tudordan
1927 posts
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Originally posted by kevinexmx:
Apex still feels nothing great, compared to hover pod and radiant dawnbringer it only differs a little bit in stats. Would be nice if it got disease, something that’ll make it more different from those 2 alternatives.
Disease in gold pack?
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Xyrus_G
819 posts
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Originally posted by tudordan:
Originally posted by kevinexmx:
Apex still feels nothing great, compared to hover pod and radiant dawnbringer it only differs a little bit in stats. Would be nice if it got disease, something that’ll make it more different from those 2 alternatives.
Disease in gold pack?
Not to mention it already has 3 skills…
Still I know what you mean, if it had Anti-Air 3 instead of Rally, it could 1 shot Pods even if Draco Weakens it, which would be nice to see
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kevinexmx
3564 posts
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Hmm I was thinking of a kind of counter for refresh, but gold is really limited in that, thanks to a bit of power creeping in skills. Yeah, that could replace rally since rally is kind of pointless, right now its one of the most boring legends out there imo.
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Quyneax
64 posts
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I don’t really like the idea of making the buffs craftable, allowing two versions of one card to exist. I can understand it from a development perspective (don’t have to balance all the sealed tourneys individually) but it’s like keeping two different metas alive at the same time, and the rift between upgraded cards and sealed cards will only grow bigger. It’s more confusing, not to mention more annoying.
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Moraku
3192 posts
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Originally posted by Quyneax:
I don’t really like the idea of making the buffs craftable, allowing two versions of one card to exist. I can understand it from a development perspective (don’t have to balance all the sealed tourneys individually) but it’s like keeping two different metas alive at the same time, and the rift between upgraded cards and sealed cards will only grow bigger. It’s more confusing, not to mention more annoying.
How about giving the buffed cards new names and artwork?! It’ll be essentially a whole new card!! Maybe even do what other players have done – just adjust the color and texture of the existing artwork.
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tudordan
1927 posts
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Originally posted by Moraku:
Originally posted by Quyneax:
I don’t really like the idea of making the buffs craftable, allowing two versions of one card to exist. I can understand it from a development perspective (don’t have to balance all the sealed tourneys individually) but it’s like keeping two different metas alive at the same time, and the rift between upgraded cards and sealed cards will only grow bigger. It’s more confusing, not to mention more annoying.
How about giving the buffed cards new names and artwork?! It’ll be essentially a whole new card!! Maybe even do what other players have done – just adjust the color and texture of the existing artwork.
Better idea right there! Just rename the old cards and give them better artwork :D.
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Caad
412 posts
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buff enclave champion, make it 3/5 or 3/6
buff kraken, instead of flurry 3 give it flurry 1 or 2 and swipe
buff pulsifier, make it 1/8
buff xeno fortress, add protect all xeno 1 to it
buff xolan, make it supply 2
give niaq +1 HP
~ make Xeno roll a reality ~
pew pew pew pew
also buff ORBO
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tudordan
1927 posts
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Originally posted by Caad:
buff enclave champion, make it 3/5 or 3/6
buff kraken, instead of flurry 3 give it flurry 1 or 2 and swipe
buff pulsifier, make it 1/8
buff xeno fortress, add protect all xeno 1 to it
buff xolan, make it supply 2
give niaq +1 HP
~ make Xeno roll a reality ~
pew pew pew pew
also buff ORBO
1. Protect didn’t even existed at Xeno Fortress’s time.
2. Same deal with Xolan when it comes to supply.
Oh and Kraken doesn’t need a buff especially when he has flurry goddamn 3!
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Caad
412 posts
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@tudordan
swipe didnt existed at Gun Raven time, but its been added anyway
my point with kraken its that i’d prefer (flurry 1 + swipe) than flurry 3, although im having second thoughts about it..
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akumaxx_ws
889 posts
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These 2 guys still suck: Ixnedrone(shall be raid level), Sand Crawler(shall have +2HP)
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tudordan
1927 posts
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Originally posted by Caad:
@tudordan
swipe didnt existed at Gun Raven time, but its been added anyway
my point with kraken its that i’d prefer (flurry 1 + swipe) than flurry 3, although im having second thoughts about it..
Of course you have second thoughts about it, after all it would make QQ!
