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# "YOU KNOW WHAT REALLY GRINDS MY GEARS?"
Do you have opinions? Thoughts? Complaints? Ideas? Please post them here!
This suggestion thread will be up for about a month, after that time, the thread will be locked and sent to the design team for review.
Due to time constraints, not all questions/suggestions/concerns will be answered.
Not all ideas will get implemented, some of them may be used but modified, some may not make it into the game until releases far into the future.
Edit: Responses here:
http://www.kongregate.com/forums/727068-technical-issues-feedback/topics/661382-official-suggestion-thread-september?page=7#posts-10809294
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What have been suggested in the "Combat System Idea" thread are pretty good suggestions. I hope the design team will consider these suggestions.
1.
> _Originally posted by **[BlackerHawk](/forums/36127/topics/661067?page=1#10694115):**_
> I don't know if this is the way to suggest changes but I thought I'd give it a go.
>
> If we could choose from, lets say, 5 spots to play cards in, I think some problems would be fixed.
> If there is a strong card present, you could play in a spot not facing that one.
> Of course the card in question would hit your face, but at least you can play some combo's yourself.
>
> It might be harder to write an AI for this but I think the game would benefit from this.
2.
> _Originally posted by **[Cantiara](/forums/36127/topics/661067?page=1#10697457):**_
> It would also be great if we can direct some extra effects like punch or cripple to a specific card. Currently they're random and it's quite annoying because they keep attacking opponents' cards that don't quite need attacking while ignoring THE card that needs to be attacked.
>
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I like the new design of cards except that it is more difficult to differentiate between 0 star cards, 1 star cards and 2 star cards. It interrupts the flow of battle because you need to look at multiple stats instead of the upper left corner to determine which is your stronger card when having two of the same cards.
-edit- finally found the difference. The border in (or abcense of) the upper left corner indicates the difference.
My bad I guess
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> _Originally posted by **[LordKoia](/forums/36127/topics/661382?page=1#10708652):**_
> I like the new design of cards except that it is more difficult to differentiate between 0 star cards, 1 star cards and 2 star cards. It interrupts the flow of battle because you need to look at multiple stats instead of the upper left corner to determine which is your stronger card when having two of the same cards.
>
> -edit- finally found the difference. The border in (or abcense of) the upper left corner indicates the difference.
> My bad I guess
>
>
Took me a second to find aswell.
Would be easier if the circle where it shows upgrade level would be like bronze/silver/gold to indicate fusion level ;)
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Hiya. Ive got a suggestion.
Since people who finish gold mastery now get a legendary as reward then maybe people who have finished it before should get that reward retroactive.
Same goes for people like myself who finished the vortex mastery before the legendary pack was the reward for that one.
Doesnt seem really fair to older players to not get the same rewards.
Have a good day.
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Could you give us the option to turn off the tips that pop up all of the time?
And some of the ads we watch to get the bonusses have the "X" to close it right over the "X" to close the "Watch ads for better loot drops!" windows, so if you click it you close em both. Kind of annoying.
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The app takes over the audio on my android and shuts off whatever I am streaming. I find this to be extremely annoying since I normally have a buffer and then missing on what I was listening to when this game kills the audio stream.
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Is there a leaderboard feature to represent top players in PvP rankings? Plans for Guild Events and such? Officer permissions in the guild. These are needed.
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in my opinion you should just undo the whole update because: the price for refilling energy in the arena and adventure mode was fair and if i should refill in the (lets say) adventure mode just 1 time with what i can get in a day, it would take me 34 days now. thats not fair. and it has become det most expensive game i have ever seen cause if it really shall be this expensive you should almost remove the first packs cause you cant rally get anything for the amount of gems because the price is so high both in the arena and adventure.
sorry my bad tone but its my favorit mobile game and it helps me quit cigarrets so i feel it is important to me that the game stays so good as it was. thats all thanks from user: thomzemiz.
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There is indeed a leaderboard, devs explained they took it down temporarily due to overload issues.
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> *Originally posted by **[CrenTIScO](/forums/36129/topics/661382?page=1#10718344)**:*
> There is indeed a leaderboard, devs explained they took it down temporarily due to overload issues.
Ah okay, thanks! I love the game as it is. So far I have no complaints!
