[Eos] Darkspell (Signups closed: Endgame now!)) (locked)

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Darkspell. The world on the other side.
Darkspell is an Extraplanar world that collides with all of time. People shaped this so thoroughly, so precisely, so powerfully, that it cannot be reshaped, except by the original creators. People roam here with the technology of all times. Many use swords and energy weapons, with an Ak-47 on their back and magic ready to destroy. This world is isolated, alone. The people roam, and some are taken out of the Extraplanar to the real worlds. But most of the few drifters end up on a different Darkspell. Darkspell takes up 7 dimensions, each of which is looked over by one of the creators. Or so they though. What is really known as Darkspell is the one that most closely mirrors the real worlds. There is no known ruling higher begin, no known “god” of sorts. The difference here is, people are occasionally granted the powers of the elements that only the 6 creators can use, and are made of. In what is known as “True Darkspell”, wars for power rage. Resistance rise. Armies fall.

And you live. You are a very powerful person. You live how you want. You die how you want. You are not immortal, but you are powerful. Your advantage over everybody else is magic. Yours is stronger than all others. And magic… magic is might in this world. So, how do you use your power? That… is up to you.

 
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Rules:
1: No godmoding. The only exception is me, because I am the OP and as thus have the right to control your characters to move the game along. If you have a problem with this, I suggest you don’t sign up, because I don’t want people whining or trying to ruin the game because I used their character to speed up the story.

2: You are allowed to travel with each other. If you request it, or I decide to, I may add a NPC into your group. It may be because I’m developing the storyline, or because I’m just messing with you, but if I say that this person is mandatory, you’d better let him in your group. Sometimes it will be optional.

3: If you and another player get in a fight, I decide whether the player is alive or dead. I would not suggest killing each other off, because I do plan to tighten the story a bit around the end to make for a good sequel. I also have the right to kill people off. You may create another profile, unless I kill you off as part of a ban, (Darkspell exclusive or Eos) and you may sometimes be revived by medical care. (I’ll PM you if you’re going to be.)

4: Be realistic.

5: If you do a major offense, you may be banned from the use of Eos and the use of Eos games. This may be for a week, month, or lifetime, depending on how many times you are banned. Major offenses are posts, comments, or scenes that severely decrease player enjoyment, severely ruin a game, or cause a game to end (without it being an approved part of the storyline. I will tell you when it’s getting towards the end.)
Eos ban’s list:
1st: 1 week
2nd: 1 week
3rd: 1 month
4th: 1 month
5th: permanent

Also, any Eos ban will result in a perma-ban from Darkspell

6: 1 profile at a time. EDIT You can now have 2 profiles, but you must play and develop your first one a bit. If I feel it’s too early for you to have one, you can save it and re-post it later. Rules for multi-profile:
-Cannot be a divine or void element under any circumstances
-Must already know, be related to, or meet your character shortly after they are introduced. They cannot, however, magically be part of your group/team/whatever without intro/explanation of how/why they get there in the form of a post.
-They cannot be related to any other member of this game without tangible permission. (Question and yes posted in the thread.)
-They cannot be an important NPC
-They cannot be the same element as you. If you are divine or void, they cannot be the element(s) your element is good at. (Dracim and Reifac are the only exceptions.)
-More may come if I experience problems.

7: All kongregate rules apply.

8: What I say goes.

 
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Note: If I don’t comment on your profile, that means you’re accepted. Please don’t re-post your profile and say “Am I accepted” if I don’t tell you you are accepted.

Signups:

Name:
Age: (16-39)
Gender:
Element: (See elements)
Starting Weapon: (2 weapons. Smg’s and below. Certain SMG’s may not be allowed. Dual swords counts as 2)
Specialty: (See specialties)
Description: (Physical)
Clothes: (Modern and earlier. Must have clothes, mind you!)
Bio: (Please put at least a little, like “His past is unknown.” And I don’t wand a million “His past is unknowns.” Change it up a bit.)
Would you like your Kong username and a link to your profile in the blog?:

Note: If you sign up for this, I have the full right to use your character in the Blog in the above link.

 
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Elements

Divine:
Prophracia(Prophecy): This is the element of Prophecy. These people usually have spontaneous visions of the future. Also talented at psychic. < TAKEN
Necrolia(Necromancy): This is the element of the dead. It would allow them to raise people from the dead, but bodies are burned. Have extreme control over the Dark element. < TAKEN
Heavasia(Divinity): This is the element of divinity. People of this element are an inspiring presence, and are the only people who the creators can speak through, although the creators do not talk through them often. They are also very talented with light. < TAKEN

Void:
Shadesi(Shadow): This is the element of Shadows. They are very stealthy and sneaky. They are decent in using both light and dark. < TAKEN
Dracim(Dream): This is the element of Dreams. These people are strange, as they are always drifting off. They are generally better using all the natural elements then a beginner at them, but they have no natural specialty. (That means, no giant walls of fire and a tsunami combined.) < TAKEN
Reifac(The Void): This is the element of the void which is the world outside of Darkspell, between it and the real world. These people have the same talent as Dracim, but are always focused, which is sometimes a bad thing. <TAKEN

<= First come first serve. Only 1 of each.
The powers described above are not really controllable, but you are unique in the story and may or may not have more powers, although weaker.

