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[Spoiler] Buffed Card page 8

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Originally posted by AMCG:

i want a new buff to nomad, he is a universal cleanser and but is very fragile in meta also otehrs imperials cards:

G-60 Thunder
3/9/4 Tribute, Armored 2, Strike all 1

Rugged Nomad
4/8/3 Intercept, Cleanse, Supply 2

Petrol Rig
-/8/3 Heal imperial 3, Rally imperial 3,

Hornet Drones
2/4/1 flying, heal all 1

Trident
3/5/2 counter 2, inmobilize, pierce 2

Drake
2/6/2 cleanse, Valor 3, siege 3

Savior
4/10/4 Mimic, Protect all imperial 1, heal imperial 2

G-60 Thunder – OK!
Rugged Nomad – Really? It needs a buff, but increasing it’s HP is the wrong buff! Maybe some Armor instead of Intercept…
Petrol Rig – You just killed it’s concept!-_-
Hornet Drones – OK!
Trident – OK!
Drake – I think it should have bigger siege… like siege 5! Valor is not it’s style.
Savior – I would replace heal Imperial 2 with Supply 2, honestly.

 
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Originally posted by AMCG:

G-60 Thunder
3/9/4 Tribute, Armored 2, Strike all 1

G-60 is fine as it is now.

 
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Originally posted by Shadowhopeful:
Originally posted by AMCG:

G-60 Thunder
3/9/4 Tribute, Armored 2, Strike all 1

G-60 is fine as it is now.

but compared with the new tremor wyrm and the extra pierce, g60 thunder needs moar hp IMO.

 
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Ixnedrone : 2/4/1 Counter 1, Siege 2
- Low health and weak skill keep it away from a deck. it shall be raid version.

SkyCom : -/5/2 Weaken Imperial 2, Mimic Raider, Jam Bloodthirsty
- Imperial has much cleanse, Raider has much rallies, and Bloodthirsty has less activation skills.

Malgoth : 1/7/3 Heal All Bloodthirsty 2, Rally All Bloodthirsty 1
- Current Malgoth is the worst legendary. it is suitable for stronger skill.

 
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Originally posted by ratius55:

Ixnedrone : 2/4/1 Counter 1, Siege 2
- Low health and weak skill keep it away from a deck. it shall be raid version.

SkyCom : -/5/2 Weaken 2, Mimic, Jam
- Imperial has much cleanse, Raider has much rallies, and Bloodthirsty has less activation skills.

Malgoth : 1/7/3 Heal All Bloodthirsty 2, Rally All Bloodthirsty 1
- Current Malgoth is the worst legendary. it is suitable for stronger skill.

fixed

 
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Buff Ideas:

Bolster Xeno 2/8/3 Armored 2, Enfeeble All 1, Strike 1
A bit of a buff would make this suddenly a quite reliable striker.

Anvil 6/6/3 Armored 3, Crush 3
Suddenly quite the powerhouse if you can keep it alive.

Zerbur 4/7/3 Payback, Strike 2, Weaken All 2
Being faster and more reliable, Zerbur would be a really nice weaken addition to mono xeno.

 
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Suggestions:

Shapeshifter- 2/6/1 Mimic, Chaos

Grinder- 6/5/4 Fear, Armored 1

Sand Crawler- 4/5/3 Counter 2, Weaken All 1

Bolide Walker- 0/6/3 Strike All 2, Siege All 1

Trident- 4/4/2 Counter 2, Immobilize, Pierce 1

Venomous Raptor- 2/5/2 Flurry 1, Poison 2, Disease

Razor- 4/4/4 Armored 2, Siege All 2, Crush 4

Burrower- 1/5/1 Evade, Enfeeble 2, Jam

Omega- 1/6/1 Siege 3, Strike 2, Weaken 1

Kor Challenger- 3/6/4 Armored 1, Rally All Raider 1, Swipe

I could go on for hours, but I’ll stop here… for now.

