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With the training timers, I don't see a scenario where I'm not going to walk away with 100K+ gun show tickets at the end of this swole period. F2P, so I'm not spending gems to cut training times. It'd be nice to be able to spend gun show tickets as speedups. 25K per 24 hours or something like that. Otherwise, I like it.
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Cripple is bugged in the swole chalenge.. doesn't get buffed for me!!!!!! I have 100% cripple doesn't even budge.
This game is absolute crap.. only thing that isn't buggy is when they want to charge your card for some crap cards that will be obsolete next month... avoid this game.
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Are you sure you're not mixing it up with cripple all?
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I will probably repeat the same stuff everyone else said. For an f2p, just buying VIP, it is really not possible to get a mythic bob. I am stuck at level 55 now and it is already very difficult. You just have to be lucky to beat the levels, unless you have quad fused legendary power cards and only people spending a lot of money have those. Otherwise by the time you combo, your card is already taken out. The only way to beat high levels is to use high hp, sturdy, leech power cards in the first slot, then another high hp and high motivate card, then try to put a high attack card on the third slot. Otherwise, there is no way you can take out any card of your opponents once it is a combo. I have 125 mythic bob shrads now and I will try to reach 60, but I don't think I can go any further than this. It is definitely a whale based event to make them spend more money, that is obvious. Maybe they should design an event where you have to fight twice as more, but it doesn't get crazy hard. I mean two lower level wins count as one, or something similar to this.
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Well this is my thinked feedback. On begining its fun. In middle - not bad. But higher then 50 phhhh. I may be can at the end train some hero to reach 60. But wtf? 6 lvl demand 2 days to up, and on 57 op have 165% up to ALL. I m have only 100 max Only life on king of the hill and family guy and less bonuses on other cards! Free 2 play will never finish 100 milestones and not recive bob. What for u did another chal for donaters only ? To up them much more ? Resume - u need decrease bonuses for up or down timer for train. In present conditions - non playable.
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The major flaw that ruins this game is the brick wall we all seam to hit. It is a fun idea upgrading your stats and batteling but all the fun is sucked out when you get to your wall and can go no further, evem if you get your best hand. I understand that not everybody should get all the rewards but the formuala needs to be tweeked. I dont know the answer but maybe this is good. On each match perhaps we chose an opponant. Of three, two are normal but one is a weaker, perhaps 1/3rd less (If you're 60 they would be a 40). This would give us a little hope to procede. I know that sounds strange but I can think of nothing better and am just taking a stab at it.
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Please make swole a monthly event :(
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I like swole club, I think it's fun. But I do wish I could advance more, been stuck on the same level for a week...
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Definitely would like it to be monthly
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Please bring back swole soon. Make it monthly.
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I wish the event would pay off for more than a few doezen users.
Making it needlessly hard was mean and frustrating, not fun and engaging.
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There is one aspect I really like about Swole: Having another way of gaining Hero Tokens. Upgrading for many hours before before being able to hope to gain another level is not so much fun. I wouldn't miss it very much if it disappeared completely. I'm stuck at level 35 right now, and I'm not sure if I will be able to upgrade enough to reach level 40. I'm just playing level 26 over and over again at the moment for the Tokens, since that's the highest level I can always win.
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Do not bring back Swole all I hear is it's to hard from other players, if anything make it available to purchase ,there is already way to much to do
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Speaking as someone who has spent a fair amount on this game (over $1,000) here are my thoughts on the Swole Club:
1) I do not like challenges that are "pay 2 win". To me, you can't really call that a "challenge". If the only challenge to it is how much money can you afford to spend, then it's not a challenge. The only current, real challenge mode in this game is the non-refill challenge. I would really like to see you move away from including pay 2 win aspects in the challenge modes altogether and focus on actually making them a challenge that can be overcome through collecting cards, good deckbuilding, and strategic gameplay. This would involve removing the ability to speed up training and removing the ability to rebuy tickets from the swole club entirely and instead reconfiguring it to play out more like the non-refill challenge.
2) The difficulty of Swole Club starts off great, but then it ramps up way, way too quickly beginning around the level 50 mark, and gets really bad around 57.
3) Either the time to train a character needs to be drastically reduced per level, or we need to have the ability to train multiple characters at once. Many people are currently sitting on tens or hundreds of thousands of unused swole tokens. It would be great to actually be able to get more characters leveled up to their max and be able to utilize all the swole tokens we are earning.
Okay, those are my three big areas to look at improving. Here are some things I like:
1) I love the entire concept of the Swole Club. I think you really hit a homerun with the overall design.
2) The rewards are fantastic. I love having the Milestone rewards along the way and then a big reward at the end. Great job! I wish more modes had better rewards like this. More access to Mythic cards for more players is great.
3) I like that the AI seems to get "smarter" as the levels get more difficult. I don't know if that's actually the case or not, or if it just seems that way, but the AI does seem to make smarter decisions more often at higher levels.
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I LOVE the swole challenge! Funnest thing since seige!
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> *Originally posted by **[RyanG1664](/forums/727068/topics/902051?page=6#11624791)**:*
> Text
I like everything in this post. Swole is a GREAT event, it just needs a little balancing. It should not be easy to get a mythic Bob as F2P, but it should also not be IMPOSSIBLE for the dedicated F2P people. If we had even one extra training slot, it would make playing Swole a lot more viable, since you'd be able to gain more power on a daily basis. Or, hey, if you don't like the sound of 'doubling training power', you could just reduce the current timers by a decent factor, like maybe around 20-30% would even be a great modification.
