Traps

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Arent traps suppsed to hit all enemies that pass over them? Cause it doesnt seem to work that way. I could be wrong tho.

 
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They still have attack speed even on a trap so say your attack speed is 1 attack per sec the trap will only activate again after 1 sec and something walked over it

 
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Thats useless. They are like towers, but with different stats >.< its like Bloons TD when any baloons can fly over a spikes cooldown…
A pitfall shouldnt be walkable for a single second just cause someone fell into it that single second ago. Same with gems.

 
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Back in the old gemcraft games, the gem in a trap received a big boost in special effect and fire speed, and lost big on range and damage.

In this version, the shoot speed bonus is out and traps sux

 
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Traps work most effectively if you have a gem with a lime component in it. In a trap, the specials will apply once for every target hit, so if you have for example an L/O with 100% chance to hit 2 targets in a trap, each time it fires, the O component will proc twice, even if there is only one target on the trap (when that happens, the gem also hits that target twice). If it could hit 3 targets 100% of the time, the O component procs 3 times, a single target is hit 3 times. Effectively, this means that lime replaces red in traps.

In contrast, a L/O gem in a tower will only have the O component proc once, even if the hit chains down to other targets (other specials, like shock and slow, do chain down for gems in towers).

 
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Lime is easily the best gem to make dual gems with in traps. If you’re premium, there’s the deadly traps bonus which gives you (maxed out) +110% to specials and -50% to damage, which means that L/O traps are AWESOME.

 
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Though maybe traps are not the best choice in early levels, but if you plan to beat the semi-infinite wave mode probably the easiest way is to put that L19 Y/L/O gem into a trap.. and let the game run for a few hours. So no, traps are not entirely useless.

 
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um… what about bloodhound gems? They increase power for killing enemies, so put a high-level bloodhound gem into a trap in a crossroads, or has some1 already said that?

 
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I find bloodbound aren’t great in traps unless it’s very early in the level, simply because their damage isn’t increasing very quickly since they don’t get many kills.

 
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Just put the bloodbounds in towers first and let them rack up ~50 kills, then they’ll start doing very well in traps thanks to the big special bonus of traps. Don’t even need them as high levels, even level 1 bloodbounds can be very useful in traps after they get some kills under their belt.

Another alternative is to pump your traps with amplifiers, but those are a lot more expensive.

 
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Originally posted by shade5450:

Arent traps suppsed to hit all enemies that pass over them? Cause it doesnt seem to work that way. I could be wrong tho.

they have a fire rate – only creeps that get shot in its range get hit