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Someone said this event won't repeat. I hope that isn't so. I loved this event, and I thought it was great. Our guild was so hyped to see who could get the furthest, try different strategies and we chatted so much about it! Please, please don't take this away!
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> *Originally posted by **[RQNVeriity](/forums/727068/topics/902051?page=7#11626186)**:*
> Someone said this event won't repeat. I hope that isn't so. I loved this event, and I thought it was great. Our guild was so hyped to see who could get the furthest, try different strategies and we chatted so much about it! Please, please don't take this away!
More importantly, if the event isn't repeating, all the gems that we spent become wasted, as the difference between 100 and 150 Bob fragments is meaningless. And **if the gems we spent on Swole are wasted, many of us will hesitate to spend gems on future events**, either, unless the parameters are a lot more clearly explained.
The comment at the top that hero buffs reset at the end of the event strongly implied that there would be further rounds of Swole where hero buffs reset but gun show tickets carried over; that's part of what a lot of us were playing for.
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Why would anyone think we would get to keep our tickets for another round of Swole? The point is to earn the tickets so you can research. Not reach a tough spot this time then go earn another million tickets to take with you. I do want another Swole but the only thing that should not reset is our Bob shards.
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I bet the Bob shards won't come around again for another year.... keep asking that question and nobody confirms or denies the return
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Would definitely like to consider not having BGE's impact future swole events.
We currently have two stronger events (with educated ending very soon) that will definitely impact deck strengths, but we're not guaranteed similar BGE strengths in the next SWOLE.
I can't be the only one whose essentially going to waste the next few days just farming in SWOLE to have a remote chance with my lesser musical deck.
Other than that, it's a fun, refreshing idea that seems to have played out decently well, albeit additional details may be warranted in the future based upon these other posts..
Thanks!
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The AI is so unfair in this game. How am I suppose to beat a card with 80 attack, health 200+, heal at 40+, can punch at 40+? The average player can beat this and the people at the top in swole gym are either dumping thousuds of dollars in this game or they are using a glitch to cheat. This event needs to be fixed NOW!!!
I tried to train to get stronger and the AI is now being buff on everything by 160%. I don’t understand why the developers are so greedy by you need to fix this!
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> *Originally posted by **[Raddok](/forums/727068/topics/902051?page=6#11625031)**:*
> > *Originally posted by **[RyanG1664](/forums/727068/topics/902051?page=6#11624791)**:*
> > Text
>
> I like everything in this post. Swole is a GREAT event, it just needs a little balancing. It should not be easy to get a mythic Bob as F2P, but it should also not be IMPOSSIBLE for the dedicated F2P people. If we had even one extra training slot, it would make playing Swole a lot more viable, since you'd be able to gain more power on a daily basis. Or, hey, if you don't like the sound of 'doubling training power', you could just reduce the current timers by a decent factor, like maybe around 20-30% would even be a great modification.
>
> However, I'm also realistic on the matter of gemming factors. If we remove all gem-related content from Swole... well, devs can't make money. There has to be a way for them to make money, and the community needs to come up with a good and presuasive version of Swole that allows this, while still making it fair for everyone like most people seem to want.
>
> I think removing the ability to gem one part of an event would be good. So either the refills or the training, and keep that tune with future events. I'm betting players would prefer keeping the ability to gem ticket refills, but remove gemming training times. The reason for this is that the guys that are actually really strong right out of the gate would probably be very annoyed that they can't get to higher levels right away, to reap the extra rewards that they (probably) deserve. BUT, they'll hit a wall sooner, and not be able to jump straight to the really, really high levels, and be somewhat limited based on their training choices. This would even the playing field for everyone, and coupled with improved grind on the training, I believe it would make a lot of sense.
>
> I also think this would be good for long-term game health. Being f2p player that can hold rank with p2w players, even if it's just toward the beginning of an event, will encourage players to stick around and play more to try and HOLD that rank... and may event convert some f2p players to p2w so they can keep rank a bit longer, or end at a slightly higher rank.