Natural:

Max 2 people of each element. This does not mean you should select two elements.

Ligia(Light): This is the element of light. People who use this can do powerful light spells.
Dracian(Dark): This is the element of dark. People who use this can do powerful dark spells. TAKEN
Earth: This is the element of earth. Users can control dirt, rocks, and other things like that.
Plant: This is the element of plants. Users can control plants, as well as speed up and stop the growth of them. They can also utilize poisons to some degree. TAKEN
Fire: This is the element of fire. Users can control fire, lava, and magma, as well as create heat.
Water: This is the element of water. Users can control water of all kinds.
Metal: This is the element of metal. Users can control metals of all kind, and shape it with ease. They can turn into metal too. TAKEN
Psychic: This is the element of the mind. Users can lift things using their mind, and manipulate peoples minds. TAKEN
Electric: This is the element of electricity. Users can draw, create, attack with, and stop electricity. TAKEN

Traits
Choose one. Find what you want quickly with our organization.

Weaponry
Because some people’s skills are in their weapons.

Swordsmanship: Better with swords. Worse with bows.
Gunmanship: Better with guns. Worse with throwing weapons and stealth.
Bowmanship: Better with bows and crossbows. Worse with Swords.
Assassin: Better with throwing weapons and stealth. Worse with guns.
Brawler: Great unarmed. Worse with weapons in general.

Magic
Because the best mage is a magic mage.
Medic: Better with healing magic. Worse with offensive magic.
Battlemage: Better with offensive magic. Worse with defensive magic.
Blockmage: Better with deffensive magic. Worse with healing magic.
Elementalist: Good with basic non-base elemental magic. Worse with base element.
Specialist: Better with base element. Worse with non-base elements.

(Note: Poison had been removed. Any poison users will be reverted to Grass if they signed before this change, regardless of whether the limit of breached .)

 
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Player List:

1. Rosate

1a
Name: Ros
Age: 21
Element: Prophecy
Starting Weapon: Dual Katanas
Specialty: Swordsmanship
Description: An average looking person, Light skin, brown hair. His eyes are a very dark shade of purple for some reason.
Clothes: Wears A cloak with a white T-shirt and Jeans under it.
Bio: Not much is known about Ros’s past. He was born. He will die. What is known is that he hunted and killed the people who killed his family. Although he seems average when he’s not in combat, seeing him even in his combat stance with his swords gives you the impression he’s not normal.

1b.
Name: Sarah
Age: 16
Element: Electric
Gender: Female
Starting Weapon: 2 Percimic-alloy (super-conductive for electricity) knives with guns mounted in them. (As seen in Metal Gear Solid 2. Not exact design. (Game broke before I could play it.))
Specialty: Specialist
Description: Rather slender, with an average body fir a 16-year-old girl. Wears her hair down
Clothes: Always wears a blue T-shirt and jeans.
Bio: Ros’s sister, nobody knows her last name, and she never says it. She was murdered by Andrew Valos, the father of Marth Valos, and illegally preserved in the basement of their old house. Ros killed her killer, and befriended Marth Valos. Despite having learned this information, Marth stuck with Ros through it all, and used his Necrolia skills to revive her without a hitch.

2. Tracymirkin

Name: Marth Valos
Age: 16
Element: Necrolia
Starting Weapon: Concealed Kunais and a throwing dagger with a compartment for poison.
Specialty: Assassin
Description: About 6’ 2", Seems light in weight. Dark Purple eyes, although no one every sees them because he hates people to see his face. White teeth, his sleeves extend over his hands, but he has very strong upper arm muscles, as he likes to throw his kunais.
Clothes: Sacremento Kings grey hoodie with hood always up. Jeans that are frayed at the bottom.
Bio: Had a horrible childhood, getting underfed and abused. Because of this, he turned to the dark arts. He ended up killing his family, blasting them from existence with his deep hatred. He has many scars on his face, which is why he hates people to see it. He loves pain and suffering, especially when he is inflicting it. He goes into horrible rages at times when something dear to him has been destroyed or revealed.

