Forums Tyrant

Conquest Reset Question

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So conquest reset seems to have one major problem to me. The initial land rush for border tiles could have quite a few issues if not addressed. Assuming no one uses alt factions to block tiles, there would be more than enough space for the 90 factions currently owning a tile to get back in the game, as well as a few new faces. However without any restriction on tile shielding that probably won’t happen. I think the most sensible thing would be a delayed launch time for factions of differing levels. This could be best for bigger and smaller factions as otherwise you could be totally knocked out of the picture day one if you managed to get stuck reentering the map next to a power house, or even worse have no spot to enter in at all because it was blocked by an alt faction. I don’t think this has been brought up before, and maybe it will at least spark a conversation, on what I foresee being a big issue on day 1.

 
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That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

 
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Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

 
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Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

 
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Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

Your idea is bad, and you should feel bad. To LIMIT the top factions to the center is a bad idea. Maybe open the map up to everyone, and create a massive free for all.

 
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Originally posted by catepillar:
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

Your idea is bad, and you should feel bad. To LIMIT the top factions to the center is a bad idea. Maybe open the map up to everyone, and create a massive free for all.

Yes, heaven forbid we “limit” top factions to the area that yields the most CR….creating competition…allowing for the outer-tiers to be filled with smaller factions who want to participate…for shame!

 
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Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

Your idea is bad, and you should feel bad. To LIMIT the top factions to the center is a bad idea. Maybe open the map up to everyone, and create a massive free for all.

Yes, heaven forbid we “limit” top factions to the area that yields the most CR….creating competition…allowing for the outer-tiers to be filled with smaller factions who want to participate…for shame!

Top factions are going to make it there regardless. The small factions won’t be able to hold the middle. They should aim for the outter tier, but a faction like the one I am in shouldn’t qualify as “small” faction and you know that.

 
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Originally posted by catepillar:
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

Your idea is bad, and you should feel bad. To LIMIT the top factions to the center is a bad idea. Maybe open the map up to everyone, and create a massive free for all.

Yes, heaven forbid we “limit” top factions to the area that yields the most CR….creating competition…allowing for the outer-tiers to be filled with smaller factions who want to participate…for shame!

Top factions are going to make it there regardless. The small factions won’t be able to hold the middle. They should aim for the outter tier, but a faction like the one I am in shouldn’t qualify as “small” faction and you know that.

Yes it should…veteran players taking over/making new factions should have some type of obstacle in their path to discourage that behavior. Nothing against your fine faction and the noble folks who fill the ranks…but there should be some consequence for cheating the system.

 
Flag Post
Originally posted by catepillar:
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

Your idea is bad, and you should feel bad. To LIMIT the top factions to the center is a bad idea. Maybe open the map up to everyone, and create a massive free for all.

Create a massive free for all? We already tried that, level-limited tiles the only exception. Instead of having a free for all, most of the top factions (except Dragons, of course) went coward, made alliances, and stagnated.

 
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tssss. pyramid co co co co combo breaker….

 
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Originally posted by Eonian:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

Your idea is bad, and you should feel bad. To LIMIT the top factions to the center is a bad idea. Maybe open the map up to everyone, and create a massive free for all.

Create a massive free for all? We already tried that, level-limited tiles the only exception. Instead of having a free for all, most of the top factions (except Dragons, of course) went coward, made alliances, and stagnated.

dragons just stagnated from beginning.

^
just for the pyramiding

 
Flag Post
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

lolololol….best response ever

 
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Originally posted by Aquatar:
Originally posted by Eonian:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:
Originally posted by catepillar:
Originally posted by MSUSpartan3096:

That is a handsome point. However…what if instead of a staggered start for factions, we just started larger factions closer to the center! So lets say the top 10 factions get to start on the third tier of tiles….top 20-50 start on the second tier and below 50 can lay claim to the first tier of tiles (lord knows there probably aren’t 100 active factions below the top 50 anyway).

Your idea is bad, and you should feel bad. To LIMIT the top factions to the center is a bad idea. Maybe open the map up to everyone, and create a massive free for all.

