Modeling + Game Music

Subscribe to Modeling + Game Music 8 posts

avatar for iTrue9000 iTrue9000 33 posts
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1. What do you use to model for 2d/3d?? Or do you code models? =/

2. What do people use to make their music for games?

 
avatar for Epsellis Epsellis 284 posts
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3DS Max
Garageband – Because I’m clueless

 
avatar for Bakuda Bakuda 24 posts
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I begin by writing the score in Sibelius and then exporting it via midi to Logic to finish it up. I use the Garritan Personal Orchestra sample library for my orchestral sounds and then the Logic stock sounds for other things. If I can help you out with game music let me know…I’m looking for a project at the moment.

 
avatar for Di3oxide Di3oxide 13 posts
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Artists use software like Adobe Flash, Photoshop, Illustrator to draw and manipulate 2d artwork. 3d is often done using software such as Maya. Give them a search on google.

As a Sound Producer, I use FL Studio to compose all my music. But like 2d and 3d software, there are tonnes of options such as Logic, Nuendo, Cubase, Pro Tools and Ableton.

It’s actually pretty cool to have a range of skills. I’m a practicing artist as well as a sound producer. However, Music is my overall strength and that’s what usually happens, you have to eventually specialise in a certain area.

Hope this helped:)

 
avatar for orandze orandze 181 posts
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I’ve only toyed around in modeling a little bit, and I used Blender. For a free program, it’s pretty awesome.

As for music, I personally prefer Pro Tools, having taken classes in it. If you don’t have that kind of dough though, I’d go with Reaper. That’s super excellent for the price (free to try unrestricted, $60 to buy).

 
avatar for Epsellis Epsellis 284 posts
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wait? it’s my understanding that 3DS is way better for games than maya,
Blender has a few interesting stuff coming up, plus it’s free, the other 2 isn’t, far from it.

 
avatar for Di3oxide Di3oxide 13 posts
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It does not really matter what you use. Unless you get the job done and DEVELOP somthing utilizing the software. Just make sure that whatever software your using is the same or integratable with other software(eg. you can pack FL Studio as a DAW and open it via Logic). Usually, if more than one person is working on lets say, 3d, it’s best to pipeline or use the same software.

 
avatar for Danishdragon Danishdragon 367 posts
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I believe out in the industry you often see animation films done in 3DS and games done in Maya… But hey… It really only depends on what you prefer, or is used to work with (or if the job requires you to use specific software). Same goes for music