3. BCLEGENDS

3a.
Name: Zeimas Geniax
Age: 35
Element: Shadesi
Starting Weapon: 1. Rank 7 Paladin longsword – Order of the Paladin runes engraved across the hilt. Heavily enchanted with light magic. Also has light-enchanted diamond embedded in end of hilt.
2. Scythas Dracian – “The Dark Scythe”. Combat-oriented and apparently sentient stave/scythe combination weapon. Boasts dual-edged crimson blade and deep purple, curved hilt. Whole construct writhes with dark energy. Obtained after a solo raid against a particularly evil overlord named Irunda Imedos.
Specialty: Battlemage
Description: Basic paladin build – somewhat blocky and muscular, yet simultaneously lithe and agile. Roughly 180cm tall, give or take a few centimetres. Caucasian, with fairly dark grey hair and light grey eyes.
Clothes: Rank 7 Paladin armour – Heavy steel plates and full helm enchanted with light magic. Some spikes present on armour for both decoration and extra defense. OotP runes engraved across armour, with large rune being drawn at centre of breastplate and on sides of helmet. Some light-enchanted diamonds embedded in armour to boot.
Bio: A high-ranking Paladin of light elemental alignment in a previous life, Zeimas was killed off, along with the rest of the group he was in, by a powerful dark overlord named Irunda Imedos. After his death, he was buried in his armour in a far-off, excluded graveyard; Zeimas was promptly resurrected by a local necromancy guild as a revenant, to continue his campaign against Irunda. After killing off most of the guild, he proceeded to slaughter his way to the castle of Irunda, where they fought once again; this time, however, thanks to an array of powers both new and old, Zeimas defeated and slew the dark lord, claiming the fiend’s combination weapon for his own. As a reward, the creators returned him to his human form once again, and granted him the elemental alignment of Shadow to encompass his newly gained abilities. Returning to the Order, he was quickly reaccepted, and he quickly proved himself as a Paladin not weakened by his travel through the boundaries of death and back. And so on.

3b.
Name: Johan Mesura
Age: 23
Gender: Male
Element: Ice
Starting Weapon: Ervas Dracos of Ice – Turquoise crystal fragment with a slight glow around it. One of the eleven Dreamer’s Needles. Gives Johan immense control over the element of Ice, with the minor setback of slightly decreased awareness of his surroundings if short sleeping hours are followed. Usually held within a thin glaze of ice covering a forearm.
Specialty: Specialist
Description: Very pale skin; light blue eyes; platinum-blond hair, with spiky bangs that cover his eyes for the most part. 1.93 metres in height; very lean figure.
Clothes: Ice-blue t-shirt, with dark blue socks, almost black-red trousers and black shoes. Also has two permanent coverings of thick ice on his forearms, one of which contains the Ice Needle.
Bio: Johan was always a very logical person – he preferred to think a situation through thoroughly before doing anything. Having gotten through the first two years of University without many problems, however, he was unlucky to be kidnapped by a group of fire-wielding mages with a light-wielding, magic-sealing specialist on their side. With his powers and himself locked away thoroughly, he was left with the light specialist, orders that his powers were to be drained.
Using his logic, Johan devised a plan, and eventually tricked the light mage into unsealing his powers, and even managed to get the mage to unlock the latent Psychic streak within him. He escaped, and murdered most of the mages in the group. One, however, bought his survival by offering Johan a gift… the Ervas Dracos of Ice. Johan accepted this offer.
The Needle obtained, Johan returned to the university he came from, and successfully finished his course with flying colours. With that achieved, he decided to travel the world to obtain more knowledge. His first stop – Imperis.
Would you like your Kong username and a link to your profile in the blog?: Yes, if I haven’t agreed to such a thing already.

 
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4. Minnakht

Name: Don Croesus Richard Golbez Claude Ali Maximillian Overton Halecule (‘Halecule’ and ‘Don Croesus’ are the important parts, the other names don’t need to be mentioned, but are)
Age: 38
Element: Earth
Specialty: Blockmage
Description: 5’8", long green hair. Blue eyes. Rather top-heavy, with fairly thin legs, and his attire doesn’t help.
Clothes: Pyrite breastplate with massive pauldrons and encrusted with various gems. A diadem, made in a similar fashion. The breastplate trails down to mid-thighs. Aside from that, a standard set of green clothes and leather shoes.
Bio: Used his magic to gain vast amounts of real estate – currently, he’s a very established businessman and probably one of the richest people.

5.

6. Darkened369

Name: Jack Seather
Age: 22
Element: Psychic
Starting Weapon: Bowie knife I hide in public(it’s all I have at the moment)
Specialty: Assassin
Description: Tall, well built, long jet black hair, brown eyes, Caucasian, and scar going from left shoulder down to my right hip.
Clothes:Black jacket with hoddie up and jacket opened up revealing black undershirt (when I’m not in public there is no jacket most of the time)black jeans,and black boots.
Bio:When I was 18 I got out of the house as soon as I could regretting it though because a year later my family was murdered.I vowed that I would hunt down and kill the people who killed my family when i was trained and ready.I am currently trained and ready.

7. Knnob85687

7a.
Name: Ian Helios
Age: 17
Element: Heavasia [I don’t THINK this is taken.]
Starting Weapon: [Only one, due to the nature of my character’s personality, if he is accepted. :P] A shortsword with a sapphire embedded in the hilt. The sapphire contains the soul or suchlike of a Ligia mage. This does not afford the shortsword any properties as of now other than it being nearly impossible to break. [Not that my character uses it for much, anyway.] Anyone currently holding the sword is able to communicate with the mage held inside. The edges of the sword are fairly dull and blunt, due to both the passive nature of the holder and the fact that the holder has never seen the need to sharpen it’s edges.
Speciality: Medic
Description: weight and height: average. Pale skin, pale blue hair. [I know it’s not natural, but I can just be cheap and say it’s because of the magic. Plus, Minn’s is green.] His eyes are a golden/amber colour.
Clothes: Comfortable casual clothes which allow for ease of movement. [I’ll let you decide what they are, as I have not the slightest inkling what such clothes may be. He also wears a small leather sheath for his sword, if that counts.]
Bio: Has lost all memory of his past. He woke up one morning on a beach and couldn’t remember any detail of his past. He also found a sword lying next to him. [The aforementioned one.] The mage inside the sword instructed him to head to Imperis to find the answers to his past. The mage also taught him Ligia magic because of his natural talent for it due to his Element. The mage’s motives are unknown. Ian is a nice person who likes to help people. He stays calm most of the time and never gets angry. He prefers not to fight and when he does he prefers to inflict as little damage as possible and hardly ever uses his sword for that reason. He is currently in Imperis, searching for his answers.

