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> _Originally posted by **[Ylhos](/forums/726779/topics/706529?page=2#11005273):**_
> To this date, Rumble! is the event most players are excited for. But with the recent reveal of prizes, many were left unimpressed, and even some insulted. I believe that the prizes do not match the amount of effort players/guild put in. Therefore either one of two things need to happen. 1) Keep current Rumble! structure while increasing prizes or 2) Change Rumble! strucuture while maintaining the current prize strucuture.
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> In here I suggest some methods for option 2. The significant change is to reduce the total duration of the event to three days, while still keeping the 8 hours per battle. This will result in a total of 9 battles for the duration of the event. But how will the game be able to determine who's on top, since not enough battles took place to reveal a clear winner?
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> LEAGUES. Segregating guilds into various leagues will help reduce the number of battles to clearly determine ranks, while still able to maintain a good level of competition. In this example, 3 leagues are used. Obviously the number and names are just placeholders.
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> - Expert (Top 100 guilds)
> - Intermediate (200 guilds)
> - Novice (Rest of the guilds)
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> All guilds start from novice, and are placed in appropraite leagues at the conclusion of each Rumble! Top X guilds of each league are moved up, while bottom X guilds are moved down.
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> Each league will have their own prize strucutre, with the higher leagues obviously having better prizes.
>
> Rumble! should occur at least 4-6 times in a month with the same prize strucuture, before a new set of prizes are introduced in the next month.
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> Having leagues in Rumbles! that are occuring at least 4-6 times a month achieves the following:
> 1. Reduces useless matches that are present in the current structure. Reducing the number of useless matches allows for reduction of total duration of event.
> 2. Matchmaking becomes more competitive in each league
> 3. Inactive guilds remain at the bottom
> 4. With increased competition, comes more activity and spending from players.
> 5. With higher frequency of Rumbles!, monthly skill bonuses are utilized several times before being replaced with a new one. This give players an opportunity to play with the meta and actually "build" decks. Which again may result in players spending more.
> 6. Opportunity to get a quad-fused card (perhaps even multiple quad-fused). It is frustrating when prizes pay out a dual-fused or a single card, and no other way of upgrading it to max. Having several rumbles with the same prize structure occuring multiple times in a month, successful guilds/players are able to get quad-fused cards.
> 7. This structure will clearly separate the p2w and f2p, but also ensures matchmaking accuracy.
I think this is a good idea also maybe make the scoring system more reflective on your guilds overall strength. When a good guild goes up against one of the best guilds they get knocked back behind guilds they are super strong against.
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> _Originally posted by **[99RocKeR99](/forums/726779/topics/706529?page=3#11012981):**_
> Another suggestion if you haven't implemented it yet (since it happened a lot during the previous rumble),
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> Program the matchmaking system in such a way that it's impossible to face the same guild two times during one rumble. It is totally unfair for some guilds to face each other again and again. One earning free points and the other going to the bottom of the board, while other guilds are climbing easily in the rankings by not facing strong guilds.
This... It's mostly true vs DireTide that we faced twice... 2 rumbles in a row. Maybe there is also a way that you win more points while losing to a team that still hasn't lost?
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I mentioned this in the guild rumble #2 thread, but the way the points should work is that you get the 10000 for winning + 1/10 of the point difference meaning that if you win by 20000 points, then your guild receives 12000 points for that win.
Alternatively if you lose a match, you would receive 1/10 of the points you earned for the match. Lets say it was a close match but you lost but still scored 40000, you would get 4000 points for the loss. It would separate the guilds from match 1 and depending on how high you score even in a loss, you can still keep up.
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