50 Minigames Collab page 2

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avatar for SavageWolf SavageWolf 768 posts
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25% + 10% (If has API, I’ll take care of that) + 15 (if exclusive to kong).

Anyway, in your game thing, devs for this game, could you call Ssend(score) to finish the game. Also, there will be a boolean (true/false) called Smute which MUST be followed (People hate it if they have to listen to things while playing games apparently…). Also, could you please wait for user input to start the game (“Press space to start” for example).

Games will be run at 30fps, and you do need to have your own score displays.

 
avatar for SuperFalconKick SuperFalconKick 46 posts
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I’m not sure how this works. Will you give us a class to extend for our document class or a component to include or something? Otherwise it wont let me compile with a call to Ssend(). How do we take the Smute variable, through the main constructor? What size should our games be or will the container resize and position them? Is the container written in AS2 or AS3 and will it support games written in both?

 
avatar for SavageWolf SavageWolf 768 posts
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It is a container and I will try to add variables to it via the container, like movieClipName.Ssend(score){}. And why wont it let you compile with a call to Ssend?

It is in AS2.0, and dimensions are in the OP.

 
avatar for SuperFalconKick SuperFalconKick 46 posts
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If I put Ssend(score); anywhere in my code it’ll give me a compiler error something like Call to possibly undefined method "Ssend" and it wont compile. Maybe this is different in AS2, I know for the Kongregate API you can call _root.KongregateServices.connect(); so it must be. It doesn’t matter anyway, by not supporting AS3 you’ve excluded half the developers here, including me.

 
avatar for SavageWolf SavageWolf 768 posts
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Originally posted by SuperFalconKick:

If I put Ssend(score); anywhere in my code it’ll give me a compiler error something like Call to possibly undefined method "Ssend" and it wont compile. Maybe this is different in AS2, I know for the Kongregate API you can call _root.KongregateServices.connect(); so it must be. It doesn’t matter anyway, by not supporting AS3 you’ve excluded half the developers here, including me.

It’s either one or the other, and you AS3.0ers always think your 1337.

 
avatar for SavageWolf SavageWolf 768 posts
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Originally posted by Moly:

Not really, if you wrote the container in AS3 it could load in both AS3 and AS2 swfs. See my proof of concept on the first page. The source is included so if you really wanted to work on the container you’re free to play around with it.

I don’t have a AS3.0 compiler…

Anyway, if you are submitting a game you will need a 50px x 50px .jpg file for an icon, and a description.

Could someone send me a game for testing with because I don’t trust this ActionScript compiler…

 
avatar for lobsterdog lobsterdog 27 posts
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I’m not in because of my lack of flash skills, but good luck all the same, could I like spread the word about it or something?

 
avatar for bamman1108 bamman1108 69 posts
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Sounds cool. I’m not sure what I should do yet though.

 
avatar for Savagehare99 Savagehare99 47 posts
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Originally posted by bamman1108:

Sounds cool. I’m not sure what I should do yet though.

Talk to wokey, he’s full of ideas

 
avatar for Bradmastah Bradmastah 37 posts
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I’m in for this, totally.
What should the score variable be? Just “score”?

 
avatar for Savagehare99 Savagehare99 47 posts
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For more details talk to SavageWolf

 
avatar for SavageWolf SavageWolf 768 posts
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Originally posted by Bradmastah:

I’m in for this, totally.

What should the score variable be? Just “score”?

Use Sscore(…); to end your game, put whatever variable that stores score in the brackets.

 
avatar for SuperMarioJump SuperMarioJump 223 posts
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We ever going to see this container? Even if it’s not fully featured yet, showing what you have so far with a few example games will let people know that this is actually going somewhere. The reason you’ve had no submissions yet is because there’s currently nothing distinguishing this from all the other collaberation efforts and their 98% failure rate. It’s probably too late now anyway, I’m guessing the all the people who said they were in on the first page have stopped checking here.

If I were you I’d spend the next couple of months on this container; learn how to support AS3 swfs, research other minigame containers for ideas and give it some really good polish. Then after christmas sometime, when the gum contest is over, the collaberation forums are quieter and everyone has a bit more free time; start a new thread. Put your finished container in your opening post with a few example games so people can see there’s actually something working and that you’re really serious. Offer a small up front payment (like 5 kreds) for each accepted game and offer decent shares of future revenue to really tempt people. Offer double kreds if they get their game in within five days. Stress that you only have 30 slots available or announce that you’re starting to run out of kreds so they get working straight away (you can actually increase the slot limit anytime you want).

This is the secret to success here, you have to get things moving quickly. People were interested in the inital idea, but you’ve kept them waiting over a week and all the interest has evaporated. You need to keep constantly motivating people, if you don’t get a submission within the first few days make a quick game of your own to show how easy it is or submit one from an alternate account so it looks like there is outside interest. Make posts about it in other sections of kongregate’s forums, both to raise awareness of it and to make it look like a big thing that lots of people are talking about.

If your still not getting submissions, hijack the game of the week contest for a week and get people to make games that fit your criteria (making it clear what’s happening of course). Consider approaching devs directly through whispers for a game as well. If you make them feel special by getting them to think that you’ve selected them specially they’ll be flattered into making a quick game for you. Everyone here is far too passive; for a collaberation like this to work you can’t just sit back and hope people come to you, you’ve got to go out there yourself and grab what you need from them.

 
avatar for UnknownGuardian UnknownGuardian 1704 posts
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Did anyone notice that this could easily fit into the Stride contest?

 
avatar for vanido vanido 92 posts
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Originally posted by UnknownGuardian:

Did anyone notice that this could easily fit into the Stride contest?

I did notice that, just can’t figure out if theres any chance this counts.

 
avatar for SuperMarioJump SuperMarioJump 223 posts
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Why would it not?

 
avatar for SavageWolf SavageWolf 768 posts
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This is what I have so far:

It loads games and images from ma’ server so I’ll need the files myself to upload them (you also need a 50×50.jpg icon and description).
The main part of the engine is complete, I just need to add images and buttons.

And SMJ is right, this needs more attention, whisper dev’s profiles.

And…

I DONT HAVE AN AS3.0 COMPILER!!! DID YOU READ THE THREAD!?

Sorry making this is going along slowly… The plash player in Flash wont connect to the internet… Took me ages to figure that out…

 
avatar for SuperMarioJump SuperMarioJump 223 posts
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No AS3 compiler? That can’t be helped I suppose. I mean, it took me years of searching to actually find one, and when I did I had to remortgage my house just to pay for it. I sometimes wonder if it was all worth it. Don’t you wish Adobe had a free, easily available SDK that could compile AS3? We can only dream.

 
avatar for UnknownGuardian UnknownGuardian 1704 posts
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…great use of sarcasm!!

I downloaded Flex SDK last night (122 mb, took 15 minutes w/ download manager) and Flash Develop(which has no compiler) and Adobe Flash Player debug version, and Adobe Flash Player standalone, and I could run everytrhing just fine in AS3. In fact, I’m almost done with a game that I started last night.

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