7b.

Name: Agetha Dracian
Age: 25
Gender: Female
Element: Dracian
Starting Weapon: A staff and orb, used to channel her extremely powerful offensive magic. The orb and staff have various powers.
Speciality: Battlemage.
Description: [AGAIN I DON’T KNOW ABOUT HEIGHT OR WEIGHT.] Despite whatever you might expect to the contrary, quite beautiful. Until you look into her cold brown eyes and can see the hatred inside them. Long black hair.
Clothes: Plain Black Robe.
Bio: Not much is known about her. Probably because she killed everyone who tried to find out. However, her surname is easily traced back to a clan of extremely powerful Dracian users. Using her incredibly powerful offensive magic, she won two sacred treasures of the clan and went on to challenge a small group of Dracian and Necrolia users. She won, and used them to conquer a small village. She currently resides in a dark tower there, honing her skills.

8.

9. Diegetto

9a.
Name: Evan Brael.
Age: 17
Element: Dracim
Starting Weapon:A set of throwing knives. He just likes his knives. There’s little you can do or say to make him dispose of his knives.
Specialty: Assassin
Description: He’s a little shorter than average, and very thin. He has dark, long hair, reaching his shoulders. He’s not very athletic, but he’s very acrobatic.
Clothes: He wears no armor. He wears light, white clothes.
Bio: Recently released from a prison, where he was thrown at a very young age, for insanity and murder. He is not actually insane, but he attacked and killed some men while being asleep. He will most likely randomly fall asleep, despite of whatever action he’s doing. He always has first person dreams about a young man called Ian Helios. He’s desperate to meet this man, to understand the why of his dreams. Should he ever fall asleep around another sleeping subject, he has the ability to control their dreams to his advantage, sometimes mixing them with his own. When in stress, he will become somewhat paranoid, it is preferable not to be close to him in those moments. He has locked away most of his memories, most of them relating to his time in prison, and events before that. He’s traveling to Imperis to find Ian.

9b.
Name: “Silence”(No known name)
Age: 20
Gender: Male
Element: Metal
Starting Weapon: A ball of steel and a ball of aluminum.
Specialty: Swordsmanship
Description: A little taller than average. Somewhat strong, in normal physical state. Yellow eyes and white hair. Mute.
Clothes: A black and white robe and grey pants. He uses special boots that make no sound.
Bio: Not much of his life is known, mostly because he can’t tell anyone about it. He is a reckless, hopeless mercenary. His steps can be traced through all Darkspell. He is currently hired as the bodyguard of Prephren.

10. Awsumness150

Name:Dominick Rushwood
Age:21
Element: Electric
Starting Weapon: Duel hidden blades
Specialty: Assassin
Description: Long black hair, green eyes, medium height, built.
Clothes: Purple short sleeve shirt, unzipped black sweatshirt, black jeans, black air jordans, shades, and a black bandana over my mouth.
Bio: Grew up as a fighter but one day at the Pointy Star Inn, his dad was murdered in a robbery, he now seeking revenge for his dad.

11. stone667

Name: Adam Thorn
Age: 19
Gender: Male
Element: Eletric
Starting Weapon: Duel Daggers
Specialty: Swordsmanship
Description: Not strong not weak, not muscular, brown hair thats goes down to his mid eyes and down to his jaw joint, skinny with abs 5,8 160 LBS
Clothes: Tight white T-shirt and skinny jeans.
Bio: At the age of 8 his parents died by cultists, he lvied on his own for 4 years untill he hit the age of 12, at the age of twelve the same cultists came back for him and branded a black circle around his belly button, the lightning comes from here, the black circle draws in oxygen and turns it into lightning and transports it through his vains and it all leads up to his right hand thus giving him his power.

12. TheIdocyWizard

Name: Thomas Vaikorian
Age: 24
Element: Natural(Plant)
Starting weapons: M9 pistol, Chinese white waxwood staff.
Specialty: Blockmage (I guess)
Description: 6’0", short, black un-kept hair.
Clothes: A dirty suit jacket. (Tuxedo)
Bio: Grew up fascinated by plants. Sometimes he feels that plants are the only friends he has. It’s hard for him to trust people. When his brother died, and the killer wasn’t caught, he lost faith in humanity and began distancing himself from the rest of the world. Except from plants, because plants like him and he likes plants.
Now lives in the forests, where he has somewhat let his mental capacities go.

