Quite funny, actually. I do Indeed need to explain the story, game and layout.
I apologize for that, I was typing from my phone.
The game starts out with a cut-scene of a man running from, of course, zombies. A few, around 6. You, and 5 other players (Online), yell at this man to hurry Inside your starting building (Which Is a 3 story office building, nothing super special here). The man run towards the building and the players begin their first battle phase, In real-time. After this battle Is finished you will meet said survivor, who has taken refuge on the second story, barricaded. (You meet him later In the game)
This game Is quite Unique, Oh yes, very much so Indeed.
There are 12 classes to choose from starting out.
Emergency room Doctor
All come with different “pros and cons”.
Each class earns EXP at a different rate, gain proficiency faster, or slower depending on what you are doing.
The base of the game Is to struggle your way to the other side of town, and a few miles out to a Militant base which Is under-control.
You all play a part In survival. What I mean by this Is you will face 3 phases per day (1 day Is 1 hour)
Within this 1 hour:
Phase 1: Construction
Your main goal Is to literally find whatever you can to create barricades for windows, floors, ceilings, stair cases, doors and railing.
Such objects usable Include, but not limited to:
As you’re Imagining, you can literally tear apart the entire room, If you wish, to form a “pre-made” barricade. There will be hundreds of pre-configured barricades that form when certain Items are used for this.
During phase 1 each survivor plays a role. Depending on how many rooms are available, max of 4, 1 person searches 1 room, and a max of 2 people stand guard – Just In-case.
After this phase Is complete, and you are timed, Phase 2 begins.
During this phase you test out your newly formed protection, and this can even Include creating body armor, weapons, Items and more (Thanks to the engineer and mechanic, a-lot of things are possible).
Randomly you might get attacked during this phase, If not, this phase gets skipped all together and you are given the option to “explore”.
Only half of the survivors may explore, and you only see what your character can see, much like In real life “vision”, Not 3rd person or 4th, but first person.
In this phase It Is your sole responsibility to find NEW shelter IF need be!
Find food, water, medical supplies, weapons, ammo, and even bring back barricading supplies.
In phase 3:
Every has Fatigue, and everyone needs sleep.
The game will choose these people, max of 4, to sleep and recover a bit of their “Fatigue”.
While exploring, you and your team can OPT to choose a new building for survival. Maybe this one Is 10 stories high, maybe It has a nice basement.. Maybe It’s already well built (Some are wooden, much like the older homes, some are concrete/brick with steel/brick st abilities. Who knows!
This game has skill tree’s. Multiple skill tree’s. Each player/class has 3 skill tree’s they can Improve from, which would be revealed In the help files/faq/In-game.
All characters start with randomized stats, or, you can build your own.
Premium content would be available. As you can save your character, however you cannot save your current game.
Each game Is unique, and there will be 50 maps/cities chosen randomly. All with different buildings, layouts, number of Gun stores, super-markets, ect.
Zombies, Infected, Pre-Infected all available.
You can even run Into sick/healthy people, and you gain exp for controlling as a group If they live or die.
You would be given a visual Inspection, and If a doctor Is available – A more detailed Inspection.
Solely based on this you need to either kill or not. Exp would be rewarded for the correct choice. The more survivors alive the less zombies In the city – Makes sense.
Ah, but, the game Is nice. In my head, I can Imagine a vast, colorful-apocalyptic world that 6 people embark on a journey.
Includes over 1,000 Items for survival, 260 weapons and hundreds of “You can make this” Items. Including armor, guns, knives, blades, bladed armors, explosives (Which you can set around your building for defenses), traps (Much like bear traps, but better.. Higher your level on the proficiency the better you can make It, but they are made with whatever you can find that fits the profile, springs, metal clamps, spikes? even explosives can be added).
The goal again, make It across the city.
You say this game Is not unique. But I say everyone reverts back to games previously created to control this aspect. Much like diablo, which set the standard back In Its day.
The game Is unique, by all means.
Is there anything I might have missed here? -And yes, copy writes do exist, And no, I do not mean to “scare” anyone with that statement.
As posting this Idea here Is another Indentation of a CW. :)
To answer some questions.
1: I only have my phones Internet where I live currently. 3 years ago I had Internet, high speed, and I was learning PHP/Java. Unity hasn’t been around TOO long, but I’ve played around with It a bit.
2: Disabled people are disabled. I make 10,542.86 per year In the USA. Poverty Is around what.. 14,000? I live horribly, and they think It’s too much money, making this money I cannot make food stamps, or wel-fare. Not even Un-employment. The system Is messed up, badly.
3: I try :)
4: What the heck are you talking about?
and lastly, Again, as I stated, I only wish for 10% of profits. I know It sounds backwards, but I’m not money-hungry. It’s an Idea, and being a programmer and webmaster myself I understand how hard coding really Is. Time consuming and wow my brain hurts, kinda stuff.
So yes, 10% Is all I ask for.
I am currently out of time on my Internet, At my parents house writing this, I will check this page In a few days for new replies.