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Hello everyone!
Time for another quick post about some upcoming updates.
# **Win Streaks**
The Win Streak feature is slated to be released next week, but there is not a final date set yet. Win Streaks will give you additional rewards for winning consecutive battles in Arena. Final testing is still underway, but we hope to have more info soon!
# **Quality of Life Additions**
As promised here are some of the updates that will be making it into the next client, which should be released very soon.
* Guild Practice Battles (WUT WUT!)
* Player Activity Update
* Energy Information now available on Main Menu
* Power Cards now have more distinct frames
* More info for Point Breakdown in Rumbles
* BGE Info to Event Overview
* Confirmation window for Gem Card Upgrade (may be better improved in future updates)
I will be updating the QoL thread below within the next few days. Continue to watch for updates as more suggestions get reviewed and added.
http://www.kongregate.com/forums/726779-animation-throwdown/topics/707697-official-suggestion-thread-and-quality-of-life-list

# **Mythic Buffs**
After discussing the issue with several players and reviewing the cards and rarities with our design team, we have decided to give Mythic cards a boost.
It's always difficult to make this type of decision, but after reviewing the powerful nature of some Epic and Legendary cards/combos, we felt Mythics are currently undervalued based on their stats when compared to similar cards of lower rarities. We will be updating and increasing all Mythic cards stats, particularly in the lower levels to ensure that there is a better defined power increase between the Legendary and Mythic cards/combos.
***
-ShinyMetalMod
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prepare for stressed leela with 20 crazed :)
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The QOL improvement we really need is in adventure. Which is currently: pick an island (1 through 5 usually), click auto, click skip, repeat until out of energy.
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Oh good, another way to break SFC.
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There isn't a general consensus. Power cards are great (if you have them) and will keep the game alive for many years. After all, the game isn't a charity.
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> After discussing the issue with several players and reviewing the cards and rarities with our design team, we have decided to give Mythic cards a boost.
Let me take a shot in the dark- the several players you discussed this with are ones the who paid the hundreds of dollars to acquire them in hopes to pay to win.
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> _Originally posted by **[Bedlam23](/forums/726779/topics/716191?page=1#11069127):**_
> @shinymetalmod Powercards have been the most discussed topic on the forums for a while now, but we have no idea what the devs are thinking about them. The two most common issues raised are that a) they vastly increase the power differential between paying players and yet-to-pay players and b) they are choking out standard cards, making the game far less interesing by removing the combo system which is the most interesting and fun thing about the game. I don't expect to get anything detailed, but is there any chance you could let us know generally where the devs are on this issue? Do they agree that power cards are a problem for the health of the game? If so, are they working on a solution, or still trying to figure out the nature and extent of the issue?
>
> We are now seeing power card stones, which will give f2p players access to more power cards, and give that same access to p2w players much faster. Is this an indication that they disagree with the general consensus of the community that something should be done to reduce the impact of power cards on the current meta? Also, what is the card pool for the power card stones? Is it all epic power cards, or only the ones that have been offered as event rewards?
+1 perfectly said! Without ftp players no one will have anything to play. Bring back the strategy of the combo cards. btw, I'm p2p, have all pre combo cards and even I realize the importance of balance.
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In Secret FIght Club, if you win, you have +12 or +13 corons, if you lose, you have -29 or -30.
This is very very bad bad bad.
Please remove the -
Or, if you win, +12 (for example) and if you lose, -12 (but not the double as -29 -30)
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> *Originally posted by **[AndreaM650](/forums/727066/topics/716191?page=1#11069645)**:*
> In Secret FIght Club, if you win, you have +12 or +13 corons, if you lose, you have -29 or -30.
> This is very very bad bad bad.
> Please remove the -
>
> Or, if you win, +12 (for example) and if you lose, -12 (but not the double as -29 -30)
No, in theory you want to drop farther than you gain. This should let you win about 70% of the time instead of just 50%. But even doing this isn't going to fix "win streaks" for SFC. Everyone will be intentionally losing matches until they drop to the bottom so they can have more consecutive wins. That's what people are doing right now for the brawl event. That will be the only viable way to play SFC unless they make serious changes.
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Change SFC for christ's sake, can't you see that SFC players will not be able to get a use from consecutive wins. For me, the biggest win streak in SFC last week has been only 4 battles, and that only happened once.
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The player activity status has been too vague for too long. I could have booted at least five slackers before the current Rumble. Other games I've played show a last log in date, which is more direct than what we have now.
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Everything sounds great but I agree about power cards are getting out of hand. I know its a business but releasing precombo cards every week is getting crazy. I actually think sfc is good the way it is now. Thank you for listening to the community. My take on mythic cards is don't boost them but make it not so expensive to obtain and upgrade. Just my 2 cents.
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> *Originally posted by **[vilhaim](/forums/727066/topics/716191?page=1#11069935)**:*
> I actually think sfc is good the way it is now.
So how do you think we're going to get win streaks in it?
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> _Originally posted by **[AndreaM650](/forums/726779/topics/716191?page=1#11069645):**_
> In Secret FIght Club, if you win, you have +12 or +13 corons, if you lose, you have -29 or -30.
> This is very very bad bad bad.
> Please remove the -
>
> Or, if you win, +12 (for example) and if you lose, -12 (but not the double as -29 -30)
They made this attempt already and it destroyed SFC and pissed a whole lot of people off, +10/-30 is a great balance...will still hit a wall that cant pass unless you pay to get stronger. Also if following the +70/-140 balance of arena then a bigger loss is suitable
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Thanks god you are boosting Mythic cards. Pay to play players are not doing well enough with a deck full of pre combo drunk cards.
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> *Originally posted by **[cj_wash](/forums/727066/topics/716191?page=1#11070312)**:*
> Please just add some new adventure levels. It hasn't been updated since the games release.
yep we need more islands!
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Agreed..not much of an adventure if I already been there....over and over...and over..
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> _Originally posted by **[Razpet20](/forums/726779/topics/716191?page=1#11069837):**_
> Change SFC for christ's sake, can't you see that SFC players will not be able to get a use from consecutive wins. For me, the biggest win streak in SFC last week has been only 4 battles, and that only happened once.
Just refresh for weaker opponents. I never face level 10's. Refresh until you find a 7 or lower. Then use drunk cards. Sfc has been easy since the drunk challenge and you get two free turns. My problem is not having enough refills
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As far as adventure goes, add another element for those who completed gold on all islands just like you did with secret fight club in the arena. The new element should have legendaries that we can farm.
Any news on mythic stones and another way we can obtain
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