13. Kidudeman

Name: Lamtes
Age: 18
Gender: Male
Element: Ice
Starting Weapon: Insulator gloves, which keep cold inside them and allow greater ice control.
The Meltice Knife. A special knife built by him, with a hollow center to fill with ice.
Specialty: Specialist
Description: An average build, has black hair.
Clothes: Wears a black cape and a red shirt with jeans, along with red and black insulator gloves.
Bio: His parents died at an early age. He was taken in by the blood money thieves, and ran away often, to their liking, to spend time with a person named Ros. He was recently initiated into the Blood Money Thieves.
Would you like your Kong username and a link to your profile in the blog?: Yes

14. Pokanor

Name: Pok Arnor
Age: 23
Gender: Male
Element: Fire
Starting Weapon: 1 Uzi, 1 MP5
Specialty: Gunmanship
Description: Average height, he’s not very muscular as he relies on guns or fighting, which really only require a good aim.
Clothes: T-shirt and jeans. Can’t think of anything else.
Bio: He’s a bandit. He’s acquired a vast fortune through stealing, robbery, and bounty hunting, and he’ll do almost anything for money. He’s infamous across Darkspell. Not much else is known about him.
Would you like your Kong username and a link to your profile in the blog?: Sure, why not.

15. Twiton

Name: Seven
Age: ?? (We believe around 21 and 28)
Gender: Male
Element: Poison.
Starting Weapon: Baseball Bat and SPAS Shotgun.
Specialty: Brawler
Description: Tough Build, Able to move faster in Urban/Indoor enviorments, can take a few bullets. On terms of Visual, He has the body structure of Ryu off Steet fighter. He weighs the same.
Clothes: Bulk SWAT Suit that is modified for agility and mobility, Weighted Brawler Gloves, (Like in Street Fighter) And Riot helmet with a gas mask instead of a visor.
Bio: Little is known about this Mercanary who makes a living by killing others. He is to all a Fist for hire. He will turn on anyone for the right price (but he charges more for Hero’s and Damsels) Some say he was born in a Coffin… Others say he killed a man with said man’s own thumb… All we know is he is called Seven.
Would you like your Kong username and a link to your profile in the blog?: Sure
To give you some idea of Seven.
This is what he is structured as now. But more bulkier and more leg muscle.
He has diferent clothes and different hair, but that does not matter as he is in a riot suit with a gas mask that covers his face.
Would you like a link to your Kong profile on the blog?: Yes

16. kcazrou

Name: Morpheus Del Blante
Age: 25
Gender: Male
Element: Poison
Starting Weapon:Shadow Gauntlet and metal scythe.
Specialty:Assassin
Description: No one has ever seen behind his cloak. Though his hands are very burnt with a strange symbol on his palms.
Clothes: A regular guy with a leather jacket with a grim reaper like hood attached on the top and blue jeans.
Bio: Living a very stange life at a refugee camp until one day was brutally forced to join a cult. They burned his hands and whipped his back and face. Remorsefully remembering that he is too afraid to actually do anything against them and if still paranoid and thinking they are still watching him even though on the outside he shows no sense of that.
Would you like a link to your Kong profile in the blog?: Yes

16b.

Name:Tao
Age:27
Gender:Male
Element:Ligia
Weapons:His Cinquedea, which is actually the dark essence’s weapon he had when he actually had when he had a living body. And his other weapon is a box with a handle on top and a button also on top. He calls it Pandora’s Box and the button sucks a person’s energy into the box weakening there power exponentially.
Specialty:Swordsmanship
Clothes: A kevlar suit painted army camouflage and a red bandana on his head.
Description: He looks like a Puerto Rican that is ripped and spiky black hair which you can’t see but is still that.
Bio:An old member of the White Task Force and on his last mission was to investigate a possible dark essence. It was going to invade one of his fellow members and he stepped in instead. The darkness took over his body and killed the other member there. He now stalks over people he deems ‘interesting’ and attempts to harm them.

17.

18.

19.

20.

Banhammer victims:
Temporary:
1.
2.
3.
Permanent:
1. Yiu133 (Look for the thread “Moog City” or the thread “Anyways…”)
2. Tacket. (Multiple Godmod incidents, no respect for other, Unbelieve indecent.)
3.

 
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Non-Player Characters

Important NPC’s:

