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In an effort to make upcoming roadmaps, features, bug fixes more transparent, I am changing up the suggestion thread to a more complete list of user suggestions and timelines.

As per one of our most [recent update threads](http://www.kongregate.com/forums/727066-general/topics/706552-official-asset-bundle-update-crashes-and-upcoming-updates) we are working on a variety of player suggested ideas and quality of life updates.
**If you have suggestions for a specific event, cards/combos, or store request you can find our Feedback threads stickied in the following thread:**
http://www.kongregate.com/forums/727066-general/topics/655816-official-forum-rules-dev-archive-helpful-sites-threads
Here is a list of some of the ideas that have been suggested in the previous suggestion threads. I'll work to add where and who first suggested the following when more time permits. This list doesn't include the user suggestions that were finished prior the creation of this list, but you can review the previous suggestion threads in the link posted above.
Please post your suggestions below and we'll review on occassion and add suggestions to the list when they have been reviewed, are in review, or are in the process of development.
Keep in mind that just because something is tasked or in development does not mean it will be implemented exactly as suggested or will be coming right away.
# **DEVELOPMENT/TASKED (In Testing/Design)**
* Additional Deck Slots - in progress.
* Additional Deck Updates - in progress.
* Offerwall updates. - in progress (this is a slow process as we work with the ad provider.)
* Various typos. - in progress
* Use more Traits that have not yet been a BGE (Rich, Hyper, etc) - in progress
# **FINISHED (Launched)**
* Clarify BGE's further in battle. (added more buff info in description) - DONE
* Add a max option when upgrading with Gems or GW. - DONE
* Drop bonus in Swole Club changed to display as multiplier instead of percentage - DONE
* Allow for ‘deck deletion’ - DONE (clear added)
* Add Golden Turds to screen in Adventure - DONE
* More card recycling options - DONE
* Challenge energy on individual challenge screens - DONE
* Added Watts to deck screen - DONE
* Power Card is now a filter option - DONE
* Add Coin UI to Arena screen. - DONE
* Fix Memory Leak Web (Lag/Errors) - DONE (but will continue to monitor)
* Add more quests, especially for new Adventure. - DONE
* Correct Heal Description to: Restore X health to another damaged card. - DONE
* Add more to Heroes/New Mode - DONE (Swole Club launched)
* Fix Adventure Tutorial Stuck Quest Bug - DONE
* Increase Watts Cap - DONE (make at least $1 in purchases and increase your cap!)
* 1 Year Anniversary Rewards and/or Community Contest - DONE
* Memory Leak and other WebGL errors/issues on Web. - DONE
* Fix Skill Bugs and Clarify Skills - DONE
* Increase Turd Drop Rate in Adventure - DONE
* Remove Data Scraping - DONE
* Readjust Rumble Schedule - DONE
* Update Event Rewards - DONE
* Calendar Reward System - DONE
* Get rid of dead guilds in Rumbles. - DONE (We've required minimal activity to participate)
* A visual card difference for show specific and type specific buffs. - DONE
* Include Turds and GW in ad bonus drop rate increase. - DONE
* New Guild Event (or Guild Event update) - DONE
* New Adventure Chapters and Updates. - DONE
* Consistent purchase confirmation windows on all hard currency purchases. - DONE
* More recycling options in the deck menu (bulk recycling). - DONE
* Three New Skills - DONE
* Ability to preview combos in your hand in battle. - DONE
* Updated/More Challenge Reward items. - DONE
* Mailbox. - DONE
* Watts increase in various parts of game. - DONE
* Deck tab in research screen. - DONE
* Increase daily Gems amount - DONE
* Increase card inventory amount - DONE
* More Arena levels/updates (Winstreaks, SFC) - DONE
* Better distinguish Power Cards- DONE
* Please include PVP/Adventure energy on main screen. - DONE
* Challenge Interface Updates (prize tab). - DONE
* Do something with challenge coins. - DONE
* Better explain point breakdown in Rumbles. - DONE
* Change 'slacking' and 'absent' to more specific times. - DONE
* Add BGE information to the Event Overview Popup. - DONE
* Recycle pop up (remove unless you get a Mythic shard). - DONE
* Practice battle with guild mates - DONE
* More clearly distinguish BGE events - DONE
* Add inventory button (other other similar feature) to appropriate screens. - DONE
* Permanent Gems to GW option - DONE
* Preview for Challenge card rewards - DONE
* Always have at least one challenge running. - DONE
* Early game bugs (research max, deck wipe, Nine to Five, etc). - DONE
* Rumbles notifications - DONE
* Multiple decks - DONE [Details](http://www.kongregate.com/forums/726779-animation-throwdown/topics/708526-official-multiple-decks-and-community-appreciation-pack)
* Add opponent's Guild name in Arena - DONE
* Add opponent’s name in Guild Rumbles in brackets - DONE
* Make Research Accelerator Available - DONE
# **NEEDS FURTHER REVIEW**
(Has not been reviewed or has been and needs further review)
**ADVENTURE**
* Add Adventure chapters.
