Rogue of the Sea - Game Dev - Recruitment - Accepting All

49 posts

Flag Post

JoystickKing Game Development

Project Name: Rogue of the Sea

Overview:

In the world of unity, originality is the thing of the past, why? Well, take a walk though the endless threads and take a gander of all of the developments, what do you see? You see the same thread Genre appearing all of the place, people are losing there imagination, copying other peoples ideas, remaking all ready made games and so on.

So what is it that we have? Well where going to be different and unique and make a Ship V Ship battle game, which has never been done before on unity, well as far as I know.

Now whats so special about our game, well it’s not going to be another boring RPG that’s for sure. But how can we make a change, how will we be different. Well for starters we need a good and willing team, we will finish the game and then what.

Do what every other game development does? Say our byes and part? Well think again, when it is finished, we will aim to create a multiplayer version of it and no its not going to be a full blown version, but a simple PVP, we will aim to add packs, such as more ships, weapons, upgrades, enemies, counties and many upon many versions of the game.

But that is long off, first aim for completion then for perfection. So now since this is a “Original” idea, we would like to reach out to all users in the unity community, to not join a different game Development which is a dime a dozen, by all means do if you like them but step back and think, what is it that you want to join a game that will be really good, because most rpgs do come out really good, but do you want to join another RPG, or do you want to join a totally different game development.

Now just to say (if I am not being big headed), that I think this development has got potential and is good fun. but on a side note we are open to other teams, those who outscore. We are happy to join forces with them, so long as we are two different teams, so that JoystickKing gets know and gets credit.

Game Overview:

The game will take place out in the ocean there will be 6 islands that you will be able to access, the main one which will be featured in the alpah and beta will be called pirate island, when you are on land you will be balr to walk around go into shops and recruit crew members for your ship, who will be found in the tarvern.

The main feature to the game will be out on sea. where you will be in full 3d gameplay, you can sail to and from islands doing missons or quests to earn money and so on. You will be able to engage other pirates (NCPS) and you will be able to hook them and order your crew to bored. Fire cannons at each other. the lot. that will be the main feature to the game.

The genre is a simulation RPG. It’s not an MMO, maybe in future but not now. We are working in C# and use the task managment to deal out asignments and also to keep myself up to date with progress, so that when your offline I can still check with what you have done.

If you have any questions please feel free to ask, If you want to join Pm me, or add me via Skype: sean.w.hall

People Needed:
Modeler’s:
Character Modeler
Buiding Modeler
Prop Modeler
Ship Modeler
Sound Engineer
Shader/Texture Artist
2D Artist/Interface
Concept artist Must be able to use Photoshop
Particle Engineer
Level Designer
And anyone else who is interested

Add me on Skype: sean.w.hall

We are using the unity 3d game engine: http://unity3d.com/

 
Flag Post

You are programming this, I assume?

 
Flag Post

Level designer, We already have made progress, the ship movement is in the making and the main menu will soon be done.

Current team:
Sean Hall – Level Designer – Team Leader
Victor – Programmer
Sullivan Wang – 3D Modeler – Texture Artist
Betoschaan – Programmer
Rohit – Programmer
Ryan – Terrian Designer
Mihály Balogh – Modeler

 
Flag Post

OOoh! so like Uncharted Waters on the Snes?

I LOVE THAT GAME TO DEATH!

 
Flag Post

Note we no loner need the following:

- Programmers - Quest writers - Web developers - Music Composer - Terrain Designer

But, we still need to following

- Modeler’s : - Character Modeler - Prop/Building Modeler - Ship Modeler -Sound Engineer

Shader/Texture Artist
2D HUD/GUI Artist
Concept artist Must be able to use Photoshop
Particle Engineer
Level Designer
Animator

 
Flag Post

Sorry:
Note we no loner need the following:

Programmers

Quest writers

Web developers

Music Composer

Terrain Designer

But, we still need to following

Modeler’s :

Character Modeler

Prop/Building Modeler

Ship Modeler

Sound Engineer

Shader/Texture Artist

2D HUD/GUI Artist

Concept artist Must be able to use Photoshop

Particle Engineer

Level Designer

Animator

 
Flag Post

I would be willing to do the HUD/GUI for a percentage of the profits.

