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***
UPDATED - NOV 29, 2018
***
WELCOME to the Game Requests / Quality of Life improvement suggestion thread. Please share your requests and suggestions for how we can improve various areas of the game.
#### A few notes before we get started:
* Updates to this thread are not on a regular schedule but will be done as time allows
* This is a list of player requests and suggestions that the devs review when planning game updates. Unfortunately, we must prioritize and cannot promise that every item will make it to the game.
* Even items listed as tasked or in-dev may change
* This is not a thread for asking questions or reporting issues
* Please start your suggestion with a brief summary of one or two sentences only. If you need to expand on your idea with examples or context, start a new paragraph.
***
***
# **TASKED FOR DEVELOPMENT**
** (Coming Soon or In-Progress)**
* Display drop rates
* Ability to delete decks
* Instant auto play for Challenges
* Combo Mastery Updates
* Improvements to Shop and Boxes
* Buyback system for previously recycled cards
* Card Buff Cycles
# **ONGOING**
Some areas of the game will always be worked on, so they will not be listed individually. This includes: offerwall updates/fixes, bug fixes, stability improvements, typo corrections; addition of new cards, recipes, islands, quests, heroes; new events, reruns of earlier events, and more.
# **COMPLETE (Launched)**
Please note, this is not a full list of all game changes but includes some of the more recently player requested changes. A list from our older thread can be viewed here: [Archive: Game Requests & QoL](https://www.kongregate.com/forums/727068-technical-issues-feedback/topics/1572475)
* [Hero XP Token Update](https://animationthrowdown.zendesk.com/hc/en-us/articles/360020286211)
* [SFC scorecap expansion](https://www.kongregate.com/forums/727066-general/topics/1765906)
* [SFC Trophies](https://www.kongregate.com/forums/727066-general/topics/1765906)
* [SFC Battleground Effects](https://www.kongregate.com/forums/727066-general/topics/1765906)
* Display Mastery Stone balance in Store screen
* Item box organization (tabs), or have display sort consumables at the top of list
* More inventory for all players
* Multiple choice mythics
* Prompt/option to use Energy Refills when out, instead of Gems only.
* Increase Giggitywatts cap
***
# **REVIEWED/DISCUSSED**
**ADVENTURE**
* Confirmation prompt when spending Gems on Energy Refill
* More Quests that award XP
* Ability to obtain the legendaries that AI uses in later islands (Peter, Bender, Tina)
**ARENA / SECRET FIGHT CLUB**
* Increase winning streak cap
* Milestones/Quests for total arena wins
* Disincentivize players that intentionally stay at low SFC ratings for farming, or further incentivize ranking up/staying at high rank
* Rematch option
* Season rankings and seasonal reset
**BATTLES**
* Improve visibility - health counter cannot be seen in some display settings, previewed combos don’t show all stats/are cut off.
* Live PVP
* Show more information about cards in-battle such as damage taken, max HP, affected by BGE, bonuses, effects, etc. [Player-made example](https://www.kongregate.com/forums/727068/topics/938095?page=8#posts-12479679).
* Add an icon or indicator to cards that are affected by any BGE.
* Show all BGE bonus when looking at details of a card (example: During Athletic BGE, card detail shows Craze buff but does not show Protect buff) - This is especially needed in BGEs that grant shield, as players tend to not know why their damage/skills are not going through.
* Additional play modes (mirror deck, pick from limited pool of cards, no BGE, etc.)
* Ability to use all battles in one single battle, show all rewards/victories/losses on subsequent screen.
* ‘Wipe Out Bonus’ - extra points/rewards for getting a flawless win
* Show-specific BGEs
* BGE Island - rotates when BGE changes, extra/more difficult challenge for big rewards
* UI indicator or info on how the scoring of any given battle works. Example: Rumble should indicate that score is based off of multiple factors, Non-Refillable challenges should indicate you get fewer points if damaged, Siege should indicate that only win or loss matters.
**CARDS / INVENTORY / RESEARCH **
* Power Cards - remove “Combos” tab and add a “Recipes” tab
* Option to upgrade a card Rarity
* Remove unknown / un-researched combos from view in combos screen, unknown combos are already listed at the top as Learned/Possible.
* Ability to tap and view skills on combo cards
* Preview leveled up versions of a Combo (similar to leveling up a card)
* Option to Combine 1000 Power stones and 1000 Legendary Stones to create 1000 Legendary Power Stones.