**BATTLES**
* Move auto from skip buttons.
* Battle Log text
* Move Health Counter (some say they can’t see it in battle)
* Move previewed Combos (can’t see all the stats)
* Live PVP
* Add missing health: Example https://ibb.co/k4fEvk
* Update Autoplay button to be more distinct when ON
* Add an icon or indicator to cards that are affected by any BGE.
**CARDS**
* Also add a preview for the cards when upgrading with watts/gems.
* Replace "Combos" tab on Power Cards' info pop-up with "Recipes" tab
* Introduce a way of repurchasing recycled epic/legendary cards
**RUMBLE**
* Add an Opt In guild chat between opponents.
* More statistics for Guild Rumble. A way to review individual participation/points for each battle
* Review Sandbagging concerns. (Review scoring/matchmaking)
* Highlight own name in the current guild score billboard
* Add more rankings to the list. Top 100 instead of 25.
**SIEGE**
* Guild leaders and officers should be able to see who is attacking which island
* Add an Island Attack indicator that a Leader/Officer can mark for the Guild
* Allow Guild Leaders/Officers to move members to Islands
* Better clarify rank on end screen
**SWOLE**
* Add Swole Store to exchange tickets (or other exchange)
* Balance level/ticket/research progression.
* Add more ways or progression for Mythic Bob in or out of event
* Consistent Event Cycling
* Add more advancements (watch ads to speed up research, additional research slots, etc)
* Consider BGE free
**ARENA**
* Update Rankings page to include more ranks or/and more context of current rank.
**CHALLENGES/BRAWLS**
* Add username to PVP challenges.
* Show how many Brawl Points are required to move to the next Tier.
* Keep in mind various timezones. Challenge reset times are difficult for some.
* Add a more expensive Legendary pack option to Wharf Coin shop. Add more options in general.
* New Challenges (all use the same deck, random BGE, etc)
* Add "Play All" feature
**SETTINGS**
* Screen shake off option.
* Add a low quality settings that turns off excessive graphics/animations, etc.
* Autoplay remembers settings per area (Arena, Challenge, Adventure, Rumble).
* Add community and support area in settings.
**RESEARCH**
* Allow two remaining research pods to be unlocked or purchased.
* Add an ‘ALL’ tab in the research area.
**GUILDS**
* Confirmation window on officer to leader promote.
* Improve the guild search.
* Guild commitment screen (read guild message and agree before joining)
* Improve guild categorization.
* Ability to gift items to guild members
* Ability for Leader to send mass Mailbox message to Guild Members and New Member Mailbox message to New Members
* Mutiny button for inactive Guild Leaders
* Add Message of the Day
* Add Guild Ban option
**SKILLS**
* Unique show skills, so only cards from specific show can have those skills.
* Better Shield indicator on Health
* New Skills (Mimic, Stun, Silence, etc)
**DECK/RECYCLING**
* Add card type icons (character, item)
* Add icon with amount icon when you have more than one card. (Stack duplicates)
* Add more deck slots for purchase or unlockable.
* Card lock (recycle prevention)
* Confirmation window when recycling Epic or higher cards
* Make it a smoother experience to use the decks. Allow one to be set as your defensive deck.
* Fix Deck Bugs (Saving, Stuck Cards, etc)
* Clean up multideck system to include ability to copy and paste a deck
* Recycling option when buying packs/cards
* Deck button available in areas (for easy deck changing) like Arena and Adventure & indicator of which deck you have equipped.
* A way to share your deck and card inventory. (Expand Deck to full view) - exportable even.
* Add additional filtering that includes deck, not just inventory. Character, & accessory, recent, GW card filters.
* Ability to sort cards by stats such as hp, atk, skill value, etc.
* Add a new filter category such as "type" which could classify cards as: restaurants, money, toys, land vehicles, flying vehicles, etc.
* Make recipes available in deck island, not just during play.
