[Suggestion] Have a suggestion? This is the place. page 47

1766 posts

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Originally posted by callofgods:
Originally posted by Voxelspace:
Originally posted by callofgods:
Originally posted by Voxelspace:

You removed clash, but left the annoying “titles” in the chat windows. Can you please remove them too?

Hi, Voxelspace. Since the Clash of Gods is goting to return some day, this title will be kept in the game.
We hope this wont affect you too much.

I understand clash is coming back once it is ready, but the titles are still annoying and just clutter up chat. I can’t type anything on one line anymore:

There’s really not much point having the title’s in chat. If someone wants to see a player’s title, they can look in player ranking.

I see. Your suggestion will be forwarded to the corresponding department. Maybe they will give you an option to choose hide/show your title in the future.

That would really be great, thank you.

 
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Hi, my suggestion is very simple, not much programming is needed. It has to do with the inventory. Often at times, people have full inventory and they accidently do dungeon bosses or get rare items. They later find out that they didn’t get the item because of the stupid full inventory. I would suggest that you should add a function that if u get something and you have full inventory you should be able to replace the new item with the items in inventory or dump the new item.

P.S:-

I lost an arctic light gem in d6h :( T.T

 
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Originally posted by austrich:

Hi, my suggestion is very simple, not much programming is needed. It has to do with the inventory. Often at times, people have full inventory and they accidently do dungeon bosses or get rare items. They later find out that they didn’t get the item because of the stupid full inventory. I would suggest that you should add a function that if u get something and you have full inventory you should be able to replace the new item with the items in inventory or dump the new item.

P.S:-

I lost an arctic light gem in d6h :( T.T

Hi, I am sorry to hear that. And we will deliver it to our devs team. Please be careful in the next time. Have a good day.

 
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Looks like World Boss HP must be scaling by itself, since its different today and the devs are on their weekend. Good work callofgods, if I am interpreting this right!

 
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“wood strips” stack greater than 99 – thank you! Now can you please make “Soul of Valhalla” stack more than 99 too?

 
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1. New goal under Hero tab – Summon a Chaos Hero
2. An exchange for T4 to T4 units to help with the current randomness of troops & lack of population space. Eg. Trade in any type of T4 unit for another of your choice.

 
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suggestion: post today’s maintenance now. i’m bored & need some excitement.

 
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What about adding Dust of Dream to shop?

Maybe for score?

 
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Going to suggest giving 1 week after initial woodstrips contest is over. To let players pick any gear to donate towards for 1 week. Im pretty sure it would benefit u developers much more than us players but it would be nice

 
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Alliance Storage Chest

Make a chest in the alliance where one can store mats, like formation pages, transmutation items and such.
-Starts with 10 slots. Can be upgraded like other alliance buildings with certain amount of gold, and maybe some resources and such. For say 5 slots more every level, upgradeable to the max of your current alliance level.
-To store an item would cost 1k silver, free for vip.
-Free to remove 1 item a day. Beyond that it costs 1g to remove(more as a limitation against someone who is just trying to steal all items and run, than a fair cost.)

 
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Reduce how many seeds next equipment costs. Im pretty sure its quite overpriced like a lot of things in this game

 
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When I said seeds I meant lumber strips or u could reduce price of seeds a little either way make it a little easier for ppl to get. Im 1 of the few ppl on my server with jesus gear its kinda sad

 
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In purgatory i love the autorun feature but how about an option to stop at a specific room?

 
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Originally posted by joe_carnage:

In purgatory i love the autorun feature but how about an option to stop at a specific room?

Hey, I have to say this idea sounds be good.

 
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Originally posted by callofgods:
Originally posted by joe_carnage:

In purgatory i love the autorun feature but how about an option to stop at a specific room?

Hey, I have to say this idea sounds be good.

I agree, this would be really useful, thanks.

 
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countown on used timed items (medals) would be very nice atm if you unequip it and have another indentical item in inventory you have no way to see wich one is wich and being able to keep track on how much time is left on it wouldnt hurt eather.

 
Flag Post
Originally posted by Voxelspace:
Originally posted by callofgods:
Originally posted by joe_carnage:

In purgatory i love the autorun feature but how about an option to stop at a specific room?

Hey, I have to say this idea sounds be good.

I agree, this would be really useful, thanks.

just had to agree with this

 
Flag Post
Originally posted by Voxelspace:

“wood strips” stack greater than 99 – thank you! Now can you please make “Soul of Valhalla” stack more than 99 too?

This please!
 
