Looking for a couple testers

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avatar for zylum zylum 38 posts

Hey everyone. I am nearing the completion of a game engine I am working on and am a little concerned with its performance. That being said, I’d like to know how well it is running on your computer. Sooo open up your task manager, find your browser process and write down the memory and cpu usage before you run the engine demo. The visit my blog at http://zylum.net and go to the recent post to find the demo. Once the demo is launched, write down the same stats as before and post your results here or as a comment on the blog. If you have a better way of measuring the performance to do that instead XD

These stats will help me determine how much I need to optimize the engine such that it runs appropriately on the majority of computers (oh yeah, dont forget to post your computer specs!).

As the game is nearing completion, I will also need a few beta testers but this will be in about a weeks time.

Thanks in advance!

 
avatar for MoonlaughMaster MoonlaughMaster 1016 posts

what is it called?

 
avatar for zylum zylum 38 posts

What is what called? The blog post you are looking for is “Some Progress”. The game itself is currently nameless.

 
avatar for OuTrIgHtChAoS OuTrIgHtChAoS 368 posts

Before: 0-2, 93180 K

After: 48-57, 100060 K

 
avatar for zylum zylum 38 posts

Cmputer specs? RAM/CPU? For me it’s taking up 35% CPU and about the same memory which is expected.. Dunno why I would ask for that :P I’m on a 1.83GHz core 2 duo with 2GB or RAM.

 
avatar for sakket sakket 366 posts

before

CPU; about  12.20
memory;     106.04 MB

after;

CPU; was around 60, after a while its like 42.10

memory; 114.39 MB

on my ‘about this mac’ thing it says ;

processor 2.16 GHz Intel Core 2 Duo

memory 1 GB 667 MHz DDR2 SDRAM

the game is looking gawjuss btw. kudos.

whoah whats up with the brackets?! i cant figure out whats causing them!

 
avatar for zylum zylum 38 posts

Alrighty, I have for the most part finished with optimizing the engine. I was able to double the tree count to 24 trees (trees were the biggest problem) and improve the performance at the same time! :D Let me know what numbers you guys are getting now.

You will notice that you will get differing CPU readings depending on how much crap there is on the screen. In the previous version, all transformations and all that other bologna were being performed on all objects regardless of whether they were on the screen or not :S

If speed is still an issue I will have to inline all classes and function calls which will be a real pain in the neck so I really hope the demo is running acceptably for most people…

 
avatar for sakket sakket 366 posts

before

CPU: 44
mem: 174.28 MB

after

CPU: about 68 to 40

mem: about 180 MB

 
avatar for zylum zylum 38 posts

Woah sakket, are you streaming like 5 youtube videos while testing the game? XD ‘Cause when I have nothing going on in firefox, the CPU usage is 0% even with several tabs open.. Also, my CPU usage with the demo running is only between 6% and 30% (30% is with lotsa trees in view) and I have a worse processor than you so I’d expect it to run better on your machine…