* Have the combo preview in the deck screen just like the one they added during battle
**STEAM**
* Mouse wheel to work in window panes instead of click and drag
* Fix Steam Arena Achievements
**WEB**
* Add scrollbars to the browser version of the game and mouse double-click to move cards between the inventory and decks/recycle.
* Make the scroll wheel work for the desktop version
* Arrow keys should be able to scroll though islands and combos.
**PROFILE/CARD ARCHIVE**
* Update Card Archive. Currently no way to see how the combo is made.
* Battle Logs and Statistics for previous Events and Arena/Adventure battles.
* Add Defensive Statistics
**STORE**
* Purchasable Arena Accelerator
* Purchasable Additional Research Pods
* VIP system
* Skip option when opening max basic packs
* Add more expensive Turd Option for Guaranteed Legendaries
* Ability to buy 1 give 1 (or other gifting)
**OTHER**
* Add spin, slot, or other gotcha box mechanic.
* Review public API.
* Add links to mailbox messages.
* Add button to open calendar rewards
* Item Trade in System
* More One Time Special Events
* An opt-in email feature to receive an email with the final score of various events.
* Add Caps (currency/item limits) or Cap indication for things like Coins, Wonder Wharf Coins, etc
* More options for practice battles, including Rumble/Siege and BGE selection
* Report option for inappropriate and offensive guild and player names
* Add Info links that point to Help Center
* Additional Language Support
* Add upcoming events window. Sneak peek at upcoming boxes/shop items.
* Better explain Defense Cards and early game details.
* More Confirmation on hard currency purchases.
* Item box organization (tabs)
* Kongregate Login Issue
# **REVIEWED (No plans to add/adjust.)**
* Card Trading (There are too many exploit concerns with direct card trading.)
* Allow a setting to turn on old icons. (Not only would this require more assets/space, but it would require the team to maintain two different versions. We'll continue to work to improve the clarity and visual presentation of skills and their animations.)
* Add Ads Crates on Steam. (Steam does not allow for Ads within their platform.)
* No offer wall on web. (We do not have any current plans to add an Offer Wall in game on Web, but the Kongregate.com platform has it's own [offer system.)](https://kong.zendesk.com/hc/en-us/articles/203947539-What-are-Kreds-and-how-do-I-get-them-)
* Change Fraud Alerts (We don't have any control over this.)
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Convert challenge coins to 100 Nixon coins each once every month
add more adventure energy to ad crates
shorter energy recovery timer for Secret Fight Club
Maybe can make an "expired coupon" or "chicken suit" to introduce that epic battle between peter and the chicken as a combo for peter
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I know devs have better things to do but if you could increase the hp of the blaster (armed card) it could be great it's actually a 10 23 with 2 bonus card and the riffle is a 10 25 with 3 bonus if blaster could became a 10 27 card it could be great
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I've been leaving a couple of things in other threads over the last week or so, but also haven't shared all the ideas/thoughts on how to improve the game. I'll start with what I think are the areas that can be improved are and then go into some ideas for addressing them. I care less about my particular solutions than I do improving the game as a whole. I understand there are balance issues and multiple other facets (making money, technical limitations, etc) to take into account with changes, so I know my solutions may not be ideal, so I submit them as possible ways to improve these areas
# Areas of improvement
**Lack of variety**
* There is a lack of variety in types of decks (particularly well themed/focused decks) that can be played at highest levels for most players. If you look at SFC's contents it has basically three types of decks if they are well themed (Paddling Peggy, Thinker Ape, or Drunk). Many decks have some or a lot of other random pre-combo cards but the theme of these seem to be just pure power
* Repetitious days with little variety or incentive to do anything but follow a set pattern (for me it is do 6 adventures on the farming level, go use up my arena, buy cards, recycle, upgrade) and then later in the day play more adventure and arena to use up energy. Unless there are challenges or a rumble active that's about it.
* Lack of variety in challenges the content and rewards shift slightly but they are basically the same sort of thing
**Knowlege Gaps**
* Currently you have no idea how your deck is doing without you playing it (there is not ability to know if it is winning in SFC or Rumbles or losing) and if so why
* Rumble information relies on screen shotting and guessing (no knowledge of if opponents are done, what you scored each round)
** Game Play Balance **
* Not all content is available to all players. If it is fine to sell people who are willing to pay the ability to get content faster/earlier than others, but that content should trickle down to all players eventually. It may take more effort/time/commitment on their part, but they should be able to make decks that have the same things or have ways of comepeting with those other decks. Money should be a shortcut, not a different game.
