|
metadata
|
|
|
metadata
**The Town**
The Town is a game about a town and 4 surrounding villages where people like your self build shops and facilities for the people to use. If you are lucky you will get many customers, if you are unlucky you will get less and get to bankruptcy. The game will have room for 4 players. These 4 players should preferably be people who can keep active at least a few times a week, and not forget this game.
The game will include upgrading your shops and ordering new merchandise. You will set the prices on your items. All the customers will be controlled by me, but their interest in the shops will be decided by a random chance. If they happen to visit your shop or other facility once, they will most likely have a higher chance of visiting it again.
Each automated character controlled by me will have info, in this info you will see what is his goal, depending on this goal you might and can scale your prices in your facilities.
**Signing**
To sign you need to give a name to your village. Nothing else is required!
|
|
|
metadata
**Village #1 – Dunwall** [djrockstar](http://www.kongregate.com/accounts/djrockstar)
Money: 115
* * *
Weapon-smith
Build for 250
* * *
Blacksmith
Student Contract
Cloth Vest x 0 – 75 gold
- 4 Hp
Cloth Leggings x 0 – 30 gold
- 2 Hp
Ruined Leather Leggings x 1 – Unknown
- 4 Hp
* * *
Librarian
Build for 250
* * *
Alchemist
Build for 250
* * *
House
Build for 150
|
|
|
metadata
**Village #2 – Ragnerok** [thecartm](http://www.kongregate.com/accounts/thecartm)
Money: 145
* * *
Weapon-smith
Novice Contract
Knife x 0 – 20 gold
- 1 Dmg
* * *
Blacksmith
Build for 250
* * *
Librarian
Build for 250
Magic Notes x 0 – 40 gold
- 1 Mg
* * *
Alchemist
Build for 250
* * *
House
Build for 150
|
|
|
metadata
**Village #3 – Sleepy Hollow** [Stone667](http://www.kongregate.com/accounts/Stone667)
Money: 120
* * *
Weapon-smith
Build for 250
* * *
Blacksmith
Build for 250
* * *
Librarian
Build for 250
* * *
Alchemist
Novice Contract
Green Dust x 0 – 25 gold
- Heals 4 Hp
Blue Dust x 0 – 30 gold
- Heals 3 Hp
- Boosts 1 Mg
* * *
House Lv 1
Inhabitant #1
Taxes: 30
Name: Bob
|
|
|
metadata
**Village #4 – Efarton** [efar](http://www.kongregate.com/accounts/efar)
Money: 135
* * *
Weapon-smith
Build for 250
* * *
Blacksmith
Build for 250
* * *
Librarian
Novice Contract
Magic Notes x 3 – 40 gold
- 1 Mg
* * *
Alchemist
Build for 250
* * *
House
Build for 150
|
|
|
metadata
**- The Town -**
Weapon-smith
Student Contract – 150 gold
- Knife
- Dagger
- Chance for Rusty Sword
* * *
Blacksmith
Student Contract – 150 gold
- Cloth Leggings
- Cloth Vest
- Ruined Leather Leggings
- Chance for Ruined Leather Vest
Apprentice Contract – 500 gold
- Cloth Vest
- Ruined Leather Leggings
- Ruined Leather Vest
- Iron Leggings
- Chance for Iron Chainmail
- Low Chance for Legendary Iron Champion Suit ( Both slots )
* * *
Librarian
Student Contract – 150 gold
- Magic Notes
- Master Magic Notes
- Chance for Magician Earrings
* * *
Alchemist
Student Contract – 150 gold
- Green Dust
- Blue Dust
- Chance for Yellow Dust
* * *
House
Lv 1 \> Lv 2 – 500 gold
+1 inhabitant
Good furniture – 300 gold
Tax rate + 10%
|
|
|
metadata
**Adventurers**
Lv: Level of the adventurer. This affects the rent he will pay.
Hp: Health of the adventurer. This affects how long he will adventure before he needs to rest.
Dmg: How much damage he would do with attacks.
Mg: How much damage he would do with magic.
exp: Experience of the adventurer. Upon leveling, he will receive two random stat points. If he lives in a house in your village, he gains 1 more point.
g: The amount of gold the adventurer has available.
Demand: This indicates that this adventurer wants this item.
Weapon: Purchased from Weapon-smiths.
Chest: Purchased from Blacksmiths. Grants health.
Legs: Purchased from Blacksmiths. Grants health.
Relic: Purchased from libraries. Grants magic damage and other effects.
