Originally posted by Maharid:
This is too much but in my opinion Energy Refill in quest are good, they are already present cause the daily chance so put it up.
Slot 1:
50% 1000 Gold
25% 1500 Gold
15% 2000 Gold
10% 2500 Gold
Slot 2:
50% 1500 Gold
25% 2500 Gold
20% 3500 Gold
5% 1x Energy Refill
Slot 3:
95% 2 Shard
5% 3 Shard
If you’re gonna add gold to quests, please make it a bit more sensible…
I can wipe my… you know what to 1.000 gold… :/
Previously if i got 10 fusion gens = 5.000 gold and 2 hive caps = 8.000 gold i would get 18.000 gold with slot1+slot2.
Even taking out the 5.000 gold increase we got in current quests… i would still get 13.000 more gold (in the best chance yes) than now.
By your maths, on a very low prob, on gold alone, on my best chance i would get 2.500 from slot 1 + 3.500 from slot 2… That makes a total of 6.000 gold… still below those 13.000 gold by 7.000!!! gold
Considering how much more income we need to get cards (aka grinding :/), gold income should have been increased, not the other way around.
I would suggest this:
QUESTS:
Slot 1:
40% 2.500 gold
30% 3.500 gold
20% 5.000 gold
10% 1 Conquest Token
Slot 2:
40% 4.000 gold
30% 6.000 gold
20% Energy Refill
10% 1 Extra Shard
Slot3:
Keep 2 steady shards as is (no QQ about “how i never get that low 5%”)
DAILY CRATE CHANCE:
2 crates with 50% chance of 1 shard and 40% chance of 2 shards and 10% chance of 3 shards
3 crates with 100% chance of 2 shards
2 crates with 100% chance of 1 WB
1 crate with 50% chance of 1WB and 40% chance of 2 shards and 10% chance of 1 Conquest Token
2 crates with 50% chance of 2WB and 50% chance 2 Conquest Tokens
1 crate with 50% chance of 2WB and 50% chance 3 shards
1 crate with 50% chance of 5 WB and 50% chance 3 Conquest Tokens
RAIDS:
First and foremost, to help reduce the boredom of raids, please allow us do dump 20 energy at a time (at the very least, ffs) each time for double output (ideally i would like to be able to dump 50 energy for 5x dmg output, but there’s only so much i can believe in and hope for…).
Second, increase gold income by 2x as much (at the very least, ffs – and same with xp gain) AND keep existing honor gains BUT add this (to replace for nexus beacons):
Damage / Drop Shard Chance %
0-24 0%
25-49 0%
50-74 0%
75-99 0%
100-149 0%
150-199 5%
200-249 10%
250-299 20%
300-399 30%
400-499 40%
500-599 50%
600-699 60%
700-799 70%
800-899 80%
900-999 90%
1000-1099 100%
1100-1199 120%
1200-1299 140%
1300-1399 160%
1400-1499 180%
1500-1599 200%
1600-1699 220%
1700-1799 240%
1800-1899 260%
1900-1999 280%
2000+ 300%
Missions:
Just increase gold/energy ratio, good enough for me…
Faction Wars:
Increase gold income (obviously) and add a very low chance of dropping 1 conquest token (very, very low yes, but existing)…
I could go on… but this is yet another thread that’s going to be neglected into oblivion… :/