Best skills for Endurance?

7 posts

Flag Post

Question in title.

 
Flag Post

This topic makes me sad.
I can understand “replenish-focus-resonance – how much”
i can understand “how much skillpoints i need for hardest settings”.
But best? They work together.

 
Flag Post

I use Red, Yellow, Lime, Orange, and Purple in my gems, so I make sure those are maxed. I also use a lot of traps, so Deadly Traps is maxed as well. Triple gem mastery. Forge and Construction, since I build a lot of traps and upgrade lots of gems. Recharge is maxed. Flexibility, Replenish, and Focus help you gain as much mana as possible early on. I don’t use Radiance at all, since I use traps almost exclusively. I never make any Dual gems, so that one is empty.

Most of the skills you get from Premium are helpful but not particularly important – but Deadly Traps and Triple Gem Mastery are crucial.

 
Flag Post

You don’t really need purples for endurance. Without higher armor optional, the damage that your gems will do will make the armor laughable. Conversely with higher armor option, the enemies’ armor grows percentage wise and will go so high that the amount of armor you take off per second (taking in account of increase rate of fire) will be extremely small compared to the armor of the monster (which can go up to 100 M if you are wondering).

Forge is essential to reduce the cost of creating gem especially higher rank ones. Focus/Ritual, flexibility helps you spend less time making an alchemic lab of tower to store gem upgrades. A big one and almost a must is actually wild gem as it lets you sell the gem for a big boost of mana allowing you start with a higher grade gem and let to anger more without getting overrun thus giving you more mana in the long run. Amplify are also very nice as amp towers can give a sizable boost to your towers and traps. I personally like shrines as it allows me to overanger by a much larger proportion to let me gain mana and higher grade ranks at a much faster rate.

 
Flag Post

Right now, I have every skill maxed out, level 970, I think. I would use damage skill about 2/5 SP, replenish about 2/5, and focus about 1/5 (after you maxed out all skills). By the time you are level 700 ish I would start using all hard settings for endurance. I only completed it once because it took me 2 hours, but it is definitely worth it.

I play on Armor Games, so you wouldn’t find my scores on here.

 
Flag Post

Anyone have tips to beat the endurance with the lowest level possible?
I’m currently at level 70 wizard and seems never managed to pull more than 120 level on the endurance even on the easy field such as g10.

 
Flag Post

Though you might not be able to afford all of these at the moment, these are my personal skill priorities:
-Wild Gem. It’s another 8000+ starting mana to work with, once you manapool enough to hold it all (move mouse over it and hit X).
-Forge. Helps so much when you can be spending a half-trillion mana on gems in one endurance battle.
-Flexibility. 20% less mana per manapool times thousands of manapools = faster buildup.
-Recharge. 40% firerate boost is made of win.
-Chain hit and Critical hit masteries. Maxed Critical mastery gives a damage boost on par with 50+ ranks of Resonance, and is a heckuvalot cheaper. With enemies bunched up, maxed Chain mastery is slightly better than maxed Recharge. (But hey! You can have both.)
-Focus. High focus helps you start with a stronger gem and increase your pool size faster later.
-Others. Ritual is good once you have a thousand or so battle amulets and 70+ ranks of Focus. Dual and/or Triple mastery are nice albeit smaller bonuses. Mana gain mastery is really the only other “mastery” skill worth having in Endurance (for the manafarm trap). Resonance and Replenish are a little less critical than some other skills, but still a good buy (especially once Focus starts costing 20+ points per rank). The other Endurance-helping Premium skills (violent explosion, magnify, deadly traps, maybe powerful shrines) can wait until you’re level 250+.

Beyond that, this thread by Gremlion on the AG forums is a nice introduction to Endurance runs. (tl;dr: start with 4xGiants and banishment settings on an even easier map like H13, build up to a G12 lime-yellow ASAP, then set up a lime-orange mana trap so you can clone enough G22s to make a G30+ and some G28s or G29s for amps. Angering to the limit of what you can keep contained FTW.)