thepeasant
255 posts
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Hey,
So I’ve decided to try and win the new contest on Kongregate. I’m making a brand new game for it and I need an artist to help me make it perfect!
Here’s the deal: It’s going to be an Idle game called ‘Eternal Quest’ (or something cooler if you can think of something cooler). You are a warrior who is travelling and killing monsters and bosses.
All movement and battles will be automated and, as idle games go, will require very little player interaction. Where player interaction will come in is in leveling up your hero, choosing what equipment he will wear and occasionally using items or buying/selling things.
Features that will be included in the game:
- Virtually endless gameplay (it will slowly get more and more difficult, but not so much so. I’m thinking it will only really get challenging after at least 10 hours of gameplay).
- A Leveling system with 4 stats (Fitness, Weapon Skill, Magical Aptitude, Awareness) which builds different characters,
- 3 Equipment Slots (Helmet, Weapon, Magic Spell) with over 50 different pieces of equipment for each
- 30+ useable items like Potions and Scrolls and such
- Lots of unique environments (I’m thinking 5+) with unique monsters (3 each) and bosses (1 each) (the environments will cycle through each other).
- Visual Character Customization Options (I was thinking we would let players change their hero’s colour for free and we could charge money for mustaches or horns or other stuff)
- 3 save slots
- awards and achievements
- High Score table to compare with others’ heroes
- lots of text to read in game and maybe some mini-puzzles that you can do for bonuses while your character keeps adventuring.
Graphics I’d like:
I want cute, cartoony graphics. I was thinking everyone would be cute puffballs with detached hands/feet, so the only armour anyone wears is a helmet. Weapons can either be 2-handed weapon, a dual-wield weapon or a sword/shield combo. Each of the weapon types will need a parry animation and several cool looking attack animations to randomly switch between. The enemies can use the same animations as the player or different ones.
Deadline:
The contest submissions must be in by December 21st. I’d like all the graphics in a week earlier (by December 14th at the latest) so that we have a spare week for tweaking.
I don’t have anything to show you from this game yet, but I assure you my programming skills are up to par. You can see my two submissions for examples of my work. Even though as a whole they ended up crappy, the programming was done well I think. And I’ve gotten better since then.
So, any takers?
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UnknownGuardian
6220 posts
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Similar to A Quest for Idle a bit?
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thepeasant
255 posts
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Yes, similar… but way better of course :P
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MainFrame_Games
400 posts
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Originally posted by thepeasant:
Yes, similar… but way better of course :P
None can be better :D but I kid, obviously my game has a lot of needed improvement. The reason it was difficult to add stuff was because the code was very poorly structured after I constantly changed it, and as a result the debugging took longer than the coding :P Game planning is very effective, and I hope you win :)
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MoonlaughMaster
6168 posts
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Not to burst your bubble, but an idle game isn’t going to win the competition.
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thepeasant
255 posts
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The biggest problem with your game, MainFrame, is that it is as unorganized in its display as it is in its code. You have bits of things sticking out EVERYWHERE and the placement doesn’t make ANY sense. Reorganizing things, increasing the game display size, maybe adding sub-menu tabs and such would go a long way to improving it.
And I disagree with you Moonlaugh, not only will an Idle game win… but MY idle game will win!
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Vara
1599 posts
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A survival game needs a way to lose, and if a idle game has a way to lose, then it isn’t a good idle game anymore.
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thepeasant
255 posts
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If a game doesn’t have a way to lose then it’s no fun though!
I guess it’ll be a semi-idle game… it’ll autosave after every level and automatically reload after death so the game WILL keep going… but you will be able to die.
Anyways, still looking for an artist! I’m making progress… here’s what I have so far:
http://spamtheweb.com/ul/upload/2809/30330_Eternal_Quest.php
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UnknownGuardian
6220 posts
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Ha. Great idea. Make it so that without user input it has a more likely chance of dying.
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Dezerango
204 posts
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Woah, huge bug when you die.
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UnknownGuardian
6220 posts
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When you mouse off the screen, all the text moves to the left.
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thepeasant
255 posts
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Lol, yeah, I didn’t script in death stuff yet… didn’t think it was possible to die though!
UnknownGuardian: That’s the plan! The game will get harder and harder and if you don’t keep leveling up your skills and equipping yourself with new stuff then you’re certainly going to die.
Can you give me some more details about the ‘all the text moves to the left’ thing..? I don’t understand the situation.
Also, I think I found an artist! But for those of you who are curious, here’s the latest update, with skill points, tooltip displays and a working Statistics Menu! (Click on the Statistics button at the bottom for your stats or on an enemy for his stats). The attacking formula isn’t finished yet (no missing or critical hits) so ignore those parts of the stats. Next I’m going to work on equipment, inventory and item drops!
http://spamtheweb.com/ul/upload/2909/51263_Eternal_Quest.php
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virror
267 posts
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Good work!
Turbo button is broken now…
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thepeasant
255 posts
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oops! Yeah it is… I redid the button pressing script to include sending a variable and forgot to edit all the functions. Thanks for pointing out my error!
Man this is a tough project… and only a month to finish it… what did I get myself into! Lol!
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jimenez3rd
6 posts
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Hi, I whispered you about the card game you’re creating , but seeing this project I think it has way more potential.
I can def help you with the art.
feel free to contact me at Jimenez3rdatgmaildotcom
best,
Jose
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thepeasant
255 posts
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Hey Jose,
Sorry I didn’t see your whisper!
My card game is on hold because there wasn’t a lot of interest in it and, being frank, as it stands the game is pretty boring. I’ve been talking to some people about the game and ways to improve it… so when I’m done with my current projects I’ll probably get back to it.
Right now, I’m already working with someone on this game and it’s turning out well.
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