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We were tossing this around in chat a little bit earlier today, and it would be interesting to have some sort of upgrade that gives a production bonus to buildings based on the number of excavations you have done (as an incentive for continuing to do it past the 50 required for the scarab trophy, because otherwise that feature becomes useless).
1. Make late game idle at least somewhat worth it.
2. another currency based on clicking things that pop up, like mana bubbles. or x2 treasure.
3. ultimate factions, ie, a new late game because were already ripping through the new content.
4. if you’re going to have based on upgrades (faceless), it might be useful to know how useful they are. Currently, i feel like their a shot in the dark, druid is awesome and titan is okay/idle only.
3.A. again, new content is great but maybe something more new, for example, some people have quad-quin gems and others have millions. The active/good players will rip through any new content and others may never reach it. This IS good but, it leaves active players getting tired fast. Maybe a new system, like, dark mana or something. a new currency that helps (like mana) and lets you buy upgrades impossible to buy with faction coins or regular money.
Like if each faction had their own little shop to spend special stuff on. might be cool.
Also, please, don’t make it a chance based on stuff. waiting for faction coins/clicking for them is not a preferable system to click = money.
Also, fix the equality trophy please. its a pain in the ass to get. 37 days for me and besides the acheivements i have no incentive to be the other factions anymore.
I’m sure people will hate me for this one, but maybe put a cap on clicks registered per second of like 10? The benefit of using an autoclicker currently is… insane.
> *Originally posted by **[warownslife](/forums/8945/topics/512675?page=1#posts-9420879):***
>
> Also, fix the equality trophy please. its a pain in the ass to get. 37 days for me and besides the acheivements i have no incentive to be the other factions anymore.
As opposed to the 2 months it took to get Perfectly Good and Diabolical Evil?
> *Originally posted by **[Rahler](/forums/8945/topics/512675?page=1#posts-9420880):***
>
> I’m sure people will hate me for this one, but maybe put a cap on clicks registered per second of like 10? The benefit of using an autoclicker currently is… insane.
20. i can click to 12.
> *Originally posted by **[Rahler](/forums/8945/topics/512675?page=1#posts-9420888):***
> > *Originally posted by **[warownslife](/forums/8945/topics/512675?page=1#posts-9420879):***
> >
> > Also, fix the equality trophy please. its a pain in the ass to get. 37 days for me and besides the acheivements i have no incentive to be the other factions anymore.
>
> As opposed to the 2 months it took to get Perfectly Good and Diabolical Evil?
that was okay-ish because it was do-able at any point. The other literally triples the time the more you don’t realize. 2 months one faction becomes 4 months of waiting if you fuck up.
> *Originally posted by **[warownslife](/forums/8945/topics/512675?page=1#posts-9420899):***
>
> 20. i can click to 12.
I said 10 because the game seems to be balanced around 8 or so. Just because it’s possible for you to click that fast legitimately doesn’t mean you need to be able to get that many clicks in.
> *Originally posted by **[Rahler](/forums/8945/topics/512675?page=1#posts-9420909):***
> > *Originally posted by **[warownslife](/forums/8945/topics/512675?page=1#posts-9420899):***
> >
> > 20. i can click to 12.
>
> I said 10 because the game seems to be balanced around 8 or so. Just because it’s possible for you to click that fast legitimately doesn’t mean you need to be able to get that many clicks in.
i disagree. Thats limiting my basic skills. if i can do something naturally, with no real help (besides having a good mouse), i should probably be allowed to do it. Auto clickers, have and always will be cheating. BUT, i think their’s a nice way to be fair.
Make it 20, but have a button to disconnect from high scores. that button also disables the anti-clicker. Allowing autoclicker people to have fun without destroying the boards.
> *Originally posted by **[swordsman97](/forums/8945/topics/512675?page=1#posts-9421116):***
>
> But I like using autoclickers. :(
The problem is that as long as autoclickers are available, the game will never be balanced for everyone. Either it will be balanced around autoclickers, and the lategame content will never be in reach of legit players, or it will be balanced around legit players, and the autoclickers will blow through the lategame in no time flat.
