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Consider me unsigned from Mamoon's game.
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@Jamie - Np, go on with your life.
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Should we have a thread showcasing all of FGF's best threads? I'm looking through some old threads from 2011 and they're gold.
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Okay, November's coming up, and the working title of my sequel walrus is Novemberus for a reason. Here's a rundown of what to expect with the new and improved song competition.
* 12 categories
* still doing podium points
* a more thorough (and _still_ incomplete) list of the host's likes
* an actual banlist (what, there's music he doesn't like?!) featuring advice on what you probably shouldn't send to me if you want to score well
* double the header songs to kick off every reveal
* outro songs to end every reveal
* a "swap or suffer" clause in case someone tries to get cheeky and send me my own example song again
So look forward to KnightsofSonata's I Just Can't Get Enough Cross-server Walrus (aka the Novemberus) sometime in... mid October?! Yeah, given how the walrus queue is going over at Smogon, that just may be a likely possibility...
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Would you Swap or Suffer someone who tries to do a mashup of the two example songs? :V
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Mashups was last walrus, but if you can find one that fits a category, I'll overlook it since it'd be a different song in its own right. As for ETA, it's starting either tomorrow or Tuesday. I got fast tracked because the folks in the queue before me are all busy with their studies.
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I would like once more to advertise my writing game, "The Band". It's a format I have been thinking about for a while now, something of a cross between creative writing and a choose-your-own-adventure thing. We're going to be writing about a fictional band, together, in a format that is both loose and structured: there are challenges that would be writing prompts, and the results get made into a storyline in a process that is a lot easier to demonstrate than to explain.
I have 5 players so far, and I can work with that, but I believe the game gets better with more people participating. It should not become a huge time commitment. I aim for the challenges to be posed so that you can submit a hundred words or a thousand, and it is possible to skip challenges anytime (or to join later!). I am expecting the game to have a weekly rhythm, but that's not set in stone.
Come and play with us!
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I'm thinking of maybe running a puzzle game, read more on [FGF General](/forums/7099-forum-games/topics/192601-the-general-thread?page=1501#posts-11715156).
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I was thinking of maybe starting a labyrinth-based puzzle game. It'd consist of a huge maze kind of game board and the objective would be to get out of the maze first. There'd be obstacles along the way that involve some small puzzles or brain teasers. I probably won't start this until after this week because finals, but I figured I'd try to gage the interest and take some suggestions here.
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Interested in co-hosting a future walrus? [Click here for details](http://www.smogon.com/forums/threads/walrus-iii-co-judge-applications-open-until-tbd-next-year-includes-walrus-iii-concept-reveal.3623788/#post-7622176) and apply via Kong PM.
Becuase I'm too lazy to dig up those song links again and format them to Markdown.
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I'm thinking of hosting a game after the current mafia has run down. This would be either
**Strategy**: [Classic Empire](https://en.wikipedia.org/wiki/Classic_Empire), without fog of war, for 2-6 players, computer-supported (i.e. I use the computer version to "play" according to player instructions, and then post map screenshots, battle outcomes etc.). Little workload for me, would be very long running, but replacements and dropouts can be accomodated easily because there is next to no hidden information (think board game), and it's easy to learn (only 5 unit types).
**Mafia**
1. [Nomination Mafia](https://wiki.mafiascum.net/index.php?title=Nomination_Mafia) is nightless; on even-numbered Days, the mafia secretly select three players (Town or Mafia) to be voted upon, all others are safe. Possible adaptions for more/fewer players: e.g. with only one scum, and maybe have scum decide whether to nominate 2 lynchees or three, and nomination on odd days?
2. Cult Mafia. Everyone (but scum) starts as a cult of their own. Each cult has a factional recruit night action. A cult loses its factional recruit forever when it attempts to recruit a mafia member. When only two factions are left in the game, the bigger faction wins. If two factions try to recruit the same person, the choice is random, as is the recruitment order (to break deadlocks). A cult with no members cannot recruit, so one-person cults will not recruit if the player is nightkilled or recruited themselves that night: instead, the cult is disbanded. I'm not really sure how much information to reveal; I tend to maybe not tell the players anything at all except who died, but not their alignment; and not mention when a cult (or the mafia) gets disbanded? maybe not even tell them when they lose the recruit ability, only "failed" or "succeeded" (because then failure to recruit a person could be random conflict, or scum)?
3. Chat mafia. At dawn, players can choose someone to chat with, i.e. submit a name, submit "open", or submit nothing. Chat connections are formed by 1.) mutual names, 2. name on "open" (random tie breaker). Players get a one-shot alignment comparison (name two players not self, result tells if they have the same alignment). Chat content must never be quoted verbatim; any information from your own shot one-shot or told to you in private chat cannot be sourced in public except with "someone told me that ...". Kills and lynches do not flip. *I thought about replacing the one-shot with a one-shot alignment check with random sanity, and a one-shot sanity check which lets you determine another player's sanity.)
Mafia 1 has the advantage that it provides clues to town, and always puts some people under lynch pressure, and both hopefully leads to discussion and activity. Mafias 2 and 3 give everyone a power, making the game more fun for everyone.
**Are these good ideas? Would people want to join?** Would you join? (It's ok to PM interest.)
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I'd be down for another mafia, but we *really* need more people for that. Perhaps we could try asking peeps in the conti-game forum or smth? Idk
But I'd gladly play a mendel game, that much I can say.
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Yeah, I was thinking that these mafia setups would play with as little as 5 players (more is better, of course).
The last 3 games I hosted all didn't finish properly, so I'm looking at something I won't have trouble completing.
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A 5-player game? Dethy is an option.
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Cult Mafia seems the most interesting out of those three.
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> *Originally posted by **[RaceBandit](/forums/7099/topics/579767?page=25#12599283)**:*
> Cult Mafia seems the most interesting out of those three.
https://www.kongregate.com/forums/7099-forum-games/topics/1614927-mafia-cult-chaos-signups-dl-may-12
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I've been looking through a few setups and I thought I'd run them by y'all to see which ones you like and which one you'd want to play first.
These are the four that caught my eye:
[Twin Trap](https://wiki.mafiascum.net/index.php?title=Twin_Trap)
[Truth and Justice](https://wiki.mafiascum.net/index.php?title=Truth_And_Justice)
[Noughts and Crosses](https://wiki.mafiascum.net/index.php?title=Noughts_and_Crosses_Mafia)
[09:12](https://wiki.mafiascum.net/index.php?title=09:12)
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0 and X looks ok to me, and so does 9:12
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Thanks for sharing. I am glad to be the part of “The Game Development Thread”.
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http://donjon.bin.sh/m20/Microlite20.pdf
would want to kinda try this out, anyone would be up for something in this?
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I never could be arsed to sit down and build a D&D character, but as long as your game goes somewhere, I might want to try a Microlite20 game just to get a feeling for it.
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FUDGE also seems fun, but it appears to have more reading and in general I'd probably have to fiddle around with it more to have a working/decent/playable system, whereas Microlite20 should just work out of the box (albeit it is confined to fantasy - not a problem for me).
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