defklown
190 posts
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Originally posted by DaWayne33:
- Cards on the deck construction screen are sorted in a way that they won’t change radically when adding or removing a card
lol that this took 1.5 years to implement
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EliteCareBear14
593 posts
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Originally posted by pacaholic:
I didnt realize that this game had any problems that needed to be fixed
lol
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Kagrunzer
38 posts
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technoale
170 posts
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Thanks!
but….
can you also fix these? casing and cell chamber
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serp12
331 posts
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Originally posted by technoale:
Thanks!
but….
can you also fix these? casing and cell chamber
+1, convert them in artemis generators

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zippozappo
273 posts
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3 chasnig and 10 cell chamber here
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HungryRabbit
2 posts
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3 Cell Chamber also here :)
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samhaim
6 posts
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+1 i have 1 chasing and 7 cell chamber if need i can make a screenshot
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Dustangel
264 posts
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There seems to be an unusually large amount of win in this update.
UPD: As I was writing this, my battle at mission 189 ended up with an empty enemy commander, unable to finish and give me the victory. The number of cell chambers that I have simultaneously increased by one (I had 2, now 3). Are these two bugs somehow connected?
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AhmedA47
67 posts
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I’m very happy about this update :)
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hunterhogan
1952 posts
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Originally posted by TheRealPip:
Greetings all,
. . .
List of small but helpful changes
Thank you, Pip, for taking the time to make this post, decipher the suggestions, make an organized list, and give it to Synapticon in such a way that they read it and took it seriously. All of those tasks took effort and time, and the last task required a skill that most of us do not have.
Thank you, Synapticon, for these changes. They are small, but they will make the game a little more playable.
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xathil
786 posts
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the do again for faction war sucks because you cant turn off auto between fights.
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hunterhogan
1952 posts
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Originally posted by Dustangel:
There seems to be an unusually large amount of win in this update.
UPD: As I was writing this, my battle at mission 189 ended up with an empty enemy commander, unable to finish and give me the victory. The number of cell chambers that I have simultaneously increased by one (I had 2, now 3). Are these two bugs somehow connected?
No, that is normal for Mission 189. As part of the story line, the commander turns into a ghost in Mission 190. Like how Lucina turns into Lucina the Wicked. When you get to Mission 214, you will unlock a new blueprint that uses Cell Chambers.
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lol0lo
2778 posts
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Originally posted by xathil:
the do again for faction war sucks because you cant turn off auto between fights.
if u turn auto on DURING the battle, u can turn it off right after that to have the same effect.
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kagrunz
616 posts
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A slight improvement of the “do again” buttons:
Next to the -10 Stam, show how much stam the player has at that moment.
Like it is now you have to press ok and then fight again if you forgot how much you downed already in case you only want to spend half (i.e. to be ready for the next war straight away). That happens a lot to me because I autofight in all wars that are guaranteed losses or wins.
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lol0lo
2778 posts
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Originally posted by serp12:
Originally posted by technoale:
Thanks!
but….
can you also fix these? casing and cell chamber
+1, convert them in artemis generators

8 Casing, 39 Cell Chamber, I deserve a prize, synapticon?
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Charles0Prefect
103 posts
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Originally posted by hunterhogan:
Originally posted by Dustangel:
There seems to be an unusually large amount of win in this update.
UPD: As I was writing this, my battle at mission 189 ended up with an empty enemy commander, unable to finish and give me the victory. The number of cell chambers that I have simultaneously increased by one (I had 2, now 3). Are these two bugs somehow connected?
No, that is normal for Mission 189. As part of the story line, the commander turns into a ghost in Mission 190. Like how Lucina turns into Lucina the Wicked. When you get to Mission 214, you will unlock a new blueprint that uses Cell Chambers.
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thror13
742 posts
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Sakubo
283 posts
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Originally posted by DaWayne33:
We found some time to make some small tweaks and bug fixes that have been suggested
- Do Again button for Raids
- Do Again button for faction wars (handle both Fight and Surge)
- Do Again button for arena battle
- Location of the combat card popup is remembered between sessions
- Cards on the deck construction screen are sorted in a way that they won’t change radically when adding or removing a card
- Component tooltip always shows how many you have
- Displayed tournaments refresh whenever you view the Battle page
- Tournament screen labeled “Main” to avoid confusion with “Home”
- Added an exclamation point to the faction “Applicants” tab label when there’s one in the queue
- Faction war members are sorted with “you” on top, then descending based on Faction Points for that war
nice update, really like that one.
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Purplesan
179 posts
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Originally posted by Sakubo:
Originally posted by DaWayne33:
We found some time to make some small tweaks and bug fixes that have been suggested
- Do Again button for Raids
- Do Again button for faction wars (handle both Fight and Surge)
- Do Again button for arena battle
- Location of the combat card popup is remembered between sessions
- Cards on the deck construction screen are sorted in a way that they won’t change radically when adding or removing a card
- Component tooltip always shows how many you have
- Displayed tournaments refresh whenever you view the Battle page
- Tournament screen labeled “Main” to avoid confusion with “Home”
- Added an exclamation point to the faction “Applicants” tab label when there’s one in the queue
- Faction war members are sorted with “you” on top, then descending based on Faction Points for that war
nice update, really like that one.
I don’t like this one because I used the old format to set up my Netscore Tracker…But I like this update in general :D
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Atsuiai
127 posts
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Hooray for this nuts and bolts update! It may not be flashy like an expansion, but it certainly improves playablility and enjoyment of the game, as well as showing your commitment to listening to and fulfilling the players needs.
Thank you.
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cslaci
490 posts
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This do again button is useless for faction battles UNLESS you fix the auto button.
IF YOU SWITCH AUTO ON DURING A BATTLE, IT MUST BE VALID FOR THAT BATTLE ONLY.
Unless, you will just auto surge the next and smash the pc to the wall.
Please, fix this as it was requestd multiple times.
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Agroagro
425 posts
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hey finally get to give a +1 to a dev..
gj & thanks
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Bascule2000
1562 posts
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Originally posted by cslaci:
This do again button is useless for faction battles UNLESS you fix the auto button.
IF YOU SWITCH AUTO ON DURING A BATTLE, IT MUST BE VALID FOR THAT BATTLE ONLY.
Unless, you will just auto surge the next and smash the pc to the wall.
Please, fix this as it was requestd multiple times.
No need to shout.
<engage brain>Click auto, choose your card, click auto again</engage brain>
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xathil
786 posts
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Originally posted by lol0lo:
Originally posted by xathil:
the do again for faction war sucks because you cant turn off auto between fights.
if u turn auto on DURING the battle, u can turn it off right after that to have the same effect.
yes. but really the best thing would be to allow us to a) enable autofight with a keypress
b) have a toggle for autofight’s default status so that it resets to that after every fight.
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