|
metadata
> *Originally posted by **[BrainpanSonata](/forums/7099/topics/579767?page=20#10833468)**:*
> There were no rules to the game; he just posted some sort of rambling message filled with broken links and expected everyone to automatically know what to do.
This. A forum game should have some type of a structure that is clearly visible and understandable.
|
|
|
metadata
> *Originally posted by **[mendelde](/forums/7099/topics/579767?page=20#10833928)**:*
> You know what would have happened if pigjr had made a post like that? Probably nothing.
There's only one way to find out...
On a totally completely unrelated note, how would anyone feel about me creating another puzzle forum game?
|
|
|
metadata
imo even just sayin in one post "this is a puzzle game try and solve the puzzle in the post" would clear everything up
plz make another puzzle game pigjr puzzle zenith©®™ must return
©®™
|
|
|
metadata
PigJr, I'd be up for it.
> *Originally posted by **[Bookworm52](/forums/7099/topics/579767?page=21#10835873)**:*
> imo even just sayin in one post "this is a puzzle game try and solve the puzzle in the post" would clear everything up
You mean writing stuff like _"I would create puzzles and riddles like a treasure hunt, but it was EXTREMELY hard. I mean, I guess it won't be as cool here because I can't do some of the cool things I would use to do IRL, but it'll still be hard. I might give a reward to anyone that gets to the end"_ and _"If you feel you need more info to solve a puzzle, message me and if it's missing I will replace it"_ ?
|
|
|
metadata
|
|
|
metadata
> *Originally posted by **[mendelde](/forums/7099/topics/579767?page=20#10833928)**:*
> You know what would have happened if pigjr had made a post like that? Probably nothing.
Probably not (though there would certainly be a strike to his reputation), but here you are simply calling logic discrimination.
Think about it.
1. Never before seen user makes a seemingly useless forum thread.
2. Well-known user who has never made a useless forum thread over a long period of time makes a seemingly useless forum thread.
It's easy to see that the thread in the second scenario is much more likely to be useful.
Such a snark as you have inserted is a ridicule to those of us who have been here a long time- you're saying that the reputation that we've worked so long to earn is meaningless. There's a reason the regular system is in place, and there's a reason not everyone is a moderator.
Anyways, that comment just irked me a bit, and as it seemed like it was the primary reason for your disdain, I went ahead and tried to hit two birds with one stone.
|
|
|
metadata
> *Originally posted by **[qwertyuiopazs](/forums/7099/topics/579767?page=21#10836322)**:*
> Probably not (though there would certainly be a strike to his reputation), but here you are simply calling logic discrimination.
I do?
> Think about it.
> 1. Never before seen user makes a seemingly useless forum thread.
> 2. Well-known user who has never made a useless forum thread over a long period of time makes a seemingly useless forum thread.
>
> It's easy to see that the thread in the second scenario is much more likely to be useful.
It is easy to see that the thread in the first scenario is much more likely to not be formatted to forum standards. If Pigjr, who knows what games ought to look like, posts nonsense, we can assume that's intentional, while with a new FGF poster, they simply wouldn't know. And the author was definitely not a spam account, the number of posts could tell you that! So there's a minimum of reputation that we should assign them simply for being a longtime Kong member and poster.
> Such a snark as you have inserted is a ridicule to those of us who have been here a long time- you're saying that the reputation that we've worked so long to earn is meaningless.
I don't say that your reputation is meaningless, just that it shouldn't decide whether a game gets locked or not. A game should get locked if it is not appropriate, no matter who posts it. Bluji has now stated that games that don't have a structure (rules) that the mods can see or understand are not appropriate for this forum. The author should have stated: "This is a puzzle game. Be the first to figure out the hidden message(s) to win" and it would have been ok. _And I can't help it if you think that's me being snarky again._
> the primary reason for your disdain
I'm not talking about disdain here, that would be offtopic, and it is inappropriate everywhere on the forum.
|
|
|
metadata
So, I think what you're saying is this.
- If a person has reputation on kongregate, it means they have reputation on FGF.
- If a game is clearly not appropriate, it should get locked, regardless of who posted it.
- If a person with no reputation posts nonsense, the thread should get locked.
- If a person with reputation (FGF or kongregate) posts nonsense, the thread should get locked.
- Since luiyay's thread seemed to be nonsense, locking it was the correct action.
This seems like a pretty solid way to put it, and I agree with you on all these things. Thanks for elaborating to help me understand.
|
|
|
metadata
> *Originally posted by **[qwertyuiopazs](/forums/7099/topics/579767?page=21#10838950)**:*
> So, I think what you're saying is this.
>
> - If a person has reputation on kongregate, it means they have reputation on FGF.
