What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.
We suggest you install the latest version of one of these browsers:
Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »
I dont understand much ´bout computers,so i wont risk going into deeper programation of things because i might do something wrong.I think its not worth it.Simply going to live with Sticky Keys fact for the rest of my live ;c
I have filed a bug report on the Adobe bug tracking system, in order for it to get fixed quickly it needs votes.
So if people could sign up and give the issue a vote this problem will get fixed a lot quicker, here is the link:
IE9 does not fix it, at least for me. Here are the results of my testing
A.) IE9 in IE9 mode doesn’t work period. None of the games seem to load (not even an advertisement)
B.) IE9 in IE8 or IE7 compatibility mode gets you the game to load, but sticky keys are still an issue (latest game with the issue is the new card game featured on the home page…Cardian?).
And also I don’t recommend doing either fix – it’s clear from using Kongregate that this site is still hosting viruses (particularly the one that pops up and looks like an antivirus program…just got a new popup today). You are highly risking your computer by using kongregate without protected mode set or running as an admin.
Okay, so I did a bit of Googling and can’t really find the correct terms to search for in order to find what I need, so I figured I’d ask here, considering it’s a tad relevant.
Anyway! I’ve dabbled a VERY tiny bit in actionscript and general flash-related languages, but I still have no knowledge of why the player’s object’s (the character you’re directly moving) movement sticks when I accidentally right-click. Years of gaming have given a sort of natural curl to my fingers and I always accidentally rest my finger on my right mouse button and end up right-clicking.
This being said, it usually happens when I have any of the WASD keys held down (clearly, to move in-game) and when I click out of the pop-up context menu, my character is then stuck on an often self-destructive path in the direction of whichever key (or keys) I happened to be holding.
Now, am I an idiot or is there some way to avoid this? Because every time I sit here and actively remind myself NOT to leave a finger on my right mouse button, it still ends up happening moments later because I forgot. D:
Anyway, sorry for the rant. Apologies if this isn’t where this post goes, but I figured a sticky on.. well, sticky movement would be appropriate. Thanks for any and all help, suggestions, or lack thereof.
Well, I’m kinda in the same trouble too but you’re not the only one, so no need to worry. I have known many people with this problem and I think I have found a solution to solve this problem. So here’s a (few) tips about how to avoid this problem;
‘§1. If you’re hand/fingers is shaking and you can’t control it, please put your fingers/hands in a bowl with some warm water. Get a fresh drink and then you turn on a TV. Switch to a more relaxing program (eg; News, Discovery-channel, etc..). Remember; Don’t forget the chewing gum ;D)… Watch a channel in like 15-30 minutes then when you feel relaxed you put your stuff away and then you go back to the computer. So here’s the hard thing; After your relaxed, keep your focus on the game and don’t remind yourself about keeping your fingers away from the right mouse button. -If you keep focusing on the game your playing, then everything will be fine.
‘§2. Take your eyes away from the computer-screen and take a close look at your mouse (pc-mouse). Try to rest your finger on the right side, if it’s easy to click with then you have to get/buy a new mouse (again, pc-mouse). In a other case; If that’s not the problem, then go and assist for some assistance (eg; parents, siblings, relatives, etc..).
-So that’s it. If any of this not worked, so try to be awaken from your PC for a few months and then come back.
Tapjoy Support Team
> *Originally posted by **[Atrys](/forums/7/topics/67250?page=5#posts-3471396):***
> Okay, so I did a bit of Googling and can’t really find the correct terms to search for in order to find what I need, so I figured I’d ask here, considering it’s a tad relevant.
> Anyway! I’ve dabbled a VERY tiny bit in actionscript and general flash-related languages, but I still have no knowledge of why the player’s object’s (the character you’re directly moving) movement sticks when I accidentally right-click.
It happens because input is event driven; When a key is pressed, you get a KeyDown event with a code to the key that was pressed, when you release it, you get a KeyUp event. Most usually games implement a list that keys are added to when a KeyDown event is handled and removed once a KeyUp event is handled.
Where do these events come from then, you ask? Simple, the keyboard sends them to the bios (yes, _the_ bios) which raises an interrupt (a piece of code) that in the end ends up calling some code from some windows driver, which interprets it and sends a corresponding event to the window callback function (WndProc) of the window that currently has focus.
Herein lies the problem: When you right-click on the flash window, you open up a dropdown menu that isn’t really a part of the flash program – it loses focus and any input gets directed to the dropdown menu (or it’s parenting window, whichever that may be, most likely a browser) and any subsequent KeyUp events are lost from the flash programs perspective and any keys you had pressed stay pressed until you press and release them again so that the proper KeyUp event is sent to the flash program (the list is usually either indexed or hashed, so multiple KeyDown events do not require multiple KeyUp events to function properly).
The only way to get around this is to use something like DirectInput from DirectX that reads stuff from the hardware instead of relying on events sent by Windows – unfortunately flash doesn’t do DirectX.