Originally posted by XRRRX7331:

Buff Ideas:

Bolster Xeno 2/8/3 Armored 2, Enfeeble All 1, Strike 1
A bit of a buff would make this suddenly a quite reliable striker.

Anvil 6/6/3 Armored 3, Crush 3
Suddenly quite the powerhouse if you can keep it alive.

Zerbur 4/7/3 Payback, Strike 2, Weaken All 2
Being faster and more reliable, Zerbur would be a really nice weaken addition to mono xeno.

Feedback:

Bolster Xeno- Ok.

Anvil- This buff makes it stronger than the buffed version of Goliath. Tone it down to 4 damage, raiders have enough rally to compensate anyway.

Zerbur- This buff makes it better than the buffed version of Ragnarok. Keep it at 4 wait.

 
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Infantry needs a buff please.

1/2/0 Rally 1 on Death

 
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Maybe Whiplash buff?

Whiplash: 0/4/1 Rally 2, Enfeeble 1, Leech 2
Edit: I first set HP to 5 but it will be too high ;)

 
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Promotional Cards too! So those Warbonds will not be wasted… in a way.
Also, Pummeller and Vaporwing gets a buff, so why not include Colossus too? :D

 
Flag Post
Originally posted by TASIP:

Also, Pummeller and Vaporwing gets a buff, so why not include Colossus too? :D

Saying about Colossus… A friend of mine points it as Uncommon in current meta.

 
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Originally posted by akumaxx_ws:
Originally posted by TASIP:

Also, Pummeller and Vaporwing gets a buff, so why not include Colossus too? :D

Saying about Colossus… A friend of mine points it as Uncommon in current meta.

It’s common at it’s best now.

 
Flag Post
Originally posted by TASIP:

Promotional Cards too! So those Warbonds will not be wasted… in a way.
Also, Pummeller and Vaporwing gets a buff, so why not include Colossus too? :D

Well, they are buffing cards from WB only packs, notably engulfing horror and goliath. And before someone points out “conquest tokens” who, outside of a top 20 faction or a reformed top 20 faction for conquest purposes, has managed to scrounge more than ~20 tokens??

 
Flag Post
Originally posted by TTekkers:
Originally posted by TASIP:

Promotional Cards too! So those Warbonds will not be wasted… in a way.
Also, Pummeller and Vaporwing gets a buff, so why not include Colossus too? :D

Well, they are buffing cards from WB only packs, notably engulfing horror and goliath. And before someone points out “conquest tokens” who, outside of a top 20 faction or a reformed top 20 faction for conquest purposes, has managed to scrounge more than ~20 tokens??

What?

 
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no haste, IMO
It’s very good if they’ll buff these cards to change meta and put IMMEDIATLY some more variety in the game; after that, new cards/content will be relased, meta could change again… then it could be a better time for another buff of other old cards in 2-3 months

 
Flag Post
Originally posted by XRRRX7331:

Buff Ideas:

Bolster Xeno 2/8/3 Armored 2, Enfeeble All 1, Strike 1
A bit of a buff would make this suddenly a quite reliable striker.

Anvil 6/6/3 Armored 3, Crush 3
Suddenly quite the powerhouse if you can keep it alive.

Zerbur 4/7/3 Payback, Strike 2, Weaken All 2
Being faster and more reliable, Zerbur would be a really nice weaken addition to mono xeno.

Imo bolster xeno is op, with 2/6/3 is enough he dont requires extra hp, anvil with 4 attack, and zerbur with 4 delay. :D

 
Flag Post
Originally posted by tudordan:
Originally posted by TTekkers:
Originally posted by TASIP:

Promotional Cards too! So those Warbonds will not be wasted… in a way.
Also, Pummeller and Vaporwing gets a buff, so why not include Colossus too? :D

Well, they are buffing cards from WB only packs, notably engulfing horror and goliath. And before someone points out “conquest tokens” who, outside of a top 20 faction or a reformed top 20 faction for conquest purposes, has managed to scrounge more than ~20 tokens??