Consumable: Can only have one, he will use it before returning to the resting place. This mostly consists of healing remedies.
* * *
**Bob**
Lv – 3
Hp – 5 + 6
Dmg – 3 + 1
Mg – 3 + 1
exp – 10/45
g – 403
Weapon – Knife
Chest – Cloth Vest
Legs – Cloth Leggings
Relic – Magic Notes
Consumable – Green Dust
**Sven**
Lv – 2
Hp – 9 + 6
Dmg – 1 + 1
Mg – 1 + 1
exp – 13/15
g – 142
Weapon – Knife
Chest – Cloth Vest
Legs – Cloth Leggings
Relic – Magic Notes
Consumable – Green Dust
|
|
|
metadata
**Gabriel**
Lv – 3
Hp – 7 + 2
Dmg – 3 + 1
Mg – 2 + 1
exp – 2/45
g – 363
Weapon – Knife
Chest –
Legs – Cloth Leggings
Relic – Magic Notes
Consumable – Green Dust
**Gale**
Lv – 3
Hp – 7 + 6
Dmg – 3 + 1
Mg – 2 + 1
exp – 8/45
g – 528
Weapon – Knife
Chest – Cloth Vest
Legs – Cloth Leggings
Relic – Magic Notes
Consumable -
**Nidaros**
Lv – 2
Hp – 5 + 2
Dmg – 2 + 1
Mg – 2 + 1
exp – 1/15
g – 22
Weapon – Knife
Chest –
Legs – Cloth Leggings
Relic – Magic Notes
Consumable -
|
|
|
metadata
**Monster Database**
Green Slime (Lv 1)
Hp – 3
Dmg – 1
Mg – 0
Exp – 1
Gold: 15 – 30
Blue Slime (Lv 2)
Hp – 6
Dmg – 2
Mg – 0
Exp – 2
Gold: 20 – 70
Yellow Slime (Lv 3)
Hp – 13
Dmg – 3
Mg – 0
Exp – 3
Gold: 40 – 80
|
|
|
metadata
Sounds very interesting, though, how would a player lose? Like, is there the possibility of your village getting bankrupt, or all the citizens rioting ‘n’ stuff? Can we interact with the other villages?
|
|
|
metadata
> *Originally posted by **[djrockstar](/forums/36/topics/334393?page=1#posts-7003859):***
>
> Sounds very interesting, though, how would a player lose? Like, is there the possibility of your village getting bankrupt, or all the citizens rioting ‘n’ stuff? Can we interact with the other villages?
Interracting with other villages is possible via selling or buying merchandise from them. For example if they bought something they cant sell you buy it from them and they get the extra cash to concentrate on their strengths. I will make the game hard so there will actually be chances to go bancrupt and the last village to win the game. Riot things sounds pretty awesome and i will most likely implement it there :)
|
|
|
metadata
|
|
|
metadata
|
|
|
metadata
> *Originally posted by **[djrockstar](/forums/36/topics/334393?page=1#posts-7003885):***
>
> Sign up **Dunwall** :D
Now we wait for 3 more people. And i will start immediately.
> *Originally posted by **[thecartm](/forums/36/topics/334393?page=1#posts-7003896):***
>
> Sign, **Ragnerok**
2 more.
|
|
|
metadata
Sign me up, for **Belvest**.
|
|
|
metadata
> *Originally posted by **[Antigamefire](/forums/36/topics/334393?page=1#posts-7004140):***
>
> Sign me up, for **Belvest**.
Can i trust you to be active?
|
|
|
metadata
Luck based game,not signing.
|
|
|
metadata
|
|
|
metadata
> *Originally posted by **[sebba](/forums/36/topics/334393?page=1#posts-7004215):***
>
> Luck based game,not signing.
Tell me a game which is not luck based.
|
|
|
metadata
Tourneys that have good choices of games.
|
|
|
metadata
> *Originally posted by **[sebba](/forums/36/topics/334393?page=1#posts-7004250):***
>
> Tourneys that have good choices of games.
Because they dont qualify as a real “forum game”
|
|
|
metadata
Then WHY are they in this section?
|
|
|
metadata
|
|
|
metadata
> *Originally posted by **[sebba](/forums/36/topics/334393?page=1#posts-7004264):***
>
> Then WHY are they in this section?
Forum game is defined as a “text based game which is played on the forums”, tournament games are just notepads to be kept the info from the games itself. Now please if you dont know your facts stop cluttering my thread.
The game will start shortly.
|