You start off with 25 different stat points to invest in the following: Strength (STR), Defense (DEF), Intelligence (INT), Agility (AGI), Precision (PRE)
Hp = 1x Def. + 1/2 Str.
MP = 2/3Int. + 1/3 Pre.
Dam = Wep + 1/2 Str – (Enemy DR)
Magic Dam = Spell + 1/2 Int – (Enemy’s DR / 2)
DR = Armor + 1/5 Defense (DR = Damage Reduction)
Accuracy = 90% + Pre – (Enemy AGI x 1.5)
Crit = 2% + perks/skills/abilities
Note: You may only invest up to 10 points in one stat when starting. You may put more stat points in these stats later on.
Upon leveling up you gain 2 skill points. This amount increases by one every five levels. So, for levels 1-5 you gain 2 skill points, for levels 6-10 you gain 3 skill points, and for levels 11-15 you gain 4 skill points.
Every 5 levels you gain 1 extra hobby and one extra skill.
To level up your hobbies, you need to use them multiple times. Each level-up gives a +5% bonus when using them.
Use your skills often to level them up. The more damage you deal with them the better likelihood of them leveling up. Skills that deal damage level up if they deal enough damage. Buffs/Debuffs level up if they are casted enough times. And passives are leveled up if you survive with them long enough.
With skills you can do powerful attacks, can have some passive boosts, or be better at crafting.
Here are some examples:
Anatomical Precision: Gives you a passive boost for critical hits.
Raining Blades: Drops down some swords from the sky damaging most enemies in an area.
Stealing: High chance to give a random item when fighting.
Of course you can make your own skills, but don’t make them too OP or UP.
Hobbies are activities that can help you and your team out. Here are a few examples. (feel free to make your own so long as its not OP or UP)
Cooking – Temporarily increases stats, random buffs, light healing.
Hunting – Can hunt down animals for materials, accuracy boost, can make better traps around your cottage
Engineering – Allows you to craft with metal and give upgrades to the house.
Alchemy – Allows you to make potions, mix herbs, to give various effects.
Enchanting – Allows you to enchant items as well as make magic upgrades to the house.
Scavenging – Allows you to find supplies, gold and if you’re lucky some items.
Farming – Allows you to grow food supplies and raise animals, as well as sell food for money. Also gives a small bonus to cooking.
Animals and You (hobby)
Animal keeping – Allows you to raise animals and use them in battle. (NOTE: You may only take one animal into the actual fight or dungeon. The other animals can support you with one attack though. On any turn individually or all at once.) However, they can not attack again until the whole fight is finished. This means you can’t use all your animals on the first wave, and expect to be able to use them on the next wave as well. If an animal dies it can not be revived. Finally you need a place to store animals (cages). You can not hold more animals than the number of cages you have. You can not build cages, you must buy them from the store. (This excludes farm animals, unless you wish to bring them into combat) To gain animals you must either buy them from the shop, or find them in the wilderness and scout them. All players may scout an animal, but those with the animal keeping (or beastmaster, if you prefer) gain a significantly higher chance to successfully scout it. Feed animals to make them slightly stronger.
Items can range from: ammo, potions, weapons, armor, shields, etc… They can be very useful in aiding your cause, and if you find that they are useless to you, you can always sell them at the store. Note: Travelling to the store takes up a turn so only use it if you have a decent sum of cash.
Supplies can be used to craft, upgrade your home, build traps around your home, and other useful things as well. You start off with 25 supplies and generate 5 per turn. (however the rate of generation can be upgraded) Keep in mind that you can also scavenge for supplies as well as find supplies off of enemy corpses. However, the supplies your house generates are automatically “generic” and can be used for anything. It can be wood, metal, food. The resources you find outside your home will normally be of a certain type instead.
The types of supplies are:
Generic: Can be used in place of any of the the resources below.
Wood: Used for wooden structures, and crafting various wooden items. (example: A fence)
Metal: Used for metallic structures, robots, and crafting metallic weapons (example: A cannon)
Magic energy: Used for enchanting and/or magic upgrades. (Example: Firewall)
Rock: Used for structures involving rocks and/or concrete. (Example: A tower)
Food: Used for cooking and bait. (Example: Beef Stew)
Plant: Used for making plant or herb based products, as well as poisons and acids. (Example: Healing Salve)
Note: 5 Supplies is about equal to making porridge, or making around 3-5 arrows. Don’t expect to be able to make a giant force field or a turret.
Upgrading your Cottage
You can also upgrade your cottage. You’ll need supplies for that, though. A few types of upgrades are as follows:
Turrets: Builds a turret that automatically damages enemies. (high level turrets may need supplies to function properly)
Fortification: Allows you to increase the max hp and DR of your home.
Traps: Has a chance to hurt the enemy, and to add a random debuff (like Stun for explosives)
Fertile Land: Increase the amount of supplies generated per turn.
Magic building: Allows you to add a magical buff to your house. (e.g. forcefields, magic cannons)
Using your supplies you can craft items. Crafting items is essential as they can help you in your quest to defeat the ruler of the universe. Of course this will take up a bit of supplies. Having a hobby involving crafting can greatly increase the efficiency of crafting items.
With gold, you can buy items and “generic” supplies, (though supplies aren’t cheap). You can get more by exploring, scavenging, doing quests and by taking loot from enemies.
When exploring your surroundings a myriad of events may happen. You may stumble upon supplies, items, people in need of help (quests), enemies, dungeons, and more…
Because you have not paid your taxes you will often be attacked by the universe’s ruler’s men. At the start they will only attack you. However, after Day 5 they will also start targeting your house. If your house is destroyed you will lose the game. If your entire party is wiped out, (and the house’s turrets/defenses can’t defeat the remaining enemies alone) you will lose the game. Try to plan ahead and create an impenetrable fortress.
When exploring, you may find some people in need of help. They will give you quests, that can range from getting supplies and items to completing dungeons. Rewards will also vary, but often they’ll be generous. They can give gold, rare items, supplies and other things.
A dungeon consists of rooms and hallways. Each room and each hallway has a possible corresponding event that may be beneficial, or could hurt your teams chances of winning. Of course there is the possibility of having nothing at all happen. Enter dungeons to find loot, supplies, gold, and other stuff.
Attacking with ranged, and ranged magic
As you know, enemies can’t just simply teleport to your house and turn it to ashes. They also need to travel there, and with ranged weapons you could turn this into an advantage. All enemies will have a recorded “distance” from your home, and all weapons will have a recorded range with which you can target an enemy with. Normally ranged attacks give you a -5% penalty to accuracy for every 25% of the range you use. For instance: Let’s say I have a bow with a range of 100 ft. If I shoot an enemy from 0-24 ft away, I have a 90% chance to hit him, which would be the base chance. If I shoot an enemy 25-49 ft away I have a 85% chance. 50-74 = a 80% chance. Well, you get the picture. You can also build towers on your cottage to raise your range and accuracy.
Please Note: that most ranged weapons need ammo to function, and magic weapons need a small amount of mana to function.
Each Day consists of 3 parts. Morning, Afternoon, and Night. Each part of the day allows you to do one action. Also, there is an equal chance you will be attacked during one of these stages. If you’re lucky though, you may possibly be left alone (10% chance). Please keep in mind actions like: equipping items, and drinking potions, may be used infinitely. When every day passes you gain 30% Hp/Mp, and when you rest (as an action) you gain 15% Hp/Mp