Since FGF is on Kong, yes? They're less likely to be a spammer, or an alt account freshly made to sow havoc and confusion; hence any activity warrantes a closer look, and it may make sense to recruit them as a community member.
> - If a game is clearly not appropriate, it should get locked, regardless of who posted it.
>
> - If a person with no reputation posts nonsense, the thread should get locked.
>
> - If a person with reputation (FGF or kongregate) posts nonsense, the thread should get locked.
>
> - Since luiyay's thread seemed to be nonsense, locking it was the correct action.
It wasn't nonsense.
You are shifting from "posts nonsense" to "seems nonsense".
And that is the bit I didn't understand: I thought you actually had to post nonsense, when it is enough to post something that seems like it to the mod who acts on it.
> This seems like a pretty solid way to put it, and I agree with you on all these things. Thanks for elaborating to help me understand.

|
|
|
metadata
Is anyone else expecting Luiyay to weigh in on this? It seems like he's in the best position to argue for or request the game's return.
|
|
|
metadata
I actually noticed it was an actual game when I saw it (before the lock), tried for a bit, and then dismissed it as garbage. Let me explain:
Going by his latest post in the main forums, he's using broken links as "spoilers" or "hidden messages". It is much more readable if you clicked "quote" and got the raw message (you can still get it through inspect element, though the poor thing totally missed the quote post possibility I think). Anyway, here are all the links: Y={1=A} co fDrSwS96 lu NUMBERLETTER! datei %=No sbi minus mn 2:YYN%
And here are all the other weird things in the message: {2} 6ame r?ealm becau5e (TL) Y row
http://pastebin.com/fDrSwS96 was published the same date as his "game" and says "testu". His post on the main forums points to r?ealm being a hint to find a "spoiler" (makes no sense, shows how bad this guy is).
The thing about these riddles (Pig's included) is that you're just guessing until you find what the author did. If they have good clues, or are classic (like many cyphers), or you have enough data to get a sense of what it means, or if you can get it by following what the author usually does in these things, then they are feasible. But this is just garbage, the author is clearly bad at this (look at his [other game](http://www.kongregate.com/forums/7100/topics/680929), which is the most ambiguous piece of shit I've ever seen) and underage ([photo from the pastebin account](http://pastebin.com/cache/img/21/0/21/2420190.jpg)). Even if it wasn't locked, it wouldn't get almost any activity at all.
If you want an impossible gibberish puzzle but actually want to know there's a solution, try [this](https://dl.dropboxusercontent.com/u/28563282/puzzleshort2.swf):
Hex?
60471DF1CB00F43F
4ED704C76DC5E668
|
|
|
metadata
I haven't done much work on it in the past few months, but I am still determined to make my CYOP game, Tomorrow is Trash Day, a thing that actually happens. Kinda wanna move my work so far to a digital format, but I don't know any that would organize branching story paths into anything but a jumbled, confusing mess.
|
|
|
metadata
> *Originally posted by **[BrainpanSonata](/forums/7099/topics/579767?page=21#10842213)**:*
>Kinda wanna move my work so far to a digital format, but I don't know any that would organize branching story paths into anything but a jumbled, confusing mess.
https://twinery.org/ ?

Other options:
* http://www.inklestudios.com/inklewriter/ (free) with a diferent appraoch to organizing your story
* [articy:draft]:(http://www.nevigo.com/en/articydraft/overview/) costs money and [time](http://clevercg.com/2013/12/branching-story-tools/) to get into (14 day free trial), but it's used by professional game developers
There's a 2012 overview page of story tools [here](http://wiki.failbettergames.com/story-platforms), but I haven't looked at any of these in detail. There are some suggestions [here](http://rpg.stackexchange.com/questions/21738/software-for-diagramming-branching-campaign-plotlines), including the idea to try mind-mapping software, and [yEd](http://www.yworks.com/products/yed).
But I may misunderstand what you need: you may have a way to do diagrams, but they're still jumbled?
|
|
|
metadata
> *Originally posted by **[BrainpanSonata](/forums/7099/topics/579767?page=21#10842213)**:*
> I haven't done much work on it in the past few months, but I am still determined to make my CYOP game, Tomorrow is Trash Day, a thing that actually happens. Kinda wanna move my work so far to a digital format, but I don't know any that would organize branching story paths into anything but a jumbled, confusing mess.
Improvise. Mess is fine.
~~(Approved by Nikeas & Co)~~
|
|
|
metadata
The TiTD google doc now numbers 22 pages. The sheer size of the finished work is probably going to be staggeringly high, but the outline function allows for quickjumping to section tags, making it easy to call up the next part of the story as needed.