* Rework card pools - veterans feel they have already maxed out base cards and want a chance at older premiums
* Reverse alphabetical sorting
* Add the "Max out" option after fusing two cards.
* Prevent players from getting fragments for a mythic they already until they have collected each mythic.
* Bring back Combo Counter on individual cards
* Select “favorite” cards, ability to sort
* Sort by researched
* Tab to sort combos by deck equipped (first show combos possible with current deck)
* Push or in-game audible notification when research is complete.
* Ability to queue up research (also for Mastery)
* In-game *list view* of all recipes for a combo
**CHALLENGES/BRAWLS**
* Show how many Brawl Points are required to move to the next Tier.
* Add a more expensive Legendary pack option to Wharf Coin shop. Add more options in general.
* New types of Challenges (all use the same deck, random BGE, etc)
* Add "Play All" feature
* Indicator on the main screen that shows how many attacks you have in challenges
**COMBO MASTERY**
* Ability to examine current mastery while research is in progress
* Option to view all recipes for Combo, while in the Mastery Shop
**DECK/RECYCLING**
* Add card type icons (character, item)
* Stack duplicates and add icon that displays quantity of card
* Card lock (prevent it from being recycled on accident or in “recycle all” menus)
* Ability to copy and paste a deck
* Deck button available in areas (for easy deck changing) like Arena and Adventure & indicator of which deck you have equipped. Ability to switch deck from any screen.
* A way to share your deck and card inventory. (Expand Deck to full view) - exportable even.
* Add additional filtering that includes deck, not just inventory. Character, & accessory, recent, GW card filters.
* Ability to sort cards by stats such as upgrade available, hp, atk, skill value, type, etc.
* Make recipes viewable in Deck island, not just during play.
* Have the combo preview in the deck screen, just as they are previewed during play
* Tap/Click to recycle, in lieu of drag & drop
* Add chance to receive stones when recycling cards
* Ability to toggle on or off researched combos for specific decks
* Add deck “power rating” and indicator, factors in card rarities, levels, etc.
* Display current deck name on screens where players are starting a Battle
* Recycle cards for Coins
* View recipes in Combos tab
* Button to “Restore” a previously cleared deck, if player decides they don’t want to rebuild that deck after all.
* More deck slots
* More robust filtering. Example: ability to search for Legendary Power Cards, not Power Card OR Legendaries, cards that can be upgraded.
* Ability to completely delete a deck (leaves slot empty for later use)
* Ability to exit and save with an unfinished deck, to be built and used later
* Add button to use to Watt Converter from Deck/Recycle tab
* Option to add both offense and defense Hero to a deck
* Display name of current active deck on the main screen, under Deck island
* Swap cards when managing deck, instead of dragging one in and another out.
* When viewing combos, sort possible combos from deck to front
**GUILDS**
* Confirmation window on officer to leader promote.
* Improve the guild search with filtering and/or categorization
* Guild commitment screen (read guild message and agree before joining)
* Ability to gift items to guild members
* Mailbox for messaging within guild
* Mutiny button for inactive Guild Leaders
* Add Message of the Day
* Add Guild Ban option
* Indicate in Guild Search if guild is locked or unlocked due to event participation
* More game modes for guilds (internal challenges, certain boosts only, collaborative PvE event, etc.)
* Improved guild chat - timestamps, jump further back in previous messages in one click, etc.
* Option for guild leader to set “temporary leader” for while they are away or on vacation.
* Ability to change Guild Name
* Display guild created/formed day
* Display date player joined guild
* Guild Bank: leaders provide gems, items, etc. and prizes are automatically given to top performers
* Separate chat for guild leaders and officers
* Ability for invite-only guilds to accept and approve/deny applications in-game
**HEROES**
* Make all or some Hero tokens generic, use them to level up any Hero
* Mode to play as a random hero for bonuses, xp, or just to try out heroes the player may not have.
* Update older heroes, currently most people just use Zapp and Tina
**MOM’S MYSTERY BOX**
* Improve smaller items - Energy and Arena refills do not feel worth 25 Gems
**PROFILE/CARD ARCHIVE**
* Update Card Archive. Currently no way to see how the combo is made.
* Battle Logs, Defense Statistics for previous Events and Arena/Adventure battles.
* Battle Recordings & Replay
* Add Defensive Statistics
**RESEARCH**
* When viewing researched combos, option to sort by combos already researched
* Ability to view possible research even while research is in progress.
