synapticon
630 posts
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Everyone wants it, so here’s our proposal:
-Combine all shards into one “universal shard” that can be spent on all packs which currently have Shards.
-Add a cap of 20 on the total number of shards. This is to prevent players from hoarding shards for a new expansion and being able to buy all packs of a new set. (Note: this would NOT remove shards you have over this cap, nor would it prevent you from getting the bonus shards on an event release. All this cap would do is prevent you from getting new shards via Quests/Chance until you spend the ones you have.)
-Shard drop rate: about 75% from Daily Chance, 50% chance for 1 from Quests and a 50% chance for 2 from quests: about 2.25/day on average. This is just under 1 pack every 4 days.
The alternative is to stick with what we have now. What do you guys think?
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catepillar
2026 posts
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2 shards (and only 2).
- A new shard (would be occupation for this release)
- Universal shard
With a new release, the new shard gets added to the universal shard count.
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Shadowhopeful
7409 posts
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-1 to cap
+9000 to universal
Kinda meh about not raising the overall drop rate. There are 3 packs for 1 shard after all.
And why the hell did you not do this before the update?
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Terrilocks
313 posts
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Yes.
I need not say more!
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synapticon
630 posts
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Originally posted by catepillar:
2 shards (and only 2).
*A new shard (would be occupation for this release)
With a new release, the new shard gets added to the universal shard count.
This seems like an unnecessary extra step if we go universal
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Shadowhopeful
7409 posts
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Originally posted by synapticon:
Originally posted by catepillar:
2 shards (and only 2).
*A new shard (would be occupation for this release)
With a new release, the new shard gets added to the universal shard count.
This seems like an unnecessary extra step if we go universal
There’s no need for a cap of 2 shards with this, as players can’t hoard for the next set.
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catepillar
2026 posts
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Originally posted by synapticon:
Originally posted by catepillar:
2 shards (and only 2).
- A new shard (would be occupation for this release)
- Universal shard
With a new release, the new shard gets added to the universal shard count.
This seems like an unnecessary extra step if we go universal
It prevents the need for a cap. Also, it allows players to focus more on the new set for its initial release, and if they really think it’s a bad set, then they can wait for the conversion
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skolld
3 posts
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synapticon
630 posts
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Originally posted by catepillar:
Originally posted by synapticon:
Originally posted by catepillar:
2 shards (and only 2).
- A new shard (would be occupation for this release)
- Universal shard
With a new release, the new shard gets added to the universal shard count.
This seems like an unnecessary extra step if we go universal
It prevents the need for a cap.
I don’t understand what the problem with a cap is unless you want to stockpile, which is what we’re trying to avoid. This seems still overly complicated.
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FieryPhoenix
199 posts
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Good idea. But, think the cap should be 22 or 23, just in case there overflow, but still not hoarding up to an extra 10.
Might be worth also be worth only converting that many shards in the change over, as I believe some people have a lot of shard already hoarded/collected.
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Shadowhopeful
7409 posts
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Originally posted by synapticon:
Originally posted by catepillar:
It prevents the need for a cap.
I don’t understand what the problem with a cap is unless you want to stockpile, which is what we’re trying to avoid. This seems still overly complicated.
What’s wrong with stockpiling?
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morhogg
4 posts
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Golden119
1013 posts
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Seems legit, thanks for listening
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catepillar
2026 posts
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Originally posted by synapticon:
Originally posted by catepillar:
Originally posted by synapticon:
Originally posted by catepillar:
2 shards (and only 2).
- A new shard (would be occupation for this release)
- Universal shard
With a new release, the new shard gets added to the universal shard count.
This seems like an unnecessary extra step if we go universal
It prevents the need for a cap.
I don’t understand what the problem with a cap is unless you want to stockpile, which is what we’re trying to avoid. This seems still overly complicated.
QUIT REPLYING MY POSTS BEFORE I GET TO FINISH EDITING! </s>
It’s relatively close the current system, and places the focus on the new releases and will require people to think about the current skills, instead of fixating on the past. For what it’s worth, imo, people need to not focus on finishing old sets, and instead on getting the new cards, and this would help there.
