OmegaGuardia...
83 posts
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Originally posted by AbyssllChain:
Look, its
Kenny !
Legendary Raider Commander
N.A./N.A./8
Regenerate 8
Refresh
Strike 3 on Death
OH Kenny got killed…..Kennys back again…And again….again….again……Y WON’T U DIE!?!?!?!?
Pretty late to drop an evaluation on this, but oh well.
There’s only one thing I have to say about this one: Strike 3 on Death? Seriously? If I had designed this card, I probably would have used Jam All instead of Strike 3 for major trolling, especially if the opponent somehow managed to get an Assault with 8 Attack or higher onto the field (though, you probably went with Strike because Jam All would have been OP, and Jam All could potentially help the controlling player win more battles because their opponent’s Assaults couldn’t overcome the RNG…)
Here’s my idea of an example scenario (and I know, I’m being lazy in creativity by using generalities, including for the turn numbers, but then again, I don’t exactly see the Devs making this card, anyway.):
Turn X: Some of Player A’s Assaults manage a total of at least 8 damage against Player B’s Commander (Kenny), but Kenny Regenerates and Jams enough of the remainder of Player A’s Assaults that the total damage they deal isn’t enough to kill Kenny.
Player A – “FFFFFFUUUUUUUUUUUUUUUUUUUUUUUU!! I was so close to bringing him down!”
Turn X+1: Player B’s Assaults and Structures damage Player A’s side such that if Player A isn’t lucky on the next turn, s/he’s going to lose.
Turn X+2: Again, some of Player A’s Assaults manage to kill Kenny again, but Kenny Regenerates and Jams Player A’s Assaults, again.
Player A – “NNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOO!!”
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scorpion12590
5 posts
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Phoenix Carrier
Unique Imperial Assault
2 turns 5 Health 2 Attack
Summon Imperial Marine
Flying
Armored 1
Brothers of Arms
Rare Action
Rally All 2
Cleanse All
Full Assault
Uncommon Action
Rally All 2
Enfeeble all 1
Magestic Guardian
Rare Righteous Assault
2 turns 6 health 1 attack
Armored 3
Intercept
Burst 1
Sacrificial Soldiers
Uncommon Raider Assault
1 turn 3 health 3 attack
burst 1
siege 1
anti-air 1
Warp Drive
Zeno Structure
1 wait 5 health 0 attack
Jam
Rally 1
Regenerate
Deathstalkers
rare bloodthirsty assault
1 wait 4 health 3 attack
Refresh
Disease
Beserk on attacked 2
Summon Deathstalkers
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WhiteHat
37 posts
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Originally posted by OmegaGuardian911:
Originally posted by WhiteHat:
Survivor – Imperial Commander 0/6/0
Refresh on attacked
Er, still problematic. If the enemy’s SOs manage to pull off two Crushes before the Refresh is able to kick in, the Refresh is, again, meaningless. Besides, anything rallied to 6 Attack or more can still take him down, anyway…Like another SO with Rally support that’s able to attack your Comm directly or an Iron Maiden that’s managed to flank your own Assaults, for instance?
No. SO attacks & crushes assault unit. Assuming no wall Survivor takes 5 damage. Then “refreshes on attacked” back to 6 health. Next SO then also kills assault unit (pretty weak cards being used). Survivor takes 5 damage. Then “refreshes on attacked” back to 6 health.
So you what you want? Even higher health (so that the card becomes OPed)?
The idea is that you build a strategy with walls and assault cards round the commander (such as players that use Hydraulis and Emanuel). Anyone not using SOs, berserk, rally & flurry or extreme rally would be stumped. It will stop a lot of rush decks all on its own (although Iron Maiden has 6 attack when activated).
Besides the idea was to come up with interesting uses of “an attacked” skills.
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skolu
2917 posts
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Originally posted by scorpion12590:
Full Assault
Uncommon Action
Rally All 2
Enfeeble all 1
Uncommon? What are you smoking?