* When in main menu, display research time remaining on Island (similar to Siege and Rumble) - because there are multiple timers going, display the lowest timer.
* Option to use multiple research speedups in one click or convert smaller speed ups into larger ones.
* Ability to switch between all decks in the research screen
* Improved filters for Research screen such as filtering out cards that have completed research (only display cards needing research)
**RUMBLE**
* Add a guild chat between opponents. Opt in?
* Highlight own name in the current guild score billboard
* When a player leaves guild after rumble, retain the data in the logs and guild screen regardless
* Personal milestones and rewards for players within a guild, to reward participation
* Increase # of Battles per Match, from 10 per player to 15-20 per player.
* Established Guilds who “foster” new players have a hard time with newbies feeling unmotivated or frustrated that they can’t meet the individual points. Players request a sliding scale type reward system, so even if a player doesn’t reach the individual minimum, they can get something relative to their effort.
* Ability to view the Rumble reward card 2-3 days in advance.
* List ALL members in the pullout tabs (red and blue score tabs)
* Player wants support to have the ability to edit rumble scores if a crash happens that results in a loss.
* Prevent repeat opponent
* Sync up Rumble schedule with BGE schedule
* Make Rumbles affected by 1 BGE only.
* Ability to review player points and overall score per match of the Rumble. Currently, players can only see win or loss.
* Reduce matchmaking time to 30 minutes
**SETTINGS**
* Option to toggle off Screen shake
* Add a low quality settings that turns off excessive graphics/animations, etc.
* Autoplay remembers settings per area (Arena, Challenge, Adventure, Rumble): CB-2765
* Toggle speed of “All” skills
* Option to Skip or speed up the prize/crate opening animation
* “Select Account” option for players with multiple accounts to switch easily
* Volume sliders for effects/music
**SIEGE**
* Guild leaders and officers should be able to see who is attacking which island / log of attacks
* Add an option for leaders/officers to point out which island they want guildmates to attack
* Allow Guild Leaders/Officers to move members to Islands
* Push notifications like the ones for Rumble
* Refresh button within Siege screen
* Remove guild lockout for siege so players can join up until the start of the event
* Practice battles
* Improve matchmaking/seeding/MMR; make similar to Rumble
* List ALL members in the pullout tabs (red and blue score tabs)
* Prevent repeat opponent if using all charges on 1 island and the island has more than 10 defenders
* Ability to change Attack deck inside the Siege screen
* Animated visual cue that Siege has begun. Timer not helpful due to the various phases of Siege
**SWOLE**
* Balance level/ticket/research progression, many players got stuck at level 57-58 and other difficult level walls and ended up with excess tickets
* Consistent Event Cycling
* Allow heroes to be buffed/played even if player doesn’t have those unlocked.
* Button to select Level 1, Button to select highest level achieved
**SKILLS**
* Unique show skills, so only cards from specific show can have those skills.
* Better Shield indicator on Health
* New Skills (Mimic, Stun, Silence, Amnesia, etc)
* Skill Fixes
* Cards with random skill (example: card with 2 set skills, and third skill is randomly generated)
* Effects stolen by Hijack should not be weakened as a result Forum Link
* Crazed should only activate when dealing damage to another card
* Bodyguard skill should block Payback
* Leech should work when you hit hero (similar to Crazed)
**STEAM**
* Mouse wheel to work in window panes instead of click and drag
* Fix Steam Arena Achievements
**STORE**
* Purchasable Arena Accelerator
* VIP system (tiered benefits based on spend)
* More expensive Meta Stone or Coin options for guaranteed better Legendary drop rates, buying specific cards, or buying cards of a specific trait/skill/show.
* Ability to buy 1 give 1 (or other gifting)
* Add instant recycle basic packs (packs that will automatically recycle Commons and Rares during or immediately after opening)
* Stone pools include ALL cards of said type, as opposed to excluding some (IE: free vs premium cards should all be in same pool) - [Player Example](https://www.kongregate.com/forums/727068-technical-issues-feedback/topics/1592923-how-to-make-all-cards-available-through-stones-including-legendary-power-cards-details-inside?page=1)
* Add all cards to all of the stone pools by Show, the show that the stone pools would use would be the same as the current Brawl
* Confirmation prompt when using Watt Converter
* Display current Watt balance in Watt Converter screen
* Ability to pick how many cards you want to buy, instead of 1 or Maximum
**WEB**
* Add scrollbars to the browser version of the game and mouse double-click to move cards between the inventory and decks/recycle.
