll. They do, just to destroy our art we have been do. If there are rules and regulations to follow, those trollers will be banned.

I was saying the truth. I meet SOMETIMETROLLS on my open world. When I’m just creating my art, he destroy my art. Please let us lower the trollers who makes trolls, of course. I feel that some users may get annoyed to them and they will exit to their world. Please make respond to this and report if someone had been trolled you.

1- [Removed].
2- Trolls have been here forever. If you work on an open world, you’re accepting the risk of trolls coming in and doing what they do best: TROLL. If you can’t deal with that, get a saved world with code and you should be good to go.
3- You want to lower the troll amount but you don’t suggest how.
Overall conclussion: No.

 
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My first forum post :D

 
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What happens if a troll trolls my world and he messes up all my stuff, how am I able auto-build my stuff back? Someone please answer.

 
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Originally posted by NuclearTurd:

What happens if a troll trolls my world and he messes up all my stuff, how am I able auto-build my stuff back? Someone please answer.

Save your world before giving ANYONE the code. If you get trolled, do /loadlevel in the chatbox to have your world restored to the last save.

 
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Originally posted by Monshraider

Instead of making another potion just to be immune to zombies, wouldn’t it be easier and more practical to make the potion of protection do that?

Then the protection potion would double in cost of energy.

 
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Originally posted by leverage914:

No-Jump world : No-Jump worlds are worlds that you can’t jump.
Trampoline : When you jump at a trampoline, you will jump as high a 6 blocks.
No-Code world : No codes for anyone in this world except for the owner.
Bomb (only for owners) : When stepped on it, the bomb counts down from 10 to 0, killing all the players nearby it.
Notes (only for owners): When a player goes to a note, a pop-up message appears. That message is only edited by the owner.
Edit area (only for owners) : When a player is in the edit area, he can edit without the code. When he is outside, he cannot edit.

hopeyalykit!
not really

A++ awesome ideas.

also: page 138,yay!

 
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Originally posted by meowmeow222:
Originally posted by Monshraider

Instead of making another potion just to be immune to zombies, wouldn’t it be easier and more practical to make the potion of protection do that?

Then the protection potion would double in cost of energy.

Not necessarily. 100 is enough.

 
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here’s a idea:

Gravity blocks (yes i know it’s already requested)
Description:Just like AFKers,but in the shape of a block and touhcable!
it can also be used to interact with action blocks,and can be broken by making it touch a hazard.
cost:1000 energy (gives you 10 blocks)
-————
what do you think?

 
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Originally posted by Joona1410:

here’s a idea:

Gravity blocks (yes i know it’s already requested)
Description:Just like AFKers,but in the shape of a block and touhcable!
it can also be used to interact with action blocks,and can be broken by making it touch a hazard.
cost:1000 energy (gives you 10 blocks)
-————
what do you think?

I don’t understand. How can you make a block touch a hazzard? You mean you would be able to push them?

 
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Originally posted by Monshraider:
Originally posted by Joona1410:

here’s a idea:

Gravity blocks (yes i know it’s already requested)
Description:Just like AFKers,but in the shape of a block and touhcable!
it can also be used to interact with action blocks,and can be broken by making it touch a hazard.
cost:1000 energy (gives you 10 blocks)
-————
what do you think?

I don’t understand. How can you make a block touch a hazzard? You mean you would be able to push them?

nope,you would move them with the gravity arrows

 
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Originally posted by Joona1410:

nope,you would move them with the gravity arrows

That makes no sense. You place a gravity block over a gravity arrow for that happen? Wouldn’t the arrow get deleted if the gravity block was placed on it?

 
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Originally posted by Monshraider:
Originally posted by Joona1410:

nope,you would move them with the gravity arrows

That makes no sense. You place a gravity block over a gravity arrow for that happen? Wouldn’t the arrow get deleted if the gravity block was placed on it?

no,the gravity blocks act like AFKers.

 
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Originally posted by Joona1410:

no,the gravity blocks act like AFKers.

So, it’s like a block that falls with gravity and follows the gravity arrows. A block that acts like an afk player. However, since you place it, it would be a block, overriding anything placed before. The moment it goes through gravity arrows it would delete them, and the map doesn’t remember where you place arrows and stuff. Wouldn’t it be too hard to code?

 
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Originally posted by Monshraider:
Originally posted by Joona1410:

no,the gravity blocks act like AFKers.

So, it’s like a block that falls with gravity and follows the gravity arrows. A block that acts like an afk player. However, since you place it, it would be a block, overriding anything placed before. The moment it goes through gravity arrows it would delete them, and the map doesn’t remember where you place arrows and stuff. Wouldn’t it be too hard to code?

i don’t know,but anyway,it’s just a idea

 
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Originally posted by Joona1410:

i don’t know,but anyway,it’s just a idea

I’m just saying it would be hard to code into EE (at least in my opinion) as everything stands right now, but if they change the coding it might be possible in the future.

 
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Originally posted by Monshraider:
Originally posted by Joona1410:

i don’t know,but anyway,it’s just a idea

I’m just saying it would be hard to code into EE (at least in my opinion) as everything stands right now, but if they change the coding it might be possible in the future.

well,that’s true,but it will be later,in the future.