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**The new thread can be found at: http://www.divinegames.it/discuss/viewtopic.php?pid=642**
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DJC2: Bonus casts are not added per tier cast, unless manually casting.
i.e. if you have tier 7 HFB on autocast, and a DJC2 evil spell bonus of +500, you'll get +500 when the recast occurs. If you manually cast the 7 tiers, you'll get the full 3500.
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Precognition isn't casting while offline. Rest of my spells say 17h this game, precognition showing 23 minutes this game.
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> *Originally posted by **[chalkie1988](/forums/8945/topics/1848333?page=1#13193104)**:*
> Precognition isn't casting while offline. Rest of my spells say 17h this game, precognition showing 23 minutes this game.
Precognition is a costly spell. Do you have the needed mana regen for offline spell activity?
Formula: t * min(1, m * d / (n * c ^ 1.5)), where t is offline time, m is mana regen per second, d is spell duration in seconds, c is spell mana cost (as tier 1), and n is number of spells set to autocast
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Cannot get lucifer acheivment on pc.
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> _Originally posted by **[necrodoom](/forums/8945/topics/1848333?page=1#13193143):**_
> > *Originally posted by **[chalkie1988](/forums/8945/topics/1848333?page=1#13193104)**:*
> > Precognition isn't casting while offline. Rest of my spells say 17h this game, precognition showing 23 minutes this game.
>
> Precognition is a costly spell. Do you have the needed mana regen for offline spell activity?
> Formula: t * min(1, m * d / (n * c ^ 1.5)), where t is offline time, m is mana regen per second, d is spell duration in seconds, c is spell mana cost (as tier 1), and n is number of spells set to autocast
Ah, I guess I didn't have enough mana regen. Thanks for posting the formula, I'll try and figure out how much is needed.
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No storage of a spell's current duration when going offline. Only default duration of a fresh cast and duration active since last cast.
Playing on Android, above probably common to all.
Also, line breaks in a research template mean you lose the first upgrade after the line break.
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> *Originally posted by **[why_amihere](/forums/8945/topics/1848333?page=1#13194697)**:*
> Also, line breaks in a research template mean you lose the first upgrade after the line break.
Do you have commas at the end of the lines? This sounds like you're missing the commas.
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> *Originally posted by **[why_amihere](/forums/8945/topics/1848333?page=1#13194697)**:*
> No storage of a spell's current duration when going offline. Only default duration of a fresh cast and duration active since last cast.
It is stored, but a validation check for valid spell duration gets tripped due to duration calculation with/without spells, il put up something in the bug list about it.
> *Originally posted by **[why_amihere](/forums/8945/topics/1848333?page=1#13194697)**:*
>
> Also, line breaks in a research template mean you lose the first upgrade after the line break.
Not exactly a bug so its not listed here, but theres a feature request to trim invisible characters from a template import.
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Moon Blessing tooltip states "Also autoclicks 15 times per second. Autoclicks made this way always trigger Elven Luck", but Elven Luck is only triggered once per second this way, not 15 per second.
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Dragon Heritage isn't affected by time multipliers.
Djinn perk 3 doesnt affect LW - Likely intended?
Cloud syncing is often a bit funky (i.e. new save isn't detected and only local is found) when transitioning mobile/desktop, and trying to use restore just loads the current save.
Reset spell icon on Tax Collections is a bit useless hah - assuming it's present for Share benefits, but still
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> *Originally posted by **[eRohwnz](/forums/8945/topics/1848333?page=1#13195541)**:*
> Dragon Heritage isn't affected by time multipliers.
Confirmed - will add.
> *Originally posted by **[eRohwnz](/forums/8945/topics/1848333?page=1#13195541)**:*
> Djinn perk 3 doesnt affect LW - Likely intended?
Cant confirm, code seems correct on here?
> *Originally posted by **[eRohwnz](/forums/8945/topics/1848333?page=1#13195541)**:*
> Cloud syncing is often a bit funky (i.e. new save isn't detected and only local is found) when transitioning mobile/desktop, and trying to use restore just loads the current save.
Can you verify all are fully up to date? This shouldnt happen if save version is identical.
> *Originally posted by **[eRohwnz](/forums/8945/topics/1848333?page=1#13195541)**:*
> Reset spell icon on Tax Collections is a bit useless hah - assuming it's present for Share benefits, but still
Will add, thanks.
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> > *Originally posted by **[eRohwnz](/forums/8945/topics/1848333?page=1#13195541)**:*
> > Djinn perk 3 doesnt affect LW - Likely intended?
>
> Cant confirm, code seems correct on here?
Apologies, I tested it again and it seems okay, my bad! - I guess I expected a bigger boost when I was first checking it out, the ln() really cuts into the power
> > *Originally posted by **[eRohwnz](/forums/8945/topics/1848333?page=1#13195541)**:*
> > Cloud syncing is often a bit funky (i.e. new save isn't detected and only local is found) when transitioning mobile/desktop, and trying to use restore just loads the current save.
>
> Can you verify all are fully up to date? This shouldnt happen if save version is identical.
Yes I'm always up to date, I'll do some testing after work tonight.
Appreciate the investigation, and openness about the bug list by the way, good luck!
EDIT:
My cloud testing appeared to work as expected. (after using the overwrite/restore functions).
I was expecting a new "Local vs Cloud" popup, which doesnt appear to show if you'd recently used the app? Not sure on the conditions there. Apologies once again!
I have another couple cosmetic bugs to add btw - Gem grinder description says "Increases production from gems" the same as A250, e400 etc. however, it's actually multiplicative.
Perhaps at the same time C340 should be updated too, to something akin to DW10, DJ7 etc "Multiplicatively increase production bonus from gems.." for consistency and clarity.