 
Flag Post

We do not know if we are going to create a profit out of the development, we may create it for free and create paid add ons, but that is unsure for the current moment.

 
Flag Post

Make sure you are being unique!

http://www.kongregate.com/games/dmitryburlakov/age-of-wind

 
Flag Post

Just for reference, released 21 years ago and still alive
http://en.wikipedia.org/wiki/Uncharted_Waters

 
Flag Post

And before Uncharted Waters , there was Pirates!. In all fairness though, the OP said the game was something never done in Unity.

 
Flag Post

^ Exactly, just making sure people don’t assume the game concept is completely original.
not to say i don’t want to play this. it’s the opposite really.

It’s a good pitch, sounds interesting, describes the game, and looks fun. Best of luck guys.

Oooh that’s Sid’s first name on the box! coolzors!

 
Flag Post

You will know its original, if you take a wonder though the unity forums, there cluttered with developer wannabe’s, the entire forum has about 5 zombie game devs going on and dime a dozen devs going on

 
Flag Post

Original may imply you are the origin of the concept, This is what some people who hear it think.
All i’m doing is telling those people that the concept already exists in different platform.
you’re just saying it’s different to those other Unity games. that does not make it original. just different.

Now you may have come up with the concept entirely on your own and it’s nothing like Pirates!, Age of wind, or Uncharted waters. But right now, i’m going with what it sounds like.

To prove the game is really original, you may wish to clarify the difference, that would certainly help out

 
Flag Post

At this moment we are still working though the ideas of the game and most of all, we are not competing with the games you have said, we are more along the lines of potbs and also that of age of sails, both of which have there pros and cons, we aim to create a game along the same lines of all but with the least amount of cons in the gae itself, I know that is not much to go on, but as I said we are still going though the game ideas and right now we need modelers as well as one more programmer:
People Needed: (10/24)
Modeler’s (2/6):
Character Modeler
Buiding Modeler
Prop Modeler
Ship Modeler
Programming C# (2/3)
Music Composer(1/1)
Sound Engineer (1/2)
Shader/Texture Artist (1/3)
2D HUD/GUI Artist(1/1)
Concept artist Must be able to use Photoshop (1/2)
Webdesign Must know PHP/HTML5/CSS3/HTML/Jquery (1/1)
Terrain/Environment Designer (1/1)
Particle Engineer (0/1)
Level Designer (1/2)
Writer (0/1)
Animator (1/2)
Video Editing (1/1)
And anyone else who is interested

Note we no loner need:
Web developers
Music Composer
Terrain Designer

You can also see our final design of our first ship that has been created for the game:
http://fc04.deviantart.net/fs70/i/2012/073/6/7/sloop_of_war_baked_render_by_lordjulianofgales-d4sqf84.jpg

 
Flag Post

 
Flag Post

#Bump

We are in need of a programmer.

 
Flag Post

How many polys is that?

 
Flag Post

10k

 
Flag Post

But this is the draft which will be used to test the programming, the final will be optimized so the poly rate will be lower down and like I said before we really need a programmer.

 
Flag Post

Didn’t need programmers anymore, then now in need of programmers. Hmmm, I wonder what happened because it must not be like all the other stories i have heard of.

BTW you better hurry up with the project because believe me, grade 11 next year id going to be tough.

 
Flag Post

?, We are in need of programmers now because the one we did have went offline and haven’t came back on for a week, also one who was going to join got caught up by his work, so we need one to replace him because he said he will not be able to join.

Also I don’t know what you are talking about something of a Grade and 11 because I am currently in year 12 of collage. When I say that, I will be in about 2 mouths. But either way Year 11 is way easier than anyone has made it out to be.

 
Flag Post

Sorry my bad, it’s just that I saw that you were 15 on your profile, but that has magically disappeared. I am going to post secondary soon too, what college do you go to?

Also I really hope you meant to say college because a collage is a matrix of photos :P

 
Flag Post

Great Sankey Barrow Hall College Of Engineering, Now can we get back onto topic because we really need a programmer. Also sorry for any typos.

 
Flag Post

I would suggest learning the programming on your own, with a good game engine a lot of the stuff is already available (physics, particles etc).