angelstreet
29 posts
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Hi ,
I would like to present you my Isometric Engine. it ’s a multi-level and player tiled base engine. You can try it here:
http://angelstreetv2.free.fr/as3/IsoEngine_AS3.swf
More information on Google Code:
http://code.google.com/p/2d-isometric-engine/
Thanks
Features
- Isometric vue
- 4 Directional movements (Diagonals)
- Multi level deplacement (slopes, ladders, real gravity)
- Collision detection
- Scrolling/Blitting
- Real time keyboard deplacement
- Zoom in/ Zoom out
- Dynamic tile
In development
- Multi user (java XmlSocket? Server)(70%)
- 8 directional sprite movements
- Mouse deplacement with path finding (80%)
- Slopes (70%)
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odstudios
173 posts
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This looks really interesting. What are you looking to do with this engine? On the other page it said you were looking for artwork, have you considered using open source images for now? Send me a message and tell me what your end goal is with this engine and maybe I can help you out.
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LazerBomb
418 posts
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Thats pretty cool. You might want to fix the bug where going up a ladder screws with the screen position.
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Chad90
553 posts
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Originally posted by angelstreet:
Hi ,
I would like to present you my Isometric Engine…
you had me at “the”
but its actually amazing, you are my hero :D
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UnknownGuardian
6216 posts
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There is a few depths bugs, but otherwise its pretty nice. Not sure exactly what I’d use it for however…
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angelstreet
29 posts
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Sorry to respond so lately. Thanks for all your comments. I ve made somme update on the engine and even if there is still bugs on z sorting it ‘s a little bit more effective now. I wanna say to ’odstudios’ that my intention are to developp isometric games on web browsers. Thanks to new kind of engine, people would be able to develop games more complex and more fun. You re all free to use my source for non commercial purpose. To finish i m still looking for designers. I wanna do a demo of my engine. I ve choosed to start with a real multilevel sokoban. And i still need graphist and a scenarist. If u wanna contact me use my mail box: joachim_djibril@hotmail.com
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angelstreet
29 posts
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Hi,
Just want to let you know that a new feature have been implemented. It permits to switch char. It will help building strategic game. Have a look here:
http://angelstreetv2.free.fr/as3/IsoEngine_AS3.swf
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del2135097
1 post
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where can we grab the latest source code for the iso engine? thanks and good luck to your project.
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angelstreet
29 posts
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Hello,
You can have the latest source code on Google Code here:
- http://code.google.com/p/2d-isometric-engine/
It’s not the latest version because i have to resolve some bugs so if you really want to have the last one email me.
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UnknownGuardian
6216 posts
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How about moving this to the programming forum.
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angelstreet
29 posts
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Sorry i may have posted on the wrong section. Can you (UnknownGuardian) move it to the programming forum please?
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UnknownGuardian
6216 posts
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Uhhh..no. You’ll have to talk to a forum moderator…probably Phoenix00017 to get that arranged.
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LuchoxLab
1 post
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Nice work! I wanted to make something like that. But in the future! :)
It’s nice for games like LBA!
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angelstreet
29 posts
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In fact, i don’t think that i’m on the wrong section because i’m still looking for a graphist. So if you think that you can draw some tiles for me contact me plz.
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UnknownGuardian
6216 posts
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Originally posted by angelstreet:
In fact, i don’t think that i’m on the wrong section because i’m still looking for a graphist. So if you think that you can draw some tiles for me contact me plz.
In that case, you might want to change the title and state in your first post that your looking for a tile artist.
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angelstreet
29 posts
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Hi,
Ok then i have implemented a lot of new features.
1) Run : Hold Maj + direction
2) Pull and Push: Hold G + direction
3) Hold et Throw: Hold H + direction
4) Stamina: decreasing when running, flying, pushing, pulling, etc … We getting it back when we stop to do those actions.
5) Double jump
6) Climb (auto) on tile and on DynamicTile(H+pageDown)
7) Fly and Carry
Still lots of bugs: Slopes, Scrolling, Depth Sorting etc…
But i hope you will like it. I add those keys on the HelpScreen and i m going to do some screenshots to show what those actions really do. Meet in my blog:
http://angelstreetv2.blogspot.com/
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angelstreet
29 posts
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Hi,
I ve released the IsoEngine v1.2 BETA
Come and check it at:
https://sourceforge.net/projects/isoengineas3/
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virror
267 posts
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You took the basic from a tutorial right?
I have seen exactly this tilebased engine before somewhere…
But good job building more features on it!
I might be doing a isometric game next, i will keep this engine in my mind.
Is it easy to enable/disable features you don’t want?
Edit: Its a bit buggy, sometimes he teleport when you use the mouse, and suddenly my player started flying on his own.
The images on the site looks great, but are they in game? And is it any limit on level size?
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angelstreet
29 posts
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Hi Virror,
You re right all the engine is based on TonyPa ’s tutorial. I updated the code to as3 and added a 3 dimension. To enable and disabled features you just need to comment the code on the gamePlay class, it s very easy and i will help people willing to use the engine. About the images somes are from Eode Games production and other from Elemencia so i wont give them but you can easily change the graphics. Indeed, there is a texture folder with charset, tileset and fxset. The format i ve used is png so you just need to put your images there and modify the xml file. For the level there is no limit since the engine use scrolloing and blitting not to slow the display. Normally it will work with anymap but i should check it! Thanks!
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angelstreet
29 posts
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I ve made un update of the IsoEditor which permits you to create really big map (until 99×99)
Should try it here:
http://angelstreetv2.free.fr/as3/IsoEditor/
Features:
-Multiple selection on mouse drag and drop
-Automaticly Edges drawing
-Save copy directly the result xml on the clipboard
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angelstreet
29 posts
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Bonne nouvelle les deux versions de IsoEngine et IsoEditor sont maintenant accessibles en ligne aux addresses suivantes:
http://angelstreetv2.free.fr/as3/IsoEngine
http://angelstreetv2.free.fr/as3/IsoEditor
Il semblerait que le probleme de chargement etait du a la casse des chemins utilises. En remote as3 est case sensitive alors qu’en locale cela ne pose pas de probleme.
PS: Le chargement de l’application peut prendre un peu de temps la premiere fois.
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angelstreet
29 posts
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angelstreet
29 posts
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Hi everybody,
IsoEngine is know in a new version redesigned on an entity-component architecture. The new project is named FlashGameMaker.
You can try some of the featured directy from the blog http://flashgamemakeras3.blogspot.com/
We need coders and graphist to develop games and other components. It is really simple to understand of the engine FGM works and simple to develop components.
Please contact us for more details or subscribe to the google group http://groups.google.com.au/group/flashgamemaker
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WonderNoob
5 posts
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Is there any tutorials available on the use of this engine?
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angelstreet
29 posts
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HI WonderNoob,
There is first a FAQ and starting guide here http://flashgamemakeras3.blogspot.com/p/faq.html
Then you ve got the first tutorial online here http://flashgamemakeras3.blogspot.com/p/business-plan.html
All the others tutorial are on the project root
I will be happy to answer to your question and help you using it if you want to.
I wasn’t able to create the reference doc yet with AsDocGen but I hope to have it soon.
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