* Make the scroll wheel work for the desktop version
* Arrow keys should be able to scroll through islands and combos.
**OTHER**
* Review public API.
* Add links to mailbox messages.
* Add button to open calendar rewards
* Item Trade in / Exchange System (ie. convert stones or giggity watts to other items)
* More One Time Special Events
* An opt-in email feature to receive an email with the final score of various events.
* Add Caps (currency/item limits) or Cap indication for things like Coins, Wonder Wharf Coins, etc
* More options for practice battles; including Arena, Rumble, Siege and BGE selection, practice against own deck
* Report option for inappropriate and offensive guild and player names
* Add Info links that point to Help Center
* Additional Language Support
* Add upcoming events window. Sneak peek at upcoming boxes/shop items.
* More Confirmation on any action that uses hard currency
* Item box organization (tabs), or have display sort consumables at the top of list
* Choose amount of refills to use / use multiple items at once
* Keyboard shortcuts (numbers to play card, skip, auto, etc.)
* When Adventure and Arena refills are awarded, indicate the + value, currently the icon is identical and users must tap to view what item they received.
* Turd Bonus Weekend (like double gold but earn double turds)
* In-game mail for all server and version updates
* In-game clock to display server time, visible on all screens where there are timers
* Sync times of event starts, calendar resets, box offers, etc; so they start/end at the same time.
* BGE that includes a buff to HERO
* Display time left / energy-refreshing below Challenge and Research islands on main menu
* “Bank” for coins - players can store more coins and temporarily can’t access them, but they earn interest
* Full auto for battles - Challenges, Adventure
* UI improvements - health bar is hidden
* Achievements
* Longer than 1-month login bonus
* When using in-app panel to send a PM, prevent random outside-of-box taps from closing the window.
***
**NOT PLANNED**
* Card Trading
* Arena: Have option to pay more coins and pick specific opponent / hero token
I only play on my computer, and I would LOVE keyboard shortcuts.
Press space for the skip button/accept button/open crate, 1-2-3-4-5 for the cards, etc. This would greatly improve my quality of life because I have to dart my mouse between playing cards and clicking the skip forward button over and over again.
My suggestion is for this thread itself actually... the "No plans to add/adjust" section should still be included in the OP. This is what was in the other list:
> * Card Trading (There are too many exploit concerns with direct card trading.)
> * Allow a setting to turn on old icons. (Not only would this require more assets/space, but it would require the team to maintain two different versions. We'll continue to work to improve the clarity and visual presentation of skills and their animations.)
> * Add Ads Crates on Steam. (Steam does not allow for Ads within their platform.)
> * No offer wall on web. (We do not have any current plans to add an Offer Wall in game on Web, but the Kongregate.com platform has it's own offer system.)
> * Change Fraud Alerts (We don't have any control over this.)
~~edit: DONE! Thank you, Modchi!~~
2nd edit: well, I know the section *was* there... but it seems to be gone again.
For players with more than one account it would be great if you could add a "selcet your account" button or something similar.
Right now many of us are using different deveices as we are not able to switch between both accounts easily.
I have another request/suggestion. (Don't think its been mentioned...but have not checked carefully). People often leave my guild during rumble and siege. But they remain in the member roster after they have left us. Is there any way that they can be identified quickly for removal from the guild when joining and kicking is once again available? Even just a way to highlight their names via a color change or bold face... I would like to be able to bring new members in as soon as possible. We accept at lower levels so the sooner they can join the better as it gives them time to really start building their decks. It hurts us when members who have left are there and seemingly active, and can be seen but do not participate in any team events.
Add **the Deck Power rating** to quickly compare decks.
1. Calculate a rating by top 25 cards in a deck (in case there's more).
2. Points of a rating are given for every level of every card (maybe with additional points for rarity, power cards, etc.)
3. Extra points for cards affected by current BGE
So, rating of 25-cards deck full of 5^^ cards will be like 25 x 15 = 375
Or, you can use as rating points GW value of a card, so 25 x 958 = 23950 for epic deck, or 46575 for full legendary deck.
New skill idea, don't know what I'd call it (*bulk* perhaps), a skill that would increase neighbouring cards' health points. Kind of like motivate for HP.
