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[To Dev] Upgrade idea {twist}

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avatar for AntwnisA AntwnisA 4 posts
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Hi, I don’t Know if this already came up but since i see many Opposide the Cost of the Upgrade i thought of an Addition twist to make it (under circumstances) cheaper to Upgrade Cards…..

I’ll give a quick example using the very same card you used to announce the new upcoming fewature Razor. My idea is based on using “useless” commons/uncommons etc ….

So for example players will Choose (1 or 2) Razor(s) for the base card they want to be upgraded … then they COULD choose any card(s) for a enchancer lets say Tremor Hunter then on screen it Could say that there is a 10% of success (additional Tremor Hunter increase by 5% but only up to max 75%) + the cost in Gold, the lower the success rate the Higher the Cost, 100% success rate no Gold (common could start at 5% and increase by 2,5% and Max at 50%)

Sucess means Tremor Hunter(s) + Razor(s) gone, new Razor created plus Gold Gone
Fail means Base card stays as is but Tremor Hunter(s) gone + 50% (or something) of Gold lost

So Using lets say 3 Razor(s) = 100% and no Gold needed…..

Legendaries could need maybe only 1 base but have lower success rates.

Dont know if it is too complex (or too random fr your taste) to do but hope that i could help :)

 
avatar for ManuelDevil ManuelDevil 1590 posts
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this is tyrant, not yu-gi-ho

 
avatar for DarkBlood1 DarkBlood1 2347 posts
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Pay 10x the original gold price and the card will not vanish after the upgrade.

 
avatar for lol0lo lol0lo 2750 posts
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pay much more gold than original gold price to upgrade legendary / rare cards using only 1 copy of them plsssssss pls pls plsss

 
avatar for JH34D JH34D 192 posts
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pay 25 wb for 1% chance to complete upgrade or account will be reset. pay 1m gold for 0.1% chance.

 
avatar for Malutor Malutor 564 posts
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TOO

MUCH

RNG

BITCH