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> Just my thoughts on the event. I still like Swole!
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>
The only issue I have with your argument is that the devs have plenty of ways to make money. I'm of the belief that they should completely limit the "pay2win" aspects to collecting and powering up cards. Remove the pay wall from everything else in the game. Devs are already earning money hand over fist just on players spending money on gems to get the cards. I'm in KoABG and my guild alone probably collectively spends upwards of $70,000 every new BGE. Now, extrapolate that out and figure how much they are making off of the top 25 guilds in the game every single month. They are making plenty of money. It's absurd that they have to then go and inject more pointless and frustrating paywalls into the actual gameplay modes, especially modes that are deemed to be "challenge" modes. There's no challenge when how well you do depends directly on how much extra money you spend either refreshing your attempts or speeding up your training.
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Serious RyanG1664? 70k per BGE thats crazy.
How far have your guys got in Swole?
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> *Originally posted by **[ThinkerApe](/forums/727068/topics/902051?page=7#11628254)**:*
> Serious RyanG1664? 70k per BGE thats crazy.
>
> How far have your guys got in Swole?
Some of our guys are in the 100s. Some are in the 200s. The two highest are in our guild, and a pretty high % of the top 25 are in KoABG as well.
Yeah, the $70k is just a guess. It costs around $400 to completely buy out a box. Most people in our guild buy out at least two boxes per BGE, a good number buy out 3-4 boxes. That equates to between $800 - $1600 per person in our guild. So take the median of $1200 and multiply that by 50 people and you get around $60k. So $70 might be a bit of a high estimate, but it's certainly not far off.
I know a good number of the other top guilds, like WoG, will have similar numbers when it comes to spending.
Also note, this is ONLY spending on actually opening boxes. This doesn't factor into other things like spending on Watts to upgrade, or spending on other game modes.
I know that the licensing fees that Kong has to pay for all of these licenses is not cheap, but it's hard for me to believe that they aren't raking in money on this game just off of people collecting the cards.
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It's a damn shame really. The concept of swole is great, but they turned it into another p2w challenge. Should have just put Bob in the myth pool and make the rewards similar to the non-refill challenge. So the difficulty level increased more gradually and not frustrate the hell out of the majority of players.
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> _Originally posted by **[wrstolkien](/forums/726779/topics/902051?page=7#11628465):**_
> Am I the only one that finds the "Swole Challenge" ridiculous. A phone app should notbe this difficult. I doubt more than 1% of players can finish it; and I have been playing every day for months.
>
> I've never been more dissapointed in a game like this
No you are not but I am one against you. I have enjoyed every bit of the swole challenge. It is very difficult and the best single player experience we have in this game. It takes time, patience, and luck. I won't get Bob I've made my peace with it but that doesn't stop me from making new goals, trying new strategies, and bettering myself when and if swole returns at some point.
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They added new content that you can play for free and earn cool stuff. I don't understand the obsession with everything being so equal in this game. It is a pay to win game at the very top. But it doesn't have to be pay to win in the 500s. Personally or for your guild, set goals that you can obtain. A F2P player isn't going to get to 100 and get a free mythic Bob. Sorry, but that is just stupid. If everyone has a mythic bob, guess what it's worth? Nothing. So players that have paid to get the cards good enough to get to 100 can have their Bob, and everyone else can get the rewards they earn. If you never beat level 57, guess what you got for free....
36100 Nixon Coins
5 Epic Packs
150 Bob Tokens which could end up being Bob down the road. More than you had before
50 John Redcorn Tokens.
400 Legend Stones
50 Mythic Stones
2000 Wharf Coins (Free Super Epic Pack)
I would be thrilled to read a valid argument or complaint about this free stuff you received.