However, I'm also realistic on the matter of gemming factors. If we remove all gem-related content from Swole... well, devs can't make money. There has to be a way for them to make money, and the community needs to come up with a good and presuasive version of Swole that allows this, while still making it fair for everyone like most people seem to want.
I think removing the ability to gem one part of an event would be good. So either the refills or the training, and keep that tune with future events. I'm betting players would prefer keeping the ability to gem ticket refills, but remove gemming training times. The reason for this is that the guys that are actually really strong right out of the gate would probably be very annoyed that they can't get to higher levels right away, to reap the extra rewards that they (probably) deserve. BUT, they'll hit a wall sooner, and not be able to jump straight to the really, really high levels, and be somewhat limited based on their training choices. This would even the playing field for everyone, and coupled with improved grind on the training, I believe it would make a lot of sense.
I also think this would be good for long-term game health. Being f2p player that can hold rank with p2w players, even if it's just toward the beginning of an event, will encourage players to stick around and play more to try and HOLD that rank... and may event convert some f2p players to p2w so they can keep rank a bit longer, or end at a slightly higher rank.
Just my thoughts on the event. I still like Swole!
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> *Originally posted by **[Arcane999](/forums/727068/topics/902051?page=6#11624855)**:*
> I LOVE the swole challenge! Funnest thing since seige!
>
+1
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I enjoy the concept. Now that I have a better grasp of it...I'd look forward to another run.
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> *Originally posted by **[Raddok](/forums/727068/topics/902051?page=6#11625031)**:*
> > *Originally posted by **[RyanG1664](/forums/727068/topics/902051?page=6#11624791)**:*
> > Text
>
> I like everything in this post. Swole is a GREAT event, it just needs a little balancing. It should not be easy to get a mythic Bob as F2P, but it should also not be IMPOSSIBLE for the dedicated F2P people. If we had even one extra training slot, it would make playing Swole a lot more viable, since you'd be able to gain more power on a daily basis. Or, hey, if you don't like the sound of 'doubling training power', you could just reduce the current timers by a decent factor, like maybe around 20-30% would even be a great modification.
>
> However, I'm also realistic on the matter of gemming factors. If we remove all gem-related content from Swole... well, devs can't make money. There has to be a way for them to make money, and the community needs to come up with a good and presuasive version of Swole that allows this, while still making it fair for everyone like most people seem to want.
>
> I think removing the ability to gem one part of an event would be good. So either the refills or the training, and keep that tune with future events. I'm betting players would prefer keeping the ability to gem ticket refills, but remove gemming training times. The reason for this is that the guys that are actually really strong right out of the gate would probably be very annoyed that they can't get to higher levels right away, to reap the extra rewards that they (probably) deserve. BUT, they'll hit a wall sooner, and not be able to jump straight to the really, really high levels, and be somewhat limited based on their training choices. This would even the playing field for everyone, and coupled with improved grind on the training, I believe it would make a lot of sense.
>
> I also think this would be good for long-term game health. Being f2p player that can hold rank with p2w players, even if it's just toward the beginning of an event, will encourage players to stick around and play more to try and HOLD that rank... and may event convert some f2p players to p2w so they can keep rank a bit longer, or end at a slightly higher rank.
>
> Just my thoughts on the event. I still like Swole!
>
>
+1
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> *Originally posted by **[mbkmoores](/forums/727068/topics/902051?page=6#11624699)**:*
> Do not bring back Swole all I hear is it's to hard from other players, if anything make it available to purchase ,**there is already way to much to do**
Lol, is this a joke? I don't mean to call anyone out, but there is definitely not "too much to do". Swole was awesome because it actually required strategy and it was something to do that actually (seemed to) give rewards worthy of the challenge. I don't understand why you would complain about that. Just don't do it. easy.
There's definitely some logistical changes that need to be made to make it at lease somewhat possible to win without paying $1000s. But I'd feel duped if I put in all this effort to learn the system and level up heroes if I did it all for a bunch of bob fragments that I'll never be able to use...
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> *Originally posted by **[mbkmoores](/forums/727068/topics/902051?page=6#11624699)**:*
> Do not bring back Swole all I hear is it's to hard from other players, if anything make it available to purchase ,there is already way to much to do
Then don't do it!
Swole should be a cycling event. Maybe it should be bge free. Since not everyone can afford spending every bge, by being bge free it'll make the competition at least somewhat equal among the different level of players, and allow for more strategy and diverse deck building. And perhaps nerf the difficulty a little bit as well if it's bge free. I really like swole, despite hitting a wall, I still find it enjoyable and the extra wharf tokens are neat. It's upsetting to know that the challenge won't be repeated next month, hope devs will reconsider this.
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First time posting in the forums. I’m a long-time member of Chicken Fight. Participating in a great guild is the reason I continue playing AT. Having new events/challenges like Swole is always appreciated.
As I’m sure has been said a zillion times, the difficulty level of Swole is extreme, even if you’re willing to spend gems. I’ve got a single idea that would make the whole thing more enjoyable in light of this AND encourage teamwork.
Keep everything the same with Swole, but make “training” a guild activity. Have the results of individual training work cumulatively across the guild to strengthen all members’ characters. It encourages teams to communicate and collaborate, but it also means we can celebrate progress in Swole together.
This might make reaching something like a mythic Bob more attainable, and it would certainly increase my enjoyment of the challenge.
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