* Without pre-combo cards there are few cards that can survive on turn one in SFC or in defense in Rumble (basically a maxed Leela is the only farmable card that can survive a Paddling Peggy on turn one)
* Some super powerful cards that make them the obvious play. There is another reason for the lack of variety. Paddling Peggy, Thinker Ape, and Drunk decks (particularly with the current bonus) just plain out hit other decks so it makes it pointless to play something else. Once you get to the upper levels of the game you realize that it is either move your deck in that direction or wilt.
* The biggest problem as I see it is that there are a lack of cards that balance out decks. If someone in SFC has the right pre-fused or the AI plays a Paddling Peggy or Thinker Ape you have no recourse. You can't really solve them, particularly if you don't pay for your own pre-fused cards (which is a big dice role unless you are sinking hundreds of dollars into the game -- yes, yes, I know this is part of the buisness model here, I'm not losing sight of that). However, it'd be nice to be able to have cards that can counter those sorts of things more effecitvely. Right now the game is basically about power. If you can get more power on the table you are going to win. The strategy is to get hard hitters out quickly and extend the board as wide as possible. Pre-fused cards help because you can get wider faster than your opponent. If there were more ways to counter the power of decks. The most interesting card games
# Suggestions
**Improve Card Availability**
* Re-do the cards available and drop rate on adventure - Most adventure islands are pointless to play after gold mastery. The community is smart and has figured out statistically where the best bang for the buck is farming wise and its in the first five islands. This means there is no reason to go play any of them after the completion of gold mastery. You could replace the later islands with some newer content and also amp up the drop rate so it is worthwhile to play the levels.
* Add a platinum level to islands and a Platinum Level quest - Same thing as gold and silver master just another level up and even more difficult. This would do two things. One it'd add some new quests for people to play. Second it would be an easy place to put new content. Ideally you'd add legendaries to the possible rewards.
* Add new islands to adventure - not going to rehash this one. Think it is self evident. However, I will say new cards have to be available and new quests should come with it
* Add a trading mechanism but not with other players. I've seen this in the Star Wars Force Arena and it seems to work well there. Enable you to trade x number of cards of one type for one of another type and limit it to once per every 6 hours or something. So you could trade 10 commons for a rare or 10 rares for an epic. The numbers could be adjusted, but the ability to do something other than recycle the commons and rares I get every day in packs would be nice. The result could be stones or just the same sort of results you could get with the stone
* Make it so stones don't produce farmable cards
* Make some sort of card replication capability. This would have to be rare and capped (maybe only can do it once a month or something), but getting four of some cards is near impossible and therefore makes a lot of cards not useful. (Part of the premise here is at the top of the game if you don't have maxed, fully fused cards they won't be in the deck. So a single, even double fused card like Drunken Clam is not useful to most people who win it. However, if you give people the chance to replicate the card rather than hoping the random gods bestow another or 3 more of the same card it would help drive wider adoption of different cards. It also adds a nice element to deck building strategy.
* Improve rewards. Stretch out to more tiers and improve what is being rewarded.
**Improve Information Flow**
* Give information about when your deck is fought in the area and in rumbles. Let you know if it won or lost and ideally a replay capability to see how it played against an opponent
* Rumble - indicate how may plays left a person has
* Rumble - Let you see both guild and individual historical scores
* Rumble - make a visible history of who you played and your score against them
* Extend the leaderboards/let you see more context of your ranking - Right now in Rumbles, Brawls, SFC, and the tierd challenges the leaderboard is too small as most of the players teams are not on there. If you aren't in the top you have no idea where you stand or what goals to shoot for. For example in the last Brawl it was impossible to tell if the next tier was an obtainable objective
* Add an intra-guild chat for during rumbles
** New game modes/quests **
* Add temporary quests (lasts a day or something) that have some different objectives
* Add guild challenges. Make a type of challenges where the guild has to work together to achieve a level. I'm thinking of something similar to Transformers Earths Wars where there are different point targets and you unlock rewards based upon hitting those point totals as a guild. You could re-use some of the Rumble scoring and helmet system. It'd work like this after the guild gets 5000 helmets (or whatever) you get 100 epic stones after 10000 you get an 10 legenday stones, 25000 you get 10 arena refills, and so on and so on with the top prizes being something really desirable. Obviously the rewards would need to be well balanced (I just threw out those as for examples).