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Please keep Swole in....its been a breath of fresh air and has managed to keep interest in the game going
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I imagine the vast majority of players hit a wall 7-10 days into this 30 day challenge, so the vast majority of players aren't even bothering with the event for 2/3 of its run time. New content is great, but they are alienating most of their users by making the content too difficult and therefore not fun. There needs to be more balance in how fast players are able to level up their heroes and how fast the AI does. I'll have tens of thousands of unused Swole tickets when the even ends because time required to train ONE hero at a time. Then there's the fact that it's only every other level that the hero actually boosts the in game bonus, slowing things down even more and widening the separation between AI and player.
And, no, I'm not suggesting that it be easy enough for everyone to get Bob...just that it should be an attainable goal for more that the top 1% and attainable without spending thousands of dollars on a phone game. If I were closer to Bob, had better balance in the hero training, and came across this Devil Hank, I might be enticed to spend some cash to try to get over the hump, but at level 57...No thanks.
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I love swole on the whole - a fun and different challenge, but as others have said, the difficulty scale needs addressed. I have been stuck at the 57 wall for over a week and don't see myself getting past it because I don't have time to research enough to get past a base card with the outrageous stats. The only reason I keep grinding the low levels is to get coins for the SEP.
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You seriously thought they designed a challenge where an average player would win a mythic card? Where is the logic in that?
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> *Originally posted by **[1Platdiamond1](/forums/727068/topics/902051?page=7#11632856)**:*
> I THINK YOU SHOULD GIVE EVERYONE A MYTHIC BOB FOR THE FALSE HOPE THINKING WE WOULD ALL GET ONE. THIS HAS GOT TO BE ONE OF THE DUMBEST CHALLENGES YOU'VE EVER DONE. NOT SURE HOW MANY PEOPLE YOU THOUGHT YOU WERE GOING TO GET TO SPEND IN THE FALSE HOPE OF GETTING BOB. THIS IS SUCH A JOKE! BASICALLY A SCAM OF A CHALLENGE. I SAY THAT BECAUSE YOU HAVEN'T SAID ANYTHING THAT'S HAPPENING AFTER THE CHALLENGE EXCEPT YOU'RE NOT SURE WHAT EXACTLY YOU'RE GOING TO DO. NOW WE'RE ALL STUCK WITH STONES THAT WE CAN'T USE UNTIL WHO THE HELL KNOWS. NOT A GOOD CHALLENGE AT ALL
+1 You are great!!!
I'm stuck on level 57 from a lot of days...
It is correct a "piloted" challenge? With a WALL in level 57?
I understand that you can not give mythic Bob to ALL people...but... it is not correct make impossibile/unplayable challenge -.-
It will be great to give mythic Bob as "refund" "gift" for our poor players, that have lost time for an impossible challenge.
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Why on earth did you think you personally would get Mythic Bob? I looked at it and figured pretty quickly that it was going to be scaled that the best of the best (with smart training paths) would secure the Bob (which they have), and never expected I would (and I won't). So, discount the whole 'mythic bob stones' as a side bonus that won't do anything for now, look at the stuff you can get. Even if you give up completely at 57 (say), and just farm lvl 1 for the rest, you're pulling 500 wharf coins a day for zero effort, and you got five milestones.
I could complain that the big kids are getting more ice cream than I am, but to have an expectation of mythic bob, I think nearly all of us would have to have deluded themselves on that, just from a basic game design principle 'you can't give away the best stuff to everyone, it doesn't work'.
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One thing I would like to see is a much larger leader board the next time this comes around. Right now I would like to know what level I would need to be at to reach the top 250 individual. If you could reach the top 250 at 80 wins that would still guarantee you a Bob. Would be nice to know the goal i am trying to achieve since I won't make 100
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My 87 is rank #90. It has been going down daily as well. I am going to suggest strongly that level 80 will not get you Bob. I'm honestly hoping to get to 90 and maybe that will be enough.
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OK then you should be good at 90 because then you only need 25 which is top 500. You should get that. But by what your showing 90 looks to be the number. Thanks Feral
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