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Caad
412 posts
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also:
BUFF DOZER TANK
3/6
Counter 3
Regenerate 4
Payback
nostalgia: remember when Dozer was considered one of the best/most anoying cards of the game?
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tudordan
1927 posts
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Originally posted by Caad:
also:
BUFF DOZER TANK
3/6
Counter 3
Regenerate 4
Payback
nostalgia: remember when Dozer was considered one of the best/most anoying cards of the game?
Even with Counter 5, he will still suck because of protect and refresh fucking everything up.
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Moraku
3192 posts
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Dozer Mech
Unique Raider
3/7/3
Enfeeble All 3 on Attacked
Counter 5
Regenerate 5
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Roki123
3013 posts
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Originally posted by Moraku:
Dozer Mech
Unique Raider
3/7/3
Enfeeble All 3 on Attacked
Counter 5
Regenerate 5
Legendary
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Crimsoneye
961 posts
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Originally posted by Moraku:
Dozer Mech
Unique Raider
3/7/3
Regenerate 5
Counter 5
Regenerate 4
fixed, 75% chance of not dying is more viable then more damage
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tudordan
1927 posts
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Originally posted by PfCHellston:
Buff moar Legendaries!! For awakening ones I agree it’s a bit rushy to do this now
lol0lol did a great job so I’ll just rework some of his ideas, the rest is fine with his
Strum – 1/5/2 wait – Armored 3, Rally Imperial 3, Valor 3
Theory: At least cannot be zeroed by Draco, plus some rally for the rallyless Imperials
Sabertooth – 0/5/1 wait – Flurry 2, Summon Reaver on play
_Theory: Its original 1 atk is zeroed easily, so make it start so but 1 more flurry to benefit more from Reaver _
Metatron – 3/9/3 wait – Intercept/Protect all Imperial 2
Theory: 1 wait less to be compatible with STOVL/SFcannon, Intercept to make it less tanky
Delphan – 2/4/1 wait – Strike 2/Protect Imperial 2
Theory: Make Delphan a solid striker and straightforward offense+defense option in QS
Templar – 2/3/1 wait – Evade/Armored 2/Pierce 3
Theory: Its protect is much less useful than pierce, which works well with a fast card
Rox Chainblade – 0/6/1 wait – Tribute/Rally Imperial 2/Heal 3
Theory: Universal high heal value can shine on Rox; lol0lol version: It’s not meant to support imp, their heal is plentiful
Mystic Obelisk – na/3/3 wait – Evade/Enfeeble all 2/Regenerate 3
Theory: Need at least 1 less wait to be compatible with QS; lol0lol version: Summon is not there in Blight
Helios – 4/7/3 wait – Evade/Heal all Imperial 2/Flurry 1
Theory: One more heavyhitter for Imperial slowroll
Say what?
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Loop_Stratos
812 posts
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Originally posted by tudordan:
If we need to CRAFT to get buffed cards then I will quit! No point wasting my time.
O rly?
Originally posted by tudordan:
Originally posted by Caad:
@tudordan
swipe didnt existed at Gun Raven time, but its been added anyway
my point with kraken its that i’d prefer (flurry 1 + swipe) than flurry 3, although im having second thoughts about it..
Of course you have second thoughts about it, after all it would make QQ!