I should start looking for a cohost soon. Because I'm including an achievement system to make the game capable of providing one or more forum wins, vote tallying and point calculation will need to be done manually and a cohost will be very helpful for that. Though this thing is defintely going to be in the planning stages for a good long while.
I might look into Twinery once I have at least one main story path fully fleshed out, just so I can get a visual grasp on the flow of the subpaths. Thanks for linking that, Mendel.
|
|
|
metadata
K so I feel like trying something different.
I want to host a game that is actually good and has lots of players, but I'm clearly not the best at creating that situation.
So, anyone need a co-host? (this post inspired from the above, but not neccesarily refering to it)
|
|
|
metadata
I got a cool game idea that is Family Feud related, but Idk if it will be more Continuous, or an actual FGF game. Since I can continue the game as long as I can, and then I could put a stop in it. Idk, I will see, expect game up in near future. I think there will be a lot of interest. A bit similar to The List except different strategies.
|
|
|
metadata
### C O M I N G
### S O O N

|
|
|
metadata
> *Originally posted by **[Pigjr1](/forums/7099/topics/579767?page=21#10835846)**:*
> > *Originally posted by **[mendelde](/forums/7099/topics/579767?page=20#10833928)**:*
> > You know what would have happened if pigjr had made a post like that? Probably nothing.
>
> There's only one way to find out...
>
> On a totally completely unrelated note, how would anyone feel about me creating another puzzle forum game?
Yes, please. I'm on another website dedicated entirely to RPs, but I also need my fix of puzzle games. Those are the only two genres that really interest me.
|
|
|
metadata
> *Originally posted by **[Bluji](/forums/7099/topics/579767?page=21#10864929)**:*
> ### C O M I N G
> ### S O O N
> 
# h y p e
|
|
|
metadata
> *Originally posted by **[Bookworm52](/forums/7099/topics/579767?page=21#10865657)**:*
> > *Originally posted by **[Bluji](/forums/7099/topics/579767?page=21#10864929)**:*
> > ### C O M I N G
> > ### S O O N
> > 
>
> # h y p e
# 2nding that HYPE!
|
|
|
metadata
I had a moment using ShareX where I realized I can turn a feature of the program into a forum game. I wouldn't mind if someone wants to act as a sounding board for the setup I have in mind and perhaps act as a fail-safe co-host in case I get busy or something. It's mostly prep stuff, so I plan on doing that as I get time in the next few weeks and posting the game in January.
|
|
|
metadata
[Mutant asylum](http://www.kongregate.com/forums/7099-forum-games/topics/495473-mutant-asylum-rp-sign-ups-and-discussion-sign-ups-closed?page=1) is no more. Please do not post in any of the three threads associated with the game. Thank you.
I am officially closing this game because I am planning to make a new one. I've become a lot more experienced in the past 1,5 years and would like to make another game, this time a creation of my own, set in the real world.
The setting will be in Tartu, Estonia at first. It will be an alternate universe where a few things are altered, but the map will be the same. I chose Tartu because I know a lot about it and will be able to GM better if the setting is based on a place in the real world I know a lot about.
I will be adding new mechanics into the game every once in a while, I have some things planned out already.
I shall be making refined rules loosely based on Mutant Asylum, but learning from the mistakes I made because of an imperfect ruleset.
The game shall be named Tartu: The Game and the title will change if I allow people to wander out of the town.
Some questions:
1. Would you play a game based on the real world?
2. How do you feel about me GMing a game in general?
3. Why would you not rather play a game by me?
|
|
|
metadata
Since no one else has responded to your questions Gonkeymonkey here are my responses, and hopefully they will be helpful.
1. I'm fine with a game being about the real world.
2. I wasn't here for the Mutant Asylum, but if it's something similar to it, I would enjoy it if you hosted after reading a bit on Mutant Asylum, but I feel that it's ultimately important to give more info (I don't know how much 'loosely' based on would be, since the changes could be pretty dramatic here) on what you plan to host since if the game isn't very good (hypothetically speaking, and is in no way criticism) it likely won't be good regardless of how well the host does.
3. Depending on what the game ultimately is, I would probably change my stance. If it's done mostly in the same way Mutant Asylum was done, I would enjoy participating, but if too much changes so that the feel is different, I would probably think twice about joining (not in a bad way, but more of a 'is this game something I really want to commit to' kind of way). From Flagships at least, I feel confident in your creative nature to make something wonderful however.
|
|
|
metadata
I shall improve with a little help from your answers and make the game on Friday evening.
I hope I get as many players as I got with Mutant Asylum.
If anyone would like to pre-sign (not recommended) and get a notification, please post here or PM me.
|