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I like that power card will be a filter, I was noting the usefulness and non-existence of that. In a similar vein, will characters and 'items' (that is, the two sides of the combo equation) also be filters? It would be nice! I would search for legendary characters, and educated items, for building my deck during educated BGE for example.
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> *Originally posted by **[IndustryDarling](/forums/727066/topics/912831?page=1#11626263)**:*
> Any timeline on when we will see these QoL updates implemented in game?
+1
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I agree it would be nice to see swole be a monthly thing from here one even if it means only getting stones. Otherwise there isn't enough to do on this game daily. This is the longest I've played a game and it would keep the interest of the veteran players
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I like the concept of swole a lot there are several things you should change to make it more enjoyable,and i appreciate the efforts kong has made over the couple of months i think they are mostly going in the right direction, but can you please change the rumble matchmaking system
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Please bring Swole back in the future. The other challenges are incredibly boring and repeatitive. Swole club took some of the monotony out of the game.
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Rumble is the big event for most of us, or at least it should be. It needs some serious QoL improvements.
1) Only count the top 40 scores for each team each round. This will account for illness and other RL issues that come up.
2) Do NOT have the same teams play each other multiple times. Every rumble we end up playing at least 2 of the top 10 teams 2-3 times each. This puts top 10 teams down low while we have seen teams with only 12 members ranked above us. This is just stupid. There are plenty of teams. Do not have the same teams play each other more than once in a rumble.
3) Allow us to select a defensive deck for the rumble. There are too many different types of events going on at the same time. We need to specify what deck should be used on defense.
4) We need more decks. There are too many different types of events going on at the same time that all require different decks. 3 decks is no longer enough.
5) Show more information in the history. What were the scores against the previous teams? Going beyond that, what did individual people score against the previous team?
6) Who hasn't played yet? That would greatly help out leadership.
- Botia
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@ShinyMetalMod Swole is a great challenge, if you will remove, than I want to understand will I have a chance to gather Mythic Bob parts through another or similar challenge. I was hoping to get it next month after Swole rotation, but now I am dissapointed
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I think Swole has been a great update to this game, i simply can't fathom why you are suddenly taking this away from us? If level 57 is the cap for many of us then so be it but a lot of people can't see/are simply being unrealistic if they think that F2P should be easily be able to get the higher rewards.
The training is about right in my eyes, if you pay (which i know you want) it's easier and if you grind then it's harder, this is actually bang on (that is probably an unpopular opinion but c'est le vie)!!
Please reconsider and DO NOT take this event away!! Even if it takes a F2P 3 months to grab a mythic Bob, this is 3x faster than getting one from the monthly rewards (10 months)!
Another QoL I personally have been asking for is the ability for the leader or an officer of a guild to move people on the "Siege Islands" this would make our lives easier and allow siege strategies to be implemented correctly, sometimes a strategy is the only way to compete with someone who has paid
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> *Originally posted by **[Botia1](/forums/727066/topics/912831?page=2#11628120)**:*
> Rumble is the big event for most of us, or at least it should be. It needs some serious QoL improvements.
> 1) Only count the top 40 scores for each team each round. This will account for illness and other RL issues that come up.
> 2) Do NOT have the same teams play each other multiple times. Every rumble we end up playing at least 2 of the top 10 teams 2-3 times each. This puts top 10 teams down low while we have seen teams with only 12 members ranked above us. This is just stupid. There are plenty of teams. Do not have the same teams play each other more than once in a rumble.
> 3) Allow us to select a defensive deck for the rumble. There are too many different types of events going on at the same time. We need to specify what deck should be used on defense.
> 4) We need more decks. There are too many different types of events going on at the same time that all require different decks. 3 decks is no longer enough.
> 5) Show more information in the history. What were the scores against the previous teams? Going beyond that, what did individual people score against the previous team?
> 6) Who hasn't played yet? That would greatly help out leadership.
>
> - Botia
Rumble matching needs to be seriously improved. Don't just count win/loss record, count the score each team got, so that losing a close match doesn't dump you in the basement to play a meaningless match againt a guild with 3 active players.
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> *Originally posted by **[Alexis_J_M](/forums/727066/topics/912831?page=2#11628592)**:*
>
> Rumble matching needs to be seriously improved. Don't just count win/loss record, count the score each team got, so that losing a close match doesn't dump you in the basement to play a meaningless match againt a guild with 3 active players.
>
I don't think that's how rumble matchmaking works currently. From what I understand, it's actually worse to lose a close match instead of getting blown out. That's how the "death spiral" gets started. Getting blown out generates easier matches. That's why "sandbagging" works.
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I like the swole challenge overall. Sure I get sick on levels, but as I understood the challenge more, I got to higher levels without needing fully quadded legendarys. The only improvement I would like to see is upgrade training times with the tickets. Would give another level is strategy as others have pointed out. Please don't take it away though. I'm just really starting to understand it!
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Swole is fun but obviously needs some work like others have said.