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akumaxx_ws
879 posts
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An Uncommon Action shall look like this:
Kamokawa Energy
Uncommon Action
Heal 2, Rally 2
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yadrian
25 posts
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Infected Commodore (Assault)
Bloodthirsty (Turn:3)
Summon Sulfuris Sentry on Attack; Heall all Bloodthirsty 1
2 dmg 5hp
Infested Cocoons (Building)
Bloodthirsty
(Turn:2)
Summon 1 infested grunt; Heal all Bloodthirsty 1
hp 4
Rapbid Shrieker (Assault)
(turn 1)
Bloodthirsty
Flying
3 dmg; 2 hp
Chaplain (3 turns) (Assault)
Raider
Heall all Raiders 1
1 dmg 4 hp
Bloody Reinforcement (action card)
Summon 2 Sulfuris Sentry
Rally all 2
Enfeeble 2
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Loop_Stratos
811 posts
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RX-78-2(LOL)
Legendary Imperial
Atk=5
Def=4
Delay=1
Armor 4
Evade
Strike All 4
RX-77-2
Legendary Imperial
Atk=3
Def=3
Delay=1
Armor 4
Strike 3
Siege All 5
RX-75
Legendary Imperial
Atk=2
Def=6
Delay=2
Armor 3
Strike All 2
Siege All 3
All is OP,and is by the original MSG
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Loop_Stratos
811 posts
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Originally posted by FinalUnknown:
“Ditto” – Legendary Xeno (2)
1/6
Mimic 5
How Dare you,pokemons shud be Imperial / Righteous
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THESPOOKY
998 posts
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Infected Swarm
Rare Bloodthirsty
1/3/1
disease
flying
heal bloodthirsty 1
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Sickle510
420 posts
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I have not been here for a while
Rare Imperial assault
1/4/-
Strike
Weaken 1
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JIRAIYA31
1849 posts
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Blood Dragon: Unique Bloodthirsty assault
3/7/3 Flying Anti air 3 Summons Dragon shard
Dragon Shard: Unique Bloodthirsty structure
0/5/1 Rally Bloodthirsty 3.
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OmegaGuardia...
83 posts
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Originally posted by WhiteHat:
Originally posted by OmegaGuardian911:
Originally posted by WhiteHat:
Survivor – Imperial Commander 0/6/0
Refresh on attacked
Er, still problematic. If the enemy’s SOs manage to pull off two Crushes before the Refresh is able to kick in, the Refresh is, again, meaningless. Besides, anything rallied to 6 Attack or more can still take him down, anyway…Like another SO with Rally support that’s able to attack your Comm directly or an Iron Maiden that’s managed to flank your own Assaults, for instance?
No. SO attacks & crushes assault unit. Assuming no wall Survivor takes 5 damage. Then “refreshes on attacked” back to 6 health. Next SO then also kills assault unit (pretty weak cards being used). Survivor takes 5 damage. Then “refreshes on attacked” back to 6 health.
So you what you want? Even higher health (so that the card becomes OPed)?
The idea is that you build a strategy with walls and assault cards round the commander (such as players that use Hydraulis and Emanuel). Anyone not using berserk, rally & flurry or extreme rally would be stumped. It will stop a lot of rush decks all on its own (although Iron Maiden has 6 attack when activated).
Corrected your counterargument based on what you had typed earlier in your post.
Now here’s my counter to your counterargument.
Quoted from Warmetal Wiki about “On Attacked” skills (Source here):
Skills with this suffix will not trigger by other skills like Strike, Crush or Shock.
I fail to see the logic in your argument against my use of SOs with the information I just provided, and there are two more problems with your arguments as well:
1) Given your logic of how the “On Attacked” suffix works when applied to skills, then try explaining to me why people suggested that SO spam was viable as a counter to some of the AI Commanders for the Awakening expansion. (Miraden and “Strike All 1 on Attacked”, anyone?)