1.
Name: Nuras Himada
Age: 64
Element: Heavasia
Starting Weapon: Irudos Heavasia – “Heaven’s Wrath”. Ancient weapon that presents itself only to the worthiest of Paladin grandmasters, challenging them to combat, and offering itself for their use if they win. Appeared to Nuras as a bladed polearm, as that was his preferred weapon of choice before becoming a grandmaster. Significant features include a light-blue blade roughly 75cm in length, a straight white pole twice this length, and a golden glow, signifying the light energy saturating this weapon. Nigh indestructible, as it can reform itself upon taking damage. Said to have been forged by Harsolis Heavasia himself.
Specialty: Medic
Elements Mastered: Heavasia, Prophracia
Description: Caucasian, blonde hair, yellow-ish eyes. Roughly 184cm tall, with a surprisingly slender body for a Paladin.
Clothes: Grandmaster robes decorated with hundreds of Paladin runes and enchantment sigils from all base elements, with high focus on Ligia and Dracian enchantments. Level of enchantment results in the wearer being engulfed in a semi-transparent, steel grey, almost skin-tight force field at all times, in a similar manner to regular Paladin armour without the restriction of movement or extra weight; this protects him essentially completely from even the most powerful of light and dark assaults, as well as significantly reducing the damage dealt by other base elements and providing physical damage protection equivalent to that of a full plate of titanium armour plus a full helm of the same material.
Bio: A naturally powerful Heavasia user and overall nice person, Nuras Himada joined the Order aged seventeen, and quickly rose through the ranks from there. Mastering his use of Heavasia almost totally by the age of 42, rank 8, he soon chose to branch out and begin learning from other magical paths that would help him with his medical role – for the most part, he chose to enhance his Prophracia magic, for the mental healing potential, with the added bonus of seeing into the future randomly. He also practised some Water magic, again for the healing potential, mostly to do with cleansing poisons from the bloodstream, and he even learned a small amount of Necrolia, mostly to complete the Divine trilogy of elements and enhance his natural lifespan slightly, but otherwise rarely used.
Eleven years later, aged 53 at rank 9, the previous grandmaster, one Aebasai Nilu, engaged a powerful draconic demon in combat; both combatants perished, and the spirit of the old grandmaster chose Nuras Himada to be the new grandmaster. Ten years on from then, aged sixty three, Nuras was challenged by the holy weapon Irudos Heavasia, and, despite his usually passive specialisation, successfully defeated it in combat, claiming it for his own use, and has since wielded it with honour. Deservedly so.

2.
Name: Cilvris Armis
Age: 56
Element: Reifac
Starting Weapon: The Star, a throwing weapon with 9 blades that can each channel one of the natural elements. It returns to him.
Specialty: Elementalist
Elements mastered: None.
Description: Average in stature, but extremely strong at a range.
Clothes: Wears a silver suit, like all members of the Sivis Sasis. His sign is a nine-pointed star. The symbol is gold.
Bio: One of the three members of the Sivis Sasis. Their ranged unit, he is a great tactician and is great with The Star, often lining up shots that get another person when it’s coming back.

3.
Name: Ernis Icris
Age: 45
Element: Dracim
Starting Weapon: The Gradins, 2 wrist-mounted items that allow the user to shoot elemental bolts or make elemental blades. Mounted on top of wrist. Cannot harm the user.
Specialty: Elementialist
Elements mastered: None
Description: Looks average in stature, but is very deadly.
Clothes: Wears a silver suit like all members of Sivis Sasis. His sign is an upsidedown teardrop shape, meant to represent an elemental bolt, and a short blade on top of it. The symbol is gold.
Bio: A member of the Sivis Sasis. Their all round member, Ernis often daydreams, but is deadly in battle.

4. Name: Amirs Brecils
Age: 62
Element: Shadesi
Starting Weapon: Sol and Lun, 2 katanas, Sol being infused with light, and Lun being infused with dark.
Specialty: Specialist
Description: Average in stature, he is very agile.
Clothes: Wears a silver suit, like all members of the Sivis Sasis. His sign is the sun and the moon with 2 crossed blades in it. The symbol is in gold.
Bio: The leader of the Sivis Sasis. He is their melee fighter, and very fast and strong.

The Creators:

1.
Name: Psypharin Prophracia
Age: Infinite
Element: Prophracia
Starting Weapon: Infinite power
Specialty: Deity
Elements Mastered: All
Description: None
Clothes: None
Bio: One of the 6 creators.

2.
Name: Harsolis Heavasia
Age: Infinite
Element: Heavasia
Starting Weapon: Infinite
Specialty: Deity
Elements Mastered: All
Description: None
Clothes: None
Bio: One of the 6 creators

3.
Name: Neropils Necrolia
Age: Infinite
Element: Necrolia
Starting Weapon: Infinite power
Specialty: Deity
Elements Mastered: All
Description: None
Clothes: None
Bio: One of the 6 creators

4.
Name: Shadwes Shadesi
Age: Infinite
Element: Shadesi
Starting Weapon: Infinite power
Specialty: Deity
Elements Mastered: All
Description: None
Clothes: None
Bio: One of the 6 creators.

5.
Name: Rarsil Reifac
Age: Infinite
Element: Reifac
Starting Weapon: Infinite power
Specialty: Deity
Elements Mastered: All
Description: None
Clothes: None
Bio: One of the 6 creators.

6.
Name: Darmid Dracim
Age: Infinite
Element: Dracim
Starting Weapon: Infinite power
Specialty: Deity
Elements mastered: All
Description: None
Clothes: None
Bio: One of the 6 creators.

Dead:
Name: EllocoXXV
Age: 25
Element: Reifac
Starting Weapons: Wakizachi and Katana (japanese long and short sword)
Specialty: Swordsmanship
Description: An average looking person, Light skin, dark hair. green eyes
Clothes: black T-shirt and pants .
Bio: all that is known about this man is that he has been active as an assasin beforehe was betrayed by his contractor now stalking the lands in search off vengeance
DECEASED (Played by ElLoco, whom quit.)

