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That is not a sollution at all. It would take me weeks to drop down out of this league at this point then would have to keep repeating that every couple weeks to keep out of this horrible addition to the game. It is impossible to fight some of these decks once you get so far right now I win one fight then lose two often to the same person over and over.
The idea of letting the opponent go first is horrible should bring back def cards or if that is going to be the way let the opponent go first but allow or first card to attack the turn it is played.
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Big mistake not getting rid of fight club right now. You guys are going to just keep losing player and you'll have no one to blame but yourselves. Self sabatoge literally at its finest.
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> *Originally posted by **[Sonburn](/forums/727066/topics/704532?page=1#10989736)**:*
> "SFC feel like less fun for some"... some? The negative feedback on these forums and reddit has been ample, and those are the people that took the time to provide feedback. It also amazes me that you guys do "testing, and review" and yet you could not have predicted this response from the community.
>
> Problems as I see them...
>
> 1. No ability to opt-out, especially important if you were still working on a level 10 hero
> 2. Recycling to the desired chance token costs even more gold now, as you have to find the desired token AND a beatable opponent
> 3. Player always goes second
>
> IMO, Secret Fight Club should have been for players with level 10 heros, not players with max arena points (this would negate need for opt-out). Also, losing three times at 0 points and then being demoted solves nothing when you win just enough to hover between 0 and 100.
Just lose on purpose if you want out
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> *Originally posted by **[jasonmakris](/forums/727066/topics/704532?page=2#10989885)**:*
> Just lose on purpose if you want out
Sounds like a lot of fun.
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> *Originally posted by **[Nunali](/forums/727066/topics/704532?page=2#10989895)**:*
> > *Originally posted by **[jasonmakris](/forums/727066/topics/704532?page=2#10989885)**:*
> > Just lose on purpose if you want out
>
> Sounds like a lot of fun.
>
Exactly, just willingly waste stamina until you can get out, and give every opponent free wins... because there is no better solution that can be thought up?
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> *Originally posted by **[Nunali](/forums/727066/topics/704532?page=2#10989895)**:*
> > *Originally posted by **[jasonmakris](/forums/727066/topics/704532?page=2#10989885)**:*
> > Just lose on purpose if you want out
>
> Sounds like a lot of fun.
>
It will put you back half way through level 15. That way you can build your deck up to compete.
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> *Originally posted by **[jasonmakris](/forums/727066/topics/704532?page=2#10989943)**:*
> > *Originally posted by **[Nunali](/forums/727066/topics/704532?page=2#10989895)**:*
> > > *Originally posted by **[jasonmakris](/forums/727066/topics/704532?page=2#10989885)**:*
> > > Just lose on purpose if you want out
> >
> > Sounds like a lot of fun.
> >
>
> It will put you back half way through level 15. That way you can build your deck up to compete.
It's just an inelegant way to "opt-out" and I am challenging Kongregate to do better. Is that ok with you?
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> _Originally posted by **[Sonburn](/forums/726779/topics/704532?page=2#10989950):**_
> > *Originally posted by **[jasonmakris](/forums/727066/topics/704532?page=2#10989943)**:*
> > > *Originally posted by **[Nunali](/forums/727066/topics/704532?page=2#10989895)**:*
> > > > *Originally posted by **[jasonmakris](/forums/727066/topics/704532?page=2#10989885)**:*
> > > > Just lose on purpose if you want out
> > >
> > > Sounds like a lot of fun.
> > >
> >
> > It will put you back half way through level 15. That way you can build your deck up to compete.
>
> It's just an inelegant way to "opt-out" and I am challenging Kongregate to do better. Is that ok with you?
Seriously, some people would say "thank you" if the developers kicked them in the teeth.
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It’s not an opt-out. It’s a relegation for players that finished Arena #15 but can’t stand a chance in SFC. If you’re doing a little better than than and actually getting some wins, you stay in SFC or lose on purpose. It seems fair for me (I’m hovering around 150-250 and planning to stay).
