1gient
365 posts
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example and counter:

i give him rally 2
Rule 258: all cards gain the ability either rally 2 or augment 2 you choose if you ant it or not but only 1 of them and if your card has 1 or both then you can’t add it on
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Marine851
2524 posts
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+ Rally 2 makes it useful for once
Rule 258: all cards gain the ability either rally 2 or augment 2 you choose if you ant it or not but only 1 of them and if your card has 1 or both then you can’t add it on
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RedJelloIsGood
177 posts
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AUGMENT 2, THAT MEANS STRIKE 4! YOU ARE GONE SUCKA!
Rule 258: all cards gain the ability either rally 2 or augment 2 you choose if you ant it or not but only 1 of them and if your card has 1 or both then you can’t add it on
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Marine851
2524 posts
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Rally 2
Rule 258: all cards gain the ability either rally 2 or augment 2 you choose if you want it, but only 1 of them and if your card Rally or Augment, then you can’t add it
Edited rule for clarity
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Darkninjalucian
485 posts
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RALLY 2, I DON’T EVEN NEED SKILLS, YOU ARE GONE PUNK :P
And don’t be so rude, it’s just a game…on a forum no less…
Got ninjad but still works, also funny, that was my first thought too :P
Rule 258: all cards gain the ability either rally 2 or augment 2 you choose if you ant it or not but only 1 of them and if your card has 1 or both then you can’t add it on
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EvilSIlphy
66 posts
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I think it’ll be best if I choose…AUGUMENT on this card 

Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
(is this better?)
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lightbringer96
467 posts
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Aug 2
Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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ratius55
657 posts
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I choose Augment 2.

Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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lightbringer96
467 posts
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Death by noob card!

Rally 2
Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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akumaxx_ws
888 posts
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Stop it.

(Gain Augment 2)
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
Please do not counter this hand:

(Gain Augment 2)
Personal Rule: Also plays a second hand, does not affecft normal counter.
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lightbringer96
467 posts
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You can all guess what i want here…

Rally 2
Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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ratius55
657 posts
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New Ayrkrane comes! : +Augment 2

Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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Marine851
2524 posts
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Augment 2
Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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Yoda329
25 posts
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Choose the mighty grunt yoda does :D

Rally 2
Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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rainingrecon
195 posts
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Well, I choose you, tremor wyrm!

Augment 2 (Why not?)
Rule 258: cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
Edit: Just realized this version is pre-buff… come on google, update the card! =P
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Loop_Stratos
812 posts
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Go,TheRealPip!

Augment 2
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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rainingrecon
195 posts
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Pip is no match for this legend:

Rally 2
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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Marine851
2524 posts
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Can’t hit me

Rally 2
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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d00n
132 posts
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I can

Rally 2
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
Also am I the only one who objects to people countering themselves just to be able to make a new rule? This guy’s done it before and here he even countered himself twice (after making a nearly illegible rule).
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EvilSIlphy
66 posts
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THIS is a SECRET

AUGUMENT mwahahahha
what I’d really like to see is an AUGer tank with AUGument
‘bout countering oneself … it’s kinda lame… just like that “personal rule” … but oh, well!…
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
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TTekkers
1356 posts
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I’m invincible to your puny strike 4 :D

Rally 2 of course
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
TT
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d00n
132 posts
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Originally posted by TTekkers:
I’m invincible to your puny strike 4 :D

Rally 2 of course
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
TT
Won’t work, the rules of the game say all 50% chance abilities work 100% of the time, so tiamat always flies and never gets hit by your vengeant.
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TTekkers
1356 posts
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Originally posted by d00n:
Originally posted by TTekkers:
I’m invincible to your puny strike 4 :D

Rally 2 of course
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
TT
Won’t work, the rules of the game say all 50% chance abilities work 100% of the time, so tiamat always flies and never gets hit by your vengeant.
Except that vengeant will survive until the infinity-th turn and by then that rule breaks down, or at least it has every other time I’ve used this kind of counter.
TT
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d00n
132 posts
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Originally posted by TTekkers:
Originally posted by d00n:
Originally posted by TTekkers:
I’m invincible to your puny strike 4 :D

Rally 2 of course
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
TT
Won’t work, the rules of the game say all 50% chance abilities work 100% of the time, so tiamat always flies and never gets hit by your vengeant.
Except that vengeant will survive until the infinity-th turn and by then that rule breaks down, or at least it has every other time I’ve used this kind of counter.
TT
This kind of thing would’ve been a valid counter had tiamat been a dead end, it isn’t so surviving until the infinity-th turn until the rule breaks down is not countering. It’s in the rules bro.
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EvilSIlphy
66 posts
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Originally posted by TTekkers:
Originally posted by d00n:
Originally posted by TTekkers:
I’m invincible to your puny strike 4 :D

Rally 2 of course
Rule 258: Cards can gain one extra ability between rally 2 or augment 2. Can’t gain the ability if it already has it.
TT
Won’t work, the rules of the game say all 50% chance abilities work 100% of the time, so tiamat always flies and never gets hit by your vengeant.
Except that vengeant will survive until the infinity-th turn and by then that rule breaks down, or at least it has every other time I’ve used this kind of counter.
TT
So the moral of the story is …. stallmate is a win too?
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