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Hello community!
I woke up to a variety of different feedback in the community and wanted to update you after chatting with the design and production teams further.
* **Gem confirmation window for card upgrades.** This is a great suggestion and will be included in the next client, we don't want anyone accidentally hitting the wrong button.
* **Button feedback (auto and skip).** The team is working on revisions to the button placement, however the initial concern and update was to better surface the BGE effects to all players as we find both the within various communities and in CS tickets, players are often confused as to why certain actions are occurring. The team will also be adding new variety to BGEs so they want to ensure the visuals are prominent. (hint at future content)
* **Win Streaks** - The balance and appeal of SFC is the design team's **top priority**. As stated previously, not all of the potential updates will be immediate as the team continues to test and review various updates, but it continues to receive attention and development. We have yet to release this update because we share the community's concerns with SFC, this update is pending SFC improvements.
* **Daily Quest change** - This was updated in order to improve the new player experience as we have found (and the data confirms) that early players don't always understand the importance of combo research and want to keep them engaged so they can better evolve their decks early on. However, this has received a lot of negative and confused feedback from more advanced players and we want to address the concern. In a future update we will revert this daily quest back to 5 Combos Played for more advanced players, while keeping the research quest for those just starting out. We're continuing to discuss daily quest improvements and may have additional updates in the future. To further clarify the daily quest update, the current quest allows players to have any combo currently researching as opposed to having to **start** research on a combo.
* **QoL updates.** We've always added QoL updates (including Battle Resume, additional languages, the item box, etc), and even though this last update did not contain many, our next few sprints have a specific focus on feedback we've received from players in suggestions threads and other feedback areas. Here are a few notable incoming QoL updates:
* Recycle Popup - Remove unless you get a mythic shard.
* Add BGE information to the Event Overview Popup.
* Better explain point breakdown in Rumbles.
* More clearly distinguish BGE events.
* Better distinguish and explain Power Cards.
* Allow players to battle other players in their guild.
* Add energy information to the Main Menu.
* Change 'slacking' and 'absent' to more specific times.
QoL updates are now better processed internally and more additions are being added as others are released.
You can view the sheet here, which will be updated again later today.
http://www.kongregate.com/forums/726779-animation-throwdown/topics/707697-official-suggestion-thread-and-quality-of-life-list
* **Challenge updates.** We've seen some good feedback from the Challenge so far, and it appears that many players are appreciating the efforts in making events more unique. We are hoping the updates we've made will better provide fresh, challenging, and more content like the Challenge you are seeing today.
Please continue to post feedback here so I can gather it and and send it along to the design and production teams.
http://www.kongregate.com/forums/727068-technical-issues-feedback/topics/711714-feedback-thread-gene-belchers-challenge
Thank you for continuing to provide feedback and we hope that this helps answer some of the various feedback left here on the forums.
***
- ShinyMetalMod
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Hey...just want to say that this is the best challenge to date! It has all the best of previous, and addressed a lot of community concerns...No refreshing...Its actually challenging...good coin rewards..and good ranked tier rewards!!!! I personally think you guys nailed it..I just hope you guys will trade us 1 to 1 on the new challenge currency...but way to go and thanks for listening !
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Thanks Shiny, looking forward to a lot of these changes!
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The new challenge is actually challenging!! Yay no refreshes
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Thank you shiny, this challenge and this post seem like a step in the right direction
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Just a little confused on how people ended with 51 trophies and I only lost one and ended with 30? And how i faced 2 rediculous decks so early. And how my teammates faced 6 + rediculous decks.
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Guess I figured out the trophy system, but the random opponent was a bit dumb.
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Thanks Shiny! This sounds great!
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Sees guys one thing at a time
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> *Originally posted by **[findthegap](/forums/727066/topics/711718?page=1#11039093)**:*
> Just a little confused on how people ended with 51 trophies and I only lost one and ended with 30? And how i faced 2 rediculous decks so early. And how my teammates faced 6 + rediculous decks.
The trophies you receive is based on performance similar to Rumble. So don't take any damage, don't lose cards, etc.
The determination of your opponents is based on your trophy. When everyone started at 1, you are rolled against EVERYONE. As players advance, the pool changes. Now this is just a guess but it'll be something like someone with 30 would play against players from 20-40. Or something like that.
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While i like the challenge the way it is now, i have to add a little criticism: it would've been nice to know about how the challenge works beforehand. i started as soon as it got out and now feel like i got a disadvantage because i hit some very hard opponents right away with multiple alcohol powercards. i could've avoided those whales if i just started playing later. also it wasn't clear that it works like a rumble so healing is important. Please work on that for the future so players like me are not dumbfounded because they weren't aware of the rules.