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Caad
412 posts
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PfCHellston
235 posts
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[had to repost, formatting screwed up]
Buff moar Legendaries!! For awakening ones I agree it’s a bit rushy to do this now
lol0lol did a great job so I’ll just rework some of his ideas, the rest is fine with his
Strum – 1/5/2 wait – Armored 3, Rally Imperial 3, Valor 3
Theory: At least cannot be zeroed by Draco, plus some [EDITED] heavy rally for the Imperials
Sabertooth – 0/5/1 wait – Flurry 2, Summon Reaver on play
_Theory: Its original 1 atk is zeroed easily, so make it start so but 1 more flurry to benefit more from Reaver _
Metatron – 3/9/3 wait – Intercept/Protect all Imperial 2
Theory: 1 wait less to be compatible with STOVL/SFcannon, Intercept to make it less tanky
Delphan – 2/4/1 wait – Strike 2/Protect Imperial 2
Theory: Make Delphan a solid striker and straightforward offense+defense option in QS
Templar – 2/3/1 wait – Evade/Armored 2/Pierce 3
Theory: Its protect is much less useful than pierce, which works well with a fast card against the armor/protect meta
Rox Chainblade – 0/6/1 wait – Tribute/Rally Imperial 2/Heal 3
Theory: Universal high heal value can shine on Rox; lol0lol version: It’s not meant to support imp, their heal is plentiful
Mystic Obelisk – na/3/3 wait – Evade/Enfeeble all 2/Regenerate 3
Theory: Need at least 1 less wait to be compatible with QS; lol0lol version: Summon is not there in Blight
Helios – 4/7/3 wait – Evade/Heal all Imperial 2/Flurry 1
Theory: One more heavyhitter for Imperial slowroll
The rest of the card I want buffed (Also making Xeno a mixbag supporting faction for QS)
Phantom – 1/7/2 wait – Evade/Poison 3
Theory: Bahamut can take the SR poison role and phantom will do with the fast poisoner
Realm Traverser – 3/4/2 wait – Protect Xeno 3/Immobilize
Theory: Desperate for a buff when it comes into arena reward. Drastically boosting the protect to make it more playable
Monsoon X -2/5/2 wait – Flying/Anti-Air 3/Disease
Theory: High anti-air helps shooting down pinions and SCs more efficiently for QS
Chaos Swarm – 2/4/1 wait – Flying/Chaos/Regenerate 3
Theory: Give source of chaos to QS, plus a little bit of trolling against rival QSs
Vanquisher – 2/8/4 wait – Pierce 4/Strike 4
Theory: Mobilizing a Missile silo and high pierce against RSRs
Xeno Fortress – na/6/3 wait – Rally all Xeno 2, Heal all Xeno 1
Theory: The cornerstone to bring Xeno SR back into the meta just like AQE strengthened RSR
Howitzer – 3/6/3 wait – Anti-Air 2, Swipe, Crush 3
Theory: A potent solution to summon spams, just find a way to give some rally to it
Burrower – na/5/2 wait – Evade, Enfeeble 2
Theory: Making this a STRUCTURE will be immensely useful in boosting QS although unorthodox, I am aware of this fact
Equalizer – 2/5/1 wait – Evade, Pierce 2
Theory: Quick response against armor/Protect meta that cannot be reliably weakened
Paladin – 3/5/2 wait – Siphon 4, Immobilize
Theory: RSR’s solution to Sycos
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tudordan
1927 posts
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Originally posted by Loop_Stratos:
Originally posted by tudordan:
If we need to CRAFT to get buffed cards then I will quit! No point wasting my time.
O rly?
Originally posted by tudordan:
Originally posted by Caad:
@tudordan
swipe didnt existed at Gun Raven time, but its been added anyway
my point with kraken its that i’d prefer (flurry 1 + swipe) than flurry 3, although im having second thoughts about it..
Of course you have second thoughts about it, after all it would make QQ!
Ya rly!
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Xyrus_G
819 posts
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Originally posted by PfCHellston:
Paladin – 3/5/2 wait – Siphon 4, Immobilize
Theory: RSR’s solution to Sycos
Either that or just give Sensei Syphon 2

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ohnonooh
1908 posts
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Originally posted by Crimsoneye:
Originally posted by Moraku:
Dozer Mech
Unique Raider
3/7/3
Regenerate 5
Counter 5
Regenerate 4
fixed, 75% chance of not dying is more viable then more damage
LoL somehow I feel that Dev is going to do this sooner or later, be it on dozer or not.
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JotarkKa
2022 posts
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Originally posted by Hoschisack:
a shame Feuhrer is not here to see the BEETLE BOMBER buff…. same for shian and Titan :]
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AMCG
237 posts
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i want a new buff to nomad, he is a universal cleanser and but is very fragile in meta also otehrs imperials cards:
G-60 Thunder
3/9/4 Tribute, Armored 2, Strike all 1
Rugged Nomad
4/8/3 Intercept, Cleanse, Supply 2
Petrol Rig
-/8/3 Heal imperial 3, Rally imperial 3,
Hornet Drones
2/4/1 flying, heal all 1
Trident
3/5/2 counter 2, inmobilize, pierce 2
Drake
2/6/2 cleanse, Valor 3, siege 3
Savior
4/10/4 Mimic, Protect all imperial 1, heal imperial 2
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