DaemonVower
810 posts
|
JAYM is right, both of those actions need to happen and badly. To help callofgods understand who we are talking about even better, here’s a screenshot of Corrupted Lord.

|
|
|
JAYMZ78
236 posts
|
ty deamonvower, that should help now. Not much more we can do to explain it at this point.
|
|
|
callofgods
3525 posts
|
Originally posted by JAYMZ78:
ty deamonvower, that should help now. Not much more we can do to explain it at this point.
Hi, I’ll inform developers about this, thanks for reporting.
|
|
|
badbat111
179 posts
|
Originally posted by DaemonVower:
JAYM is right, both of those actions need to happen and badly. To help callofgods understand who we are talking about even better, here’s a screenshot of Corrupted Lord.

is that boss the only boss thats first in the que like the pic or is other bosses on the first tab ? if that boss is the only 1 then it could mean that the placement caused it
|
|
|
DaemonVower
810 posts
|
Boss placement in the UI doesn’t matter a whit. As far as the game is concerned you are starting boss monster #123123 (or whatever), not “The dude further left in Ancient Arena”.
The screenshot just looks a little weird because I cut off all my info.
|
|
|
qyayqi
299 posts
|
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
|
|
|
nono_boulot
287 posts
|
|
|
|
callofgods
3525 posts
|
Originally posted by qyayqi:
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
Hi, I just did a test, didn’t relogin and didn’t refresh page, after 00:00 the leftover energy were still there.
|
|
|
Alibaba
80 posts
|
They should fix that for sure, but I think its not fair if people that just hapend to play around 00:00 get advance over others.
If you get 550 energy, and use 200 energy (4 dungeons) you will gain 200 energy more than player that starts later cos of the recovery. I would say, increase the recovery rate and remove 00:00 reset.
Now you get 450 + 12*24 = 738 /day
So make it so that you earn 1 energy/every 2 minutes. That way energy for day is about the same for vip’s. And Max energy 550.
For non vip make it 3/minute. Max 400.
|
|
|
Alibaba
80 posts
|
Originally posted by callofgods:
Originally posted by qyayqi:
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
Hi, I just did a test, didn’t relogin and didn’t refresh page, after 00:00 the leftover energy were still there.
So it shouldnt reset it cos it did. I would like you to restore my 200 energy or 20g to buy that energy.
|
|
|
qyayqi
299 posts
|
possible abyss bug:
as players level up, the earlier levels of the abyss drop less stuff. HOWEVER, this penalty should not apply to room 25 on each level. do you understand how rage-inducing it is at level 114 to now get mostly 0-drops at 2.25 when the game has still seen fit to never drop my 3rd piece of berial?
|
|
|
callofgods
3525 posts
|
Originally posted by qyayqi:
possible abyss bug:
as players level up, the earlier levels of the abyss drop less stuff. HOWEVER, this penalty should not apply to room 25 on each level. do you understand how rage-inducing it is at level 114 to now get mostly 0-drops at 2.25 when the game has still seen fit to never drop my 3rd piece of berial?
Hi. We can promise the drop rate is the same to each players because we had asked our team to check it again and again.
|
|
|
callofgods
3525 posts
|
Originally posted by qyayqi:
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
Hi. Our staffs should have fixed this bug. Thank you for your attention.
|
|
|
callofgods
3525 posts
|
Originally posted by callofgods:
Originally posted by qyayqi:
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
Hi. Our staffs should have fixed this bug. Thank you for your attention.
|
|
|
jitu000
34 posts
|
Hi, I am at lvl 106 now. Doing dun 9 for about 2 months and still didn’t get any red hero from it.
My friends mostly got 3/4 red heros from this . Some got 5 also
So my questions are -
1) how many dungeon 9 is required for one red hero?
2) If drop rates are really equal for everyone, how many red hero’s did I miss so far ?
3 ) Will COG repay me for it ( missing hero’s and time )
I would give you just 3 more days to fix these, otherwise I will miss my beautiful friends here.
|
|
|
callofgods
3525 posts
|
Originally posted by jitu000:
Hi, I am at lvl 106 now. Doing dun 9 for about 2 months and still didn’t get any red hero from it.
My friends mostly got 3/4 red heros from this . Some got 5 also
So my questions are -
1) how many dungeon 9 is required for one red hero?
2) If drop rates are really equal for everyone, how many red hero’s did I miss so far ?
3 ) Will COG repay me for it ( missing hero’s and time )
I would give you just 3 more days to fix these, otherwise I will miss my beautiful friends here.
Hello. The drop is the same to each player. Please try mor times. We may you will be lucky next time.
|
|
|
Voxelspace
295 posts
|
Originally posted by callofgods:
Originally posted by qyayqi:
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
Hi. Our staffs should have fixed this bug. Thank you for your attention.
So you have the time to fix ‘bugs’ that actually help players, but not the ones we’ve been asking for for months? Research needs to be expanded NOW. Particularly the population limit, which hasn’t changed since Lvl 100. You keep creating new equips such as Firedust and the recent Midsummer Night Dream (red) which add +300 & +256 units, not to mention our heros gain units each time they level; this just compounds the issue. Managing units to keep under the pop cap is becoming a real pain and needs to be address as soon as possible. Thank you.
|
|
|
callofgods
3525 posts
|
Originally posted by Voxelspace:
Originally posted by callofgods:
Originally posted by qyayqi:
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
Hi. Our staffs should have fixed this bug. Thank you for your attention.
