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# STABLE 1.5.1
* Agents no longer have a supersensor (Nerf)
* Added Factor 3: Game Modifiers
* Added game modifier: Winter
* Gave each factor a name (Game Rating, Game Stability, Game Modifier)
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Are you going to make a new Mafia soon?
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> *Originally posted by **[TheWildJamie](/forums/7099/topics/653328?page=4#11133969)**:*
> Are you going to make a new Mafia soon?
I doubt it, and I already have 2 slots occupied anyway.
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# STABLE 1.5.2
* Moved Eviscerator from Smuggler Support to Smuggler Deception.
* Added Tailor (Unique) and Trickster under Smuggler Deception.
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# STABLE 1.5.2.1
* Detective's investigator results are now a table, therefore easier to read. Woo!
* Added a new stock setup for 7 players.
* Clarified Executioner's target will always be in the City Faction. Still never will be Citizen Power, though.
* In the topic of "Citizen Power", they are now called "Citizen Leader" to help avoid confusion between the Mafia term for power roles and them.
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# STABLE-1.5.2.2
* Added the game modifiers "Romantic" and "Competent".
* Fixed Manipulator in Detective's results not saying their faction and alignment.
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# STABLE-1.5.2.3
* Fixed the Hunter protection priority list showing the Thief twice.
* Re-worded small parts for Apprentice, Spellcaster and Warden for better understanding.
* Transporter no longer can transport themselves (Nerf)
* Specified Oracle cannot use abilities of eviscerated players.
* Re-names for less confusion for other mafia party game players:
### Renames:
* City: Town
* Citizen: Vanilla
* Warden: Jailor
* Wizard: Copycat
* Cowboy: Sheriff
* Eagle-eye: Lookout
* Agent: Tracker
* Insomniac: Veteran
* Clown: Escort
* Gravedigger: Medium
* Sacrifice: Bodyguard
* Guard: Doctor
* Hunter: Marshal
* Smuggler: Mafia
* Assassin: Godfather
* Ward: Mafioso
* Illussionist: Forger
* Manipulator: Framer
* Eviscerator: Janitor
* Informer: Consigliere
* Saboteur: Consort
* Bounty Hunter: Amnesiac
* Voodoo: Witch
* Firebug: Arsonist
* Demon: Vampire.
* Journal: Will.
* Acid City's Trouble: Silver State Mafia.
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It's been 3 hours and I've finally finished the re-word update. God, my fingers hurt as hell.
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This post has been flagged by our automated system and is awaiting administrator review
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# STABLE 1.5.2.4
* Re-made the winter modifier to be more unique instead of just an extra roleblocking method.
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* Changed SSM stock CO & CA setups from Random Town Non-Leader (x3) toRandom Town Non-Leader (x2) Random Town Non-Leader Non-Unique (x1)
* Fixed the CO setup calling the mafia town
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Oh look, an update after 3 months.
# Stable 1.5.2.5
### Buffs
* Guns from Gunsmiths and Gunrunners now also distract targets.
* Tailor suits stay the next day too.
### Other
* Fixed some outdated words being used in some role descriptions.
* Reworded some tiny things with less redundant words and better grammar.
* Specified the multi-stab Serial Killer rule to Escorts and Consorts.
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Fixed some grammar mistakes in the rules and updated the pastebin and created another, it was in 1.4 for a while now, but no more.
https://pastebin.com/Vk41w339 for Roles.
https://pastebin.com/HMisC1pW for Rules, Setups and Information.
If you want to copy-paste it somewhere you should click the "Raw" button, the tables are images and won't ever expire unless I delete them (which I won't).
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# STABLE 1.5.2.6
## General:
* Whispering can now be sent directly, they STILL have to be sent to the host though.
* Removed Disguiser, Oracle, Tailor, Handler, Trickster, Actor, Spellcaster, Boxer and Detective this allows to simplify some of the game and they felt redundant. Some felt very weak, and some felt very easily to confirm.
* Removed goals, they're redundant since we have victory conditions.
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# STABLE 1.5.2.7
* Re-named Cop to Vigilante to reduce confusion in mafia terms.
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Did some changes to role-cards with Town up to Investigative, formatting abilities by passive, active, and re-wording things that may have been confusing and describing some things that weren't described before.
Will continue that at some point, I'm lazy.
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> *Originally posted by **[danisay](/forums/7099/topics/653328?page=4#12771059)**:*
> Did some changes to role-cards with Town up to Investigative, formatting abilities by passive, active, and re-wording things that may have been confusing and describing some things that weren't described before.
>
> Will continue that at some point, I'm lazy.
It's time to continue this! Oh boy, after more than 1 year!
- Every role from town leader to town killing has been rewritten to be easier to understand.
- Town Killing now has the new passive/active formatting.
- Mentions of game terms, such as distractions, will be marked by italics now.
Anyway, at some point (hopefully not 1 year and 1 month) I'll continue finishing the formatting then port it to google docs with fancy colors and stuff, we all know how much Kongregate sucks, so a doc should be good enough to port the game to other forums.
I may also remove some more roles to simplify the game.
I'm here if you guys want to give criticism, be as harsh as you want, I want to improve both as a person and in game design so go on and tell me anything you'd like if you see this!
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> *Originally posted by **[danisay](/forums/7099/topics/653328?page=4#13229131)**:*
> > *Originally posted by **[danisay](/forums/7099/topics/653328?page=4#12771059)**:*
> > Did some changes to role-cards with Town up to Investigative, formatting abilities by passive, active, and re-wording things that may have been confusing and describing some things that weren't described before.
> >
> > Will continue that at some point, I'm lazy.
>
> It's time to continue this! Oh boy, after more than 1 year!
>
> - Every role from town leader to town killing has been rewritten to be easier to understand.
> - Town Killing now has the new passive/active formatting.
> - Mentions of game terms, such as distractions, will be marked by italics now.
>
> Anyway, at some point (hopefully not 1 year and 1 month) I'll continue finishing the formatting then port it to google docs with fancy colors and stuff, we all know how much Kongregate sucks, so a doc should be good enough to port the game to other forums.
>
> I may also remove some more roles to simplify the game.
>
> I'm here if you guys want to give criticism, be as harsh as you want, I want to improve both as a person and in game design so go on and tell me anything you'd like if you see this!
* Roles from Town Investigative to Support have been further edited to be easier to understand.
* More things have been added to the glosary.
* Removed Gunsmith.
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Alright, 1.5.3 is out!
Thief, gunsmith, gunrunner, marshal were removed.
All of the roles have been rewritten and reformatted to be easier to understand.
Fixed some grammar errors.
Now I just have to port it to google docs sometime.
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I might borrow this for an MU game. Not soon, but someday. It'll be somewhere on the list. Just giving a heads up.
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> *Originally posted by **[nikeas](/forums/7099/topics/653328?page=4#13230342)**:*
> I might borrow this for an MU game. Not soon, but someday. It'll be somewhere on the list. Just giving a heads up.
Feel free to! I'll tell you when I port it to google docs.
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Alright, I finished porting the game to Google Docs, I reworked victory conditions, fixed all grammatical errors (hopefully), improved wording and formatting a lot, added faction colors and removed Enforcer so it's easier to get into.
So I added the link to the post, and apparently, it has to be reviewed by admins before you guys can see it.
This is not very epic.
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Alright, post was approved, you can now see the doc and see the new product.
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Made a few more improvements to the doc. Colored and italiced a few terms.
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Made a few more improvements in the town section, fixed some errors and attack immunities are now colored blue.
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