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I’m making a mouse avoid game where missiles slowly move toward the actor. I’ve been messing around with behaviors for a while and I can’t seem to find the pallets to make this work. My guess is it has to do with delays, but I can’t get it to work out. Thanks for the help.
On Forge behavior, there is a behavior called “Follow actor of type”, just download to your game, attach to the attacking enemy, save, close and reopen game and it should work.
You should also open this behavior to study it. Thanks.