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[DEV] 6/21/2012 Tweaks and Fixes! page 2

Subscribe to [DEV] 6/21/2012 Tweaks and Fixes! 86 posts

avatar for defklown defklown 190 posts
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Originally posted by DaWayne33:


- Cards on the deck construction screen are sorted in a way that they won’t change radically when adding or removing a card

lol that this took 1.5 years to implement

 
avatar for EliteCareBear14 EliteCareBear14 593 posts
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Originally posted by pacaholic:

I didnt realize that this game had any problems that needed to be fixed

lol

 
avatar for Kagrunzer Kagrunzer 38 posts
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Nice one.

 
avatar for technoale technoale 170 posts
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Thanks!
but….

can you also fix these? casing and cell chamber

 
avatar for serp12 serp12 331 posts
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Originally posted by technoale:

Thanks!
but….

can you also fix these? casing and cell chamber

+1, convert them in artemis generators

 
avatar for zippozappo zippozappo 273 posts
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3 chasnig and 10 cell chamber here

 
avatar for HungryRabbit HungryRabbit 2 posts
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3 Cell Chamber also here :)

 
avatar for samhaim samhaim 6 posts
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+1 i have 1 chasing and 7 cell chamber if need i can make a screenshot

 
avatar for Dustangel Dustangel 264 posts
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There seems to be an unusually large amount of win in this update.

UPD: As I was writing this, my battle at mission 189 ended up with an empty enemy commander, unable to finish and give me the victory. The number of cell chambers that I have simultaneously increased by one (I had 2, now 3). Are these two bugs somehow connected?

 
avatar for AhmedA47 AhmedA47 67 posts
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I’m very happy about this update :)

 
avatar for hunterhogan hunterhogan 1952 posts
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Originally posted by TheRealPip:

Greetings all,

. . .

List of small but helpful changes

Thank you, Pip, for taking the time to make this post, decipher the suggestions, make an organized list, and give it to Synapticon in such a way that they read it and took it seriously. All of those tasks took effort and time, and the last task required a skill that most of us do not have.

Thank you, Synapticon, for these changes. They are small, but they will make the game a little more playable.

 
avatar for xathil xathil 786 posts
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the do again for faction war sucks because you cant turn off auto between fights.

 
avatar for hunterhogan hunterhogan 1952 posts
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Originally posted by Dustangel:

There seems to be an unusually large amount of win in this update.

UPD: As I was writing this, my battle at mission 189 ended up with an empty enemy commander, unable to finish and give me the victory. The number of cell chambers that I have simultaneously increased by one (I had 2, now 3). Are these two bugs somehow connected?

No, that is normal for Mission 189. As part of the story line, the commander turns into a ghost in Mission 190. Like how Lucina turns into Lucina the Wicked. When you get to Mission 214, you will unlock a new blueprint that uses Cell Chambers.

 
avatar for lol0lo lol0lo 2778 posts
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Originally posted by xathil:

the do again for faction war sucks because you cant turn off auto between fights.

if u turn auto on DURING the battle, u can turn it off right after that to have the same effect.

 
avatar for kagrunz kagrunz 616 posts
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A slight improvement of the “do again” buttons:
Next to the -10 Stam, show how much stam the player has at that moment.
Like it is now you have to press ok and then fight again if you forgot how much you downed already in case you only want to spend half (i.e. to be ready for the next war straight away). That happens a lot to me because I autofight in all wars that are guaranteed losses or wins.

 
avatar for lol0lo lol0lo 2778 posts
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Originally posted by serp12:
Originally posted by technoale:

Thanks!
but….

can you also fix these? casing and cell chamber

+1, convert them in artemis generators

8 Casing, 39 Cell Chamber, I deserve a prize, synapticon?

 
avatar for Charles0Prefect Charles0Prefect 103 posts
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Originally posted by hunterhogan:
Originally posted by Dustangel:

There seems to be an unusually large amount of win in this update.

UPD: As I was writing this, my battle at mission 189 ended up with an empty enemy commander, unable to finish and give me the victory. The number of cell chambers that I have simultaneously increased by one (I had 2, now 3). Are these two bugs somehow connected?

No, that is normal for Mission 189. As part of the story line, the commander turns into a ghost in Mission 190. Like how Lucina turns into Lucina the Wicked. When you get to Mission 214, you will unlock a new blueprint that uses Cell Chambers.

 
avatar for thror13 thror13 742 posts
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+1 for the update!

 
avatar for Sakubo Sakubo 283 posts
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Originally posted by DaWayne33:

We found some time to make some small tweaks and bug fixes that have been suggested

- Do Again button for Raids
- Do Again button for faction wars (handle both Fight and Surge)
- Do Again button for arena battle
- Location of the combat card popup is remembered between sessions
- Cards on the deck construction screen are sorted in a way that they won’t change radically when adding or removing a card
- Component tooltip always shows how many you have
- Displayed tournaments refresh whenever you view the Battle page
- Tournament screen labeled “Main” to avoid confusion with “Home”
- Added an exclamation point to the faction “Applicants” tab label when there’s one in the queue
- Faction war members are sorted with “you” on top, then descending based on Faction Points for that war

nice update, really like that one.

 
avatar for Purplesan Purplesan 179 posts
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Originally posted by Sakubo:
Originally posted by DaWayne33:

We found some time to make some small tweaks and bug fixes that have been suggested

- Do Again button for Raids
- Do Again button for faction wars (handle both Fight and Surge)
- Do Again button for arena battle
- Location of the combat card popup is remembered between sessions
- Cards on the deck construction screen are sorted in a way that they won’t change radically when adding or removing a card
- Component tooltip always shows how many you have
- Displayed tournaments refresh whenever you view the Battle page
- Tournament screen labeled “Main” to avoid confusion with “Home”
- Added an exclamation point to the faction “Applicants” tab label when there’s one in the queue
- Faction war members are sorted with “you” on top, then descending based on Faction Points for that war

nice update, really like that one.

I don’t like this one because I used the old format to set up my Netscore Tracker…But I like this update in general :D

 
avatar for Atsuiai Atsuiai 127 posts
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Hooray for this nuts and bolts update! It may not be flashy like an expansion, but it certainly improves playablility and enjoyment of the game, as well as showing your commitment to listening to and fulfilling the players needs.

Thank you.

 
avatar for cslaci cslaci 490 posts
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This do again button is useless for faction battles UNLESS you fix the auto button.

IF YOU SWITCH AUTO ON DURING A BATTLE, IT MUST BE VALID FOR THAT BATTLE ONLY.

Unless, you will just auto surge the next and smash the pc to the wall.

Please, fix this as it was requestd multiple times.

 
avatar for Agroagro Agroagro 425 posts
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hey finally get to give a +1 to a dev..

gj & thanks

 
avatar for Bascule2000 Bascule2000 1562 posts
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Originally posted by cslaci:

This do again button is useless for faction battles UNLESS you fix the auto button.

IF YOU SWITCH AUTO ON DURING A BATTLE, IT MUST BE VALID FOR THAT BATTLE ONLY.

Unless, you will just auto surge the next and smash the pc to the wall.

Please, fix this as it was requestd multiple times.



No need to shout.


<engage brain>Click auto, choose your card, click auto again</engage brain>

 
avatar for xathil xathil 786 posts
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Originally posted by lol0lo:
Originally posted by xathil:

the do again for faction war sucks because you cant turn off auto between fights.

if u turn auto on DURING the battle, u can turn it off right after that to have the same effect.

yes. but really the best thing would be to allow us to a) enable autofight with a keypress
b) have a toggle for autofight’s default status so that it resets to that after every fight.