* Add Guild Duels so that outside of rumbles guilds can challenge each other and gain some rewards if they win. Make it a day long battle where your guilds play matches against eachother. It can be similar to rumble but maybe changes it i up some in other ways. Maybe the guild leader selects 10 players decks you go against and you get increasing points for beating each of them. You could extend this to be a league like concept where there is a ladder or you can play round robin against other guilds over a week or something for some different rewards
* Add more quests. Even if they are stupid and random, quests in general were actually one of the things that got me involved early on. The make 100 punches seems silly to me now, but at the time it was a good way to get me to stay engaged and hope to improve my deck.
** Improve Card Content **
* Add new cards that balance out the game and can be farmable/able to get to fully maxed and fused in a resonable way (or see below). Make it so there are more cards that can't be one hit killed by Paddling Peggy.
* Add a Card Lab where you can tweak the attributes of the cards in your deck to customize it some. Make it so you can trade some attack for health or take some of the straight attack ability and add it to punch. This might be technically difficult, but it'd also be interesting and let people tweak how they play their decks
* A "Card Fusion Lab" I've seen some sort of variety of this. Some way to make your own pre-fused cards. Not quite sure the cost here. You could make a high watts cost or some sort of other obtainable content (a fuse stone or something). The key here though is every player will need to be able to do this in practicality so it can't be pay $50 to make a combo.
That seems like enough for now. I'll probably come up with more later, but I hope these are useful and some of them get used in some way.
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The rumble notification goes off when the current match ends and before the next match starts. I think it would be more helpful if we received the notification after our opponents have been picked and a new match has begun. Someone can easily forget about the notification in 30 minutes.
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More chapters in adventure. Or platinum level chapters with new legendary/mythic reward when you complete all 25 chapters
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When the multiple decks feature gets added to the game will we be able to select one deck to play with and designate another deck as the deck that the AI uses? That would be really convenient.
I think it would be exciting if there was a BGE event for every trait that lasted for 3-7 days. Every trait would have it's own perks during the event. I think something like that would liven things up and would get players to create more strategic and diverse decks.
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Making AI less stupid, by setting up some kind of on/off switch or priority play in each researched combo/card, Each player can "guide" itd AI to play unwanted combos abaliable in your deck or better cards before others. even priorice covering gaps when low life instead agressive combos
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Guild
- pve raid
- intra guild draft tourney
- weekly guild challenge
Individual
- daily challenge
- rewards for SFC ranking
Interface
- decrease those loading times
- stop the parmanent popups (rewards, giggi) which force us to tap phone screen billion times a day
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Sure would like to see a statistic or battle report of the arena when I'm the defender, so I can see the wins/losses..;-}
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I would like to be able to fuse 4 quad fused epic cards for legendary card of the same make
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> _Originally posted by **[ordoniez](/forums/726779/topics/707697?page=1#11013381):**_
> Making AI less stupid, by setting up some kind of on/off switch or priority play in each researched combo/card, Each player can "guide" itd AI to play unwanted combos abaliable in your deck or better cards before others. even priorice covering gaps when low life instead agressive combos
This! I want to be able to tell the AI not to make certain combos
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These are a few ideas:
-Add gems ( in the amounts of 2 / 5 / 7 / 10 depending on the coins dropped ) OR giggitywatts ( 5 / 10 / 25 / 50 )
- Add a hero token ad crate : it's like an ad crate but you get 5 tokens of a random hero
- If you get a rare card from a challenge pull box you should also get an amount of 75 epic stones OR 25 legendary stones.
- Remove the chance to get farmable epic cards from epic stones
- Limit tbe amount of the same card that we can put in our deck or at least their LEVELS. I was thinking that you can only put two quad fused cards and two single fused cards. For example, I put 7 Peggys all maxed out : 2 will remain unchanged, 2 will be degraded to their unfused maxed statistics and the other 3 will be degraded to their unfused maxed statistics, BUT if I remove them from the deck, they will all return back to their quad-fused statistics
- Also, limit the number of pre-combos you can put to 10.
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A Hero that is already Level 10 shouldn't be rollable anymore.
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Hey Shiny-
I'm not sure if this has been suggested, but I'd like to have the capability to give guild members "gifts". I have members in my guild that are only a few shards or gems away from a card or pack, and I'd like to be able to help them out
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Guild Challenge / Guild Raid would be nice..
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Are there plans to do anything regarding balancing for players going first?
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I would like to see the rumbles being devided into different smaller leagues, because at the moment i have a feeling that the final ranking is too much depending on luck in the matchmaking.
for example in this rumble our last opponent had so weak decks that i can't understand how they could end up that close to our own guild ... there really was a huge gap in the quality of the decks (obviously in the points achieved as well)
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