So you have the time to fix ‘bugs’ that actually help players, but not the ones we’ve been asking for for months? Research needs to be expanded NOW. Particularly the population limit, which hasn’t changed since Lvl 100. You keep creating new equips such as Firedust and the recent Midsummer Night Dream (red) which add +300 & +256 units, not to mention our heros gain units each time they level; this just compounds the issue. Managing units to keep under the pop cap is becoming a real pain and needs to be address as soon as possible. Thank you.
Hi. Thank you for your advice. We have transfered ir to our team ago. But they dont plan to expand the building lvl cap at present. If we receive more information, we will tell our players asap.
|
|
|
EdTheHead
264 posts
|
Attn: COG
Will we be getting a Population increase before or after we all get pissed off and quit, We have asked you many times for this and the game is getting more difficult to play due to it not being increased, Either listen to your players or risk losing us to other games that want us to play their game instead.
PS If you don’t want to add new buildings create NPC quests that increase things like population and resources etc…
|
|
|
callofgods
3525 posts
|
Originally posted by EdTheHead:
Attn: COG
Will we be getting a Population increase before or after we all get pissed off and quit, We have asked you many times for this and the game is getting more difficult to play due to it not being increased, Either listen to your players or risk losing us to other games that want us to play their game instead.
PS If you don’t want to add new buildings create NPC quests that increase things like population and resources etc…
Dear player, we have really sent your suggestion to our developers, but our developers are too busy to answer us. Once they answer us, we’ll inform you as soon as possible. Thank you for your understanding.
|
|
|
acoaco
384 posts
|
I want to know what’s their plan?why they’re so busy?
I mean you’ve ono weak no update,and this weak just cancel event,no real update.
are they dev many games at same time like you manage many forums?
if you don’t answer I will think it’s the answer,dev team already give up cog,they only spend 1/10 time on it.
|
|
|
callofgods
3525 posts
|
Originally posted by JAYMZ78:
i been doing runs at corrupted lord since the expansion, and he doesnt drop silver. why? every 10 runs he drops sometting or else its blanks. all other bosses give silver every run, this one doesnt. can you please fix it!
Hi, it’s only a rate problem. And it’s the setting of game. We’ll optimize it on next version. Thank you.
|
|
|
DaemonVower
810 posts
|
I suppose “0%” is a rate, and also a problem.
|
|
|
jitu000
34 posts
|
Originally posted by callofgods:
Originally posted by jitu000:
Hi, I am at lvl 106 now. Doing dun 9 for about 2 months and still didn’t get any red hero from it.
My friends mostly got 3/4 red heros from this . Some got 5 also
So my questions are -
1) how many dungeon 9 is required for one red hero?
2) If drop rates are really equal for everyone, how many red hero’s did I miss so far ?
3 ) Will COG repay me for it ( missing hero’s and time )
I would give you just 3 more days to fix these, otherwise I will miss my beautiful friends here.
Hello. The drop is the same to each player. Please try mor times. We may you will be lucky next time.
**Really ? I can tell you at least 2 of my friends who got 4 red heros under lvl 100. Did they do more dungeon than me ? NEVER DID THEY.
- I have another lvl 105 friend who got 5 red heros from d9. Tell me how much more could he do dun than me? Suppose twice. Then I should have got at least 3 reds so far. I got NONE.
- Ok, at least let me know how many dugeons (d9h) are needed to get at least 1 red hero. Can you ?
btw I told u about leaving in 3 days yesterday. Waiting for just 2 days now. Cheers.
|
|
|
Voxelspace
295 posts
|
Originally posted by callofgods:
Originally posted by Voxelspace:
Originally posted by callofgods:
Originally posted by qyayqi:
[BUG] for the last 9 months, people have been able to use their energy from one day in to the next, until either a connection error or manual browser refresh. after 9 months this is a FEATURE, not a BUG.
you have now changed it to automagically refresh energy at 00:00, thus losing any leftover energy from the previous day. this limits the amount of playing that is available.
please fix. either: 1) put back carrying it over; or, (preferred) 2) up our energy to 400 daily for non-vip and 550 for vip. if people can do more stuff, you will sell more dungeon keys.
Hi. Our staffs should have fixed this bug. Thank you for your attention.
So you have the time to fix ‘bugs’ that actually help players, but not the ones we’ve been asking for for months? Research needs to be expanded NOW. Particularly the population limit, which hasn’t changed since Lvl 100. You keep creating new equips such as Firedust and the recent Midsummer Night Dream (red) which add +300 & +256 units, not to mention our heros gain units each time they level; this just compounds the issue. Managing units to keep under the pop cap is becoming a real pain and needs to be address as soon as possible. Thank you.
Hi. Thank you for your advice. We have transfered ir to our team ago. But they dont plan to expand the building lvl cap at present. If we receive more information, we will tell our players asap.
Let me put this another way…
If you don’t address this sooner, not later, then your game becomes a pain to play due to artificial limitations you have built in, but refuse to address. When this happens, your top players will quit this game because managing troops so tightly is not a fun part of the game. Just one more item on a long list of fails.
And now you say the devs are too busy? Haha, well I guess they’ve moved on to better games… maybe we should all do the same…
|