I am a legit player who caps out at about 6-8 clicks a second, if I bother to try, 4 normaly
> *Originally posted by **[Rahler](/forums/8945/topics/512675?page=1#posts-9421156):***
> > *Originally posted by **[swordsman97](/forums/8945/topics/512675?page=1#posts-9421116):***
> >
> > But I like using autoclickers. :(
>
> The problem is that as long as autoclickers are available, the game will never be balanced for everyone. Either it will be balanced around autoclickers, and the lategame content will never be in reach of legit players, or it will be balanced around legit players, and the autoclickers will blow through the lategame in no time flat.
I am a legit player who caps out at about 6-8 clicks a second, if I bother to try, 4 normally, and I am in late-game content and blew through it in no-time flat, meaning that it is possible. And that’s while playing around my life/job/everything else. That is without ever even considering using an autoclicker, and I know people who use them who are far behind me, meaning it’s probably balanced fine as it is.
It would be cool if there were more spells to unlock rather than just adding in new factions for the late game. Spells that could be unlocked at certain amounts of gems or something along those lines.
> *Originally posted by **[breakfast4dinner](/forums/8945/topics/512675?page=1#posts-9423322):***
>
> It would be cool if there were more spells to unlock rather than just adding in new factions for the late game. Spells that could be unlocked at certain amounts of gems or something along those lines.
Or maybe a way to unlock another factions spell for faction coins, maybe limited to the same alignment?
> *Originally posted by **[Rahler](/forums/8945/topics/512675?page=1#posts-9420880):***
>
> I’m sure people will hate me for this one, but maybe put a cap on clicks registered per second of like 10? The benefit of using an autoclicker currently is… insane.
there are people who click as slow as ten a second?!! O.O
like i average 14.4
but i coulda sworn the average was more like 12 :/
> *Originally posted by **[Rahler](/forums/8945/topics/512675?page=1#posts-9421156):***
> > *Originally posted by **[swordsman97](/forums/8945/topics/512675?page=1#posts-9421116):***
> >
> > But I like using autoclickers. :(
>
> The problem is that as long as autoclickers are available, the game will never be balanced for everyone. Either it will be balanced around autoclickers, and the lategame content will never be in reach of legit players, or it will be balanced around legit players, and the autoclickers will blow through the lategame in no time flat.
ok, and i dont see the issue with this..?
like skewing the high scores thats a legit issue i think that auto clickers kinda mess up.
but who cares if they blow throuhg the late game content..?
theyre using autoclickers, clearly they wanna blow through it.
so let them, balance the game to people who wanna enjoy the game at the intended pace, and if someone wants to auto click and blow through the game, theyre only “ruining” the experiance fo rthemselves, so let them.
though i realy do think there shoudl be a way to not have auto clickers skew the high scores :/
nywys, on to what this forum was intended for!
suggestions xP
(i apolgize if i say anything that was orginaly your idea, im not trying to steal credit, im not saying eveything on this list is my idea, its jsut alist of suggestions that i think are cool, you know?)
1. togglable “on click” spells
to have spells in the game that when activated expend a certain amount of mana per click for an aditional effect.
1A. such as more faction coin gain a click, double treasure a click, or even something more complicated like, making the next building bought cheaper by a certain percent a click, that resets every purchase dbuilding. its simply a new type of spell to add a tinge of variety.
2. more factions
alright im pretty sure no one is goign to get tired of the sense of discovery and wonder of finding out what a new faction can do, so this one is kinda one everyone sees coming xP theres a lot that can be said on this, and a lot fo potential open. the multi faction thing is what makes this game special and diferent from other games of its type, so expanding on it, is certainly a good idea.