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> *Originally posted by **[mlebkowski](/forums/727066/topics/704532?page=2#10989966)**:*
> It’s not an opt-out. It’s a relegation for players that finished Arena #15 but can’t stand a chance in SFC. If you’re doing a little better than than and actually getting some wins, you stay in SFC or lose on purpose. It seems fair for me (I’m hovering around 150-250 and planning to stay).
I WANT to be in SFC, and have gotten up over 200 once, but hover around 100 or less, and am now finding it more difficult to level up a hero to level 10. For that reason, I need to get out of SFC until I can resolve that issue, and would like an option which doesn't give even more free wins to opponents and require the loss of one or more days of stamina/stamina refills.
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Thanks Shiny for letting us know the situation and for trying to do something immediately to help. I look forward to seeing what the team can do given more time.
(From a free-to-play player and Guild Leader who is capped out at about 600 in SFC but still enjoys it.)
Zer0 of Slurmtopia.
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> _Originally posted by **[Sonburn](/forums/726779/topics/704532?page=1#10989749):**_
> > *Originally posted by **[Leggman](/forums/727066/topics/704532?page=1#10989744)**:*
> > It'd be good if we had a coin flip or something to determine who went 1st
> >
>
> I would be fine with this too.
I third on this option plus one of the minimum requirements of entering SFC is to own at least one level 10 hero.
The flip the coin on who's first would give players a much fair chance while still keeping the merits of the challenge. Although I can beat the odd level 10 hero every now and then with my level 7 heroes, I still think adding this criteria of owning a maxed hero before entering SFC would give F2P players a fairer chance since it takes much longer to level a hero to max than to perfect a playable deck for the challenge.
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SO 3x times lose in SFC and drop-down? Not much fun thing.
I dont want scrap those exp again to get there.
And also you could like idk put players´s deck from arena 15 into SFC so I will face esier card in beggining to defeat.
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As always a half ass response to the majority of player outrage, this is your solution?!?! Really? Wow!! I think whats going on here is they want to see how much money they can make off this pos sfc before they are forced to tone it down due to lack of player participation, because as it stands you still have to spend big money to stand a decent chance of winning a match and no matter how many times yout reroll you still gotta fight the same 3 guys over and over.... so now we have to continue dumping stamina into sfc and continue giving free wins to the ptw players with fat ass decks so they can continue pulling even further ahead of ftp players.... wow why am I envisioning a room full of chimps in the development room? This has got to be the worst gaming company in existence.. and that's saying a lot because I have been playing video games for over 30 years.... I have lost any faith in this company and in this game ever being fun to play... count another player uninstalling... I got better things to do with my time then to be fodder for deep pocket players... thanks for ruining what could have been a great game by crapping all over your player base and adding insult to I jury... wow unbelievable
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The solution is to add a coin flip procedure to decide who goes first! It will be more challenging than arena anyway as only those who've played through level 15 are in it, and it will be challenging as half the time (in theory) your opponent will go first.
You could even not randomise it and just make it so it alternates. I go first, they go first, I go first, they go first.
Sometimes when they break out a maxed out precombo you're just screwed.
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It's not just challenging. Challenging is fun, it's welcomed. But it's really unbalanced with the AI going first. Every farmable card in my deck is maxed out besides one Peggy and one Golden turd. The card I have with the highest health is leela but even she can be taken down first turn by a maxed thinker ape and a hero that adds damage. And if she's not taken down first turn by a maxed combo she only survives with one or two health and dies next turn. A player posted videos showing how insane combos being played first can take down quad fused maxed cards. So it's not just challenging it's unbalanced, and you guys need to find a way to keep it challenging while addressing the incredible advantage first turn is. I don't care if I go against insane cards as long as I actually have a chance to fight against them without every maxed card I put down being killed instantly.
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As good as a coin flip sounds, look at who we're talking about here... It's Kongregate, they'll just make it to where the computer wins 9/10 coin flips. Still screwed. I say let us go first.
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> *Originally posted by **[Matttye](/forums/727066/topics/704532?page=2#10990060)**:*
> The solution is to add a coin flip procedure to decide who goes first! It will be more challenging than arena anyway as only those who've played through level 15 are in it, and it will be challenging as half the time (in theory) your opponent will go first.