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> _Originally posted by **[Nunali](/forums/726779/topics/711718?page=1#11039315):**_
> While i like the challenge the way it is now, i have to add a little criticism: it would've been nice to know about how the challenge works beforehand. i started as soon as it got out and now feel like i got a disadvantage because i hit some very hard opponents right away with multiple alcohol powercards. i could've avoided those whales if i just started playing later. also it wasn't clear that it works like a rumble so healing is important. Please work on that for the future so players like me are not dumbfounded because they weren't aware of the rules.
The rules are on the challenge overview. But I do agree that the description should've included it was PvP.
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> * **Win Streaks** - The balance and appeal of SFC is the design team's **top priority**. As stated previously, not all of the potential updates will be immediate as the team continues to test and review various updates, but it continues to receive attention and development. We have yet to release this update because we share the community's concerns with SFC, this update is pending SFC improvements.
Then why won't they listen? **WHY?** People are screaming as loud as they possibly can, that they HATE SFC. So if balance and appeal is their top priority then why won't they make it separate from the arena. I get some people like it and to be honest with you AND the dev team I (and in my opinion others) would like it a lot more if it was it's own thing **with its own energy.** However, and this has been made very clear from the moment it arrived, as a replacement for the arena, **we the community HATE SFC and if it's a replacement for the arena. WE. DO NOT. WANT IT.**
The opponent still goes first in SFC so it is abundantly clear at this point that it will not be properly balanced. Please, seriously IM BEGGING YOU DEVELOPERS, **SEPARATE SFC FROM THE ARENA**
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Good info great challenge.thanks shiny
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Defintaly want...
* Allow players to battle other players in their guild.
* Change 'slacking' and 'absent' to more specific times.
Would aslo like...
* a way for guild officers to see members decks or a way to share your decks setups and builds with others
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> _Originally posted by **[Nunali](/forums/726779/topics/711718?page=1#11039315):**_
> While i like the challenge the way it is now, i have to add a little criticism: it would've been nice to know about how the challenge works beforehand. i started as soon as it got out and now feel like i got a disadvantage because i hit some very hard opponents right away with multiple alcohol powercards. i could've avoided those whales if i just started playing later. also it wasn't clear that it works like a rumble so healing is important. Please work on that for the future so players like me are not dumbfounded because they weren't aware of the rules.
I also played right away and faced nothing but monster decks. Should have waited untill the refill timer is almost over. Im somewhere in #500 place in sfc and now in this challenge almost at #40 000. Something wrong with that
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> _Originally posted by **[wordlife13](/forums/726779/topics/711718?page=1#11039614):**_
>
> > * **Win Streaks** - The balance and appeal of SFC is the design team's **top priority**. As stated previously, not all of the potential updates will be immediate as the team continues to test and review various updates, but it continues to receive attention and development. We have yet to release this update because we share the community's concerns with SFC, this update is pending SFC improvements.
>
> Then why won't they listen? **WHY?** People are screaming as loud as they possibly can, that they HATE SFC. So if balance and appeal is their top priority then why won't they make it separate from the arena. I get some people like it and to be honest with you AND the dev team I (and in my opinion others) would like it a lot more if it was it's own thing **with its own energy.** However, and this has been made very clear from the moment it arrived, as a replacement for the arena, **we the community HATE SFC and if it's a replacement for the arena. WE. DO NOT. WANT IT.**
>
> The opponent still goes first in SFC so it is abundantly clear at this point that it will not be properly balanced. Please, seriously IM BEGGING YOU DEVELOPERS, **SEPARATE SFC FROM THE ARENA**
I like sfc. Don't speak for everybody.
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> *Originally posted by **[Loketamine](/forums/727066/topics/711718?page=1#11040211)**:*
> > _Originally posted by **[wordlife13](/forums/726779/topics/711718?page=1#11039614):**_
> >
> > > * **Win Streaks** - The balance and appeal of SFC is the design team's **top priority**. As stated previously, not all of the potential updates will be immediate as the team continues to test and review various updates, but it continues to receive attention and development. We have yet to release this update because we share the community's concerns with SFC, this update is pending SFC improvements.
> >
> > Then why won't they listen? **WHY?** People are screaming as loud as they possibly can, that they HATE SFC. So if balance and appeal is their top priority then why won't they make it separate from the arena. I get some people like it and to be honest with you AND the dev team I (and in my opinion others) would like it a lot more if it was it's own thing **with its own energy.** However, and this has been made very clear from the moment it arrived, as a replacement for the arena, **we the community HATE SFC and if it's a replacement for the arena. WE. DO NOT. WANT IT.**
> >
> > The opponent still goes first in SFC so it is abundantly clear at this point that it will not be properly balanced. Please, seriously IM BEGGING YOU DEVELOPERS, **SEPARATE SFC FROM THE ARENA**
>
> I like sfc. Don't speak for everybody.
I like too, but he says truth. the SFC is pain in ass because of first turn is for opponent´s than for yours.
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