I didn't see anything regarding these suggested topics:
Guilds
* Remove guild lockout for siege so players can join up until the start of the event
* Last guild chat message: pop-up displaying the last posted message on the mobile app to enhance communication
Siege
* Reduce the lockout period to only the actual event
* Timer is often incorrect, and it's always hidden initially anyway
Store
* Display actual odds for drawing each card in a box
I will fold if the leader of whatever team I'm on force me to defend whatever island. I'm playing my game, not them. Maybe make it an option to where if the player didn't pick an island or something.
> _Originally posted by **[1Platdiamond1](/forums/726779/topics/938095?page=1#11712996):**_
> I will fold if the leader of whatever team I'm on force me to defend whatever island. I'm playing my game, not them. Maybe make it an option to where if the player didn't pick an island or something.
You look like a real team player ;)
I posted this in the general forum in someone else's post about what to do with the extra Gun Show Tickets, so I thought I'd post it here, too.
If the Devs are worried about exchanging the Gun Show Tickets for things that earn cards (stones, turds, coins, etc.), then I would like to see them exchanged for research time boosts. In the swole club they were used to train, not get cards, so to me, it seems natural to let them turn into research time boosts. They could do it for whatever exchange rate they want, but I'll make what I think is a reasonable suggestion. How about 500 for a one hour time boost, 3500 for an eight hour time boost, and 10000 for a 24 hour time boost.
**RESEARCH**
Add on the main screen under Research Island **time counters** similar to Adventure, Arena and others. If it's hard to show two counters, then show one - for the nearest time.
**Game Requests**
1. We need better control of our defensive decks - The abililty to toggle on/off researched combos so that they will not be used on defense.
2. Epic, Power Stones and Legendary Stones need to include every card of that type.
3. Every character card in the game needs at least a legendary version including ones that already have Mythics. This would open the game up a little more in terms of combo choices. As it stands currently these character cards do not have at least a legendary version; **Mort, Teddy, Bill, Dale, Luanne, Boomhauer, Bullock, Hayley, Francine, Professor Farnsworth, Dr. Zoidberg, Hermes, Lois, Meg, Quagmire and Brian, **
4. Someone in another thread somewhere suggested that recycling a card should give back the same amount of Giggity Watts that you invested in powering up a card so that you can continue to improve as time goes on.
5. The ability to trade 1000 Mythic Stones for 250 Mythic shards of the character of your choice. Bob Excluded for now.
6. A rare version of every card that doesn't have a lower rarity than a legendary.
7. The ability to upgrade the rarity of all cards up to legendary status so even a beginner can grind from nothing. This wouldn't impact long time players. A way that this can be done is once you have two maxed out version of the same, place them in the 4th research pod and they will come out as the next rarity fused once but not leveled. Example would be you have 2 Francines maxed out and put them in the chamber. When it comes out it will be Legendary Francine 1* (Level 7).
8. New Events or restrictions on current events like only epic or lower cards can be used or an event for players arena level 14 or lower.
9. New Skills for current heroes. The update to 15 is ok but now that they all can get to 15 it isn't like all of a sudden people will stop using Zapp or Gene or any of the premium Heroes. An example of a skill added would be Leela for example. She could have a 3rd skill where she cheers Athletic cards for a % of their base attack. 10% at level 5, 25% at level 10 and 50% at level 15. Things like that would make the characters unique.
10. World Cup Style Rumble instead of what we have now. Here is a link to the thread. https://www.kongregate.com/forums/727068-technical-issues-feedback/topics/908368-rumble-idea-that-could-be-more-engaging-pool-play-and-knockout-rounds?page=1#posts-11611282
11. While we can't keep track of our defense decks, it would be great during rumbles and Sieges to send rewards to your mailbox when your deck successfully wins. A message could say "Congratulations, you have successfully defended against ATplayerX during the rumble. Here is a reward of 20 Golden Turds." You would at least know when your deck won.
12. The ability to set a Defense deck for Rumbles so that when Siege and rumble happen at the same time you can keep your defense up while playing Siege.
13. For the entire week of Siege, when a player looks at the defense islands, there should be the icon next to the players name so you can challenge their defense deck using the Siege BGE rules. The icon would go away on the battle day.
14. The Siege BGE should be 50/50 to give an advantage to the guild choosing the BGE. 25% isn't all that much and even if you pick a BGE the other guild is not as good for, they can just use their strongest cards BGE or not. At least with 50/50 it evens it up somewhat.
