Forums Tyrant

Advanced counter cards game (squabble edition) page 261

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This works, barely. Regen is a form of healing, I believe.

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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Originally posted by stormcommando:

This works, barely. Regen is a form of healing, I believe.

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

it is so is refresh and cleanse (cleanse removes negative effects) and supply

 
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Originally posted by stormcommando:

This works, barely. Regen is a form of healing, I believe.

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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I’m waiting for your death

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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Originally posted by ratius55:

I’m waiting for your death

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

how exactly does that one win? it needs flying or anti air and it has no attack to begin with and it’s kill the card not the commander and i think poison 1 is that the card has the ability but not as a negative effect but as a combat modifier

 
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Originally posted by XRRRX7331:


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

and this one kinda breaks the sub rule since it needs to die in order to summon so does the next and the final one has flying…oh this is the counter to orbo? then that makes perfect sense! but it still breaks the rule in half and throws it into tartarus to be fed upon ssince there is no summoned to go around but just a summon poping out of summons

strategy at its finest!

 
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Originally posted by 1gient:
Originally posted by XRRRX7331:


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

and this one kinda breaks the sub rule since it needs to die in order to summon so does the next and the final one has flying…oh this is the counter to orbo? then that makes perfect sense! but it still breaks the rule in half and throws it into tartarus to be fed upon ssince there is no summoned to go around but just a summon poping out of summons

strategy at its finest!

you really need to think more
I don’t want heaving to die, I want him to live so he can kill brute with his massive 7 damage. He doesn’t need to die, and doesn’t, so he doesn’t summon anything on death.

 
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Originally posted by 1gient:
Originally posted by XRRRX7331:


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

and this one kinda breaks the sub rule since it needs to die in order to summon so does the next and the final one has flying…oh this is the counter to orbo? then that makes perfect sense! but it still breaks the rule in half and throws it into tartarus to be fed upon ssince there is no summoned to go around but just a summon poping out of summons

strategy at its finest!

ORBO DIES FROM POISON SERIOUSLY, GET A BRAIN, THE GUY EVEN SAYS “IM WAITING FOR YOUR DEATH

 
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Some people are dumb, it says " All cards enter play with POISONED 1

 
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Moving on. This beats everything, no questions asked

Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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Forsaken forsakes you!

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
Flag Post


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
Flag Post


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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I didn’t simply apply “Decay” because it will be deadly.
The case here is equal to: “Cleanse doesn’t activate for Disease(but can still remove other statuses). Units enter play with Disease + Poison 1.”
It’s the same page and I won’t make a counter.

 
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Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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I will wait out the battle!

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
Flag Post


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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Still waiting….

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
Flag Post


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
Flag Post


Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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ignore this one this comment for some resason dosn’t want to work with me

 
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since it’s takeing to long for another card to post as a counter to you and i don’t want to be left out in the counterama i’m ganna play:

basically double tap with the epic card

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

 
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i am a statue so you can’t hurt me! for anyone that wants a counter opinion to this one with the new rule stealthy niaq is a good counter to it

Rule 261: Play one obtainable Assault card. Any healing is nullified. All cards enter play with “Poison 1”.
Sub rules: Apply effect “High Skies” (meaning that Flying will always be 100%). Other skills with “50%” will only activate exactly once on the first time. In case someone plays card with Summon, killing the original card is enough. (If someone plays Atelier, you don’t need to kill that Pinion by Summon.)

NEW RULE 262: all cards have the ABILITY (not the negative effect) poison 1 any pre-existing poison has the poison added onto that ability (i.e. poison 2 becomes poison 3) and the poison can be cleansed