2) Since Flurry is in essence multiple attacks in rapid succession, it would cause the “Refresh on Attacked” to proc with every attack, thus meaning that (if your logic about the “On Attacked” suffix was correct) unless the first hit on your Comm was for 6 damage to begin with (thus rendering any further Flurry meaningless), the only effective counters would be Berserk and/or major Rally, right?
Effectively, this is what your argument is: INVALID, and displays a lack of research about an aspect of the most recent expansion. (No offense, but if you really want to challenge my arguments, do some research before you try countering me.)
Now, granted, I can understand where you’re coming from, but you’re assuming that the skill triggers “when damaged” (thus, any skill that causes damage, quite possibly including Poison and Counter, would be rendered useless against any card with your “Refresh on Attacked” skill unless the card in question can be Diseased), which is not true – especially given that, as mentioned before, SO spam was espoused by some players as a counter to some of the AI Commanders for the Awakening expansion. If it were true, I wouldn’t be espousing the strength of Sundering Ogres, and instead be preaching about heavy Rally.
Along the lines of increasing health to make it OP, how about throwing in some Siege so that any increase in health becomes more difficult to counter?
Then again, SO spam is still always annoying, especially if you can’t stop it, anyway…
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masterluke
1209 posts
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Metalos
Unique Imperial Assault
2/8/4
Armored 2
Strike 1 on Attacked
Heal Imperial 2 on Attacked
Shade
Unique Xeno Assault
1/7/2
Evade
Burst 2
Summon Minion
Minion
Common Xeno Assault
1/4/2
Strike 1
Protect Xeno 1
Possessor
Rare Bloodthirsty Assault
3/8/3
Mimic
Chaos
Enfeeble 3
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lolololninja
37 posts
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Please Rate
Widow maker
Unique Rare Bloodthirsty (assault)
2 attack/6 health/3 time delay
Poison 2
Strike 2
Jam
Pantheon Construct
Unique Rare Righteous (Building)
NA/9 Health/3 Time Delay
Rally All Righteous 1
Enfeeble All 1
Heal 2
Purity Overlord
Unique Rare Righteous (Assault)
4 attack/9 Health/4 Time delay
Shield 2 (new card ability:gives protect 2 to the card that has this ability,and the cards beside it)
Strike All 1
Summon Selfless soldier on death
T-101E1 Thunderstreak
Legendary Raider (assault)
5 Attack,5 Health,4 Time Delay
Armoured 3
Flurry 1
Summon Plated Brute on attacked
Asgard
Legendary Righteous (commander)
NA/NA/1 Time delay
Protect all imperial 1
Heal 2
Summon quad walker on play
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PfCHellston
235 posts
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Bio-Nacelle
Rare Raider
2/6/2 wait
Poison 2 on attacked
Immobilize
Harbinger
Unique Xeno
2/4/2 wait
Summon Exoskeleton on Play
Refresh
Rally all Xeno 1
Usurper
Rare Xeno
0/5/1 wait
Chaos
Enfeeble 2
Enclave Ironclad
Rare Xeno
3/7/3 wait
Anti-Air 1
Jam
Siege 3
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Loop_Stratos
811 posts
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Originally posted by lolololninja:
Please Rate
Widow maker
Unique Rare Bloodthirsty (assault)
2 attack/6 health/3 time delay
Poison 2
Strike 2
Jam
Pantheon Construct
Unique Rare Righteous (Building)
NA/9 Health/3 Time Delay
Rally All Righteous 1
Enfeeble All 1
Heal 2
Purity Overlord
Unique Rare Righteous (Assault)
4 attack/9 Health/4 Time delay
Shield 2 (new card ability:gives protect 2 to the card that has this ability,and the cards beside it)
Strike All 1
Summon Selfless soldier on death
T-101E1 Thunderstreak
Legendary Raider (assault)
5 Attack,5 Health,4 Time Delay
Armoured 3
Flurry 1
Summon Plated Brute on attacked
Asgard
Legendary Righteous (commander)
NA/NA/1 Time delay
Protect all imperial 1
Heal 2
Summon quad walker on play
Widow Maker=3/5 Decent
Pantheon Construct=4/5 OP But Awakening is OP
Purity Overlord=5/5 Nice OP
T-101E1 Thunderstreak=5/5 This Revives Armor
Asgard=1/5 Commander with 1 delay=Fail,Righteous Summons/Protects Imperial=Fail
Overall 3/5 Decent
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FistO_FuriouS
258 posts
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Can I have feedback, please?