Goblin perk 4 doesnt mention that it is multiplicative.
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When loading a mercenary template, if the imported string contains "FR7" or "EL7", a tier 1 upgrade will be used instead of a tier 3 if available (tested at R95)
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Should catalyst (djinn bloodline) increase the spell activity time of whichever spell it is currently casting?
Because it doesn't seem to be doing that.
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I'm surprised noone has mentioned this yet since it affects one of the currently most used builds (Faceline Titans), but Faceless Lineage doesn't seem to be affected by AR10 (Purity of Form). Other upgrades that are based on Lineage level, like AR5, *are* affected by AR10.
In the game I'm currently running (Faceless L50):
Without AR10:
* AR5 is at 166%. (1.25x50^1.25 = 166.2)
* Faceless Lineage is at 6647% (50^2.25 = 6647.9)
With AR10:
* AR5 is at 940%. (1.25x200^1.25 = 940.2)
* Faceless Lineage is still at 6647%... should be (200^2.25)% = 150424%
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> *Originally posted by **[Zeckenschwarm](/forums/8945/topics/1848333?page=1#13197870)**:*
> I'm surprised noone has mentioned this yet since it affects one of the currently most used builds (Faceline Titans), but Faceless Lineage doesn't seem to be affected by AR10 (Purity of Form). Other upgrades that are based on Lineage level, like AR5, *are* affected by AR10.
>
> In the game I'm currently running (Faceless L50):
>
> Without AR10:
> * AR5 is at 166%. (1.25x50^1.25 = 166.2)
> * Faceless Lineage is at 6647% (50^2.25 = 6647.9)
>
> With AR10:
> * AR5 is at 940%. (1.25x200^1.25 = 940.2)
> * Faceless Lineage is still at 6647%... should be (200^2.25)% = 150424%
This is not a bug. It never has affected the actual lineage effect - just how the lineage levels impact other things. For example, Faceless Advanced Heritage will be based on the adjusted amount.
You can try the same thing with other easily calculatable number-based lineages, for example, elf, and see this is consistent.
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> *Originally posted by **[eRohwnz](/forums/8945/topics/1848333?page=1#13196459)**:*
> I have another couple cosmetic bugs to add btw - Gem grinder description says "Increases production from gems" the same as A250, e400 etc. however, it's actually multiplicative.
> Perhaps at the same time C340 should be updated too, to something akin to DW10, DJ7 etc "Multiplicatively increase production bonus from gems.." for consistency and clarity.
>
> Goblin perk 4 doesnt mention that it is multiplicative.
Will add both, thanks!
> *Originally posted by **[AjantisHW](/forums/8945/topics/1848333?page=1#13196774)**:*
> When loading a mercenary template, if the imported string contains "FR7" or "EL7", a tier 1 upgrade will be used instead of a tier 3 if available (tested at R95)
Are you sure its not the M13 bug at the top?
> *Originally posted by **[Toomba1201](/forums/8945/topics/1848333?page=1#13197208)**:*
> Should catalyst (djinn bloodline) increase the spell activity time of whichever spell it is currently casting?
> Because it doesn't seem to be doing that.
It shouldnt. Catalyst is a different spell that emulates another spell's effect.
> *Originally posted by **[Zeckenschwarm](/forums/8945/topics/1848333?page=1#13197870)**:*
> I'm surprised noone has mentioned this yet since it affects one of the currently most used builds (Faceline Titans), but Faceless Lineage doesn't seem to be affected by AR10 (Purity of Form). Other upgrades that are based on Lineage level, like AR5, *are* affected by AR10.
>
> In the game I'm currently running (Faceless L50):
>
> Without AR10:
> * AR5 is at 166%. (1.25x50^1.25 = 166.2)
> * Faceless Lineage is at 6647% (50^2.25 = 6647.9)
>
> With AR10:
> * AR5 is at 940%. (1.25x200^1.25 = 940.2)
> * Faceless Lineage is still at 6647%... should be (200^2.25)% = 150424%
Intended (Lineage base effect is not to be effected by lineage level multis)
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> *Originally posted by **[somarilnos](/forums/8945/topics/1848333?page=1#13197887)**:*
> This is not a bug. It never has affected the actual lineage effect - just how the lineage levels impact other things. For example, Faceless Advanced Heritage will be based on the adjusted amount.
>
> You can try the same thing with other easily calculatable number-based lineages, for example, elf, and see this is consistent.
.
> *Originally posted by **[necrodoom](/forums/8945/topics/1848333?page=1#13197902)**:*
> Intended (Lineage base effect is not to be effected by lineage level multis)
Oops, my bad. Must have missed that somehow. Thanks for the quick answer guys.
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Hi, using undeadline fairies my assistant count sometimes goes all the way up to 2e16 with 1 hour of game time. However, my max assistant count is still sitting at 3e14. Is that a bug or am I just not understanding how the max assistant amount is calculated?
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> *Originally posted by **[rimusa](/forums/8945/topics/1848333?page=1#13198842)**:*
> Hi, using undeadline fairies my assistant count sometimes goes all the way up to 2e16 with 1 hour of game time. However, my max assistant count is still sitting at 3e14. Is that a bug or am I just not understanding how the max assistant amount is calculated?
Max assistants does not count temporary assistants (so assistants generated from spells e.g. fairy chanting). However assistants indirectly granted from spells (e.g. Infinity Spiral -> A120) do count.
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Lightning strike seems to lose its target when going offline too. I'm not sure if it is functional or cosmetic. The spell icon is not shown on the targets and my production doesn't seem to be increased.
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Very minor, but the length of the Assistants' Beard is unaffected by Precognition time, even though the bonus is affected.
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