callofgods
3614 posts
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Maintenance Notice (August 8th)
Dear players,
The servers M1-S8 are going to be performing a maintenance update on Wednesday August 8th, 19:30-20:00 (server time). The devs have been working hard on bringing in major updates for servers and fixing existing bugs. You won’t be able to log on or play the game during this time, but AFK training, resource production, etc, will continue as normal throughout the update. (And this time the update will be so large. If we need more time, we will tell players.)
Content
1. New Event Medal Storm will be released after this maintenance.
2. The Olympic Pack will be removed after this maintenance.
3. The “lucky wheel” event will be removed after this maintenance.
COG TEAM
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DaemonVower
848 posts
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Are you fixing the Corrupted Lord overworld boss as promised ? If so I don’t even care if this is a crapwagon maint.
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callofgods
3614 posts
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Originally posted by DaemonVower:
Are you fixing the Corrupted Lord overworld boss as promised ? If so I don’t even care if this is a crapwagon maint.
Hi, we think tech team should fix this situation. Please have a check after this maintainance. Thanks for your attention.
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clark86
63 posts
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and what about the GOALS?? how long do u need to get them fixed? my formation/castle/inventory goals is still not fixed~~~
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callofgods
3614 posts
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Originally posted by clark86:
and what about the GOALS?? how long do u need to get them fixed? my formation/castle/inventory goals is still not fixed~~~
Hi, related staffs have been working on goals for a long time. We hope they will get this situation done in near future. Thanks for your patience.
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IceWeaselX
1224 posts
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Originally posted by callofgods:
Originally posted by clark86:
and what about the GOALS?? how long do u need to get them fixed? my formation/castle/inventory goals is still not fixed~~~
Hi, related staffs have been working on goals for a long time. We hope they will get this situation done in near future. Thanks for your patience.
There are so many easy ways to fix that. For example:
- Add a Refresh button to each Goals category. Upon pressing it, it checks the requirements for every goal in that category and shows the updated points (manual update button rather than checking every time to avoid unnecessary function calls)
- While loading player data at login, do the requirement checks for goals – people are used to waiting to log in, so a few extra seconds of lag one time per session won’t be a big deal.
- For goals based on counters, use a >= instead of = operator and check existing count as well as the counter from when the goal was implemented. Currently, if someone has 71 friends, but had 30 of those before the goal was added, he doesn’t have the 50 friend goal. If the goal check looked for a value of >= 50 on the list, that would award the goal.
Really, it is not a “difficult technological problem.” It is very simple and could be coded in minutes by most people in a first-year programming course.
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callofgods
3614 posts
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Originally posted by IceWeaselX:
Originally posted by callofgods:
Originally posted by clark86:
and what about the GOALS?? how long do u need to get them fixed? my formation/castle/inventory goals is still not fixed~~~
Hi, related staffs have been working on goals for a long time. We hope they will get this situation done in near future. Thanks for your patience.
There are so many easy ways to fix that. For example:
- Add a Refresh button to each Goals category. Upon pressing it, it checks the requirements for every goal in that category and shows the updated points (manual update button rather than checking every time to avoid unnecessary function calls)
- While loading player data at login, do the requirement checks for goals – people are used to waiting to log in, so a few extra seconds of lag one time per session won’t be a big deal.
- For goals based on counters, use a >= instead of = operator and check existing count as well as the counter from when the goal was implemented. Currently, if someone has 71 friends, but had 30 of those before the goal was added, he doesn’t have the 50 friend goal. If the goal check looked for a value of >= 50 on the list, that would award the goal.
Really, it is not a “difficult technological problem.” It is very simple and could be coded in minutes by most people in a first-year programming course.
Hi, thanks for your Professional analysis, we will let tech team know that. Thank you very much.
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DaemonVower
848 posts
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callofgods, while I greatly appreciate that Corrupted Lord drops silver now, he still only gives 901,000 experience. This is exactly the same as the lower level boss Jungle Hunter. Could you please let the devs know that it needs to have its Experience drop increased still to make up for its increased difficulty, like every other boss in the game?
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callofgods
3614 posts
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Originally posted by DaemonVower:
callofgods, while I greatly appreciate that Corrupted Lord drops silver now, he still only gives 901,000 experience. This is exactly the same as the lower level boss Jungle Hunter. Could you please let the devs know that it needs to have its Experience drop increased still to make up for its increased difficulty, like every other boss in the game?
Yeah, I will let deveopers know that.
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