powercreep series!
V-2 Open Beta
Uncommon Raider Assault
2/5/2
Siege 2 on Attacked
Burst 1
V-2 Closed Beta
Rare Raider Assault
3/6/3
Siege 3
Enfeeble 2
Armored 1
V-2 Free2Play
Unique Raider Assault
3/8/3
Siege 4
Enfeeble All 1
Armored 1
V-2 Pay2Win
Legendary Raider Assault
4/11/4
Siege All 2
Enfeeble All 2
Armored 3
serious suggestions!
Phaser Stalker
Rare Xeno Assault
2/5/1
Burst 1
Mimic
Shrine
Rare Xeno Structure
-/4/2
Rally Xeno 3
Digestive Lurker
Rare Bloodthirsty Assault
1/8/4
Cleanse Bloodthirsty
Supply 3
Summon Necrotic Reaper on Death
Necrotic Reaper
Uncommon Bloodthirsty Assault
2/3/2
Berserk 1
Refresh
Bloodfeast Grove
Unique Bloodthirsty Structure
-/7/4
Rally All Bloodthirsty 1
Summon Bloodwings
Weaken 2
Conflict
Legendary Raider Assault
2/9/4
Enfeeble 3
Swipe
Tribute
Steel Barricade
Rare Raider Structure
-/5/3
Summon Dune Runner
Jam
Heal Raider 2
Silencer
Rare Righteous Assault
4/5/4
Tribute
Flurry 1
Regenerate 3
Forgotten Remnants
Rare Righteous Structure
-/3/1
Cleanse All
“Because we are forgotten, we found ways to heal our units you have no idea of.” – Inscription
Firestarter
Rare Imperial Assault
2/7/3
Berserk 1
Poison 2
Payback
Magnetic Barrier
Rare Imperial Structure
-/10/2
Wall
Intercept
Strike 2 on Sieged
“We have on Play, on Death, on Attacked, so why not on [SKILL]?”
Firewall
Rare Action
Strike All 1
Chaos All
Enfeeble All 1
Reciprocate
Rare Action
Heal All 2
Protect All 2
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lolololninja
37 posts
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Please rate
Raze Trooper
Rare Raider (assault)
2 attack,6 health,2 time delay
chaos
shield 1 (card ability that gives protect 1 to the card with this ability, and allied cards that are beside it)
pierce 2
Typhon Vex
Unique Legendary Bloodthirsty (assault)
4 attack/12 health/5 Time delay
Flurry 2
Summon Raze Trooper
Rejuvinate 2 (New card ability:Allows the card with this ability to heal a random ally by 2 points, and any ally that has it’s health lower than 3
This bloodthirsty card (typhon vex) summons a raider card, because typhon is bascially raider & bloodthirsty, made it this way, just to be creative
T-99G Panther
Unique Rare Imperial (assault)
4 attack/5 health/3 time delay
Armoured 2
Shield 2 on play
withdrawal (new card ability: Allows the card with this ability to be teleported to the end of your deck, if the card has it’s health lower than 3)=This card ability therefore allows a card with this ability to attack the enemy player’s flank (the enemy commander)
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OmegaGuardia...