2A. so far these neutral factions use combinations of other faction coins to become exsistant, however there are certianly other combinations, me personaly i wanna see what elves and undead do together xD
2B. also the idea to have true evil and true good factions, which end up being a penultimate faction towards either idle or active, sorta a new late game.
3. more spells for all already existing factions
pretty straitfoward, preferably unlockable, possibly with the respective faction coins, that give preexisting factions another spell. this is a pretty easy way to boost content already there, by saying you cant get this until certain things have been unlocked, that allows for older factions to keep up without losing what makes them them.
3A. examples ive seen thrown around include but are not limited to: an elvish spell where you boost click gain based on faction coins gained that game, an angel spell where you toggle it to give you bonus gold on click, an undead spell (that gets progressively more expensive a use, starting at 1000 bfor exceeding the normal 1000 mana cap on spell costs)where every use raises another undead assistant, a goblin spell that doubles whatever your curent gold is on use, theres a lot of potential ideas on thses.
4. make idle a competeable playstyle
curently no matter how you look at it, active is always better than idle no matter who you play, since no matter how powerful you become while idle, being there and clicking will always boost it further, even if only alittle. i would sugest that future “idle” oriented factions, have upgrades or powers that reward players for not clicking.
4A.examples including: after 60 seconds of not clicking increase overall production by whatever%, or the more mana in your mana bar the more production a certain building gets, or increase an assistants chance for geting xwhatever gold based on time left idle. theres many ways to go about this.
5. alt mana types
theres faction coins that are like varients of gold that are gained randomly on click, and spendable on there own unique things, why not do something simalir with mana? having an alternative resource simalir to mana, that is diferetn per faction, leads to more diversity among the factions, as this other resource can be used for diferent things depending on the faction in question, and that factions themes. this resource would of course only be unlocked after acheiving a particular milestone in playing, perhaps after a certain amount of time in a particular faction..? or perhaps jsut a goal that differs form faction to faction.
5A. examples of alternative resources include: demons having a corupt mana, that gives more production to hellfire portals the more of it you have, but when you cast spells half the spell cost goes from norm mana half from corupt mana, making spells cheaper but at the direct cost of produciton to the building the demon faciton centers on. goblins having a resource called a fools gold pile, that goes up over time based on the curent amount of production, and has a cap base don teh current amount of production, this “fake gold” can be used to buy buildings or upgrades alternatively to your real gold, but doesnt contribute its total to any other part of the game that uses claculations of your gold total. elves having a royal relations resource, that fills up per click, to a preset cap, and that over time, this resource drains out and generates random faction coins, so that as your constantly clicking its building up a constantly draining bar of faction coin gneerating, but with a hard cap, this only fills on your clicks not assistants, and gives players a greater incentive to remain active while playing the race.
ive got a few more suggestions ive mad eup or heard places, but i ran outta typing time xD
ill come back and edit this post with more later, but for now ima go ahead and put thsi out here becaus elike.. why not..?
Only way I can think to prevent auto-clicking is to count ms between clicks. A human who clicks ten times in a second will not always click at 100ms intervals, it will be more like {104, 99, 98, 101, 98, …} If the game were to track the time between clicks, it could in theory detect the tell-tail signs of most auto clickers. It could spot say 20 50ms clicks in a row, then put up a pop-up that disables clicking for a few seconds that says “no auto clickers please.” I for one think that since this is not a true MMO that preventing that sort of unfair advantage is not necessary, but it’s an idea.
> *Originally posted by **[nosajimiki](/forums/8945/topics/512675?page=1#posts-9424386):***
>
> Only way I can think to prevent auto-clicking is to count ms between clicks. A human who clicks ten times in a second will not always click at 100ms intervals, it will be more like {104, 99, 98, 101, 98, …} If the game were to track the time between clicks, it could in theory detect the tell-tail signs of most auto clickers. It could spot say 20 50ms clicks in a row, then put up a pop-up that disables clicking for a few seconds that says “no auto clickers please.” I for one think that since this is not a true MMO that preventing that sort of unfair advantage is not necessary, but it’s an idea.
