Forums Tyrant

[GUIDE] Most Used Decks in Tournaments (Nov-Dec 2012)

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Darkblood1 isn’t making one, so I figured it’d be nice to step in. I’ve been meaning to make one for a while now anyway.



Sycophant Fear

Key Cards
Sycophant, Invasion Co-ordinator

Commonly Used Cards
Phantasm, Assailant, Bulwark Guard, Heracles, Sabertooth, Hazard Bolter, Adamantite Armor, Radiance, Pandemic, Obliterator, Full Power, Power Surge


Wallstall (Usually includes Blitz)

Key Cards
Earthquake Generator, Acropolis, Metalworks, Shuddering Keep

Commonly Used Cards
Commanders – Stavros, Dracorex, Lord Halcyon, Korvald
Assaults – Flesh Reaper, Soulsteel Mount, Heracles, Hazard Bolter, Iron Maiden, Plague Burster, Hope Mason
Structures – Zarak, Missile Silo, Command Center, Enclave Warp Gate, Engulfing Chasm, Gatling Tower


Mono Bloodthirsty

Key Cards
Lord of Tartarus, Ravenous Dredge, Asylum, Flesh Reaper

Commonly Used Cards
Split Jaw, Gasher, Sulfuris Sentry, Redeemer, Kogoth the Consumer, Sinew Lasher, Araquanid, Scarab, Blight Tainter, Egg Infector, Plague Burster, Subterfuge


Mono Raider

Key Cards
Heracles, Command Center, Hydra

Commonly Used Cards
Commanders – Duncan, Stavros, Dracorex, Svetlana, Typhon Vex
Assaults – Omega, Obsidian, Kilgore, Slayer, Havoc, Radio Officer, Drake Tooth, Reaver, Hazard Bolter, Charrionite, Flux Track, Hijacker, Iron Maiden
Structures – Mobile Base, Metalworks, Rust Egress, Earthquake Generator, Acropolis
Actions – Typhon’s Orders


Mono Righteous

Key Cards
Bridge of Destiny, Aquatic Epicenter, Hope Mason

Commonly Used Cards
Commanders – Empress, Dracorex, Stavros
Assaults – Thunder Crag, Credo Master, Utopia Beacon, Longshot, Apollo, Hover Pod, Monarch, Atelier, Hierophant, Guerilla Leader, Ayrkrane, Apparition, Vigil, Endurance, Martyr, Chayot, Rapier
Structures – Noxious Den, Acropolis, Righteous Hold, Magnification Relay
Actions – Radiance, Enrichment Vial



Sub Archetype – Ruthless Rapier

Key Cards
Ruthless Brute, Rapier


Quick Strike

Key Cards
Sabre, Iron Maiden

Commonly Used Cards
Commanders – Halcyon the Corrupt, Lord Halcyon, Atlas, Lord Silus, Stavros
Assaults – Tiamat, Omega, Heracles, Phase Lancer, Predator, Hydra, Tremor Wyrm, Hades, Rifter, Marshal, Disposer, Neverender, Rolling Arsenal, Split Jaw, Hydra, Titan, Silver Edge, Rapier, Gorgon
Structures – Earthquake Generator, Acropolis, Noxious Den, Engulfing Chasm, Photon Dish, Zarak
Actions – Electromagnetic Pulse, Crippling Barrier, Full Power, Enrichment Vial, Plague


Augment (Unconfirmed)

Key Cards
Rapier, Lord Silus (Commander may vary, see QS)

Commonly Used Cards (See also QS)
Ravenous Dredge, Gasher, Hydra, Split Jaw, Enclave Siegeship, Ruthless Brute, Beetle Bomber, Sabre, Rifter, Obsidian, Tremor Wyrm, Gruesome Crawler, Scimitar Exosuit, Omega, Phase Lancer, Hephatat, Delphan, Kezerus of Blades, Silver Edge, Soulsteel Mount, Gorgon, Iron Maiden, Enrichment Vial

 
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There’s been a terrible amount of Power Creep since the last of these threads was made.
Awakening, Buffed Cards, and Terminus have all hit the meta pretty hard.
We’ve had Zarak and Shuddering Keep bring Siege right to the frontline, Sabre, Fortifier and Hydra as the wave of nostalgia, and Phantasm to buff fear decks.