83 posts
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Originally posted by lolololninja:
Please rate
Raze Trooper
Rare Raider (assault)
2 attack,6 health,2 time delay
chaos
shield 1 (card ability that gives protect 1 to the card with this ability, and allied cards that are beside it)
pierce 2
Creating a Supply-esque version of Protect, eh? Could be powerful, if only it could beat down Sawblade spam…Since a spam deck of this card can’t counter a spam deck of one of the most basic existing cards in the game, 1/5.
Typhon Vex
Unique Legendary Bloodthirsty (assault)
4 attack/12 health/5 Time delay
Flurry 2
Summon Raze Trooper
Rejuvinate 2 (New card ability:Allows the card with this ability to heal a random ally by 2 points, and any ally that has it’s health lower than 3
This bloodthirsty card (typhon vex) summons a raider card, because typhon is bascially raider & bloodthirsty, made it this way, just to be creative
You don’t need to denote this as Unique, because the Legendary rarity already means that you can only hold one copy of this card in a deck, anyway. The Rejuvinate (Rejuvenate is the actual spelling) skill stinks of an emergency Heal All 2 that triggers for any target that has less than 3 health-it may be a bit OP, especially against weak Assaults…then again, there’s Burst and Disease as a countermeasure. 4/5 for effort.
T-99G Panther
Unique Rare Imperial (assault)
4 attack/5 health/3 time delay
Armoured 2
Shield 2 on play
withdrawal (new card ability: Allows the card with this ability to be teleported to the end of your deck, if the card has it’s health lower than 3)=This card ability therefore allows a card with this ability to attack the enemy player’s flank (the enemy commander)
The Withdrawl ability seems a bit OP against weak Assaults, and the other problem is that if you use this against SO Spam, and your other Assaults can’t survive the 5 attack of the SOs, this guy won’t be able to flank forever. 2/5
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OmegaGuardia...
83 posts
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Originally posted by Loop_Stratos:
Widow Maker=3/5 Decent
Pantheon Construct=4/5 OP But Awakening is OP
Purity Overlord=5/5 Nice OP
T-101E1 Thunderstreak=5/5 This Revives Armor
Asgard=1/5 Commander with 1 delay=Fail,Righteous Summons/Protects Imperial=Fail
Overall 3/5 Decent
Er, Quad Walker is actually an Imperial. I agree that the fact that the Commander and the Summoned Assault being of different factions may stink of fail, but the Protect/Summon skills actually synch well.
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bc007004
239 posts
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New Legendary for all faction:
Claymore
Legendary Imperial Assault
3/11/4
Swipe/Burst 3/Crush 5
Fallen Angel
Legendary Raider Assault
0/12/4
Payback/Berserk 3 on Attacked/Rally All Raider 3 on Death
Grim Reaper
Legendary Bloodthirsty Assault
0/6/1
Summon Graverobber/Berserk 1/Regenerate 2
Black Swan
Legendary Xeno Assault
3/6/3
Flying/Heal All 2 on Attacked on Death/Fear
Anubis
Legendary Righteous Assault
2/5/2
Cleanse All on Attacked on Death/Enfeeble 2/Disease
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mikestb
115 posts
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A comun Egg
legendary xeno Structure
-/4/2
Summon Xeno Grandfather on death
Xeno Grandfather
Legendary assault xeno
4/10/4
Swipe
desease
Supply 3
Try not to open the egg.. lol
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Loop_Stratos
811 posts
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New one:
Refresher:
Legendary Raider Commander
0/20/0
Heal All 11
Refresh
Good luck killing it
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axa1974
116 posts
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according the new meta
crash 0/2/0 summon crash
(warning for devs: this is ironic)
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ManuelDevil
1590 posts
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god 1/2/1
refresh
summon jesus on play
jesus 2/2/1
regen
summon apostle on play
apostle
1/1/1
summon bible on play
bible
0/1/1
description: one of the best fantasy book
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