Story arc: Worlds – confirmed in mission 4, proposal 1 voting results
Previous game: ? (to be revealed)
Next game: ? (to be revealed)
The Philadelphia Experiment
You find yourself in a room, wearing a full-body suit. It allows you to see nine other people around in similar suits, but you cannot recognize who these people are. You look around the room: white walls, white floor and ceiling and some flickering lights in the ceiling. Suddenly a voice starts speaking.
: Welcome, test subjects. You have been brought here for an experiment. Teamwork will salvage some of you, but not all will survive. Amongst you ten, I’ve snuck in four of my bots. If you want to, you can kick people out whenever I determine it so. Five missions, five chances to succeed. If you beat my bots, I’ll let you go; if you don’t… too bad.
You’re not sure what to think. You guess you’ll have to go by this guy’s rules…
Thanks to DragonArcherZ.
Resistance is a originally a party game based off mafia, except that no one is ever killed so that a player won’t get knocked out of the game and not be able to play anymore. However, in this experimental version of Resistance, the elimination phases preceding missions 2 to 5 can each eliminate a person if the players choose so.
There are two teams; the Resistance, and the Spies. The resistance are trying to successfully complete missions given by the mysterious figure. The mysterious figure has snuck some spies into the resistance group to infiltrate and ultimately stop the resistance.
Each round, a leader is picked. From then on, in a set order (RNG to decide who starts as the leader and then we go down every new leader) becomes the leader. It is the leader’s job to propose a mission with X amount of people, depending on which mission it is and how many players are remaining. Once proposed, the players vote “Accept” or “Decline” to the mission. If a majority of the players vote Decline or it is a tie, the mission with those people is scrapped and the next leader gets a turn at proposing.
If for 5 proposals in a row in a single round the players have declined, the Spies automatically win the mission because there is too much disagreement within the Resistance.
If the majority of the players vote Accept, the mission goes ahead.
Now, the players in the mission have to send the host a PM with the words “Success” or “Failure”. In this version of Resistance, each mission requires one fail for the Spies to sabotage the mission while mission 4 needs two fails, no matter how many players remain (as few as 7 players can remain during mission 4). This means the Spies gets a point because the mission did not work.
Obviously, this means that:
1) As a Resistance on a mission, there is no reason to send failure.
2) As a Spy on a mission, sending success can disguise you as a resistance member, while failure can allow players to suspect you.
If everyone in the mission sends success (except for the fourth mission, which can have one fail), then the mission succeeds and the Resistance gain a point.
As a new experimental addition, missions 2 to 5 are preceded by elimination phases. If the majority of the players chooses to vote for the same person in the elimination phase, that person will be eliminated from the game and can no longer participate in discussion or missions. This can either help or hinder the Resistance:
- Help: if a Spy is voted out, there is a better chance to score a point.
- Hinder: if a Resistance member is voted out, the percentage of remaining Spies is automatically higher.
The goal of the game is for one side to get three points first.
This game starts with ten players put on the sides as follows:
Resistance – 6 members
Spies – 4 members
And the amount of players required to be sent on missions are (the number in the parentheses means the amount of players remaining, asterisk means two fails are required):
M1: 3 players (10)
M2: 4 players (9/10)
M3: 4 players (8/9/10)
M4: 4* players (7), 5* players (8/9/10)
M5: 4 players (6/7), 5 players (8/9/10)
If you’re unsure on what to do, here are three links to forum Resistance games. Pulsaris’s game is still ongoing as of 9/22.
Thanks to RaceBandit, DragonArcherZ and Pulsaris.
1) Any discussion outside of this thread for both sides (Resistance & Spies) is strictly prohibited. Any discussion about the game is to take place inside this thread.
2) Each proposal phase for a leader takes 96 hours (4 RL days), with extensions allowed if requested (this includes the accepting/declining of the proposal). If a leader fails to propose within 96 hours, the proposing power goes to the next player in line, without adding to the calculation of declined proposals, but the leader who failed to propose a mission will receive an activity strike. Passing your turn is a valid move, but it adds one to the calculation of declined proposals. After a mission has been proposed, the players have 48 hours from the proposal posting to vote either accept or decline (see rule 4). Once a proposal has been accepted, the mission phase begins and players on a mission have 48 hours (2 RL days) to send in a PM containing the mission number and either Pass or Fail.
3) The elimination phase begins immediately after the mission results are posted. The players have 72 hours (3 RL days) to vote out a player if they choose so. The votes must be done like this: [VOTE: Playername]. Unvoting is allowed during elimination phases, but you must unvote [UNVOTE] before re-voting. An elimination will only occur if the majority of the players are voting the same person when the elimination phase deadline is reached.
4) Accepting or declining a mission must be done like this, publicly in the thread: [I ACCEPT the proposal.] or [I DECLINE the proposal.]. Once your stance is given on the proposal, you may NOT change. If you are the leader and are suggesting the proposal, it must be done like in the quote at the bottom of the rules (Quote 1). It must be bolded to make the stance clear. You are allowed to decline a proposal as a leader.
5) If you aren’t part of the game, don’t post in the game thread, unless you are signing as a reserve.
6) Editing or deleting posts is an absolute no-no. If you need to change something made in one of your previous posts, you must do so with another post—even if you have to double-post (this is often done by players by saying EBWOP (Edit By Way Of Post)).
7) You may not sign to this game with multiple accounts. One account per player, so we’ll all have a jolly time.
8) As Resistance games heavily rely on player activity, you must accept or decline proposals, if you’re a leader, suggest a proposal and if you’re on the mission, send me a pass or a fail every time. The first two times this does not happen, you will receive an activity strike. The third time will kick you out of the game. Inform me through private messages if you’re going to be without access.
9) Do not post PMs from me or screenshots of them OR quote any verbatim from them.
10) Breaking rules 5, 6, 7 and 9 will lead to forced replacement and a ban from my next forum game. If you continue to disrupt the game flow after that, the ban will be extended.
Quote 1: Example team proposal
On deck: S_98 (Put the name of the next leader here. This part is here only to make certain you pay attention.)
Current mission: 1
Team Member 1: RaceBandit (For reference, a captain does not have to be on his own team.)
Team Member 2: racefan12
Team Member 3: Woon1957
(You may explain why you picked such a team.)