This would be a good idea, but many people would stop playing the game because of it. If the devs would be able to do this, how about introducing two game modes, one with autoclicker on and one with autoclicker off? No transfering save files between them, different high score tables etc… I think it is doable and everyone would be happy with this solution
Issue: The excavation system is a creative way of unlocking the new neutral factions, but afterwards the usefulness of excavations becomes either useless to the players who don’t want to sacrifice their gems, occasionally useful to people who are lucky enough to get some faction coins out of it when they need them, or almost-dangerously exploitable for people who use save/load codes in order to guarantee a faction coin payout each time they purchase an excavation.
Suggestion: I’m not sure what the best way to improve the system as a whole would be, but it would be a good idea to either make the rewards non-random, or at least tie excavation progress to the Kongregate account in some way. I’d probably recommend removing the gem expense as well, if it gets tied to Kongregate accounts.
How about making the excavation level give an overall bonus to coin production? It persists through soft resets and it gets progressively more expensive, so it wouldn’t be overpowered. Excavation lvl 65 would translate into 65% bonus to production, so that wouldn’t be gamebreaking.
Personally I think no one should care about how other people decide to play this game. As it was mentioned here before, if You want to break Your gameplay with an autoclicker, go ahead, so there is no need for features detecting and blocking the autoclickers.
What do You think, guys, maybe the real problems are the high scores, not the autoclickers. The highscores are broken. Of course by the autoclicking people, but maybe also by their design, as they are just counting basic aspects of the game?
What is the outcome (simplified, of course)
Faction Coins gained = ( how many assistants You get + how often do You click ) \* how many time did You spent here
Buildings owned = mostly, how long are You here (for the “all time” period) \* average how much gems do You have in a given period \* how often do You reset
Trophies unlocked = most of them are got by the way, so we can count them as a constant + how much gems do You have (as it determines if You can afford these hundreds of last tier buildings) + did You spent somewhat more than 2 months here
Spells cast = how long did You left the game online with masterful autocasting \* faction factor (let’s say, angels \* 5; fairies, demons, undead \* 2; goblins \* 1) \* gem factor (more buildings of some type = more mana per second)
edit: Have been written here a bit too much; I’m sorry for the developers and anyone other who might got offended.
I believe there could be added more highscore categories. Some more complex and challenging.
The first idea comes with the “speedrun” trophy – let’s measure how long does it take to earn, let’s say, the first thousand, million, billion gems. Or how many gems one can gain in a day or week starting from 0, or how fast does one can unlock all neutral factions (come on, the saves can be exported, there is really little to do here now, until some new game update).
Second thing is, let’s make it a bit deeper – let’s measure the speedruns above, but also let’s take into account how efficient the player is – for example dividing the score by some factors – how many does one click the treasure, how often does one manually cast spells, and maybe some more. If properly weighted, these factors can minimalize scores gained with pure treasure clicks, which would elliminate autoclicking people from such contest.
And third – maybe let’s make in-game challenges, coordinated entirely by the developers. For example, it’s announced that a challenge starts with a given hour or day, and if the player agrees, his own game will be saved and stopped, some game scenario will be enabled, and a target to acquire will be announced (for example achieve some coins without spells, or certain buildings locked, or some algorithms altered (for example via exclusive upgrades) or whatever we can come up with – and these challenge outcomes can be put into highscores too.
And the current highscore categories? Let’s leave them for the autoclickers…
1: Remove clicking.
Only without clicking do autoclickers do not matter. In place of clicking, while the cursor is above the treasure, gain Click Rewards at a rate of 4 ticks per second, upgradeable to 10 ticks per second via trophies based on how many income ticks have been gained.
Abilities that multiply click income such as Holy Light, Charged Clicks and such instead multiply how much clicks per second occur.
2: Autobuy Upgrade.
Unlocked with buying 2,000, 5,000, and 10,000 buildings in a single game.