>
> You could even not randomise it and just make it so it alternates. I go first, they go first, I go first, they go first.
>
> Sometimes when they break out a maxed out precombo you're just screwed.
You are not thinking like a money grabbing company. If they spend development time on something it has to pay off. So we would probably get a coin flip option with the possibility to add +20% chance that the coin will flip in your favor, for a super low low price of $25 :D
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> _Originally posted by **[MarcP322](/forums/726779/topics/704532?page=2#10990108):**_
> As good as a coin flip sounds, look at who we're talking about here... It's Kongregate, they'll just make it to where the computer wins 9/10 coin flips. Still screwed. I say let us go first.
Or if we don't go first at least give us a defense card
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I just gotta say one thing. Don't hate on the devs and mods like Shiny. They are just minions in this, regular people who do what they are told (i'm talking from my own personal experience) This game is not indie, its made by a large company with 1 thing in mind. Go watch south park - the "freemium" episode :)
We should be hating on those marketing strategy executives and ceo's n stuff
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> *Originally posted by **[Lexandrite](/forums/727066/topics/704532?page=2#10990089)**:*
> It's not just challenging. Challenging is fun, it's welcomed. But it's really unbalanced with the AI going first. Every farmable card in my deck is maxed out besides one Peggy and one Golden turd. The card I have with the highest health is leela but even she can be taken down first turn by a maxed thinker ape and a hero that adds damage. And if she's not taken down first turn by a maxed combo she only survives with one health and dies next turn. A player posted videos showing how insane combos being played first can take down quad fused maxed cards. So it's not just challenging it's unbalanced, and you guys need to find a way to keep it challenging while addressing the incredible advantage first turn is. I don't care if I go against insane cards as long as I actually have a chance to fight against them without every maxed card I put down being killed instantly.
Agreed, this all highlights the need for a broader balancing review in this game. It seems the majority of games are decided in 2 cards... SFC and regular arena before it. Either offensive abilities need to get nerfed, or health needs to get increased across the board, so matches last a bit longer and are more engaging.
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What do you mean by lose 3 matches at 0 points?
Edit: Ahh do you mean crowns?
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> *Originally posted by **[RadovanD7](/forums/727066/topics/704532?page=2#10990121)**:*
> I just gotta say one thing. Don't hate on the devs and mods like Shiny. They are just minions in this, regular people who do what they are told (i'm talking from my own personal experience) This game is not indie, its made by a large company with 1 thing in mind. Go watch south park - the "freemium" episode :)
>
> We should be hating on those marketing strategy executives and ceo's n stuff
i think shiny is doing a good job as CM, and i'm not even mad how he presents their point of view. it's how you learn it in big companies, underlining the postives and talk down the negatives.
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My problem with a app challenge is the people who achieved the cards were the ones playing with Gems. They played double rounds which goes back to the point of this being a pay for play game. Didn't matter that I was successful with level 55 without gems. Would the top players have been as good if they didn't get double rounds? Earn your cards on an equal playing field. Just like the regular rumble where you can't buy extra rounds to get ahead.
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> _Originally posted by **[Alebar91](/forums/726779/topics/704532?page=1#10989771):**_
> Shiny I would like to know a sigle player Who told you that SFC Is fun. Tell me how fun it Is If you fight 10 Times in a row against 300 dollars knife or paddlin peggy or anally defaced. You need a Fùłł precomboed deck and big grands even to just be able to feel it like challenging. What Are you talking about??
>
> As regards Zapp challenge you could have just said "We didnt delete the normal challenges but every tot. of time We will enter in milking mode to suck big cash from our lifeless players"
I said it was fun.
I'm F2P, with a level 10 hero, and I win 2/3 of my matches. And since I'm getting more coins for a win AND for a loss AND the chance at epic stones, I like SFC.
That being said, it does need work. Unbeatable combos are frustrating. Because of the lower win/loss ratio, I've had to stop leveling up the two characters I was working on for the next rumble. No sense in spinning for character tokens when there's a very real chance that I'll lose.
So I hope the bugs get worked out, and keep up the good work.
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