 
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Ninja?

I’m waiting rosate. Put something in those reserves of yours.

 
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Name: Ros
Age: 21
Element: Prophecy
Starting Weapon: Dual Katanas
Specialty: Swordsmanship
Description: An average looking person, Light skin, brown hair. His eyes are a very dark shade of purple for some reason.
Clothes: Wears A cloak with a white T-shirt and Jeans under it.
Bio: Not much is known about Ros’s past. He was born. He will die. What is known is that he hunted and killed the people who killed his family. Although he seems average when he’s not in combat, seeing him even in his combat stance with his swords gives you the impression he’s not normal.

 
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Nobody? Really? Bump?

 
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Name: Marth Valos
(Can there be a trait for throwing weapons? If so, I choose that. If not, see below.)

Age: 16
Element: Necrolia
Starting Weapon: NO, YOU TOOK MY DUAL SWORDS! I guess that I’ll have multiple Concealed Kunais and a throwing dagger with a compartment for poison.
Specialty: Assassin.
Description: About 6’ 2", Seems light in weight. Dark Purple eyes, although no one every sees them because he hates people to see his face. White teeth, his sleeves extend over his hands, but he has very stroung upper arm muscles, as he likes to throw his kunais.
Clothes: Sacremento Kings grey hoodie with hood always up. Jeans that are frayed at the bottom.
Bio: Had a horrible childhood, getting underfed and abused. Because of this, he turned to the dark arts. He ended up killing his family, blasting them from existence with his deep hatred. He has many scars on his face, which is why he hates people to see it. He loves pain and suffering, especially when he is inflicting it. He goes into horrible rages at times when something dear to him has been destroyed or revealed.

 
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Hm… I said things like necrolia would need to be approved via PM. But I’ll do first come first serve! You are also a main character for now in the story.

Necromancy can’t really be done unless you killed them recently, because due to use of Necrolia, the dead are burned.

And yes, I’ll add that.

Also, you have a bit stronger dark than others.

This game takes place in and around the city of Imperis, which is the only place where it is truly stable.

Also, if somebody could make a map, that would be great. I need a city map, and a world map showing the deserts and forests and whatnot.

The deserts and forests will always stay within the same boundaries, but are forever changing, with strange creatures from the outer Axiom coming in.

BTW, this is an Eos game. I’ll put that up now.

 
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So I can have the kunais and dagger?

 
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Yes. You said you would like the trait for it too, so I made you an assassin, which specializes in throwing and stealth. You’re worse with guns though.

Also, you can just kind of free roam the city doing crap, and occasionally meet each other, and the story will begin to tighten.

Also, if 2 people agree on it, they can start as in-game friends. Speaking of that, I’ll do that with you, tracy.

 
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Ok, so we are friends. When the game begins, can you start? I’ve never been good at that.

And remember, don’t look at my face.

 
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We can start now with our subplot. Also, I may have you leave me at some times, and I DO try to build upon the main story first, so you can drop out at any time, athough be prepared to find me if you want to come back.

Ros
“You know, Marth, our sheer mastery over our affiliate elements is fascinating.”
“Not this again, Ros.”
“If it weren’t for the body burning, you could create an army. But you know lots of dark magic, which isn’t necessarily a bad thing, and I’m strong enough with psychic to destroy your brain.”
A slight smile crosses Marth’s face. The mouth is all that is exposed.
“Hey Marth, guess what?”
“What?”
“They finally came.”
Marth thinks for a minute.
“Wait, what came.”
“Well, follow me!”
I get a running start and jump to the next rooftop.
“Don’t fall man, because I can’t bring you back!”
We come to a gap that is way to far to jump.
I jump.
“Ros!”
I land in thin air.
“Come on! You think I’m that stupid?”
I make a bridge using my psychic power on him. I weaken a little.
“Hey, you’re giving me a headache. Hurry up!”
Marth makes it across, and I jump the rest of the way.
“Now then…”
I jump off this building, but fall short.
“Watch and learn!”
I roll when I hit the ground, and I spring up into my standing position.
Marth does the same.
“Perfect, Marth. Perfect.”
I walk out of the alley with mark in tow.
I go up to a blacksmith. (These guys use very advanced tech, and smith guns too.)
“The Eye favors the blind mouse.”
“Ah, sir Ros, good to see you. Yes, it is ready. Are the Kunai for your friend here?”
“Yes.”
“Here Ros.”
“Thanks Albert!”
I walk away from the blacksmiths a bit, and duck into an alley with Marth.
“I finally got our real weapons. Catch!”
I throw a kunai straight for Marth’s heart. He catches it with ease. I throw the rest in a line, an he catches all of them.
“I taught you well.”
“Ros, how do you know so much about fighting if you have no real weapons?”
“I didn’t. That was my training too. It comes natural.”
I hold my swords in a combat position. I feel something go through me.
I’ve never felt this before. Well, I usually feel this with visions, and my visions always show disaster, so…
I use telepathy to communicate to Marth.
“Enemies closing in. Also, remind me to teach you basic psychic so you can use telepathy. Hold on a sec.”
I probe for minds in the area.
“Right behind me. And you. Lets do this.”
I turn around and slash an enemies chest.
(Let battle commence!)