What?

I clearly said abominable horror <.<

 
Flag Post
Originally posted by TTekkers:
Originally posted by tudordan:
Originally posted by TTekkers:
Originally posted by TASIP:

Promotional Cards too! So those Warbonds will not be wasted… in a way.
Also, Pummeller and Vaporwing gets a buff, so why not include Colossus too? :D

Well, they are buffing cards from WB only packs, notably engulfing horror and goliath. And before someone points out “conquest tokens” who, outside of a top 20 faction or a reformed top 20 faction for conquest purposes, has managed to scrounge more than ~20 tokens??

What?

I clearly said abominable horror <.<

Yet you talk about ?

Originally posted by XRRRX7331:

Buff Ideas:

Bolster Xeno 2/8/3 Armored 2, Enfeeble All 1, Strike 1
A bit of a buff would make this suddenly a quite reliable striker.

Anvil 6/6/3 Armored 3, Crush 3
Suddenly quite the powerhouse if you can keep it alive.

Zerbur 4/7/3 Payback, Strike 2, Weaken All 2
Being faster and more reliable, Zerbur would be a really nice weaken addition to mono xeno.

Since when does Zerbur have Strike 2 in first place?

 
Flag Post
Originally posted by masterluke:
Originally posted by XRRRX7331:

Buff Ideas:

Bolster Xeno 2/8/3 Armored 2, Enfeeble All 1, Strike 1
A bit of a buff would make this suddenly a quite reliable striker.

Anvil 3/6/3 Armored 3, Crush 3 Evade
The extra 1 Armor and Evade would make Anvil slightly more durable, and the health too.

Zerbur 4/6/4 Payback, Refresh, Weaken 4
Having refresh improves Zerbur’s survivability.

Feedback:

Bolster Xeno- Ok.

Anvil- This buff makes it stronger than the buffed version of Goliath. Tone it down to 4 damage, raiders have enough rally to compensate anyway.

Zerbur- This buff makes it better than the buffed version of Ragnarok. Keep it at 4 wait.

fixed

 
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Tudordan, I’m not quoting that to simply point out that i meant to say abominable horror instead of engulfing horror.

 
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Originally posted by TTekkers:

Tudordan, I’m not quoting that to simply point out that i meant to say abominable horror instead of engulfing horror.

jesus i’ve seen you guys argue over several threads

just chill out

 
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Originally posted by XRRRX7331:
Originally posted by TTekkers:

Tudordan, I’m not quoting that to simply point out that i meant to say abominable horror instead of engulfing horror.

jesus i’ve seen you guys argue over several threads

just chill out

Either my memory fails hardcore or you lie.

 
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Buff petrisis. Wasted 25wb just so LTW could come make him useless

 
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Originally posted by ashz7:

Buff petrisis. Wasted 25wb just so LTW could come make him useless

Petrisis

Legendary Bloodthirsty Commander

Strike 1
Enfeeble 1
Weaken all 1

There you go :D

 
Flag Post
Originally posted by Moraku:
Originally posted by Quyneax:

I don’t really like the idea of making the buffs craftable, allowing two versions of one card to exist. I can understand it from a development perspective (don’t have to balance all the sealed tourneys individually) but it’s like keeping two different metas alive at the same time, and the rift between upgraded cards and sealed cards will only grow bigger. It’s more confusing, not to mention more annoying.

How about giving the buffed cards new names and artwork?! It’ll be essentially a whole new card!! Maybe even do what other players have done – just adjust the color and texture of the existing artwork.

I thought the point of this was a) to bring old, popular cards back into the meta mostly for sentimental reasons and b) to provide new players with better, even competetive cards without entirely relying on Awakening shards (which are hard to get if you can’t reliably beat quests) and War Bonds. Putting an upgrade system in place both undermines the reward card system (O boy I unlocked Kraken – damn I need to upgrade it first :() and doesn’t really help new players at all, since they won’t get (m)any components and far less gold than other players.