Only by being able to advance while idling can idlers hope to begin to compare. Buy buildings as soon as you have enough money to afford them at a 100%/50%/0% markup, with priority given to lowest tier first.
3: Gem purchases.
Purchases that cost gems to acquire. For example:
1e4 gems: Start with an additional 100 gold. (Max: 100,000, price increases every purchase.)
1e5 gems: Start with an additional 1 Faction Coin of each type. (Max: 500, price increases every purchase)
1e6 gems: You may unlock an additional “click” per second. (Max: 10, price increased by a factor of ten for every click).
1e6 gems: Gain an additional 0.1 mana/s. (Max 2, price increased by a factor of ten every purchase).
1e6 gems: Gain a permanent assistant. (Max 10, price increased by a factor of ten every purchase).
1e12 gems: Buy 1 ruby. Price increases by the same 1/2n(n1) formula.
1e20 gems: You may unlock two factions in a single play through, must be different alignments. (May be purchased twice, second cost: 1e30 gems, giving the ability of one of each alignment).
Reset: Once per day, reset all purchased upgrades to restore lost gems.
With a trophy for 100K clicks in a game, even I am tempted to use auto clicker. Instead, why not have the assistants help out? Here would be the gist:
1. Upgrades available at certain numbers of clicks (100, 500, 1000). Yes idlers you still have to click a little. Sorry.
2. Each upgrade would allow for a % chance an assistant click will count as a human click. (1%, 10%, 25%)
3. Bonus would kick in only when you are idle (no clicks) for 60 seconds OR maybe as part of Blood Frenzy spell
4. No assistant clicks when offline
> *Originally posted by **[jamesdcarroll](/forums/8945/topics/512675?page=1#posts-9429833):***
>
> With a trophy for 100K clicks in a game, even I am tempted to use auto clicker. Instead, why not have the assistants help out? Here would be the gist:
>
> 1. Upgrades available at certain numbers of clicks (100, 500, 1000). Yes idlers you still have to click a little. Sorry.
> 2. Each upgrade would allow for a % chance an assistant click will count as a human click. (1%, 10%, 25%)
> 3. Bonus would kick in only when you are idle (no clicks) for 60 seconds OR maybe as part of Blood Frenzy spell
> 4. No assistant clicks when offline
This is very interesting considering my proposal, or request if you will.
My request is the ability to buy a single assistant in the shop to be constantly active from the beginning of the game.
Now I know many of you will despise the idea of adding one more so called pay4play feature to the game, but let me please remind you this is not an MMO, there is no PvP here, and all competitions here pretty much made up. That is competitions with anyone but yourself VS the game.
And this is why I’d like to see a single buyable assistant.
I’m playing an entirely no click game. (This game is separate from my main game.) This of course is only possible with Gift of the Heroes. At least one other person is playing a minimum click game, and one of their plans is to eventually get all the trophies. Details I’ll leave up to your imagination, or to the thread this person may create to share their joy.
A no click game on the other hand is barred from getting all the trophies. This is fine, and in its own way as elegant as the no click game itself. I’m happy letting go of the clicker trophies as part of the interesting challenge.
On the other hand I do kind of miss not being able to get one secret trophy due to my choices: Building Hater. A single active assistant available at the start of game would fix this nicely.
But with jamesdcarroll’s suggestion above implemented I could have even better! I could actually get the clicker trophies at some point as well. This would frankly be fantastic. So my suggestions are dual:
1] Please consider adding a single assistant to the shop. More than one of these if you want, but more than one would potentially start throwing the game out of balance.
2] Please consider adding jamesdcarroll’s suggestion as well. Enough said.
Thanks again for your consideration, and thanks again for a very engaging game!
Simple one here, more base mana upgrades. 0.5m/s each as before, but mana goes stupidly slow for factions without a boost. Maybe max it up to 5m/s with two more upgrades, or all the way to 10m/s would be pretty awesome but potentially OP even in the endgame