Create a massive free for all? We already tried that, level-limited tiles the only exception. Instead of having a free for all, most of the top factions (except Dragons, of course) went coward, made alliances, and stagnated.

dragons just stagnated from beginning.

^
just for the pyramiding

alt faction issues always exist like bot factions. just bread and butter XD as for MSUSpartan idea seems to have pros and cons.
top faction start at the deeper area means noob wont even have chance at all to bash in.
good thing is noob faction wont get ripped apart while the tops work their way in.
off topic: why is pikachu always consoling caterpie? :O

 
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So many top factions are creating alt accounts to petition conquest delay lol…

 
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There is a simple solution to this, all factions are randomly assigned first tile on the edge from which they can start. That means no allies can start together one one side and fight other factions together but it leaves them to race to reach the middle first to get their precious 8 tokens.

 
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Reset means start all over. No one wants i guess. Same as loyalty point.
And why our loyalty point need to reset when left a faction, people have put a lot of effort on it. and the reward card give out from tyrant, not from faction. I don’t know why they have to reset loyalty point.

 
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should all the upgrade(except wb upgrade), be reset as well ?

 
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Originally posted by 20thgirl:

There is a simple solution to this, all factions are randomly assigned first tile on the edge from which they can start. That means no allies can start together one one side and fight other factions together but it leaves them to race to reach the middle first to get their precious 8 tokens.

That doesn’t factions expanding towards allied members. And since all major already dominant factions are already in an alliance, the map will be controlled by it once again, unless there’s some major conflict to happen which could break it. Oh boy, that’d things exciting… Only if we had better options to defend our tiles, particularly now that there’s automatic deck optimization too >.<



My suggestions: Once again, I’m resorting to different maps for different levels since non-alt/academy factions don’t want to fight against too faction anyway. Not only it’d make alt tile blocking significantly longer process, it’d encourage factions to grow instead of stalling at ideal low level

 
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Originally posted by Maik50:
Originally posted by 20thgirl:

There is a simple solution to this, all factions are randomly assigned first tile on the edge from which they can start. That means no allies can start together one one side and fight other factions together but it leaves them to race to reach the middle first to get their precious 8 tokens.

That doesn’t factions expanding towards allied members. And since all major already dominant factions are already in an alliance, the map will be controlled by it once again, unless there’s some major conflict to happen which could break it. Oh boy, that’d things exciting… Only if we had better options to defend our tiles, particularly now that there’s automatic deck optimization too >.<



My suggestions: Once again, I’m resorting to different maps for different levels since non-alt/academy factions don’t want to fight against too faction anyway. Not only it’d make alt tile blocking significantly longer process, it’d encourage factions to grow instead of stalling at ideal low level

no

 
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^^

Well, most of them are (or at least half)
However, that should be enough for another reign of domination and stagnance, providing these factions into an alliance cooperate together as one

However, when map resets, nothing is certain. Not borders, not specific tiles etc… Even greed itself might be incentive strong enough to depart a faction from an alliance, make a new one or solo in conquest war (though, many of those who attempted to solo got kicked out of the map)

Maybe I was overexaggerrating with “will” word but things could be orchestrated with the way there’ll be another alliance, peacefully farming their tokens each day. Although, I have to admit, new conquest rating points do give incentive for factions to capture more tiles in order to gain maxium conquest tokens per day. However, I think the final outcome will closely resemble stagnated state where factions have agreed to stay inside their territory, close to evenly splitting conquest token pot with each others

Oh, and map expansion just gave room for more factions to compete… and join the alliance. As a matter of fact, it’s good. The more factions there are on the map, the likelyhood war breaks out raises. Developer has done some good work with conquest, giving incentives to avoid stagnated state caused by unison of factions but I still think more needs to be done, particularly if you can still haste your conquest progress with alt factions by making them your faction’s rear, flank or front guard, allowing the mother faction to grow almost anywhere it pleases

Anyway, the point is conquest isn’t yet designed with a way that alliancing or making alt factions is made hard or unprofitable enough

I am not sorry for this wall of text xD