 
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Name: Zeimas Geniax
Age: 35
Element: Shadesi
Starting Weapon: 1. Rank 7 Paladin longsword – Order of the Paladin runes engraved across the hilt. Heavily enchanted with light magic. Also has light-enchanted diamond embedded in end of hilt.
2. Scythas Dracian – “The Dark Scythe”. Combat-oriented and apparently sentient stave/scythe combination weapon. Boasts dual-edged crimson blade and deep purple, curved hilt. Whole construct writhes with dark energy. Obtained after a solo raid against a particularly evil overlord named Irunda Imedos.
Specialty: Battlemage
Description: Basic paladin build – somewhat blocky and muscular, yet simultaneously lithe and agile. Roughly 180cm tall, give or take a few centimetres. Caucasian, with fairly dark grey hair and light grey eyes.
Clothes: Rank 7 Paladin armour – Heavy steel plates and full helm enchanted with light magic. Some spikes present on armour for both decoration and extra defense. OotP runes engraved across armour, with large rune being drawn at centre of breastplate and on sides of helmet. Some light-enchanted diamonds embedded in armour to boot.
Bio: A high-ranking Paladin of light elemental alignment in a previous life, Zeimas was killed off, along with the rest of the group he was in, by a powerful dark overlord named Irunda Imedos. After his death, he was buried in his armour in a far-off, excluded graveyard by the minions of the dark lord, as this, rather than burning, was the usual method Irunda used to dispose of his fallen opponents; Zeimas was promptly resurrected by a local necromancy guild as a revenant, to continue his campaign against Irunda. After killing off most of the guild (he was doing fine in TDS’ equivalent of Heaven until they came along), he proceeded to slaughter his way to the castle of Irunda, where they fought once again; this time, however, thanks to an array of powers both new and old, Zeimas defeated and slew the dark lord, claiming the fiend’s combination weapon for his own. As a reward for destroying such a creature, the creators returned him to his human form once again, and granted him the elemental alignment of Shadow to encompass his newly gained abilities. Returning to the Order, he was quickly reaccepted (with some consideration over whether his control of darkness might have corrupted him; the final verdict was ‘no’), and he quickly proved himself as a Paladin not weakened by his travel through the boundaries of death and back. And so on.

By the way, I’ve made a basic map of the world. Brb.

 
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That’s the map. I’ll probably have the cities and such added later.

 
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It’s a relativity small area, centering around 1 city. We go to a wider area and possibly a completely new city in the next ones, though. But, That may work in a later one. Also, accepted, but don’t overdo it. It would be much more fair if you at least dropped the scythe.

 
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Marth

I flip my arm around, with a Kunai coming out of my sleeve. It hits a man right in the neck, and he falls to the ground. I walk over and pull it out. I then see 3 more men, all coming at me. I run at them, and 1 of them has his sword pointing right at me. I continue to run right at him, until I feint to the side. All he sees is a quick flip of the wrist slice by his neck. He stops and turns. He feels his neck, and he’s bleeding. “Is that all you can do?” he yells. I just smile. He suddenly starts screaming, and he falls to the ground writhing, before coming to a stop. “Poison,” I think. I turn to his buddies, who are open-mouthed in terror. I suddenly form a black ball of darkness in my hand, which I fire at him. It penetrates his chest, and explodes. He falls, and his friend is thrown against a wall. He has a look of obvious terror on his face. I then raise my arms, and looks confused. I then walk off. Suddenly, 2 dead bodys are upon him, eating his body as his screams of pain fill my heart.

 
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1. Well, we’ve got the city in the region, then.
2. He can’t be that overpowered, ros. It is, after all, a game where each of the players are the most adept with their respective elements. Anyways, I plan on having SD be uncooperative for a fairly large proportion of the time – it being sentient, it hates being near so much light-aligned equipment.

 
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When you say “He can’t be that overpowered”, do you mean me, or your character?

 
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Zeimas, not Marth. aeiou

 
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Ros
I see five people coming at me.
“I got this.”
One of them charges me, and I close my eyes. I sidestep and cut his head off when he run into my held-out sword. I then stab my sword in front of me into another guy’s head and flip over him. The other three are in a line, fighting in a group. I go into the person in the middle, and hijack his arms. He stabs his friends. I then open my eyes and let out a psychic blast.
“Nice work man. Let me get that for you.”
I use my powers to wipe the blood from all the weapons simultaneously.
“Wanna get a drink man?”
“I’m 16!”
“That’s the legal drinking limit on the other side of town. They did that to discourage underage drinking in this area. You in?”

Edit: Ok. But remember, most magic can get inside your armor. Your enchantment is meant to fight darkness. Ok?
Also, I’m going to upload the map to photobucket and see if I can smooth out the edges. Good map to be drawn with the pencil too, though.

 
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Marth

“I guess I’m in,” I say, as I follow Ros.