Edit: I do have a suggestion, if we do Guild Events in the future, please make it life friendly. I remember Guild Wars back in TU, to be the top, sleep was for the weak...and I definantly need my sleep lol.
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Raise the energy cap. It maxes out way too fast.
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For the love of God, make it easier to get arena stamina, after sleeping I woke up with only 5 stamina to fight with and it costs 400 gems to refill stamina?! That's 40 days of daily quests or a 5 dollar IAPS. That's ludicrous and I actually enjoy playing this game, I'd hate to quit just because I feel you guys are forcing players into IAPs. It'd be more profitable to make a game you can actually play for free for more than 15 minutes a day to actually incentivize the IAPS. Please consider this
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> _Originally posted by **[Finchmin](/forums/36127/topics/661382?page=1#10718670):**_
> For the love of God, make it easier to get arena stamina, after sleeping I woke up with only 5 stamina to fight with and it costs 400 gems to refill stamina?! That's 40 days of daily quests or a 5 dollar IAPS. That's ludicrous and I actually enjoy playing this game, I'd hate to quit just because I feel you guys are forcing players into IAPs. It'd be more profitable to make a game you can actually play for free for more than 15 minutes a day to actually incentivize the IAPS. Please consider this
This. I feel the same way. Less than 2 days in and I have hit a wall of only 15 minutes of actual play. If something is not done about the high stamina refills and insane gem prices I see this game withering out. Which is a shame because it is amazingly fun.
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Recharging prices are way too high, 400 gems for 10 minutes of gameplay is way way waaay too much
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leaderboards.... GUILD LEADERBOARDS
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This post has been removed by an administrator or moderator
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Hello i have a few suggestions. Firstly,as a leader of a guild i think adding the exact time of how long a player has been offline for. Would help alot with managing the active and inactive players. (Possibly only viewable as a leader or higher up).
Secondly, the arena stamina recharge time in my opinion is a bit to lengthy. Adding a feature that allows a player to view an advert to gain 1 or more stamina. Would encourage arena gameplay.
Lastly (this may be a long shot but) adding a feature that allows trading of cards between clan members.
Please consider the first suggestion!
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Sorting cards by legendary, rare, etc. would be extremely helpful.
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Real pvp. Like hey friend right next to me. Let's duel.
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-Add grid view of our deck cards, you can keep slide show for phone users but on tablet having a slide its counter productive.
-Hopefully in the future add some voice over for combo fusions
-Once a card upgrade cost more than 10 power require confirmation, maybe add a option to disable confirmation for veteran users.
I am a veteran card player, but i made a guild and a few of the guildies are confused about deck synergies, maybe add some decking help about deck construction similar as when pirate explain the card buffs. Teach/Force them to fuse some commons so they have a grasp of the mechanics but remind them that the upgrade costs grow up exponentially after the first fusion.
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X-post of my suggestion of inventory discussion in general.
> _Originally posted by **[IsaiahB306](/forums/36127/topics/664365?page=1#10722269):**_
> Small inventory discourages exploring different decks and expanding into different shows. I've had to stick to my initial build because I don't have room to collect cards and try new decks/strategies out. I'll probably get bored very quickly since I am just grinding the same cards.
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I haven't even looked through the responses here but I'm willing to bet 100% people feel the same way as I do. Arena stamina is insanely slow in recharge, I should be able to wake up in the morning to find a full stamina bar yet I only wake up to 4 or 5 stamina regenerated. I feel like if you guys are forcing us into gem purchases which Btw are even harder to obtain and expensive to buy. Please don't be greedy like other games, this game has a lot of potential don't ruin it
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Be able to have more decks to try New things
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I generally love this game, it is a lot of fun. What ruins it for me is the recharge rate of arena stamina, or lack there of should i say, and the measly 9 energy that you get for the story quests. Between the 9 story energy and the 10 arena stamina, along with the extremely poor recharge rates, i get about 25 mins of gameplay before i have to leave it to recharge. I've just finished an 8 hour shift at work, come home hoping to have all of my stamina back to find that i've only got 6 out of 10 recharged. Not only is the maximum is stamina amount really low, it's also got a ridiculously slow recharge time. Reducing the recharge time would go a long way towards making this game better than it already is. Also,
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