It’s been pretty crazy, but I’ve noticed that Quick Strike, the staple of any non-WBer, has drastically decreased in Versatility due to the rise of strong and durable Wallstall decks.
Blitz has added a certain level of unpredictability to a game, as now cards like Flesh Reaper can suddenly turn the tide of battle.

I think my main gripe at the minute is the dominance of WB cards, specifically Metalworks, Flesh Reaper, Shuddering Keep, etc.
To those of you who say Awakening isn’t WB, screw you. Try getting a pack now using only shards.
Terminus is heading down the same road as Awakening, and it makes sense to predict that once the next expansion rolls around Terminus will become very restricted as well.

I used to preach that you could consistently do well without WBs.
That’s seemed to change now, and you’d be lucky to get 5% without using large numbers of Terminus and Awakening cards.

Devs seriously need to reconsider what they are doing. If they don’t change how packs are earned, free players are completely screwed over.

/rant

 
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why no augment decks

 
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Ive been seeing some marrow decks lately.

 
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Originally posted by kolalouy:

Ive been seeing some marrow decks lately.

they noob someone called this one earlyer 7 morch 1 marrow two random cards i got no idea what to call that but it isnt a marrow deck

 
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Originally posted by kolalouy:

Ive been seeing some marrow decks lately.

I haven’t been seeing much of Marrow as of yet. Best leave it to decide which decks it works best in first.

Originally posted by wandomguy:

why no augment decks

Probably lumped it in with QS. Should I split them apart?
 
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Originally posted by Shadowhopeful:
Originally posted by wandomguy:

why no augment decks

Probably lumped it in with QS. Should I split them apart?


i know u can know other cards to add into it :D
bad luck is haunting me recently more herc killing siegeship in 3 turns _ always hiting
otherwise i would show it a bit more in a standard and not loss to bullshit

 
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Updated with Augment.
I reckon it’ll be a week or so before we start seeing widespread variations on it though.

 
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How good is this deck?

 
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Originally posted by stormcommando:

How good is this deck?

I would replace a Rapier…or both, with RNG trolling, they’ll Augment Siege against Assault Units and Strike All against Zarak/EQG/Acro, same problem with Silus

 
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Originally posted by wandomguy:
bad luck is haunting me recently more herc killing siegeship in 3 turns _ always hiting
otherwise i would show it a bit more in a standard and not loss to bullshit

lol. “If there weren’t luck involved, I would win every time.” – Phil Hellmuth wandomguy

 
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Originally posted by Bascule2000:
Originally posted by wandomguy:
bad luck is haunting me recently more herc killing siegeship in 3 turns _ always hiting
otherwise i would show it a bit more in a standard and not loss to bullshit

lol. “If there weren’t luck involved, I would win every time.” – Phil Hellmuth wandomguy

nah bascule
come back to me when herc or something close to it kill all flying units without backup :)

troll better if i say a flying unit after 3 turns dies to herc at 50% chance each time :D

 
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Originally posted by wandomguy:
Originally posted by Bascule2000:
Originally posted by wandomguy:
bad luck is haunting me recently more herc killing siegeship in 3 turns _ always hiting
otherwise i would show it a bit more in a standard and not loss to bullshit

lol. “If there weren’t luck involved, I would win every time.” – Phil Hellmuth wandomguy

nah bascule
come back to me when herc or something close to it kill all flying units without backup :)

troll better if i say a flying unit after 3 turns dies to herc at 50% chance each time :D

Something legendary that Swipes, but can also hit fliers?

8D

 
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I’d like to see Splitstrike Blitz (split jaw, sabre, soulsteel, hydra + rapier, IM, enrichment vial etc. with stavros/Lord Halcyon/HTC) added.

 
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Originally posted by Xyrus_G:
Originally posted by wandomguy:
Originally posted by Bascule2000:
Originally posted by wandomguy:
bad luck is haunting me recently more herc killing siegeship in 3 turns _ always hiting
otherwise i would show it a bit more in a standard and not loss to bullshit

lol. “If there weren’t luck involved, I would win every time.” – Phil Hellmuth wandomguy

nah bascule
come back to me when herc or something close to it kill all flying units without backup :)

troll better if i say a flying unit after 3 turns dies to herc at 50% chance each time :D

Something legendary that Swipes, but can also hit fliers?

