I’ve started working on some art for a new small-mid sized project (probably more towards the small side) and am going to be in need of a programmer.
This game will need the programmer to be relatively comfortable with physics engines and ragdoll bodies. I suppose the best thing I can think to compare the game to is Ricochet Kills. A game where you’re trying to takeout targets by bouncing your projectiles off of the walls, and by releasing traps and such. I’d also like a level editor, where all of the levels will be designed, and users will have the ability to make and share their own levels.
I have some ideas for a few game mechanics that I hope are unique to this style of game, and could bring a fresh take on things. I don’t really want to publicly share those details in specifics, but it will involve varying interactivities based on the projectile type chosen, and the enemy type you’re trying to hit.
Below is an image showing off the main character (far left), some enemies and some platforms.
For more examples of my work, you can check out my profile or you can ask, and I can email you a few screenshots of yet to be released projects (unfortunately I don’t have any sort of online portfolio at the moment).
http://s14.postimage.org/9vpnd30ht/archery_sample.jpg
I’d like to see an example or two of your programming abilities. If you have any questions I’ll do my best to answer them without giving away to much details for the game.
If you’re interested please respond here or PM me. I’ll get back to you as soon as I can.