15. Now that the hero level has been upped to 15, maybe it's time to up the amount of hero tokens you obtain. Something that is happening is players in the 2000 SFC range drop to farm tokens which is fine but why not up the amount of tokens received. Arena lv1 - 15 = 1 to 5 tokens, SFC 0-999 = 3 to 7 tokens, SFC 1000-1999 = 5 to 9 tokens, SFC 2000+ = 10 to 14 tokens.
16. Sometimes a leader goes inactive. At 7 days missed, the leader should be demoted to Officer and the most current officer login should become leader. If there are no officers then the most current person.
17. For Sieges, make it a little more strategic. Each Person on the island is worth 10 HP. Make it so that instead of a random match, the attacking player gets to choose who they attack on that island. That way you in order to take the island they may need to defeat the strongest player.
Many of the top players will continue to win event after event until they are maxed out. No matter what is added to the game, that will not change but if F2P can get items without having to be extremely lucky then that would go a long way.
**Rumble Idea that can be implemented immediately**
Extend the restriction that two guilds cannot play each other from 24 hours to 144 hours. Essentially this would make it so that the same guilds cannot play each other for the entire rumble. This would mean that when you play a guild you have one chance to beat them. While this may seem unfair and that a guild should have a chance to win in a rematch, It would essentially line up the top guilds in the order that they should be under this format. If your guild is the 3rd strongest and you only lose to WoG and Koabg then if you beat everyone else you will finish in 3rd place.
> *Originally posted by **[El_Chupanibre](/forums/727068/topics/938095?page=1#11719374)**:*
> 3. Every character card in the game needs at least a legendary version including ones that already have Mythics. This would open the game up a little more in terms of combo choices. As it stands currently these character cards do not have at least a legendary version; **Mort, Teddy, Bill, Dale, Luanne, Boomhauer, Bullock, Hayley, Francine, Professor Farnsworth, Dr. Zoidberg, Hermes, Lois, Quagmire and Brian, **
> 7. The ability to upgrade the rarity of all cards up to legendary status so even a beginner can grind from nothing. This wouldn't impact long time players.
+1
Add small chance for stones when recycling cards:
recycling gray - chance for epic stones
recycling green - chance for power stones
recycling blue - chance for legendary stones
recycling purple - chance for mythic stones (already works)
This game had no problems in the past giving players gems for watching ads. There was no reason to remove it, and no reason for it needing to be reviewed.
> _Originally posted by **[Pirkes](/forums/726779/topics/938095?page=1#11713602):**_
> > _Originally posted by **[1Platdiamond1](/forums/726779/topics/938095?page=1#11712996):**_
> > I will fold if the leader of whatever team I'm on force me to defend whatever island. I'm playing my game, not them. Maybe make it an option to where if the player didn't pick an island or something.
>
> You look like a real team player ;)
Shut up. It's stupid if someone places me and I can't do anything about it. Get real bud.
Seriously, worst update ever... Constantly loosing my add bonus out of the blue, the new research pod is not working /makes one of old ones not work.... 150 hero tokens for 20 heroes and God knows how many for 11-15....are you kidding?? And Offerwall is the absolute greatest scam ever, nothing ever pays out, and they don't even answer when you dispute their rejection.... Complete bullshit
A refresh button on the siege screen would be nice. Backing out over & over again to update the score is a bit cumbersome.
A refresh button on the rumble screen would be helpful too.
How about a way to see what combo's we may want to make while researching is in progress. There are times I'd like to see what I may want to research next. Maybe open the 4th chamber just to see what we want to research. Not actually using it to use. Just to see possible combo's. Thanks
We need more combos of existing cards. Especially cards used as prize for rumble and gotten from adventuring. Turkey day football has shamefully few combos, was even a single combo added after sports became the BGE and it became the rumble prize (and is a high end adventure prize)? I got the legendary card Sychronized swimming, and wow was I disappointed to see how few combos it has, it is practically worthless despite being a legendary of BGE type. Any card that has less than X number of combos needs more added, period.
What happened to the previous suggestion thread? This was a suggestion I made there that I do not see on your list. The ability to move cards in deck/recycling by clicking on them without need to drag and drop, and not just for steam (and no idea what is meant by mouse wheel, not necessary anyway for this suggestion) Similarly, your deck management screen likes to glitch out on flash, which may be related to drag and drop. When it glitches, it becomes unusable till you leave deck management and come back.
Need more optimizing for browser flash playing. I recently played this game on someones phone, I was surprised how much faster the game played on the phone with its limited internet speed and processing power and ram compared to my fully decked out desktop PC with good graphics card and high speed DSL, what's with that?!?