8D

it useless seriously

 
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Originally posted by XRRRX7331:

I’d like to see Splitstrike Blitz (split jaw, sabre, soulsteel, hydra + rapier, IM, enrichment vial etc. with stavros/Lord Halcyon/HTC) added.

That’s just Augment, but without Lord Silus.

 
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Originally posted by Shadowhopeful:
Originally posted by XRRRX7331:

I’d like to see Splitstrike Blitz (split jaw, sabre, soulsteel, hydra + rapier, IM, enrichment vial etc. with stavros/Lord Halcyon/HTC) added.

That’s just Augment, but without Lord Silus.

Hmm, yeah. Mind including the different commanders as options like Typhon Vex, HTC, Lord halc etc. since they are used so often?

 
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Originally posted by XRRRX7331:
Originally posted by Shadowhopeful:
Originally posted by XRRRX7331:

I’d like to see Splitstrike Blitz (split jaw, sabre, soulsteel, hydra + rapier, IM, enrichment vial etc. with stavros/Lord Halcyon/HTC) added.

That’s just Augment, but without Lord Silus.

Hmm, yeah. Mind including the different commanders as options like Typhon Vex, HTC, Lord halc etc. since they are used so often?

Vex is probably just Mono-Raider imo.

 
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Originally posted by Shadowhopeful:
Originally posted by XRRRX7331:
Originally posted by Shadowhopeful:
Originally posted by XRRRX7331:

I’d like to see Splitstrike Blitz (split jaw, sabre, soulsteel, hydra + rapier, IM, enrichment vial etc. with stavros/Lord Halcyon/HTC) added.

That’s just Augment, but without Lord Silus.

Hmm, yeah. Mind including the different commanders as options like Typhon Vex, HTC, Lord halc etc. since they are used so often?

Vex is probably just Mono-Raider imo.

Mono-raider augment is kind of a sub-genre.

edit: also used a lot less :P rarely I see dracorex in augment decks

 
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good thread.

“Devs seriously need to reconsider what they are doing. If they don’t change how packs are earned, free players are completely screwed over”

i think so.

 
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Originally posted by kkk1234kkk:

good thread.

“Devs seriously need to reconsider what they are doing. If they don’t change how packs are earned, free players are completely screwed over”

i think so.

I think Tyrant is entering the cash grasping phase. Obviously Conquest didn’t generate the amount of revenue that they were expecting.

Or quite the opposite, Conquest+Awakening generate a lot more than they expected, so they think it is a successful model, thus continue with it.

 
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Originally posted by nublex:
Originally posted by kkk1234kkk:

good thread.

“Devs seriously need to reconsider what they are doing. If they don’t change how packs are earned, free players are completely screwed over”

i think so.

I think Tyrant is entering the cash grasping phase. Obviously Conquest did generate the amount of revenue that they were expecting.

Or quite the opposite, Conquest+Awakening generate a lot more than they expected, so they think it is a successful model, thus continue with it.

Ugh, I wish people can just make games for pure enjoyment by all masses that actually want to play it everyday.

Very sickening, immoral.

 
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Welcome to the real world. :/

 
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it’s already hard for free players to beat the overpowered wbstalls but if they use halcyon as well its nearly impossible. first siege card usually rendered useless while zarak + halc strike + soulsteel demolishes hydras / jaws

 
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Originally posted by XRRRX7331:
Originally posted by nublex:
Originally posted by kkk1234kkk:

good thread.

“Devs seriously need to reconsider what they are doing. If they don’t change how packs are earned, free players are completely screwed over”

i think so.

I think Tyrant is entering the cash grasping phase. Obviously Conquest did generate the amount of revenue that they were expecting.

Or quite the opposite, Conquest+Awakening generate a lot more than they expected, so they think it is a successful model, thus continue with it.

Ugh, I wish people can just make games for pure enjoyment by all masses that actually want to play it everyday.

Very sickening, immoral.

Chess? Soccer? Solitaire?