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These are the lands of a lost society who has just begun it’s turn of fate.The lands are now divided and often face threats, where for the newer and greater ones call for heroes. Heavy inspiration by Indon.
Back some time ago, in the area of land labeled 2, there was a spark of life and all were created; Humans, Angels, dwarves, lizardmen, dragons, and the happy slimes. They had lived in harmony, but eventually the being separated into individual groups opposed to one another. Eventually the humans settled on 2 and some of those who wanted to live on separate ways live on 1. Dwarves moved into 5 by using a rout past 1. The slimes and their new found magic (explained later) live on 3, and 4 is just an area where the land ownership is undecided, but where the beings live either fighting or peacefully. Lizardmen and dragons used to own 11 but it was taken over by some wild animals and now dragons own 8 and lizardmen own 7. Angels had moved to 9 but some dark forces raised the undead and they live on 10. Eventually some band of people agreed all where equal besides dragons and moves to the cape of 6. **a** is some lost island with many interesting undiscovered things and 11 now belongs to nature, but trade routs exist there. The next few parts explain every single territory and their people, a little information, and weapons, along with a guide to artifacts and legends.
1: **Woestijn** (??? for desert)
Land Style: Mainly rolling hills of sand. Wind typically blows in a circle counterclockwise, minus the west coast, where wind up untill the edge blows east and after that strongly blows west.
Official Weaponry: Iange Mes (Specially named Dagger)
Exports: Sand, Gold, Rare Bones from monsters
Info: This is usually a very peaceful land with little event. Aside from the occasional traces of gold in the air, not much of interest is here. This was origionally used as an area strictly for expansion, but has proved little use to the origional empire and now acts as it’s own colony.
Land Style: A mix between plains and forest. Little is offered upon the shorelines and wood is of great harvest here.
Official Weaponry: Shield and Sword
Exports: Lumber, Staple crops
Info: This area is ruled by the the humans and is there primary headquarters. Their towns usually get very large due to the plains and nearby forests. The area is very lightly populated with groups of people living in spaced areas. The only main thing of interest concerning population is the capitol, Rijkdom, which is oddly wealthy.
3: **The Slime Kingdom**
Land Style: more foresty than Menslijk but otherwise similar.
Official Weaponry: Bows and Crossbows
Exports: Lumber, Potions
Race: Slime (and slime transformations)
Info: This area is ruled by the slimes and is quite more wooded than other civilized locations. The slimes and their alternate forms live here in a rather prosperous and highly cultural society. Many holidays are celebrated here, such as the day of the autumn potions, where the rare ingredients for special potions are harvested and celebrated.
4: **Undecided Territory**
Land style: Same as 2 and 3
Official Weaponry: None
Race: Slime, Human
Info: This area is an undecided area between the kingdom of man and slime. Most residents here are peaceful, but occasional visitors will try and claim some land for one side or the other.
Land Style: A few high mountains here and there, otherwise plains
Official Weaponry: Firearms
Exports: Firearms, Ore
Info: This is the dwarve’s homeland. They had invented the gun and now reside here. Despite popular belief, most dwarves live above ground. They will usually mine mountains for ores, since these mountains have ores. They usually keep quiet and to themselves, but have been known to travel as well.
Land Style: Mainly civilized, covered with more cities than nature.
Official weaponry: Magic
Exports: Fishing, Water products
Race: All but dragons
Info: This was an area that once was deemed unlivable, but when great amounts of fish where discovered, people instantly began to inhabit the area. The govornment believes all but the dragons are equal and opposes discrimination, minus to dragons, who they find to be a far less superior race. Otherwise, most people are happy to live in the community.
Land style: A thick forest, with many wet areas, including swamps and marshes.
Official Weaponry: Hunting Spear
Exports: Animal Products, Plants
Info: These lands are mainly the area in which lizardmen live. They are disconected from the world minus their trade routs and are generally seclusive. Not much really goes on here, minus the harvesting of plant life.
8: **The Dragon Empire**
Land Style: Platu
Official Weaponry: Claws
Exports: Dragon Skin
Info: This land is, despite your stereotypes, actually organized. There are multiple cave openings in which the dragons live. Scattered plato makes is easy for dragons to find homes. Also, yes, dragons do sell their sheded skin. Most people usualy fear to go here because dragons don’t like visitors.
Land Style: Light grass, clear openings
Official Weaponry: Hearth
Exports: Instruments, Healing Items
Info: This land is owned by the Angels and was first settled as a way to control the undead problem. They now also have the leniance for making themselves luxury, mainly containing music. They also double up music as a way to channel magic, but it is difficult and ineffective.
10: **The Deadlands**
Land Style: Hills with dead trees and black dirt.
Official Weaponry: Canibalism
Exports: Illegal Spells
Race: All (Undead Form)
Info: This land is the heart of undead world. Mainly a lot of dead things that have mysteriously risen a long time ago.
Land Style: Thick rainforest
Official Weaponry: None
Race: Wild Animals
Info: This part of the map belongs to wild animals. It is very dangerous to try and inhabit this area. However, there are a few clearings with streams and would make a dangerous but possible living area.
a: Some lost island with many artifacts there. Mainly old magical books.
Human: You know this.
Slime: A body made of various acids. These are very culture-loving beings. They are made up of certain elements as well, but are mainly acidic. They have the ability to merge with others, with one willingly giving up control of the body for the other. They are then their own mind and have no physical form. The slimes have also discovered that they can harden into the form of their element. They can also split to make more slimes or elementals.
Lizardman: A humanoid that is slightly taller than a human, has scales, sometimes spikes, a tail, and comes in multiple colors. Shouldn’t need much explination.
Dwarf: A shorter version of a human with greater intelligence. Lacks the magical skill of most beings but excels past the lizardmen. Sometimes chubby and loves alcohol.
Angel: A humanoid with glowing white wings. They are highly capable of magic and are best at healing. They usualy are charsmatic and nice. They also are lovers of music. Some angels lose their wings in life, looking like a human, but live otherwise normaly none the less.
Dragon: A dragon is a massive being about 2 stories high fully grown. They are very inteligent and are extremely strong. All of them have wings, and are capable of flight carrying people. However, this is rather something to look down upon in their culture and is not allowed without a great bond. Some are raised doctile and live as faithful pets to their master untill a certain age where they try and become an independent being.
Undead: The undead are not actually a race; Rather, they are a state of life. They are usualy lacking of self awareness with normal summoning rituals and act for their master; however, the beings in the area marked 10 have self awareness. This sets them apart and makes them a seperate area. Also, they are cool.
> *Originally posted by **[kashuushian1542](/forums/36/topics/332612?page=1#posts-6970808):***
> SO MANY R’s
> Anyway, is this another universe thing?
yes. It’s so typical I could swear my face is melting.