I do agree that Rumble needs a big rework. It is simply too long and/or it would not be so bad if it wasn’t 3 times a day. No matter who it is in any time zone one of the 3 attacks is a pain to do because of work hours or sleep. I currently have to wake up early or stay up later than normal to make one of the Rumble matches every day. That makes a game a chore instead of enjoyable.
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Whoops this could also go under QoL. I’ve always been curious but no one ever brings it’s up.
How come challenges expire (right now Central Time) at 1PM but their daily refresh is at (currently for me) 6AM? How come they aren’t uniformed and refresh at that 1PM time?
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I would love to see the adventure cards taken out of the other card packs and given its own pack
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> *Originally posted by **[mmahawkeye](/forums/727066/topics/912831?page=2#11629182)**:*
> Whoops this could also go under QoL. I’ve always been curious but no one ever brings it’s up.
>
> How come challenges expire (right now Central Time) at 1PM but their daily refresh is at (currently for me) 6AM? How come they aren’t uniformed and refresh at that 1PM time?
That gives you an extra round to play. If it were synced, you'd have 8 (or 10, depending on the type) energy less in each challenge.
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> _Originally posted by **[mmahawkeye](/forums/726779/topics/912831?page=2#11629161):**_
> Swole is fun but obviously needs some work like others have said.
>
> I do agree that Rumble needs a big rework. It is simply too long and/or it would not be so bad if it wasn’t 3 times a day. No matter who it is in any time zone one of the 3 attacks is a pain to do because of work hours or sleep. I currently have to wake up early or stay up later than normal to make one of the Rumble matches every day. That makes a game a chore instead of enjoyable.
Here here. It just gets tiresome towards the end with so many days and being so long
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almost ending challenge and many of buffs still don't work. Awesome job guys.... not
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I really think the biggest flaw with Swole is the character boost cap for players who don't have leveled characters.. I've been playing this game for a little over 2 months and have only one character at level 10, should you be penalizing players because they are newer to the game? If my highest level character is level 8, that means I can't boost the character past level 8, I could put $5k into this game and still not be able to beat level 60 on swole. You're rewarding the dominant players who've had the game for longer and creating a huge gap between the best players and the rest. I was really excited about this challenge until I reached the 50's. Now I'm just frustrated with the whole game and want to break my phone every time I look at swole.
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Please don't listen to everyone who is complaining about not being handed a free Bob and rerun it again the same way. I don't mind working for a Bob mythic and the majority of other players don't either
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What about making ad crates more interesting. Why not make use of the new items you have released. Put a few turds in a new 2500 coin one. You could put one hour speed ups in them too
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I would like to see a ticket like gun show to use on speed ups,would like to see gems removed to make to a strategy based event.
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Idk about everyone else but moving the auto battle button from next to the skip button or removing it alltogether would be a huge quality of life improvement for the game...at least for me. I can only see its usefullness in the 8 ticket challenges (not swole) anx maybe even adventure if your confident. I dont trust the AI so i never use it and it has cost me quiet a few matches by pressing accidently and not being able to undo it until after my turn
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The swole event, as a whole, has been the "reinvesting" of our guild for getting back into the game. Our guild is now very chatty, very competitive with each other over it and very excited to talk about strategy and levels, and what heros they run to try and get ahead. Most of our players have maxxed out at about level 60 or 63. That's our heaviest hitters in the SFC. Those of us mid-range hit the mid-40's. Yes, training times are long, but if you think, and you look at the drop rate you can up your drop rate and increase your tickets early on in the game to level up characters before those levels get seriously hard! We had two players test out two strategies. One players levelled all characters to level 2 and then went to level 3. He didn't fight his battles until levelling was done. He was at 1200 drop rate in 3 days. The other player focused on levelling up cards he primarily used to level 5 to optimize the benefit of each cartoon family. Both progressed, but both got setbacks. You have to really, REALLY look at your set of cards and decide if you punch more, leach more, or use defense more. Card draws make a huge difference. Both made new card sets for the game. Player 1 had plenty of tokens, but got set back on research and stalled at level 45. Player 2 got setback because of low level research and was stuck at level 43 for a few days because he didn't have enough buffs. Great perspective. Great motivation and GREAT thought for going into the next rumble!!! Where do your cards hit? What do you use the most? What needs improving? The mythic was unreachable for us, so we hope the event comes back. But I have never seen my team work so hard to get ahead of each other. This was more exciting than the rumble and the seige combied.
Please bring this back. Give us a break during the rumble, and then bring it back. It's fantastic.
!Allura.
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I think swole was good and interesting and should be brought back. I like the long running nature of the challenge. I just misunderstood at first how the training affected the gameplay. so next time I will train more strategically. I am about at level 60 with a decent deck, but I would have done better had I fully understood how the training applied to the cards. Now that I have it figured out, I would be able to climb higher if they do it again.
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> _Originally posted by **[justin_therobot](/forums/726779/topics/912831?page=2#11635720):**_
> What about making ad crates more interesting. Why not make use of the new items you have released. Put a few turds in a new 2500 coin one. You could put one hour speed ups in them too
A greater variety of boxes would make it more exciting and interesting. Some rare items and some that are more frequent, but still a chance at different things.
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