Flag Post
Originally posted by lambard667:
Originally posted by Voxelspace:

“wood strips” stack greater than 99 – thank you! Now can you please make “Soul of Valhalla” stack more than 99 too?

This please!


Hi, we will tell our tech staff about this, thank you.
 
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how about being able to exchange say 50 soul of valhalla for 1 Heart of Fury? I have 400 souls so far and none of the red heroes interest me at this time.

 
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Originally posted by Fireforge:

how about being able to exchange say 50 soul of valhalla for 1 Heart of Fury? I have 400 souls so far and none of the red heroes interest me at this time.

/sign

 
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I had a suggestion, not sure if it is viable or not, but I figured it could be something fun and add to the wild map as well – Caravans.

Here is how I see the idea working:

If you are in an Alliance, you may send resources to another player in your Alliance. Perhaps put a cap of 20k or 50k of each per caravan.

On the wild map, a caravan image would appear near your castle. It would refresh every 5 minutes to a new location, somewhere between your castle and the player you are donating the resources to. Depending on the distance between the castles, it could take anywhere from 60 minutes to 360 minutes (1 – 6 hours) to arrive at the destination.

During this time, players who see a caravan would be allowed to attack it. Once per player perhaps, and only able to loot a % of the resources, say, 10% or 20%. If many players attack, it might be empty before it reaches the destination. There could also be a cap on the number of times a player can attack a caravan, much like the current plunder cap.

At the same time, a player who sends the caravan, or the player receiving it, or perhaps even a combination of the two, can supply a number of troops to “guard” the caravan, with a save rate of 90% or so per attack (I.e., If you supply 100 marksmen, 90 of them would survive being wiped out). Perhaps even use this with extra heros that you have.

It is just an idea, but I figure it would lend a hand to the already boring wild screen, give players a way to share resources in small amounts …etc. There could also be a cap, for example, where you can only send X number of caravans per day, perhaps 10?

I think this would be a great addition to the game and would love some comments on it. Thanks!

<jax> (Server 10)
 
Flag Post
Originally posted by GamejokerDotNet:

I had a suggestion, not sure if it is viable or not, but I figured it could be something fun and add to the wild map as well – Caravans.

Here is how I see the idea working:

If you are in an Alliance, you may send resources to another player in your Alliance. Perhaps put a cap of 20k or 50k of each per caravan.

On the wild map, a caravan image would appear near your castle. It would refresh every 5 minutes to a new location, somewhere between your castle and the player you are donating the resources to. Depending on the distance between the castles, it could take anywhere from 60 minutes to 360 minutes (1 – 6 hours) to arrive at the destination.

During this time, players who see a caravan would be allowed to attack it. Once per player perhaps, and only able to loot a % of the resources, say, 10% or 20%. If many players attack, it might be empty before it reaches the destination. There could also be a cap on the number of times a player can attack a caravan, much like the current plunder cap.

At the same time, a player who sends the caravan, or the player receiving it, or perhaps even a combination of the two, can supply a number of troops to “guard” the caravan, with a save rate of 90% or so per attack (I.e., If you supply 100 marksmen, 90 of them would survive being wiped out). Perhaps even use this with extra heros that you have.

It is just an idea, but I figure it would lend a hand to the already boring wild screen, give players a way to share resources in small amounts …etc. There could also be a cap, for example, where you can only send X number of caravans per day, perhaps 10?

I think this would be a great addition to the game and would love some comments on it. Thanks!

<jax> (Server 10)

Nice idea, GamejokerDotNet. This element could also be found in many games. It can really bring some fresh air to the ‘old and boring’ wild interface.
Thanks, GamejokerDotNet. Really hope the developers wont forget to change the wild map in the following patch.

 
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World Boss Suggestion:

Instead of having us attack it at set times. Allow everyone you Attack the World boss for 10 min each day (at any time during that day). then the next day, each player can collect the rewards for the dmg they did and the rank they made.

This will make it easier for the players not having to be on a set times, and you dont have to worry about the server lagging cause everyone is not doing it at the same time.

- Blue S8

 
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Originally posted by BlueD0T:

World Boss Suggestion:

Instead of having us attack it at set times. Allow everyone you Attack the World boss for 10 min each day (at any time during that day). then the next day, each player can collect the rewards for the dmg they did and the rank they made.

This will make it easier for the players not having to be on a set times, and you dont have to worry about the server lagging cause everyone is not doing it at the same time.

- Blue S8

Hi, we will record this and feedback it rock our staffs. Thank you.