Also stockpiling OLD shards is not an issue. Stockpiling for the new release is eliminated with my solution.
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dias17se
11 posts
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+1 to universal
What about the free 25 wb ?
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Steptome09
73 posts
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Funny how players will never be happy, even after several suggestions by the devs in one day. at least its progress
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TheGil
572 posts
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Originally posted by synapticon:
-Add a cap of 20 on the total number of shards.
please please please, dont do it. you will ruined the whole fun i have left in tyrant :(
let me get 1k shards first then do what you want, but please dont cap them. ok? please?
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sss1
440 posts
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Originally posted by synapticon:
Originally posted by catepillar:
Originally posted by synapticon:
Originally posted by catepillar:
2 shards (and only 2).
- A new shard (would be occupation for this release)
- Universal shard
With a new release, the new shard gets added to the universal shard count.
This seems like an unnecessary extra step if we go universal
It prevents the need for a cap.
I don’t understand what the problem with a cap is unless you want to stockpile, which is what we’re trying to avoid. This seems still overly complicated.
this would help to get more packs bought as well. because new shards can be either a) obtainable only for WB b) obtainable with low chance
no need to invent bicycle. check WOW. it’s live there for a very loooong time already. and everyone’s quite happy about it.
edit: no need to invent new shard with each update. there can be always be 2 defined ones. “new” and “old”.
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synapticon
630 posts
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Originally posted by TheGil:
Originally posted by synapticon:
-Add a cap of 20 on the total number of shards.
please please please, dont do it. you will ruined the whole fun i have left in tyrant :(
let me get 1k shards first then do what you want, but please dont cap them. ok? please?
But.. why ;_;
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matiastronco73
13 posts
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YESSSSS!!! DREAM COME TRUE!
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Droupy
1 post
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cslaci
482 posts
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This would only be a partial solution to our current problems. Better than nothing, but only eliminates 2 of the 11 useless currencies.
While you release packs where there are more gold than common / uncommon, please think about that this is supposed to be a COLLECTIBLE card game. I REALLY HATE that it is impossible to get many of the cards even if you pay hundreds of dollars for this game.
Shard droprate should NOT be random. Seriously try and get rid of the frustration, but you never learn. If someone gets 1 shard it GENERATES frustration. If he gets 4 tokens in 4 days, it is a perfectly valid pattern for a PRNG. BUT that guy will go total mad and frustrated. Why do you want it?
Make it FIX drop. 2 shards per quest, PERIOD. remove the random crap, it hurts the game only. But it will still not solve the problem of other components and gold, and that is getting really urgent since the component selling did not solve anything at all.
If you do not come up with a way how this game gets agains COLLECTIBLE you are screwing with yourself. Why would it hurt if someone could get the Blight cards within a reasonable time? Or the nexus? Those are mostly worthless yet collecting is FUN. but you remove that part and the frustration that remains. Why would it hurt the game if people would be able to get Ragnarok? right now people have two chance? Never have it, or pay an avg of 800 WB. It does not worth the price, so it is just a not accessible part of the game.
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gestierroeke
235 posts
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Originally posted by Shadowhopeful:
Originally posted by synapticon:
Originally posted by catepillar:
It prevents the need for a cap.
I don’t understand what the problem with a cap is unless you want to stockpile, which is what we’re trying to avoid. This seems still overly complicated.
What’s wrong with stockpiling?
2 things i guess
To prevent
- The player getting the strongest cards instantly and that trend might get popular ,
- The player getting 100 joltrek skiff clones instantly
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FieryPhoenix
199 posts
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On a new ex[pansion, would be receive universal shards, or be forced to buy the new pack?
I’d personally rather them all be universal (easier to implement), except for the first free pack on release.
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SpirituInsanum
38 posts
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I’d say keep the current, but put universal shards in daily chance, with a way to turn the universal shard into any other shard type. But that’d make thing even more complex and people would bitch haha.
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